| FEAT NAME | FEAT TYPE | BOOK | PAGE | BRIEF DESCRIPTION |
| Aberrant Dragonmark | General | ECS | 47 | Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark. |
| Aberrant Dragonmark Gift | General | PE | 49 | Your aberrant dragonmark is especially potent. |
| Aberrant Dragonmark Mystery | General | PE | 49 | You can use the power of your aberrant mark to enhance your magical abilities. |
| Aberrant Dragonmark Vigor | General | PE | 49 | You can channel the energy of your aberrant mark to enhance your health. |
| Aberration Banemagic | General | LoM | 178 | You can cast spells that do additional damage to aberrations. |
| Aberration Banemagic | General | PE | 86 | You can cast spells that do extra damage to aberrations. |
| Aberration Blood | Aberrant | LoM | 178 | One of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you. |
| Aberration Wild Shape | Aberrant | LoM | 178 | Thanks to your heritage, you have learned to channel your inhuman bloodline into your shapeshifting power. |
| Ability Focus | General | MM | 303 | Choose one of the creature's special attacks. This attack becomes more potent than normal. |
| Ability Focus | General | MM2 | 18 | One of the creature's special attacks is more potent than normal. |
| Ability Focus | General | MM3 | 206 | The special attack of a creature with this feat is more potent than normal. |
| Ability Focus | General | SS | 30 | Choose one of your spell-like abilities. This attack becomes much more potent than normal. |
| Ability Focus | | MM4 | 202 | A particular special ability of a creature with this feat is more potent than normal. |
| Ability Focus | - | MM5 | 204 | A particular special ability of a creature with this feat is more potent than normal.
|
| Able Learner | Racial | RD | 150 | You have great aptitude for learning. |
| Able Sniper | General | RW | 148 | You are accomplished at remaining unseen when you're sniping with a ranged weapon. |
| Abyss-Bound Soul [Vile] | | FCI | 83 | You have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life. |
| Accelerate Metamagic | General | RDr | 98 | You can apply a selected metamagic feat to your spells more quickly than normal. |
| Accurate Jaunt | Spelltouched | UA | 92 | You have an instinctive sense of interplanar travel. |
| Acheron Flurry | General | PlH | 37 | You master the secret technique developed by Acheron-native special forces of limiting a foe's options in hand-to-hand combat. |
| Acidic Splatter | Reserve | CM | 37 | You can channel magical energy into orbs of acid. |
| Acrobatic | General | PH | 89 | You have excellent body awareness and coordination. |
| Acrobatic | General | SaS | 38 | You have excellent body awareness and coordination. |
| Acrobatic Strike | | PH2 | 71 | Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him. |
| Action Boost | General | ECS | 47 | You have the ability to alter your luck drastically in dire circumstances. |
| Action Healing | | FE | 145 | You can spend an action point to enhance your healing power. |
| Action Surge | General | ECS | 50 | By spending 2 action points, you can perform an additional action in a round. |
| Active Shield Defense | | PH2 | 71 | Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense. |
| Adamantine Body | Warforged | ECS | 50 | At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction. |
| Adamantine Body | Warforged | MM3 | 192 | At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction. |
| Adamantine Body | Warforged | RE | 118 | At the cost of mobility, your warforged body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction. |
| Adaptable Flanker | | PH2 | 71 | When you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defenses. |
| Adaptive Style | | ToB | 28 | With just a short period of meditation, you can change your maneuvers and tactics to meet the threat you currently face. |
| Additional Magic Item Space | Epic | EL | 50 | You can wear more magic items. |
| Adroit Flyby Attack | General | Dr | 67 | You can make flyby attacks and get out of reach quickly. |
| Advantageous Avoidance [Luck] | | CS | 73 | You have a knack for ducking at just the right moment. |
| Aerenal Arcanist | Regional | PE | 20 | Your family has studied wizardry for thousands of years. |
| Aerenal Beastmaster | General | RE | 105 | As an elf of Aerenal, you consider baboons sacred animals and they serve you obediently. |
| Aerenal Half-Life | Regional | PE | 20 | The Priests of Transition have guided you through strange rituals that left you poised between the world of the living and the dead. |
| Aereni Focus | Regional | PE | 20 | From childhood you have studied one particular path, and these decades of devotion result in remarkable skill. |
| Aerial Reflexes | General | RW | 148 | Your aerial agility allows you to avoid dangerous effects while airborne. |
| Aerial Superiority | General | RW | 148 | You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver. |
| Aftersight | General | Rac | 160 | You have a trace of the Sight in your blood, which enables you to pick up echoes of the past, both wondrous and terrible. |
| Aggressive Mind | | CP | 60 | The psionic entity you host gives you access to psi-like abilities capable of disrupting the mind of your enemy. |
| Agile | General | PH | 89 | You are particularly flexible and poised. |
| Agile Athlete | General | RW | 148 | You rely on your agility to perform athletic feats, rather than brute strength. |
| Agile Shield Fighter | | PH2 | 74 | You are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both. |
| Agile Tyrant | General | LoM | 44 | A creature with this feat develops longer, more flexible eyestalks than its kin. This extra flexibility allows it to bring additional eye rays to bear against its foes. |
| Agony Touch | Ghost | Gh | 28 | Choose one physical ability score. When you touch a creature, you can deal damage to this ability score. |
| Air Devotion [Domain] | | CC | 54 | You can defend yourself with the power of air. |
| Air Heritage | Heritage | PlH | 37 | You are descended from creatures native to the Elemental Plane of Air. |
| Alacritous Cogitation | General | CM | 37 | You can leave a prepared spell slot open to spontaneously cast a spell. |
| Alertness | General | PH | 89 | You have finely tuned senses. |
| Aleval School [Style] | | DrU | 56 | You have learned House Aleval's fighting techniques, allowing you to deal damage that weakens you enemy's physical or mental state. |
| Aligned Attack | Psionic | XPH | 41 | Your melee or ranged attack overcomes your opponent's alignment-based damage reduction and deals additional damage. |
| Allied Defense | General | ShS | 19 | You are good at protecting nearby allies. |
| Alluring | General | SaS | 38 | Others have an inexplicable urge to believe your every word. |
| Altitude Adaptation | General | Fr | 45 | Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. |
| Altitude Adaptation | | SoS | 114 | Your body adapts quickly to changes in altitude |
| Anarchic Heritage | Heritage | PlH | 38 | You are descended from creatures native to the planes of chaos. |
| Ancestral Guidance | General | RE | 105 | The spirit of your patron ancestor guides your hands and thoughts in times of trouble. |
| Ancestral Knowledge | Racial | RS | 136 | You have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms. |
| Ancestral Relic | General | BE | 39 | You own an ancestral heirloom and can invest it with increasing power. |
| Ancestral Spirit | General | Rac | 161 | You have ties to the long-dead spirit of one of your clan's ancestors, who whispers ancient words of wisdom into your mind in times of need. |
| Ancestral Whispers | | FE | 145 | Through intense focus and divine energies, you can hear the advice of past ancestors. |
| Animal Affinity | General | PH | 89 | You are good with animals. |
| Animal Control | General | MW | 20 | You can channel the power of nature to gain mastery over animal creatures. |
| Animal Defiance | General | MW | 20 | You can channel the power of nature to drive off animals. |
| Animal Devotion [Domain] | | CC | 54 | You enhance your own abilities with the characteristics of animals. |
| Animal Friend | Exalted | BE | 41 | Animals respond favorably to the aura of goodness that exudes from you. |
| Animal Friends | General | Rac | 161 | Your ability to speak with animals has allowed you to befriend an animal as a permanent ally. |
| Ankheg Tribe Ambush | Regional | ShS | 19 | You have learned how to hide and spring to attack, much like the ankhegs that roam the plains where you hunt. |
| Antagonist | | CP | 60 | The psionic entity you host seeks to cause damage and mayhem, and you have powers to further that end. |
| Antipsionic Magic | General | XPH | 41 | Your spells are more potent when used against psionic characters and creatures. |
| Anvil of Thunder | Style | CW | 112 | You have mastered the style of fighting with hammer and axes at the same time, and have learned to deal thunderous blows with this unique pairing of weapons. |
| Appraise Magic Value | General | CAd | 103 | Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic. |
| Apprentice | General | DMG2 | 176 | A character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills. |
| Aquatic Breath [Reserve] | Reserve | CM | 39 | Your reservoir of magic allows you to breathe normally even underwater. |
| Aquatic Shot | | Sto | 90 | You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision. |
| Aquatic Spellcasting | | LoM | 178 | You know how to cast spells that work equally well in or out of water. |
| Arachnid Rider | | Rac | 161 | You are trained in the art of employing spiders as steeds. |
| Arcane Accompaniment | | PH2 | 74 | You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks. |
| Arcane Consumption | | PH2 | 74 | You can sacrifice your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat. |
| Arcane Defense | | CAr | 73 | Choose a school of magic, such as illusion. You can resist spells from that school better than normal. |
| Arcane Defense | | TB | 38 | Choose a school of magic. You can resist spells from that school better than normal. |
| Arcane Disciple | General | CD | 79 | Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast spells associated with that domain as arcane spells. |
| Arcane Flourish | | PH2 | 74 | You use your magical abilities to improve your performance talents. |
| Arcane Insight | | RD | 154 | By immersing yourself in the teachings of Boccob, you have unearthed magical secrets and gained special insight into arcane spellcasting. |
| Arcane Manipulation | | LE | 6 | You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will. |
| Arcane Mastery | | CAr | 73 | You are quick and certain in your efforts to defeat the arcane defenses and spells of others. |
| Arcane Preparation | | CAr | 73 | You can prepare an arcane spell ahead of time, just as a wizard does. |
| Arcane Preparation | | FRCS | 33 | You can prepare an arcane spell ahead of time, just as a wizard does. |
| Arcane Preparation | | PG | 32 | You can prepare an arcane spell ahead of time, just as a wizard does. |
| Arcane Preparation | | TB | 38 | You can prepare an arcane spell ahead of time, just as a wizard does. |
| Arcane Schooling | | FRCS | 33 | In your homeland, all who show some skill at the Art may receive training as a wielder of magic. |
| Arcane Schooling | | PG | 33 | In your homeland, all who show some skill at the Art may receive training as arcane spellcasters. |
| Arcane Strike | General | CW | 96 | You can channel arcane energy into your melee attacks. |
| Arcane Thesis | | PH2 | 74 | You have studied a single spell in-depth. |
| Arcane Toughness | | PH2 | 75 | You draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you. |
| Arcane Transfiguration | | LE | 6 | Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you. |
| Archivist of Nature | | HH | 119 | In addition to your studies of the darkness, you have spent time studying giants and fey. |
| Arctic Adaptation | | Rac | 161 | You have adapted to the snowbound environment of the arctic reaches of Faerun. |
| Area Attack | | SS | 30 | You can wield improvised weapons to attack several spaces at once. |
| Armor of Scales [Ceremony] | | DM | 15 | You imbue a target with the protection of a dragon's blade. |
| Armor Proficiency (Heavy) | General | PH | 89 | You are proficient with heavy armor. |
| Armor Proficiency (Light) | General | PH | 89 | You are proficient with light armor. |
| Armor Proficiency (Medium) | General | PH | 89 | You are proficient with medium armor. |
| Armor Skin | Epic | CW | 151 | Your skin becomes like armor. |
| Armor Skin | | EL | 50 | Your skin becomes like armor. |
| Armor Specialization | | PH2 | 75 | Through long wear and hours of combat, you have trained your body to believe in its armor. |
| Art of Fascination | | OA | 60 | You claim descent from Kakita Wayozu, whose art was so great it is said that she helped create an alternate world. |
| Arterial Strike | General | CW | 96 | Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. |
| Arterial Strike | | SaS | 38 | Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. |
| Artic Priest | | Fr | 46 | You can swap out prepared spells to cast spell to aid in exploring and surviving in frostfell areas. |
| Artist | | FRCS | 33 | You come from a culture in which the arts, philosophy, and music have a prominent place in society. |
| Artist | | OA | 61 | You claim descent from Doji, who was known as a creator of culture and civilization. |
| Artist | | PG | 33 | Your people are renowned for their skill at story and song. |
| Ascetic Hunter | | CAd | 105 | You have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice. |
| Ascetic Knight | | CAd | 105 | You belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. |
| Ascetic Magic | | CAd | 105 | You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect. |
| Ascetic Psion | | SoS | 115 | You are a practitioner of one of the many style comprising the kalashtar path of shadows, such as the Tashalatora. Mixing meditation, discipline, and movement have taught you to become psionically focused more easily while distracted. |
| Ascetic Rogue | | CAd | 106 | You have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat. |
| Ascetic Stalker | | CS | 73 | You have practiced a secret technique that combines your considerable talents in unarmed combat with a greater understanding of your inner ki. |
| Ashbound | | ECS | 50 | You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. |
| Ashbound Mark | | Dra | 135 | As a member of the Ashbound sect, you use the power of your dragonark to rid the world of those who practice arcane magic. |
| Assume Supernatural Ability | | SS | 30 | You learn to use a supernatural ability of an assumed form. |
| At Home in the Deep | | DrU | 47 | Your innate power over the darkness extends to your senses. |
| Athletic | General | PH | 89 | You have a knack for athletic endeavors. |
| Athletic | | SaS | 38 | You're physically fit and adept at outdoor sports. |
| Attention to Detail | | OA | 61 | You are descended from Akodo's advisor Ikoma -- a historian, judge, and storyteller. |
| Attune Gem | | Mag | 21 | You can magically imbue gems to hold a spell until triggered. |
| Attune Magic Weapon | | ECS | 50 | Through your study of magic weapons, you have become adept at eking every advantage out of their enhanced qualities. |
| Augment Elemental | | MoE | 46 | Your knowledge of planar magic allows you to imbue your summoned elementals with extraordinary combat prowess and durability. |
| Augment Healing | General | CD | 79 | You can increase your healing ability. |
| Augment Summoning | | Mag | 21 | Your summoned creatures are better than normal. |
| Augment Summoning | General | PH | 89 | Your summoned creatures are more powerful than normal. |
| Augment Summoning | | TB | 39 | Your summoned creatures are more powerful than normal. |
| Augmented Alchemy | | CAd | 191 | You can create alchemical items and substances that are much more powerful than normal. |
| Augmented Alchemy | | EL | 50 | You can create alchemical items and substances that are much more powerful than normal. |
| Auspicious Marking | | RS | 136 | Your [goliath] skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms. |
| Automatic Quicken Spell | | CAr | 191 | You can cast any of your lesser spells with a moment's thought. |
| Automatic Quicken Spell | | EL | 50 | You can cast any of your lesser spells with a moment's thought. |
| Automatic Silent Spell | | CAr | 191 | You can cast any of your lesser spells silently. |
| Automatic Silent Spell | | EL | 51 | You can cast any of your lesser spells silently. |
| Automatic Still Spell | | CAr | 191 | You can cast any of your lesser spells without gestures. |
| Automatic Still Spell | | EL | 51 | You can cast any of your lesser spells without gestures. |
| Autonomous | | XPH | 41 | You have a knack for psionic self-sufficiency. |
| Avenging Strike | | ToB | 28 | Your strength of will and strong sense of justice allow you to smite your foes. |
| Awaken Frightful Presence | | Dr | 67 | You gain frightful presence. |
| Awaken Spell Resistance | | Dr | 67 | You gain spell resistance. |
| Awesome Blow | | MM | 303 | The creature can choose to deliver blows that send its smaller opponents flying like bowling pins. |
| Awesome Blow | | MM3 | 206 | A creature with this feat can choose to deliver blows that send its smaller opponents flying like bowling pins. |
| Awesome Blow | | MM4 | 202 | A creature with this feat can choose to deliver blows that send its smaller opponents flying like bowling pins. |
| Awesome Blow | - | MM5 | 204 | A creature that has this feat can choose to deliver blows that send its smaller opponents flying like bowling pins.
|
| Awesome Smite [Tactical] | | CC | 55 | Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks. |
| Axeshield | | Und | 24 | You know how to defend yourself with a battleaxe. |
| Axespike | | RS | 137 | You have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form. |
| Axethrower | | PG | 33 | You have learned how to hurl weapons to deadly effect. |
| Axiomatic Heritage | | PlH | 38 | You are descended from creatures native to the planes of law. |
| Axiomatic Strike | General | CW | 96 | You can turn your fist into an instrument of law. |
| Axiomatic Strike | | PG | 135 | Your attacks deal incredible damage to chaotic creatures. |
| Azerblood | | Rac | 161 | You are descended from the shield dwarves of Clan Azerkyn, who once ruled the Adamant Kingdom of Xothaerin beneath western Amn. The blood of the azer runs thick in your veins. |
| Azure Enmity | | MoI | 34 | You can channel incarnum to enhance your ability to deal damage to your favored enemies. |
| Azure Talent | | MoI | 34 | The soul energy of incarnum increases your mental capacity. |
| Azure Touch | | MoI | 34 | You can channel incarnum to enhance your abilit to heal. |
| Azure Toughness | | MoI | 35 | You can use incarnumto boost your physical vigor. |
| Azure Turning | | MoI | 35 | You can blast ndead with incarnum-purified positive energy. |
| Azure Wild Shape | | MoI | 35 | You can channel incarnum to enhance your combat prowess while wild shaped. |
| Baleful Moan | | LM | 24 | Your hollow cry strikes fear into the hearts of the living. |
| Ballista Proficiency | | HB | 96 | You have trained in ballista operation. |
| Bane Magic | | HH | 119 | Your spells deal extra damage to a particular type of creature. |
| Bane of Argonnessen | | Dra | 135 | Your Siberys dragonmark swirls as you battle dragons, empowering your weapons to deal greater harm. |
| Bane of Enemies | | EL | 51 | Your attacks deal great damage to your favored enemies. |
| Bane of Infidels | | PF | 53 | In a church locked in eternal conflict with followers of another faith, you have learned to fight effectively against the infidels. You know their ways and how to beat them. |
| Bane of the Unclean | | LoM | 44 | A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fighting them. |
| Barbed Stinger | | SK | 144 | Your stinger is unusually difficult to dislodge. |
| Batrider | | Rac | 161 | You are highly skilled in the art of flying dire bats, a common form of transportation among the shield dwarves of the Far Hills. |
| Battle Blessing | | CC | 55 | You can cast spells more quickly than usual in the heat of battle. |
| Battle Caster | | CAr | 75 | Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal. |
| Battle Casting | | RW | 148 | You have a knack for staying out of harm's way when casting spells. |
| Battle Dancer | | PH2 | 75 | You strike at your foes in time with the music you sing or in cadence with an oration you deliver. |
| Battle Hardened | | RS | 137 | Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle. |
| Battle Mage Tactics | - | MM5 | 84 | Through intense training and impeccable timing, you and your allies learn to augment each others magical attacks when you focus your efforts on a single target.
|
| Battlebred | Manifest Zone | PE | 122 | Due to traumatic experiences in past battles, the plane of Shavarath with its endless war seems never far from you. |
| Battlecaster Defense [Tactical] | Tactical | CM | 39 | You have mastered techniques for taking full advantage of spells in melee while remaining unharmed. |
| Battlecaster Offense [Tactical] | Tactical | CM | 40 | You cunningly mix melee combat and spellcasting to increase the potency of both. |
| Battlefield Inspiration | | MH | 25 | You inspire courage in your allies. |
| Battleshifter Training | | RE | 116 | Your shifter fighting instincts grant you a sophisticated blend of defensive techniques and controlled attacks. |
| Bear Fang | Style | CW | 112 | You have mastered the fierce style of fighting with axe and dagger at the same time. |
| Beast Companion | | EL | 51 | You can befriend a beast. |
| Beast Shape | | ECS | 50 | You call upon the power of your beast totem to physically change your form. |
| Beast Totem | | ECS | 51 | In the druidic custom of your people, you have claimed a kind of magical beast as your totem -- a patron, protector, and source of strength. |
| Beast Wild Shape | | EL | 51 | You can wild shape into magical beast form. |
| Beasthide Elite | | ECS | 51 | Your shifter trait improves. |
| Beckon the Frozen | | Fr | 47 | Creatures you summon are infused with cold energy and have the cold subtype. |
| Bestial Charge [Tactical] | | CC | 56 | You have learned to take complete advantage of the animal forms you can assume. |
| Bestial Hide | | LoM | 179 | Your skin is thicker, scalier, or furrier than normal. |
| Better Lucky Than Good [Luck] | | CS | 74 | You can succeed where others would surely fail. |
| Bind Elemental | | ECS | 51 | You can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons. |
| Bind Vestige | | TM | 72 | You know how to make pacts with otherworldly spirits called vestiges. |
| Bind Vestige, Improved | | TM | 73 | You can bind a wider range of vestiges. |
| Binding Brand | General | PE | 36 | You carry the brand of the binding flame, marking you as a warrior of the Ghaash'kala clans. |
| Black Dragon Lineage [Draconic] | | DM | 15 | You have attuned yourself to your black dragon ancestry and can poison foes with your touch. |
| Black Lore of Moil | | CAr | 75 | Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent. |
| Blackwater Invocation | | Sto | 91 | You can call upon negative energy to infuse normal water around you, transforming it into the dark, cold water found at the bottom of the deepest ocean trenches. |
| Blade Meditation | | ToB | 28 | You have learned a meditation that grants you insight into the martial disciplines you have studied. |
| Blade of Force [Reserve] | Reserve | CM | 40 | You can surround a weapon with a short-lived aura of force. |
| Bladebearer of the Valenar | | RE | 107 | Your extensive training makes you especially adept with the curved blades of the Valenar. |
| Bladebearer of the Valenar | Racial | PE | 141 | You have trained extensively with scimitars, including the Valenar double scimitar. You are adept at striking from horseback with the curved blades of the Valenar. |
| Bladeproof Skin | | UA | 92 | Your skin has a degree of protection from even the sharpest edge. |
| Blazing Berserker | | Sa | 49 | When you enter your rage, your body becomes infused with fire. |
| Blend into Shadows | | DrU | 47 | You can draw from nearby magical shadow to cloak yourself in darkness. |
| Blessed by Tem-Et-Nu | | Sa | 49 | Tem-Et-Nu has marked you as having an important destiny in her temple. |
| Blessed of the Seven Sisters | | PG | 176 | As a result of a personal connection to one of the Seven Sisters, you have a taste of Mystra's special favor. |
| Blessed of Vulkoor [Racial] | | SX | 134 | A scorpion-shaped birthmark denotes you as one of the chosen of Vulkoor. |
| Blind-Fight | General | PH | 89 | You know how to fight in melee without being able to see your foes. |
| Blinding Speed | | EL | 51 | You can trigger short bursts of great speed. |
| Blindsense | | CAd | 114 | You can sense creatures that you cannot see. |
| Blindsight | | MW | 21 | Your senses are as keen as the bat's. |
| Blindsight, 5-Foot Radius | | SF | 5 | You sense opponents in the darkness. |
| Blindsight, 5-Foot Radius | | DD | 49 | The deity senses opponents in the darkness. |
| Blistering Spell | | PH2 | 91 | Your fire spells sear the flesh from your enemies' bones, leaving them wracked with pain. |
| Block Arrow | | HB | 96 | You can block incoming arrows with your shield. |
| Blood Calls to Blood | | HH | 120 | Exploring the latent potential in your blood due to your fiendish descent, you learn how to better adapt to the mystical attacks of your forebears. |
| Blood of the Warlord | | Rac | 161 | You can influence a large number of orcs. |
| Blood Sorcerer | | OA | 61 | You are descended from Yogo, the Scorpion shugenja who was the first guardian of the Black Scrolls of Fu Leng. |
| Blood War Conscript [Vile] | | FCI | 83 | Your evil brand indicates your rank in the armies of the Blood War and infuses you with fury. |
| Blood-Spiked Charger | | PH2 | 92 | You throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces. |
| Blooded | | FRCS | 33 | Enemies find it difficult to catch you off guard. |
| Blooded | | PG | 35 | You know what it means to fight for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted. |
| Bloodline of Fire | | FRCS | 34 | You are descended from the efreet who ruled Calimshan for two millennia. |
| Bloodline of Fire | | PG | 35 | You are descended from the efreet who ruled Calimshan long ago. |
| Bloodsoaked Intimidate | | CR | 17 | Your bloody and vicious approach to combat makes you a fearsome foe. |
| Blowhard | | SS | 31 | You can blow targets over with your breath. |
| Blue Dragon Lineage [Draconic] | | DM | 15 | You have learned to harness the power of your blue dragon ancestry and can hurl orbs of lightning. |
| Boar's Ferocity | Wild | CD | 79 | You can continue fighting even at the brink of death. |
| Body Fuel | | XPH | 41 | You can expand your power point total at the expense of your health. |
| Body Pouch | | SK | 144 | You can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures. |
| Bolster Resistance | | LM | 25 | Undead you raise or create are more resistant to turning than normal. |
| Bonded Familiar | | PH2 | 75 | You enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities. |
| Bonus Breath | | SS | 31 | You can use your breath weapons one more time per day than you normally could. |
| Bonus Domain | Epic | CD | 89 | You have access to one additional domain of spells. |
| Bonus Domain | | EL | 51 | You have access to one additional domain of spells. |
| Bonus Essentia | | MoI | 35 | You are better able to harness your personal store of incarnum. |
| Boomerang Daze | | RE | 108 | You can daze the targets of your boomerang attacks. |
| Boomerang Ricochet | | RE | 108 | You can strike up to two foes with a single boomerang throw. |
| Boost Construct | | XPH | 43 | Your astral constructs have more abilities. |
| Boost Spell Resistance | | BV | 47 | By making a deal with an evil power, the character makes himself even more resistant to magic. |
| Boost Spell-Like Ability | | BV | 47 | One of the creature's spell-like abilities is harder to resist than it otherwise would be. |
| Born Duelist | | OA | 61 | You claim descent from Mirumoto, one of the first two samurai to join Togashi in his meditative retreat. |
| Born Flyer | | RW | 148 | You can fly as though born to do it. |
| Born of the Three Thunders | | CAr | 76 | You have learned to marry the power of lightning and thunder in your electricity and sonic spells. |
| Borne Aloft [Reserve] | Reserve | CM | 40 | You can channel the magic of the winds to briefly grant you flight. |
| Bounding Assault | | PH2 | 75 | You can move and attack with superior speed and power. |
| Bowslinger | | Und | 24 | You can ready ranged weapons surprisingly quickly. |
| Brachiation | | CAd | 106 | You can swing through trees like a monkey. |
| Brachiation | | MW | 21 | You move through trees like a monkey. |
| Brand of the Nine Hells | | FCII | 81 | You gain an infernal brand, a symbol proclaiming you as the property of an archdevil. This brand might be a physical symbol, or it could be a strange change in your body's structure. |
| Brass Dragon Lineage [Draconic] | | DM | 16 | You have unlocked the power of your brass dragon ancestry and can put foes to sleep with ease. |
| Breadth of Knowledge | | UA | 92 | Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts. |
| Breath Control | | SoS | 115 | You have mastered your body's need for air. |
| Breath of Siberys | | Dra | 135 | Your breath weapon becomes even more deadly. |
| Breath of Unlife [Metabreath] | | DrF | 47 | Your breath weapon contains the chill of undeath. |
| Breathing Link | | Rac | 161 | You can allow a person adjacent to you to breathe water. |
| Breathing Link | | Sto | 92 | You can allow a person adjacent to you to breathe water. |
| Brew Potion | Item Creation | PH | 89 | You can create potions, which carry spells within themselves. |
| Bright Sigil | | RD | 150 | You have established a greater degree of control over your sigils. When you concentrate, you can emit strong illumination from the glowing symbols that surround your head. |
| Broken One's Sacrifice | | CV | 28 | Your dedication to Ilmater's philosophy has given you the power to take attacks directed at others. |
| Bronze Dragon Lineage [Draconic] | | DM | 16 | You have tapped into your bronze dragon blood and can channel arcane energy to repel foes. |
| Brutal Strike | | PH2 | 76 | You can batter foes senseless with your mace, morningstar, quarterstaff, or flail. |
| Brutal Throw | | CAd | 106 | You have learned how to hurl weapons to deadly effect. |
| Brutal Throw | - | MM5 | 134 | You have learned how to hurl weapons to deadly effect.
|
| Brute Fighting | | RE | 116 | Your extensive training with two-handed weapons is revealed through brutally effective tactics. |
| Bullheaded | | FRCS | 34 | The stubbornness and determination of your kind is legendary. |
| Bullheaded | | PG | 37 | The stubbornness and determination of your kind are legendary. |
| Bulwark of Defense | | EL | 51 | Your defensive stance bonuses increase. |
| Burrow Friend | | RS | 137 | Your natural rapport with burrowing mammals improves. |
| Burrowing Power | | XPH | 43 | Your powers sometimes bypass barriers. |
| Calishite Elementalist | | Rac | 161 | You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic. |
| Call of the Undying | | RE | 108 | You call upon the power of the Undying Court to instantly recall a previously cast spell. |
| Cannith Forgecraft | | Dra | 135 | You have a gift for repairing warforged and other constructs. |
| Captivating Melody | General | CM | 40 | You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells. |
| Caravanner | | Rac | 162 | You are skilled at leading caravans along established trade routes. |
| Carmendine Monk | | CV | 28 | You have learned that study is just as important as insight to finding enlightenment. |
| Catfolk Pounce | | RW | 148 | You can rush unaware foes and deliver several attacks before they have a chance to respond. |
| Caustic Adaptation | | Und | 24 | Long have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality. |
| Cautious Attack | | DrU | 47 | When you take your time in combat, you quickly assess the flow of battle to respond rapidly to threats. |
| Cavalry Charger | Tactical | CW | 108 | Fighting from the back of a steed is second nature to you. |
| Caver | | Und | 24 | You are knowledgeable about the secrets of the subterranean world and wise in its ways. |
| Celestial Bloodline | | Rac | 162 | Some of your latent abilities have matured. |
| Celestial Familiar | | BE | 41 | As long as you are able to acquire a new familiar, you may receive a celestial as a familiar. |
| Celestial Heritage | | PlH | 38 | You are descended from creatures native to the Upper Planes |
| Celestial Mount | | BE | 42 | Your special mount is a true creature of the heavens. |
| Celestial Sorcerer Aura | | PH2 | 90 | The power of your sorcerous heritage shines through, allowing you to infuse the area around you with a menacing aura. |
| Celestial Sorcerer Heritage | | PH2 | 90 | Your ancestry manifests in the form of several special abilities. |
| Celestial Sorcerer Lance | | PH2 | 90 | You can channel your arcane energy into a bolt of power that is baneful to evil creatures. |
| Celestial Sorcerer Lore | | PH2 | 90 | The power of your ancestry grants you access to a variety of new spells. |
| Celestial Sorcerer Wings | | PH2 | 91 | You channel your inborn magical abilities to spawn a pair of spectral, magical wings that glow with majestic power. |
| Celestial Summoning Specialist | | PlH | 38 | You can select from a larger number of options when summoning good creatures. |
| Centaur Trample | | RW | 148 | You have trained to use your large body and unique physiology against your foes. You have learned how to knock down opponents and ride over them in combat. |
| Ceremonial Empowerment | | FE | 145 | Your divine might increases on your patron's holy days. |
| Cerulean Fortitude | | MoI | 35 | You can use incarnum to boost your ability to resist effects that would adversely affect your health. |
| Cerulean Reflexes | | MoI | 35 | You can use incarnum to boost your ability to avoid harm. |
| Cerulean Will | | MoI | 35 | You can use incarnum to boost your willpower. |
| Chain Power | | XPH | 44 | You can manifest powers that arc to hit other targets in addition to the primary target. |
| Chain Spell | | CAr | 76 | You can cast spells that arc to other targets in addition to your primary target. |
| Chain Spell | | TB | 39 | You can cast spells that arc to other targets in addition to your primary target. |
| Chakram Ricochet | | CR | 17 | You can hurl a chakram so that it strikes two enemies instead of one. |
| Chameleon Hide | | SK | 144 | You can alter the hue of your scales to match the surrounding terrain. |
| Channel Charge | | LE | 7 | You can power a charged magic item with your own magical ability. |
| Channeled Rage | | RD | 150 | You can focus your rage to counter charms and compulsions. |
| Chant of Fortitude | | CAd | 113 | You can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter. |
| Chant of the Long Road [Bardic Music] | | CS | 74 | You can channel the power of your bardic music to encourage your allies to pick up the pace on a long walk. |
| Chaos Devotion [Domain] | | CC | 56 | The forces of chaos assist you in combat. |
| Chaotic Mind | | XPH | 44 | The turbulence of your thoughts prevents others from gaining insight into your actions. |
| Chaotic Rage | | EL | 51 | Your rage is particularly damaging to lawful creatures. |
| Chaotic Spell Recall [Abyssal Heritor] | | FCI | 84 | A few choice spells never stray far from your mind. |
| Chariot Archery | | SF | 78 | You are skilled at using ranged weapons from a chariot. |
| Chariot Charge | | SF | 79 | You are skilled at charging with your chariot. |
| Chariot Combat | | SF | 78 | You are skilled in chariot combat. |
| Chariot Sideswipe | | SF | 79 | You are skilled at using your chariot's scythe blades against foes. |
| Chariot Trample | | SF | 78 | You are trained in using your chariot to knock down opponents. |
| Charlatan | | SaS | 38 | You're adept at fooling people. You know how to tell them just what they want to hear. |
| Charm Immunity | | SK | 145 | You are immune to charm effects. |
| Charm Resistance | | SK | 145 | You can resist charm effects better than you otherwise could. |
| Charnel Miasma [Reserve] | | CC | 57 | Your close connection to death magic causes others to find your company unpleasant. |
| Cheetah Tribe Sprint | | ShS | 19 | You have learned the secret of lightning-fast running from the cheetah that roams the plains where you live. |
| Cheetah's Speed | Wild | CD | 79 | You can run with the speed of the cheetah. |
| Child of the Swamps | General | PE | 119 | You can find food and shelter in the deep swamps, and you can move more freely through the difficult terrain. |
| Child of Winter | | ECS | 51 | You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay. |
| Chink in the Armor | | SaS | 38 | You are an expert at slipping a weapon between armor plates or into seams. |
| Choke Hold | | OA | 61 | You have learned the correct way to apply pressure to render an opponent unconscious. |
| Chondathan Missionary | | Rac | 162 | Your training has emphasized spells that help you spread the word of your faith. |
| Chord of Distraction [Bardic Music] | | CS | 75 | You can channel the power of your bardic music to make a sudden sound or gesture that momentarily distracts an opponent. |
| Chosen Foe | | DrU | 47 | At the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him. |
| Chosen of Iborighu | | Fr | 47 | You gain features that identify you as an ally to the church of Iborighu and grant you supernatural qualities. |
| Chosen of the Deathless | Manifest Zone | PE | 122 | You carry with you an intimate familiarity with the positive energy that suffuses the City of the Dead. |
| Chosen Weapon Specialization | | PG | 135 | You deal more damage than normal when wielding your deity's chosen weapon. |
| Circle Kick | | SF | 5 | You kick multiple opponents with the same attack action. |
| Circle Magic | | Gh | 29 | You know how to use your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faith. |
| City Magic [Metamagic] | | Ci | 59 | You can use the city itself to shap and enhance your spellcasting. |
| City Slicker | | RD | 150 | You are very familiar with city life and the inner workings of your hometown. |
| Clan Prestige | | RS | 137 | Your actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan. |
| Clap of Thunder [Reserve] | Reserve | CM | 40 | You can deliver a thunderous roar with a touch. |
| Clarion Commander | | ToB | 34 | On the battlefield, you are a natural leader. |
| Claws of the Beast [Abyssal Heritor] | | FCI | 84 | Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed strikes and sneak attacks. |
| Cleave | General | PH | 92 | You can follow through with powerful blows. |
| Clever Opportunist | | DrU | 47 | When an unwary opponent gives you an opportunity, you use it to change positions with your foe. |
| Clever Wrestling | General | CW | 97 | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. |
| Clever Wrestling | | Dr | 103 | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. |
| Clever Wrestling | | MW | 22 | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. |
| Clever Wrestling | | Sto | 92 | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. |
| Cliffwalk Elite | | ECS | 52 | Your shifter trait improves. |
| Cliffwalk Elite | | RE | 113 | Your cliffwalk shifter trait improves. |
| Climb Like an Ape | | CAd | 114 | You can improve your climbing ability. |
| Clinging Breath | | Dr | 67 | Your breath weapon clings to creatures and continues to affect them in the round after you breath. |
| Clinging Breath | | MM4 | 202 | This feat enables a creature's breath weapon to cling to creatures and continue to affect them after it has breathed. |
| Cloak Dance | | XPH | 44 | You are skilled at using optical tricks to make yourself seem to be where you are not. |
| Cloak of the Obyrith [Abyssal Heritor] | | FCI | 85 | The chaos of the Abyss suffuses your being, as it does the ancient obyriths. |
| Close-Quarters Fighting | | Rac | 162 | You are skilled at resisting grapple attacks from creatures that usually grapple opponents. |
| Close-Quarters Fighting | General | CW | 97 | You are skilled at fighting at close range and resisting grapple attempts. |
| Close-Quarters Fighting | | Dr | 103 | You are skilled at fighting at close range and resisting grapple attempts. |
| Close-Quarters Fighting | | SF | 5 | You are skilled at fighting at close range and resisting grapple attacks. |
| Closed Mind | | XPH | 44 | Your mind is better able to resist psionics than normal. |
| Cloudy Conjuration | General | CM | 40 | Your conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport. |
| Clutch of Earth [Reserve] | Reserve | CM | 40 | You briefly increase the earth's pull on the target creature. |
| Cobalt Charge | | MoI | 35 | You can channel incarnum to deal devastating strikes when charging. |
| Cobalt Critical | | MoI | 35 | You can focus your spirit into your melee weapon attacks, dealing more damage with successful critical strikes. |
| Cobalt Expertise | | MoI | 35 | By channeling the soul energy of weapon masters past, present, and future, you become more adept at maneuvers of skill and expertise. |
| Cobalt Power | | MoI | 37 | By channeling the soul energy of brutal warriors past, present, and future, you become more capable of overcoming your enemies through sheer strength. |
| Cobalt Precision | | MoI | 37 | You can focus your soul energy into your ranged attacks, dealing more damage with successful critical hits. |
| Cobalt Rage | | MoI | 37 | You can channel incarnum to enhance your rage. When you do so, your eyes turn deep blue in color. |
| Cobra Head | | SK | 145 | You can extend the skin of your neck into a cobra hood. |
| Coercive Spell [Metamagic] | | DrU | 47 | Living foes damaged by your spell become more pliable and vulnerable to your commands. |
| Cold Endurance | | Fr | 47 | You can exist with ease in low-temperature environments. |
| Cold Endurance | | SoS | 115 | Either because of growing up in a cold environment or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments. |
| Cold Focus | | Fr | 47 | Your cold spells are more potent than normal. |
| Cold Iron Tracery | | RE | 119 | Cold-forged iron that runs through your body allows you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks. |
| Cold Spell Specialization | | Fr | 47 | You do additional damage with cold spells. |
| Collegiate Wizard | | CAr | 181 | You have undergone extensive training in a formal school for wizards. |
| Colossal Wild Shape | | EL | 52 | You can wild shape into animals of Colossal size. |
| Combat Acrobat | | PH2 | 76 | Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease. |
| Combat Archery | Epic | CW | 151 | You can fire a bow in melee safely. |
| Combat Archery | | EL | 52 | You can fire a bow in melee safely. |
| Combat Awareness | | PH2 | 86 | When you maintain your combat focus, you have an uncanny ability to sense the ebb and flow of your opponents' vitality. |
| Combat Brute | Tactical | CW | 110 | You employ strength and leverage to great effect in battle. |
| Combat Casting | General | PH | 92 | You are adept at casting spells in combat. |
| Combat Cloak Expert | | PH2 | 93 | You are adept at turning your cloak into a vital part of your combat repertoire. |
| Combat Defense | | PH2 | 87 | The state of keen focus and mental discipline you attain in combat allows you to shift the focus of yoru defense from one opponent to another with careful, precise maneuvers. |
| Combat Expertise | General | PH | 92 | You are trained at using your combat skill for defense as well as offense. |
| Combat Familiar | | PH2 | 76 | Your familiar is skilled in delivering attack spells againstyour foes. |
| Combat Focus | | PH2 | 87 | The way of the warrior requires more than simple, brute strength. |
| Combat Insight | Epic | CW | 151 | Your keen intellect allows you to place melee attacks where they will deal the most damage. |
| Combat Intuition | | CAd | 106 | Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities. |
| Combat Manifestation | | XPH | 44 | You are adept at manifesting powers in combat. |
| Combat Panache | | PH2 | 93 | Your glowing personality and sharp performance abilities allow you to navigate the battlefield on sheer chutzpah alone. |
| Combat Reflexes | General | PH | 92 | You can respond quickly and repeatedly to opponents who let their defenses down. |
| Combat Stability | | PH2 | 87 | When you maintain your combat focus, you become difficult to dislodge. |
| Combat Strike | | PH2 | 87 | Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat. |
| Combat Tactician | | PH2 | 77 | You excel at approaching an opponent from an unexpected direction to deliver deadly attacks. |
| Combat Tinkering | | Du | 44 | You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat. |
| Combat Vigor | | PH2 | 88 | When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. |
| Cometary Collision | | PH2 | 77 | You are a thunderbolt of destruction on the battlefield. |
| Communicator | | CAr | 76 | You possess a magical understanding of the essence of language. |
| Companion Spellbond | | PH2 | 77 | You form a special magical link with your animal companion, allowing you to share spells with it over a greater distance. |
| Complementary Insight | | RD | 150 | You get more out of having skills that work well together. |
| Concussion Attack [Ambush] | | CS | 75 | Your attacks can damage your opponent's ability to think clearly. |
| Conductivity | | UA | 92 | You have crude control over electricity effects near you. |
| Confound the Big Folk | | RW | 153 | You excel when battling foes bigger than you are. |
| Consecrate Spell | | BE | 42 | You can imbue your spells with the raw energy of good, by the grace of a celestial power. |
| Consecrate Spell | Metamagic | CD | 79 | You can imbue your spells with the raw energy of good. |
| Consecrate Spell Trigger | | BE | 42 | You can channel holy power through a spell trigger item, such as a wand or staff. |
| Consecrate Spell-Like Ability | | BE | 42 | You can channel holy power into your spell-like abilities. |
| Constant Guardian | | DrU | 47 | By paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions. |
| Construct Grafter [Item Creation] | | FE | 145 | You can apply construct grafts to other living creatures or to yourself. |
| Construct Lock | | RE | 119 | Your knowledge of construct nature allows you to deal extra damage to or even immobilize such foes. |
| Contagious Paralysis | | LM | 25 | Your paralyzing attack is contagious. |
| Control Visage | | Gh | 29 | Your ghost body is shaped as if you were alive and unharmed, and you can control what your ghost body appears to wear. |
| Controlled Immolation | | UA | 92 | If you catch on fire, the flames don't hurt you. |
| Controlled Respiration | | SS | 31 | You can stay out of water longer than you otherwise could. |
| Cool Head | | OA | 61 | You are descended from the great diplomat Ide, who was chosen to be the voice of Shinjo in all dealings with strangers. |
| Cool Head | | CS | 75 | Your mental acuity serves you better than most. |
| Cooperative Spell | | CAr | 76 | You can cast spells to greater effect in conjunction with the same spell cast by another individual. |
| Cooperative Spell | | TB | 39 | You can cast spells to greater effect in conjunction with the same spell cast by another individual. |
| Coordinated Shot | | HB | 96 | You are extraordinarily talented at making ranged attacks past your allies. |
| Coordinated Strike | | RW | 149 | You and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat. |
| Copper Dragon Lineage [Draconic] | | DM | 16 | You have learned to channel the powers of your copper dragon ancestry to hinder your enemies' mobility. |
| Cormanthyran Moon Magic | | LE | 7 | You have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light. |
| Cornered Rat | | DCS | 85 | You can go from piteous groveling to a murderous fury in the blink of an eye. |
| Corpse Malevolence | | Gh | 29 | You can possess and animate dead bodies. |
| Corpsecrafter | | LM | 25 | Undead you raise or create are tougher than normal. |
| Corrupt Arcana | | HH | 120 | You can prepare and cast corrupt spells. |
| Corrupt Arcane Studies | | Gh | 29 | You have dabbled in strange magic that has increased your power but adversely affected your mind. |
| Corrupt Spell | | BV | 47 | The character can transform one of her spells into a thing of evil due to a deal she makes with an evil power. |
| Corrupt Spell | Metamagic | CD | 79 | You can transform one of your spells into an evil version of itself. |
| Corrupt Spell | | CR | 17 | You can transform one of your spells into a thing of evil due to a deal you make with an evil power. |
| Corrupt Spell Focus | | HH | 120 | All spells you cast that have a corrupt component (such as call forth the beast, master's lament, or chain of sorrow) are more potent than normal. |
| Corrupt Spell-Like Ability | | BV | 48 | One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy. |
| Corrupted Wild Shape | | LM | 25 | You have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape. |
| Corrupting Touch | | Gh | 29 | Your touch can damage creatures. |
| Cosmopolitan | | FRCS | 34 | Your exposure to the thousand forking paths of the city has taught you things you ordinarily would never have uncovered. |
| Cosmopolitan | | PG | 37 | You've been lied to more times than you can count. |
| Cougar's Vision | | CAd | 114 | You can see in the dark like a cat. |
| Courageous Rally | | HB | 97 | You can rally demoralized foes with your bardic music. |
| Courteous Magocracy | | FRCS | 34 | You were raised in a land where mighty wizards order affairs. |
| Cover Your Tracks | | ShS | 20 | You are good at masking your route, making it difficult for others to track you. |
| Craft Aboleth Glyph | | LoM | 22 | An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own. |
| Craft Alchemical Item | | UA | 99 | You are capable of creating alchemical items and substances. |
| Craft Cognizance Crystal | | XPH | 44 | You can create psionic cognizance crystals that store power points. |
| Craft Construct | | MM | 303 | The creature can create golems and other magic automatons that obey its orders. |
| Craft Construct | | MM3 | 206 | A creature with this feat can create golems and other magic automatons that obey its orders |
| Craft Construct [Item Creation] | | MM4 | 202 | A creature with this feat can create golems and other magic automatons that obey its orders. |
| Craft Contingent Spell | | CAr | 77 | You know how to attach semipermanent spells to a creature and set them to activate under certain conditions. |
| Craft Crystal Weapon | | OA | 61 | You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands. |
| Craft Dorje | | XPH | 44 | You can create slender crystal wands called dorjes that manifest powers when charges are expended. |
| Craft Epic Magic Arms and Armor | | EL | 52 | You can craft magic arms and armor of epic power. |
| Craft Epic Rod | | EL | 52 | You can craft magic rods of epic power. |
| Craft Epic Staff | | EL | 52 | You can craft magic staffs of epic power. |
| Craft Epic Wondrous Item | | EL | 52 | You can craft wondrous items of epic power. |
| Craft Magic Arms and Armor | Item Creation | PH | 92 | You can create magic weapons, armor, and shields. |
| Craft Masterwork Armor | | UA | 99 | You are trained in the creation of fine armor and shields. |
| Craft Masterwork Ranged Weapon | | UA | 99 | You are trained in the creation of fine ranged weapons and ammunition. |
| Craft Masterwork Weapon | | UA | 99 | You are trained in the creation of fine melee and thrown weapons. |
| Craft Psicrown | | XPH | 44 | You can create psicrowns, which have multiple psionic effects. |
| Craft Psionic Arms and Armor | | XPH | 44 | You can create psionic weapons, armor, and shields. |
| Craft Psionic Construct | | XPH | 45 | You can create golems and other psionic automatons that obey your orders. |
| Craft Psionic Seal | | LoM | 69 | A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered. |
| Craft Rod | Item Creation | PH | 92 | You can create magic rods, which have varied magical effects. |
| Craft Rune Circle | | RS | 137 | You can create rune circles, stationary magic items that hold a variety of spells and effects. |
| Craft Scepter | | LE | 8 | You know the ancient Netherese secret of creating magic scepters. |
| Craft Skull Talisman | | Fr | 47 | You can create skull talismans, which carry spells within themselves. |
| Craft Staff | Item Creation | PH | 92 | You can create magic staffs, each of which has multiple magical effects. |
| Craft Talisman | | OA | 61 | You can create magic fetishes, single-use magic items that hold spells until triggered. |
| Craft Universal Item | | XPH | 45 | You can create universal psionic items. |
| Craft Wand | Item Creation | PH | 92 | You can create wands, which hold spells. |
| Craft Wondrous Item | Item Creation | PH | 92 | You can create a wide variety of magic items. |
| Craven | | CR | 17 | Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal. |
| Create Infusion | | MW | 22 | You store a divine spell within a specially prepared herb. |
| Create Portal | | FRCS | 34 | You have learned the ancient craft of creating a portal. |
| Crescent Moon | Style | CW | 113 | You have mastered the style of fighting with sword and dagger. |
| Crossbow Sniper | | PH2 | 77 | You are skilled in lining up accurate, deadly shots with your crossbow. |
| Crowd Tactics | | RD | 156 | You are adept at moving through and fighting in crowds. |
| Crush | | SS | 31 | Like a dragon, you can hurl your body onto opponents to deal tremendous damage. |
| Crushing Strike | | PH2 | 78 | You wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses. |
| Cull Wand Essence | | MoE | 46 | You can focus the raw magical energy of a wand or staff into a beam of energy. |
| Cumbrous Dodge | | SS | 31 | You have a chance to dodge attacks that hit you, but at a cost. |
| Cumbrous Fortitude | | SS | 31 | You have a greater chance than normal to resist attacks against your vitality, but at a cost. |
| Cumbrous Reflexes | | SS | 31 | You have a greater chance to resist attacks against your agility, but at a cost. |
| Cumbrous Will | | SS | 31 | You have a greater chance to resist attacks against your willpower, but at a cost. |
| Cunning Evasion | | PH2 | 78 | When an area attack detonates around you, you use the chaos and flash of energy to duck out of sight. |
| Cunning Sidestep | | Dr | 103 | You have a better than normal chance to avoid being bull rushed or tripped. |
| Curling Wave Strike | | Sto | 92 | Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike. |
| Dallah Thaun's Luck | | RW | 149 | You can rely on a good dose of luck to get you through almost any scrape. |
| Damage Reduction | Epic | CW | 151 | You can shrug off some damage from attacks. |
| Damage Reduction | | EL | 52 | You can shrug off some damage from attacks. |
| Dampen Spell | | PH2 | 78 | From the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. |
| Dancing Blade | | Gh | 30 | You have an energetic fighting style modeled after traditional Salkirian dancing. |
| Dancing with Shadows | | RE | 117 | You have studied shesan talarash dasyannah, the martial dance of the kalashtar. |
| Danger Sense | | CAd | 106 | You are one twitchy individual. |
| Danger Sense | | MH | 25 | You are one twitchy mother goose. |
| Daredevil Athlete | | CS | 76 | You are capable of pulling off amazing stunts. |
| Darguun Mauler | | RE | 108 | The memory of your people's lost glory drives your brutal mastery of the weapons of Darguun. |
| Daring Outlaw | | CS | 76 | You combine grace and stealth to deadly effect. |
| Daring Warrior | | CS | 76 | You combine agility and extraordinary combat prowess to great effect. |
| Dark Speech | | BV | 48 | The character learns a smattering of the language of truly dark power. |
| Dark Speech [Vile] | | FCI | 85 | You learn a smattering of the language of truly dark power. |
| Darkstalker | | LoM | 179 | You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid. |
| Dash | General | CW | 97 | You can move faster than normal. |
| Dash | | MH | 25 | You can move faster than normal. |
| Dash | | SaS | 38 | You move faster than normal for your race. |
| Daunting Presence | | LM | 25 | You are skilled at inducing fear in your opponents. |
| Daunting Presence | | MH | 25 | You are skilled at inducing fear in your opponents. |
| Dauntless | | PG | 37 | You can stand up to greater punishment than most and still keep going. |
| Daylight Adaptation | | PG | 37 | You have accustomed yourself to the painful sunlight of the surface world. |
| Daylight Adaptation | | RE | 108 | You have grown accustomed to living in the surface world, such that bright light no longer blinds or dazzles you. |
| Daylight Adaptation | | FRCS | 34 | Through long exile from the shadowed homelands of your kind, you have learned to endure the painful sunlight of the surface world. |
| Dazzling Energy | | CP | 49 | Your facility with energy is such that enemies are shaken by your prowess. |
| Dazzling Fire | | DrU | 48 | The illumination you can bestow on others impedes their ability to fight. |
| Dazzling Illusion | General | CM | 41 | Casting illusions causes the air about you to be filled with flashing colors that dazzle your foes. |
| Deadeye Shot | | PH2 | 78 | You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. |
| Deadly Chill | | LM | 25 | Undead you raise or create deal more damage than normal. |
| Deadly Defense | | CS | 76 | You are at your most dangerous when forced to protect yourself. |
| Deadly Poison | | SK | 145 | Your poison attack deals more damage than normal. |
| Deadly Poison | | SS | 31 | Your poison attack deals more damage than normal. |
| Deadly Precision | | XPH | 45 | You empty your mind of all distracting emotion, becoming an instrument of deadly precision. |
| Deadly Spittle | | SK | 145 | You can use your spit attack against multiple opponents. |
| Deafening Song | | EL | 52 | Your bardic music deafens those nearby. |
| Deafening Spell [Metamagic] | | DrU | 48 | You can modify a spell so it deafens targets. |
| Deafening Strike [Ambush] | | CS | 76 | Your stealthy attack leaves your foe's head ringing. |
| Death Blow | | CAd | 106 | You waste no time in dealing with downed foes. |
| Death Blow | | SF | 6 | You waste no time in dealing with downed foes. |
| Death Devotion [Domain] | | CC | 57 | The power of death imbues your weapon with exceptional might. |
| Death Frenzy | | LoM | 22 | When an aboleth takes this feat, its sense of immortality rebels against the very concept of death. |
| Death Master | | LM | 26 | Foes are especially afraid of your critical hits. |
| Death of Enemies | | EL | 52 | You can instantly slay your favored enemies with a single strike. |
| Deathless Fleshgrafter | | MoE | 46 | You can grow and graft the tissues and body parts of deathless creatures onto others, granting the recipients of your grafts new, potent abilities. |
| Debilitating Spell | | HH | 120 | By calling upon the taint within, you add a malign power to your offensive spells. |
| Debilitating Strike | | HH | 120 | By calling upon the taint within, you add a malign power to your melee attacks. |
| Deceitful | General | PH | 93 | You have a knack for disguising the truth. |
| Deceptive Illumination | | DrU | 50 | Your innate power to create mobile light is far more precise than others'. |
| Deceptive Spell [Metamagic] | | Ci | 60 | You can cast spells that seem to come from somewhere other than where they should. |
| Deep Denizen | | SS | 32 | You are adapted to a subterranean environment. |
| Deep Impact | | XPH | 45 | You can strike your foe with a melee weapon as if making a touch attack. |
| Deep Vision | | RS | 137 | Your mental focus helps you see farther with darkvision. |
| Deep Vision | | CP | 49 | Your mental focus helps you see farther with darkvision |
| Deepening Darkness | | Rac | 162 | Your inherent ability to create darkness is more powerful than normal. |
| Deepspawn | | LoM | 179 | Your body undergoes a shocking degeneration into something that is strikingly inhuman. |
| Defender of the Homeland | | CV | 28 | You have sworn a sacred oath to protect your country from evil. |
| Defending Spirit | General | CM | 41 | Your watchful spirit helps keep you safe in combat. |
| Defense against the Supernatural | | TM | 73 | Your in-depth knowledge of supernatural forces grants you greater ability to resist their effects. |
| Defensive Archery | | RW | 150 | You can avoid attacks of opportunity when making ranged attacks while threatened. |
| Defensive Shell | | CP | 60 | The psionic entity living in your mind enables you to better resist attacks. |
| Defensive Strike | General | CW | 97 | You can turn a strong defense into a powerful offense. |
| Defensive Strike | | OA | 62 | You can turn a strong defense into a powerful offense. |
| Defensive Sweep | | PH2 | 78 | You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow. |
| Defensive Throw | General | CW | 97 | You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. |
| Defensive Throw | | OA | 62 | You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. |
| Deflect Arrows | General | PH | 93 | You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. |
| Deflective Armor | | RS | 137 | Your armor shields you from touch attacks as well as regular blows. |
| Deformity (Clawed Hands) | | BV | 48 | Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws. |
| Deformity (Eyes) | | BV | 48 | The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes. |
| Deformity (Face) | | BV | 48 | Because of intentional self-mutilation, the character has a hideous face. |
| Deformity (Gaunt) | | BV | 48 | Through intentional starvation and macabre operations, the character is grossly underweight. |
| Deformity (Obese) | | BV | 48 | Through intentional gorging and general gluttony, the character is obese. |
| Deformity (Skin) | | HH | 121 | Due to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide. |
| Deformity (Tall) | | HH | 121 | Through long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height. |
| Deformity (Teeth) | | HH | 121 | By filing your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack. |
| Deformity (Tongue) | | HH | 121 | Through protracted self-mutilation that involves frequently piercing your tongue and dipping it in acid, your tongue becomes hideous to behold but oddly sensitive to the environment. |
| Deft Hands | General | PH | 93 | You have exceptional manual dexterity. |
| Deft Opportunist | | CAd | 106 | You are prepared for the unexpected. |
| Deft Opportunist | | MH | 25 | You are prepared for the unexpected. |
| Deft Strike | | CAd | 106 | You can place attacks at weak points in your opponent's defenses. |
| Deft Strike | | Dr | 103 | You can place attacks at weak points in your opponent's defenses. |
| Delay Potion | General | CM | 41 | You can drink a potion and postpone its effects. |
| Delay Power | | XPH | 45 | You can manifest powers that go off up to 5 rounds later. |
| Delay Spell | | CAr | 77 | You can cast spells that take effect after a short delay of your choosing. |
| Delay Spell | | FRCS | 34 | You can cast spells that take effect after a short delay of your choosing. |
| Delay Spell | | PG | 37 | You can cast spells that take effect after a short delay of your choosing. |
| Delay Spell | | TB | 39 | You can cast spells that take effect after a short delay of your choosing. |
| Demon Mastery | | FCI | 85 | You are particularly skilled at summoning demons and convincing them to serve you. |
| Demonic Conduit [Vile] | | FCI | 85 | Your evil brand incorporates blasphemous runes and sigils that augment magical attacks you make against lawful and/or good targets. |
| Demonic Skin [Abyssal Heritor] | | FCI | 85 | Your skin has rough, scaly patches that enhance your natural armor. |
| Demonic Sneak Attack [Abyssal Heritor] | | FCI | 85 | You know exactly how to twist the blade to get the most out of your sneak attacks. |
| Demonsworn Knight | | CR | 22 | A scornful champion of the demon princes, you detest and oppose devils and other creatures that refuse to heed the call of chaos. |
| Desert Dweller | | SS | 32 | You are adapted to a desert environment. |
| Desert Fire | | ToB | 29 | The power of the Desert Wind surges through you, and you find power in the motion of the hot winds and shifting sands that you can channel into your Desert Wind strikes. |
| Desert Wind Dodge | | ToB | 29 | Your training in the Desert Wind discipline allows you to dance across the battlefield like a blistering sirocco. |
| Despana School [Style] | | DrU | 56 | You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures. |
| Destruction Devotion [Domain] | | CC | 57 | Your attacks weaken your opponents' defenses. |
| Destruction Retribution | | LM | 26 | Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed. |
| Destructive Rage | General | CW | 97 | You can shatter barriers and objects when enraged. |
| Destructive Rage | | MW | 22 | You shatter barriers and objects when enraged. |
| Detach | | SS | 32 | You can remove a part of your body and use it as a ranged weapon. |
| Detect Shadow Weave User | | CV | 28 | You can determine if a magic item or spellcaster is using the Weave or the Shadow Weave. |
| Devastating Critical | | Dr | 68 | Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike. |
| Devastating Critical | | EL | 53 | Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you are capable of killing any creature with a single strike. |
| Devil's Aura [Devil-Touched] | | FCII | 81 | Your close association with diabolic powers stains your soul. By focusing your power, you can cause other creatures to become unsettled and nervous in your presence. |
| Devil's Favor [Devil-Touched] | | FCII | 81 | You have entered into an infernal pact with a dark power. In return for an indelible stain on your soul, and possibly an eternity of torment in Hell, you gain the ability to call upon the powers of Hell to aid your efforts. |
| Devil's Flesh [Devil-Touched] | | FCII | 82 | Your skin thickens and assumes a scaled, leathery texture that turns aside blows but serves as a clear mark of your taint. |
| Devil's Sight [Devil-Touched] | | FCII | 83 | Your eyes glow with infernal energy, allowing you to pierce magical darkness. |
| Devil's Stamina [Devil-Touched] | | FCII | 83 | Your body is infused with the toughness and fortitude of a devil. You can shrug off attacks that would slay a lesser creature. |
| Devil's Tongue [Devil-Touched] | | FCII | 83 | Your gain a devil's talent for trickery and deceit. Your words form a verbal maze that clouds your opponent's mind. As a physical mark of this ability, your tongue becomes forked like a serpent's. |
| Devoted Bulwark | | ToB | 29 | Because of your staunch devotion to your cause and your Devoted Spirit training, you can stand your ground even in the face of an enemy's resounding attack. |
| Devoted Inquisitor | | CAd | 107 | Your faithful service to your patron deity involves training and methods that many paladins consider questionable. |
| Devoted Performer | | CAd | 107 | You have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice. |
| Devoted Tracker | | CAd | 108 | You have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole. |
| Dexterous Fortitude | | EL | 53 | You are able to resist physical attacks with exceptional agility. |
| Dexterous Will | | EL | 53 | You are able to resist compelling effects with exceptional agility. |
| Diehard | | Gh | 30 | You can remain conscious after attacks that would fell others. |
| Diehard | General | PH | 93 | You can remain conscious after attacks that would fell others. |
| Dilate Aura | | FCII | 83 | You can extend the range of your aura. |
| Diligent | General | PH | 93 | Your meticulousness allows you to analyze minute details that others miss. |
| Dimensional Jaunt | General | CM | 41 | With a single step, you can cross an entire room. |
| Dimensional Reach [Reserve] | Reserve | CM | 41 | You can transport small objects to you with an act of will. |
| Diminutive Wild Shape | | EL | 53 | You can wild shape into animals of Diminutive size. |
| Dinosaur Hunter | | RE | 108 | Your extraordinary knowledge of dinosaurs grants you a special aptitude for tracking and hunting them. |
| Dinosaur Wrangler | | RE | 108 | You are attuned to dinosaurs and possess a special bond with them. |
| Dire Charge | | Dr | 68 | You can make a full attack as part of a charge. |
| Dire Charge | | EL | 53 | You can make a full attack as part of a charge. |
| Dire Flail Mind Blade | | CP | 49 | When you reshape your mind blade, you can change it into an exotic weapon: a dire flail. |
| Dire Flail Smash | | CR | 17 | You have mastered the style of fighting with the dire flail and have learned to deal thunderous blows with the weapon. |
| Dire Stun | | CP | 49 | When you choose to stun your foe with your lurk augment ability, your foe might be stunned for a long time. |
| Dirty Fighting | | SF | 6 | You know the brutal and effective fighting tactics of the streets and back alleys. |
| Dirty Rat | | CR | 20 | You are quite adept at slipping under a foe's guard while he's distracted. |
| Disciple of Darkness | | BV | 49 | The character formally supplicates himself to an archdevil. |
| Disciple of Darkness | | CR | 23 | You formally supplicate yourself to an archdevil. In return for this obedience, you gain a small measure of the archdevil's power. |
| Disciple of the Sun | Divine | CD | 80 | You can destroy undead instead of merely turning them. |
| Discipline | | FRCS | 34 | Your people are admired for their single-minded determination and clarity of purpose. |
| Discipline | | OA | 62 | Your ancestor, Naka Kaeteru, was the first Grand Master of all the elements, a master of meditation and contemplation. |
| Discipline | | PG | 38 | Your people are admired for their single-minded determination and clarity of purpose. |
| Disease Immunity | | HH | 121 | Whether due to prolonged exposure or natural hardiness, you have grown immune to some diseases and resistant to all others. |
| Disemboweling Strike [Ambush] | | CS | 76 | You can slash open your opponent to devastating effect. |
| Disentangler | | Rac | 162 | Thanks to the teachings of Thard Harr, you have practiced evading the attacks of jungle plants. |
| Disguise Spell | | CAd | 108 | You can cast spells without observers noticing. |
| Disguise Spell | | DD | 50 | The deity can cast spells without observers noticing it. |
| Disguise Spell | | SaS | 38 | You can cast spells without observers noticing. |
| Disintegration Finesse | | LoM | 44 | A creature with this feat can use disintegrate effects to affect smaller, more exacting areas. |
| Disjunction Ray | | LoM | 45 | A beholder with this feat can narrow its antimagic cone down to an eye ray that disjoins magic. |
| Disrupting Spell [Metamagic] | | FCII | 83 | You can cast spells that disrupt other caster's magical capabilities. |
| Distant Horizon | | ToB | 34 | An initiate of the Setting Sun sometimes learns a set of combat maneuvers to create the Distant Horizon fighting form. |
| Distant Shot | | EL | 53 | You can target a thing you can see with a ranged weapon. |
| Disturbing Visage | | RE | 117 | You can change your features to chilling effect. |
| Dive for Cover | | CAd | 108 | You can dive behind cover or drop to the ground quickly enough to avoid many area effects. |
| Diverse Background | | RD | 156 | You have a wide and diverse background, giving you a greater understanding of different occupations. |
| Divine Accuracy | | LM | 26 | You can channel positive energy to give your allies' melee attacks another chance to strike true against incorporeal creatures. |
| Divine Alacrity [Divine] | | FE | 145 | You can channel divine energies into your own body, increasing your speed. |
| Divine Armor | | PH2 | 88 | You call upon your deity to protect you in your hour of need by wreathing you in divine power that wards off your enemies' attacks. |
| Divine Censure [Divine] | | FCII | 83 | You can channel divine energy to instill fear in evil outsiders. |
| Divine Cleansing | Divine | CW | 106 | You can channel energy to improve your allies' ability to resist attacks against their vitality and health. |
| Divine Cleansing | | DF | 19 | You can channel energy to improve you and your allies' ability to resist poison and curses. |
| Divine Countermagic [Divine] | | FE | 146 | You channel divine energies to counter spells. |
| Divine Damage Reduction | | RS | 137 | You can channel energy to give yourself a small amount of protection from weapons. |
| Divine Defiance [Divine] | | FCII | 83 | You can channel divine energy to counter spells without readying an action in advance. |
| Divine Energy Focus | | Gh | 30 | You have a gift for channeling positive or negative energy. |
| Divine Fortune | | PH2 | 88 | With a quick prayer, you channel divine energy to help resist a spell, poison, or other deadly effect. |
| Divine Intercession [Divine] | | DrU | 54 | You can channel divine energy to remove yourself from a dangerous situation. |
| Divine Justice | | PH2 | 88 | You can channel divine energy to turn your foe's strength against him, striking him with the same force that he used against you. |
| Divine Justice [Divine] | | FCII | 83 | You can channel divine energy to deal extra melee damage to evil outsiders. |
| Divine Metamagic | Divine | CD | 80 | You can channel energy into some of your divine spells to make them more powerful. |
| Divine Might | Divine | CW | 106 | You can channel energy to increase the damage you deal in combat. |
| Divine Might | | DD | 50 | The deity can channel energy to increase its damage in combat. |
| Divine Might | | DF | 19 | You can channel energy to increase the damage you deal in combat. |
| Divine Might | | FP | 214 | You can channel energy to increase your damage in combat. |
| Divine Resistance | Divine | CW | 106 | You can channel energy to temporarily reduce damage you and your allies take from some sources. |
| Divine Resistance | | DF | 19 | You can channel energy to temporarily reduce damage you and your allies take from some sources. |
| Divine Shield | Divine | CW | 106 | You can channel energy to make your shield more effective for either offense or defense. |
| Divine Shield | | DF | 19 | You can channel energy to make your shield more effective for either offense or defense. |
| Divine Soultouch | | MoI | 37 | You can channel positive or negative energy to imbue yourself with incarnum. |
| Divine Spell Penetration | | PG | 135 | Choose one component of your alignment. Any divine spells of that alignment that you cast are more capable of defeating spell resistance than normal. |
| Divine Spell Power | Divine | CD | 80 | You can channel positive or negative energy to enhance your divine spellcasting ability. |
| Divine Spellshield | | RS | 137 | You can channel energy to help your allies resist spells and spell-like effects. |
| Divine Spirit [Divine] | | ToB | 29 | The fervor and dedication of the Devoted Spirit discipline, combined with your fanatical adherence to a divine power, turns you into a font of spiritual energy. |
| Divine Vengeance | | DD | 50 | The deity can channel energy to do additional damage in combat against undead. |
| Divine Vengeance | | DF | 20 | You can channel energy to deal additional damage against undead in melee. |
| Divine Vengeance | | FP | 214 | You channel energy to do additional energy damage in combat against undead. |
| Divine Vigor | Divine | CW | 108 | You can channel energy to increase your speed and durability. |
| Divine Vigor | | DF | 20 | You can channel energy to increase your speed and Constitution. |
| Divine Vigor | | RH | 126 | You can channel energy to increase your speed and durability. |
| Divine Ward | | PH2 | 88 | You create a channel of divine energy between yourself and a willing ally. |
| Divine Warrior [Divine] | | FE | 146 | Through divine power, you wield your deity's favored weapon to devastating effect. |
| Diving Charge | | RW | 150 | You can dive down at a target to deal a devastating strike. |
| Dodge | General | PH | 93 | You are adept at dodging blows. |
| Domain Focus | General | CD | 80 | You have mastered the subtle intricacies of the divine power you've devoted yourself to. |
| Domain Spontaneity | Divine | CD | 80 | You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain. |
| Domain Spontaneity [Divine] | | FE | 147 | You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain. |
| Don Mantle | | CP | 49 | You gain the granted ability of a mantle you have tapped. |
| Doomspeak | | CR | 20 | You can demoralize an enemy with horrible condemnations and grim portents of impending doom. |
| Dorje Mastery | | MoE | 46 | Psionic dorjes are more potent in your hands. |
| Dorje Mastery | | CP | 59 | Psionic dorjes are more potent in your hands. |
| Double Chakra | | MoI | 38 | One of your chakras becomes capable of holding more incarnum than it is normally capable of containing. |
| Double Draconic Aura | | DM | 16 | You can project two draconic auras simultaneously. |
| Double Hit | | MH | 25 | You can react with your off hand to make an additional attack along with an attack of opportunity. |
| Double Steel Strike | | ECS | 52 | Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword. |
| Double Wand Wielder | | CAr | 77 | You can activate two wands at the same time. |
| Draconian Breath Weapon | | DCS | 85 | You have harnessed your draconic heritage and can attack with a dragonlike breath weapon. |
| Draconic Arcane Grace | Draconic | RDr | 102 | You can convert some of your arcane spell energy into a saving throw bonus. |
| Draconic Archivist | | HH | 122 | In addition to your studies of the darkness, you have spent time studying dragons and constructs. |
| Draconic Armor [Draconic] | | DM | 16 | You learn to block damage from successful attacks, lessening the blows with spell energy. |
| Draconic Aura | | DM | 16 | You can tap into the raw power of dragons to create a variety of potent auras around you. |
| Draconic Breath | | CAr | 77 | You can convert your arcane spells into a breath weapon. |
| Draconic Breath | Draconic | RDr | 102 | You can convert some of your arcane spell energy into a breath weapon. |
| Draconic Claw | | CAr | 77 | You develop the natural weapons of your draconic ancestors. |
| Draconic Claw | Draconic | RDr | 102 | You develop natural weapons like those of your draconic ancestors. |
| Draconic Flight | | CAr | 77 | The secret of draconic flight is revealed to you, granting you the ability to fly occasionally. |
| Draconic Flight | Draconic | RDr | 102 | The secret of draconic flight has been revealed to you, granting you the ability to fly occasionally. |
| Draconic Heritage | | CAr | 77 | You have greater connection with your distant draconic bloodline. |
| Draconic Heritage | Draconic | RDr | 102 | You have a greater connection with your draconic bloodline than others of your kind. |
| Draconic Heritage [Draconic] | | DM | 17 | You have a greater connection with your draconic bloodline than others of your kind. |
| Draconic Knowledge | | Dr | 69 | You are attuned to nature and the elements and can draw on deep wells of knowledge. |
| Draconic Knowledge [Draconic] | | DM | 17 | Your draconic blood lets you access ancient draconic knowledge. |
| Draconic Legacy | | CAr | 78 | You have realized greater arcane power through your draconic heritage. |
| Draconic Legacy | Draconic | RDr | 104 | You have realized greater arcane power through your draconic heritage. |
| Draconic Persuasion | Draconic | RDr | 104 | Your arcane talents lend you a great deal of allure. |
| Draconic Power | | CAr | 78 | You have greater power manipulating the energies of your heritage. |
| Draconic Power | Draconic | RDr | 104 | You have greater power when manipulating the energies of your heritage. |
| Draconic Presence | | CAr | 78 | When you use your magic, your mere presence can terrify those around you. |
| Draconic Presence | Draconic | RDr | 104 | When you use your magic, your mere presence can terrify those around you. |
| Draconic Resistance | | CAr | 78 | Your bloodline hardens your body against the energy type of your progenitor. |
| Draconic Resistance | Draconic | RDr | 105 | Your bloodline hardens your body against effects related to the nature of your progenitor. |
| Draconic Senses [Draconic] | | DM | 17 | Your draconic blood grants you great sensory powers. |
| Draconic Skin | | CAr | 78 | Your skin takes on the sheen, luster, and hardness of your draconic parentage. |
| Draconic Skin | Draconic | RDr | 105 | Your skin takes on a sheen, luster, and hardness related to your draconic ancestor. |
| Draconic Toughness | Draconic | RDr | 105 | Your draconic nature reinforces your body as you embrace your heritage. |
| Draconic Vigor [Draconic] | | DM | 17 | You gain some of the vitality of your draconic ancestry when casting spells. |
| Dragon Breath | General | RDr | 98 | You can use your breath weapon as often as a normal dragon. |
| Dragon Cohort | | Dr | 104 | You gain the service of a loyal dragon ally. |
| Dragon Familiar | | Dr | 104 | When you are able to acquire a new familiar, you may select a wyrmling dragon as a familiar. |
| Dragon Hunter | | Dr | 104 | You have made a special study of dragons and know how to defend against a dragon's attacks. |
| Dragon Hunter Bravery | | Dr | 104 | You resist dragons' frightful presence, and your mere presence helps others resist as well. |
| Dragon Hunter Defense | | Dr | 104 | Your insight into the tactics and abilities of dragons grants you awareness of how best to avoid their magical attacks. |
| Dragon Prophesier | | MoE | 46 | Like the dragons, you seek to untangle and perceive the record of everything that has been, and more important, what will be. |
| Dragon Rage | | ECS | 52 | You call upon the power of your dragon totem to enhance your barbarian rage. |
| Dragon Steed | | Dr | 105 | You have earned the service of a loyal draconic steed. |
| Dragon Tail | General | RDr | 98 | Your draconic ancestry manifests as a muscular tail you can use in combat. |
| Dragon Totem | | ECS | 52 | As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem -- a patron, protector, and source of strength. |
| Dragon Totem Focus | | MoE | 46 | Your focus allows you to enjoy the benefit of a dragon totem ritual longer than normal. |
| Dragon Totem Lorekeeper | | MoE | 47 | You have been instructed in how to perform the rituals of dragon totem magic. |
| Dragon Totem Scion | | MoE | 47 | You are naturally attuned to the magic of the dragon totem ritual. |
| Dragon Trainer | General | RDr | 98 | Your draconic nature gives you special insight into training dragons and draconic creatures. |
| Dragon Ward | | ELQ | 11 | Your dragonmark gives you protection against dragons and their kin. |
| Dragon Wild Shape | | Dr | 105 | You can take the form of a dragon. |
| Dragon Wild Shape | | EL | 53 | You can take the form of a dragon. |
| Dragon Wings | General | RDr | 100 | Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide. |
| Dragon's Insight | General | PE | 48 | You can call on the power of your dragonmark to enhance your natural abilities. |
| Dragon's Toughness | | MW | 22 | You are incredibly tough. |
| Dragonbane | | Dr | 105 | You have made a special study of dragons and are adept at pulling off deliberate attacks that take advantage of a dragon's weak spots. |
| Dragoncrafter | | Dr | 105 | You can make special weapons, armor, and other items using parts of dragons as materials. |
| Dragondoom | | Dr | 105 | You have learned how to place blows against a dragon that deal tremendous damage. |
| Dragonfire Assault [Draconic] | | DM | 17 | You can augment your most powerful melee attacks with draconic power. |
| Dragonfire Channeling [Draconic] | | DM | 17 | You channel draconic fire through your holy symbol. |
| Dragonfire Inspiration [Draconic] | | DM | 17 | You can channel the power of your draconic ancestry into the attacks of your allies. |
| Dragonfire Strike [Draconic] | | DM | 18 | You can call upon your innate draconic powers to augment certain weapon attacks. |
| Dragonfoe | | Dr | 105 | You have learned how to attack dragons more effectively than most other individuals. |
| Dragonfriend | | Dr | 105 | You are a known and respected ally of dragons. |
| Dragonmark Adept | | Dra | 138 | Your lesser dragonmark gives you access to a new spell-like ability. |
| Dragonmark Battlestrike | | Dra | 138 | You use the power of your mark to deal devastating blows to other dragonmarked scions. |
| Dragonmark Fist | | Dra | 138 | The power of your dragonmark lets you deal devastating unarmed strikes. |
| Dragonmark Luck | | ELQ | 11 | You can draw upon the power of your dragonmark to increase your chance of success. |
| Dragonmark Mastery | | Dra | 138 | You can quickly and instinctively call upon the power of your dragonmark. |
| Dragonmark Prodigy | | Dra | 138 | Your least dragonmark gives you access to a new spell-like ability. |
| Dragonmark Rage | | Dra | 138 | In combat, your dragonmark fuels the fury of your rage. |
| Dragonmark Smite | | Dra | 139 | Your dragonmark strengthens your smite ability. |
| Dragonmark Spellturning | | Dra | 139 | With a flesh of power from your dragonmark, you turn a spell directed at you back upon its caster. |
| Dragonmark Visionary | | Dra | 139 | Your greater dragonmark gives you access to a new spell-like ability. |
| Dragonmarked Summoner | | Dra | 139 | Your summoned creatures bear glowing marks, resembling your dragonmark, that help deflect attacks made against them. |
| Dragonsong | | Dr | 105 | Your song or poetics echo the power of the dragonsong, an ancient style of vocal performance created by dragons in the distant past. |
| Dragonthrall | | Dr | 105 | You have pledged your life to the service of evil dragonkind. |
| Dragonthrall | | RH | 126 | You have pledged your life to the service of evil dragonkind. |
| Dragontouched [Draconic] | | DM | 18 | You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragonkind. |
| Dragonwrought | General | RDr | 100 | You were born a dragonwrought kobold, proof of your race's innate connection to dragons. |
| Dread Tyranny | | RD | 154 | A devoted student of Hextor's militant teachings, you are skilled at intimidating and dominating weaker beings. |
| Dreadful Wrath | | PG | 38 | You are terrible to behold in battle, and few foes have the heart to face you without quailing |
| Dream of Contact [Dreamtouched] | | SoS | 115 | The dreamspace threads through you and those you know, allowing your thoughts to touch in dreams. |
| Dream of Insight [Dreamtouched] | | SoS | 116 | Your connection to the dreamspace grants you insightful visions. |
| Dream of Perception [Dreamtouched] | | SoS | 116 | Your senses are sharpened where the dreamspace unfolds around you. |
| Dream of Strength [Dreamtouched] | | SoS | 116 | Your connection to the dreamspace floods you with grim intensity and determination. |
| Dream of the Moment [Dreamtouched] | | SoS | 116 | The voices of the dreamspace give you whispered glimpses of the actions unfolding around you. |
| Dream Scion [Dreamtouched] | | SoS | 116 | Your knowledge and study allows you to tap into an otherworldly source of mystical energy -- the dreamspace. |
| Dreamsight Elite | | RE | 113 | Your dreamsight shifter trait improves. |
| Dreamtelling | | HH | 122 | You can use your Knowledge (the planes) skill to interpret your dreams or the dreams of others, thus gleaning useful information and insights. |
| Drift Magic | | Sa | 49 | You can tap the power of drift magic. |
| Driving Attack | | PH2 | 78 | When you strike an opponent with a piercing weapon, the brutal impact of your strike sends him sprawling. |
| Dromite Barrier | | CP | 49 | You can convert uses of yourenergy ray psi-like ability into walls of energy. |
| Dromite Ray | | CP | 49 | You an use yourenergy ray psi-like ability more often. |
| Drow Eyes | | Rac | 162 | You have trained your eyes to see in the dark as well as your full drow ancestors. |
| Drow Scorpion Warrior [Racial, Tactical] | | SX | 134 | Your study of the ways of the scorpion grants you special tactics. |
| Drow Skirmisher | | RE | 109 | Your experience with the guerrilla-style combat of the deep jungle grants you mastery of the weapons of the drow. |
| Drow Skirmisher [Racial] | | SX | 134 | Your experience with the guerrilla-style combat of the deep jungle grants you mastery of the weapons of the drow. |
| Drowning Glance [Reserve] | Reserve | CM | 41 | With a look, you create a small but incapacitating amount of water in the subject's lungs. |
| Druuth Slayer | | CV | 29 | You have studied the lore of the druuth (a cabal of doppelgangers led by a mind flayer) and know how to recognize and resist their powers. |
| Du'ulora Ancestor | Racial | PE | 83 | The tsucora are the most common of the quori, but they are not the only spirits in Dal Quor. |
| Dual Dorje | | CP | 59 | You can fight with two dorjes at the same time. |
| Dual Strike | | CAd | 108 | You are an expert skirmisher skilled at fighting with two weapons. |
| Dual Strike | | SF | 6 | Your combat teamwork makes you a more dangerous foe. |
| Duergar Expansion | | CP | 49 | You can use yourexpansion psi-like ability more often. |
| Duergar Invisibility | | CP | 49 | You can use yourinvisibility psi-like ability more often. |
| Duergar Mindshaper | | Rac | 162 | You are accomplished at using the power of your mind to overcome weaker personalities. |
| Duerran Metaform Training | | CV | 29 | Your studies have shown you the way to link your psionics and your enlarge person spell-like ability. |
| Duerran Stealth Training | | CV | 29 | Your studies have shown you the way to link your psionics and your invisibility spell-like ability. |
| Dumb Luck [Luck] | | CS | 77 | You can survive situations that should kill you. |
| Dungeoneer's Intuition | | CSW | 144 | You can sense when things don't feel right, and you have a knack for avoiding deadly traps and ambushes. |
| Durable Form | | LoM | 180 | You are much more resilient than the fragile humanoids that do not share your aberrant heritage. |
| Dust Cloud | | SS | 33 | You can sweep dust into the air to hide from opponents. |
| Dutiful Guardian | | DrU | 50 | You put yourself into harm's way to protect your allies. |
| Dwarf's Toughness | | MW | 22 | You are tougher than you were before. |
| Dwarven Armor Proficiency | | RS | 138 | You are familiar with exotic armor of dwarven manufacture and understand how to use it properly. |
| Dwarven Urgrosh Mind Blade | | CP | 49 | When you reshape your mind blade, you can change it into an exotic weapon: a dwarven urgrosh. |
| Eagle Claw Attack | General | CW | 97 | Your superior insight allows you to strike objects with impressive force. |
| Eagle Claw Attack | | OA | 62 | Your unarmed attacks can shatter objects. |
| Eagle Claw Attack | | SF | 6 | Your unarmed attacks shatter objects. |
| Eagle Tribe Vision | | ShS | 20 | You have keen eyesight reminiscent of the giant eagles that fly over your tribal lands. |
| Eagle's Fury | | Sa | 49 | You know how to wield the eagle's claw with deadly speed. |
| Eagle's Wings | Wild | CD | 80 | You can take wing and fly with the grace of an eagle. |
| Earth Adept | | RS | 138 | You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat. |
| Earth Devotion [Domain] | | CC | 58 | You can manipulate the earth to your advantage. |
| Earth Fist | | RS | 138 | Your bond with the earth and martial training has imbued your fists with the qualities of cold iron. |
| Earth Heritage | | PlH | 38 | You are descended from creatures native to the Elemental Plane of Earth. |
| Earth Master | | RS | 138 | You are in tune with the ground at your feet, helping you anticipate your opponent's movements in combat. |
| Earth Power | | RS | 138 | You draw psionic energy from raw stone. |
| Earth Sense | | RS | 138 | You are in tune with the earth beneath you. |
| Earth Spell | | RS | 138 | You draw magical power from the earth beneath your feet. |
| Earth's Embrace | General | CW | 97 | You can crush opponents when you grapple them. |
| Earth's Embrace | | OA | 62 | You can crush opponents when you grapple them. |
| Earth's Warding | | RS | 139 | You can channel energy to infuse your skin with the strength of the earth. |
| Earthbound Spell | | PH2 | 91 | You bind a spell into the rock and soil, leaving it there until an opponent stumbles across it. |
| Earthquake Stomp | | SX | 134 | Your thunderous steps allow you to knock smaller enemies off their feet. |
| Ecclesiarch | | ECS | 52 | You command a degree of respect in your church's hierarchy. |
| Echoing Spell [Metamagic] | | SX | 134 | Your spells return after you cast them, although with lessened effects. |
| Ectopic Form | | CP | 50 | This feat allows you to create astral constructs with distinct appearances and specialties. |
| Ectoplasm | | Gh | 30 | You can create ectoplasm, a gooey physical manifestation of base supernatural spiritual energy. |
| Edgewalker Sentinel | | SoS | 117 | The techniques and training of the Edgewalker rangers help you battle creatures from other worlds. |
| Education | | ECS | 52 | Some lands hold the pen in higher regard than the sword. |
| Education | | FRCS | 34 | In your youth you received the benefit of several years of more or less formal schooling. |
| Education | | Gh | 31 | In your youth you received the benefit of several years of more or less formal schooling. |
| Education | | PG | 38 | You hail from a land where the pen is held in higher regard than the sword. |
| Efficient Defender | | Ci | 60 | You have learned to use new techniques and modifications to your armor to increase its protective ability. |
| Efficient Item Creation | | EL | 53 | Select an item creation feat. You can create magic items using that feat much more quickly than normal. |
| Eilservs School [Style] | | DrU | 56 | You have learned the fighting techniques of House Eilservs, which utilize magic staffs in combat. |
| Einhander | | PH2 | 94 | You excel at wielding a one-handed weapon while carrying nothing in your off hand. |
| Elan Repletion | | CP | 52 | As an elan, you can sustain yourself with repletion longer than other members of your race. |
| Elan Resilience | | CP | 52 | As an elan, you can prevent greater amounts of damage than other members of your race. |
| Elan Resistance, Enhanced | | CP | 52 | As an elan, you can resist harmful effects more readily than other members of your race. |
| Elan Retainment | | CP | 52 | You can use your psionic metabolism to aid your ability to retain your psionic focus when you would otherwise expend it. |
| Eldeen Plantgrafter | | MoE | 47 | You can create and apply plant grafts onto others, granting the recipients of your grafts new, potent abilities. |
| Elder Giant Magic | | SX | 135 | You have learned a technique developed by ancient giant spellcasters, allowing you to channel additional power in your spells. |
| Eldritch Corruption | | HH | 122 | You can add power to your spells or spell-like abilities at the expense of your companions' health. |
| Eldritch Dragonbane | | Dra | 139 | Your eldritch blasts deal more damage to dragons and their ilk. |
| Eldritch Erosion [Ambush] | | CS | 77 | Your attack can weaken your foe's resistance to magic. |
| Eldritch Linguist | | Rac | 162 | You have a deep understanding of how words themselves have their own kind of magic, and a mastery of the secret syntax of power. |
| Eldritch Mark | | Dra | 139 | You channel the power of your dragonmark into your eldritch blast. |
| Elemental Adept | General | CM | 42 | You can spontaneously cast a spell of the element you have mastered. |
| Elemental Bloodline | | Rac | 163 | You have taken on some of the aspects of the type of element that infuses your flesh. |
| Elemental Envoy | | CP | 52 | This feat allows you to acquire an elemental steward. |
| Elemental Essence [Wild] | | CC | 58 | You can channel the power of the four elements from the natural world around you. |
| Elemental Grafter | | MoE | 47 | You can create and apply elemental grafts onto others, granting the recipients of your grafts new, potent abilities. |
| Elemental Healing | Divine | CD | 80 | You can channel elemental energy to heal creatures of a specific elemental subtype. |
| Elemental Helmsman | | MoE | 47 | You are more capable of piloting an elemental vessel. |
| Elemental Smite | | MoE | 47 | You can channel the energy associated with one of your elemental grafts into your melee attacks. |
| Elemental Smiting | Divine | CD | 81 | You can channel elemental energy to deal extra damage to creatures tied to a specific element. |
| Elemental Spellcasting | | PlH | 39 | Choose an element. You cast spells with that descriptor more effectively than normal. |
| Elephant's Hide | Wild | CD | 81 | You can thicken your skin to the toughness of an elephant's. |
| Elf Dilettante | | RW | 150 | Throughout the long years of your life, you have developed a talent for doing just about anything. |
| Elfhunter | | Und | 25 | Because of your cultural hatred for elves, you have had specific training in how best to fight them. |
| Elusive Target | Tactical | CW | 110 | Trying to land a blow against you can be a maddening experience. |
| Elven Spell Lore | | PH2 | 78 | You have studied the mighty arcane traditions of the elven, granting you insight into the intricate workings of magic and the theoretical structures behind spells. |
| Embed Spell Focus | | Dr | 69 | You can embed focus components required for your spells into your body. |
| Empower Mystery | | TM | 136 | You can cast mysteries to greater effect. |
| Empower Power | | XPH | 46 | You can manifest powers to greater effect. |
| Empower Spell | Metamagic | PH | 93 | You can cast spells to greater effect. |
| Empower Spell-Like Ability | | BV | 49 | The creature can use a spell-like ability with greater effect. |
| Empower Spell-Like Ability | | MM | 303 | The creature can use a spell-like ability with greater effect than normal. |
| Empower Spell-Like Ability | | MM3 | 206 | A creature with this feat can use a spell-like ability with greater effect than normal. |
| Empower Spell-Like Ability | | SS | 33 | You can use a spell-like ability with greater effect than normal. |
| Empower Spell-Like Ability | - | MM5 | 204 | The creature can use a spell-like ability with greater effect than normal.
|
| Empower Supernatural Ability | | TM | 73 | You can use a supernatural ability with greater effect than normal. |
| Empower Turning | General | CD | 81 | You can turn or rebuke more undead with a single turning attempt. |
| Empower Turning | | DF | 20 | You can turn or rebuke more undead with a single turning attempt. |
| Empower Turning | | FP | 214 | You can turn or rebuke more undead with a single turning attempt. |
| Empower Turning | | Gh | 31 | You can turn or rebuke more undead with a single turning attempt. |
| Empower Turning | | LM | 26 | You can turn or rebuke greater numbers of undead with a single turning attempt. |
| Empower Utterance | | TM | 228 | Your utterances have more powerful effects. |
| Empowered Ability Damage | | LM | 26 | Your ability damage (or ability drain) special attack is more potent than normal. |
| Empty Hand Mastery | | OA | 80 | You have mastered the martial arts style of Empty Hand -- a hard form emphasizing strikes with the hand. |
| Enchanting Song | | RS | 139 | You can channel the power of your bardic music to temporarily increase the power of your enchantment spells. |
| Endurance | General | PH | 93 | You are capable of amazing feats of stamina. |
| Endure Blows | | Dr | 70 | You are adept at lessening the effects of blows. |
| Endure Sunlight | | LM | 26 | Your vulnerability to sunlight is reduced. |
| Enduring Ki | | CS | 77 | You can channel inner energy to make your kipowers last longer. |
| Enduring Life | | LM | 26 | You can ignore the effect of negative levels for a short time. |
| Enduring Life | | Rav | 200 | You can ignore the effect of negative levels for a short time. |
| Energize Armor | | RS | 139 | You can charge your armor with psionic energy, making it resistant to energy damage. |
| Energize Armor | | CP | 53 | You can charge your armor with psionic energy, making it resistant to energy damage. |
| Energize Spell | | LM | 26 | Your spells channel positive energy to deal extra damage to undead creatures, but are less effective against other opponents. |
| Energy Abjuration | General | CM | 42 | Casting an abjuration spell grants you protection from energy damage. |
| Energy Admixture | | CAr | 78 | You can modify a spell that uses one type of energy to add an equal amount of another energy type. |
| Energy Admixture | | TB | 39 | You can modify a spell that uses one type of energy to mix in an equal amount of another type of energy. |
| Energy Affinity | | MH | 25 | You can modify a spell that uses one type of energy to use another type of energy. |
| Energy Gestalt [Tactical] | Tactical | CM | 42 | You have learned to combine multiple energy effects to great advantage. |
| Energy Resistance | | EL | 53 | You can resist the effects of a chosen type of energy. |
| Energy Substitution | | CAr | 79 | You can modify an energy-based spell to use another type of energy instead. |
| Energy Substitution | | DD | 50 | The deity can modify a spell that uses energy to use another type of energy. |
| Energy Substitution | | Mag | 21 | You can modify a spell that uses one type of energy to use another type of energy. |
| Energy Substitution | | TB | 40 | You can modify a spell that uses one type of energy to use another type of energy. |
| Energy Substitution [Metamagic] | | SSL | 149 | With this feat, you can modify an energy-based spell to use another type of energy instead. |
| Enervate Spell | | LM | 26 | Your spells channel negative energy to deal extra damage to undead creatures, but are less effective against unliving opponents. |
| Enervating Touch | | Gh | 31 | Your touch can bestow negative levels upon creatures. |
| Enervation Endurance | | CP | 53 | When facing the aftermath of a wild surge, enervation doesn't sap your power points. |
| Enervative Healing | | Rac | 163 | You can use the life energy of an opponent to heal yourself. |
| Enhance Effect | | PG | 135 | You can change the characteristics of a persistent spell effect that is already in place. |
| Enhance Item | | EL | 114 | You can increase the minimum DC for saving throws of magic items that you |
| Enhance Spell | | CAr | 191 | You can increase the power limit of your damage-dealing spells. |
| Enhance Spell | | EL | 53 | You can increase the power limit of your damage-dealing spells. |
| Enhanced Adhesive | | Und | 25 | The natural adhesive you secrete becomes stickier. |
| Enhanced Beneficence | | CP | 53 | Your psychic aura is larger than normal, reflecting your devotion to your deity. |
| Enhanced Power Sigils | | RD | 152 | Your illumian power sigils are more powerful than normal. |
| Enlarge Breathe | | Dr | 70 | Your breath weapon is larger than normal. |
| Enlarge Mucus Cloud | | LoM | 22 | An aboleth with this feat can extend its mucus cloud into a wider area. |
| Enlarge Mystery | | TM | 136 | You can cast mysteries farther than normal. |
| Enlarge Power | | XPH | 46 | You can manifest powers farther than normal. |
| Enlarge Spell | Metamagic | PH | 94 | You can cast spells farther than normal. |
| Enlarge Supenatural Ability | | TM | 73 | You can increase the range of a supernatural attack. |
| Enlarge Utterance | | TM | 229 | You can project the power of an utterance to a greater distance. |
| Entangling Exhalation | Breath Channeling | RDr | 101 | You can use your breath weapon to create an entangling mesh of energy. |
| Entangling Spell | | CR | 20 | Your spell releases residual eldritch power that entangles your enemies. |
| Envoy Cognizance | | CP | 53 | When your elemental envoy is nearby, its associated energy enhances your ability to manifest energy powers. |
| Epic Combat Expertise | Epic | CW | 151 | You have extraordinary talent at using your combat skill for defense. |
| Epic Counterspell | | PG | 135 | You can counterspell any number of spells each round. |
| Epic Devotion | Epic | CD | 89 | Choose an alignment component different from your own alignment. You are particularly resistant to spells of that alignment. |
| Epic Devotion | | PG | 135 | Choose an alignment component that you do not possess. You are particularly resistant to spells with that descriptor. |
| Epic Dodge | | CAd | 191 | You are able to evade attacks with exceptional agility. |
| Epic Dodge | | EL | 54 | You are able to evade attacks with exceptional agility. |
| Epic Endurance | | EL | 54 | You are capable of legendary feats of stamina. |
| Epic Expanded Knowledge | | XPH | 34 | You learn another power. |
| Epic Fortitude | | Dr | 70 | You have tremendously high fortitude. |
| Epic Fortitude | | EL | 54 | You have tremendously high fortitude. |
| Epic Inspiration | | EL | 54 | Your bardic music provides greater inspiration than normally possible. |
| Epic Leadership | | EL | 54 | You attract more powerful cohorts and followers than normally possible. |
| Epic of the Lost King [Bardic Music] | | CS | 77 | You can channel the power of your bardic music to reinvigorate your allies. |
| Epic Prowess | Epic | CW | 151 | You have great skill in combat. |
| Epic Prowess | | EL | 54 | You gain great skill in combat. |
| Epic Psionic Focus | | XPH | 34 | You can expend your psionic focus to greater effect. |
| Epic Reflexes | | Dr | 70 | You have tremendously fast reflexes. |
| Epic Reflexes | | EL | 54 | You have tremendously fast reflexes. |
| Epic Reputation | | CAd | 191 | Your reputation provides great bonuses on interactions with others. |
| Epic Reputation | | EL | 54 | Your reputation provides great bonuses on interactions with others. |
| Epic Skill Focus | | CAd | 191 | Choose a skill, such as Move Silently. You have a legendary knack with that skill. |
| Epic Skill Focus | | EL | 54 | Choose a skill, such as Move Silently. You have a legendary knack with that skill. |
| Epic Speed | | EL | 54 | You can move much more quickly than a normal person. |
| Epic Spell Focus | | CAr | 192 | Choose a school of magic, such as illusion. Your spells of that school are for more potent than normal. |
| Epic Spell Focus | | EL | 54 | Choose a school of magic, such as illusion. Your spells of that school are for more potent than normal. |
| Epic Spell Penetration | | CAr | 192 | Your spells are tremendously potent, breaking through spell resistance with ease. |
| Epic Spell Penetration | | EL | 54 | Your spells are tremendously potent, breaking through spell resistance with ease. |
| Epic Spellcasting | | EL | 55 | You can create and cast spells that transcend the most powerful existing spells. |
| Epic Spellfire Wielder | | PG | 136 | You can store more spellfire energy levels than normal. |
| Epic Sunder | Epic | CW | 151 | You are preternaturally tough. |
| Epic Toughness | Epic | CW | 151 | You are specially good at using one chosen type of weapon. |
| Epic Toughness | | EL | 55 | You are preternaturally tough. |
| Epic Weapon Focus | Epic | CW | 151 | You deal extra damage when attacking objects. |
| Epic Weapon Focus | | EL | 55 | Choose one type of weapon, such as a greataxe. You are especially good at using this weapon. |
| Epic Weapon Specialization | | EL | 55 | Choose one type of weapon, such as a greataxe. You deal extraordinary damage wielding this weapon. |
| Epic Will | | Dr | 70 | You have tremendously strong willpower. |
| Epic Will | | EL | 55 | You have tremendously strong willpower. |
| Eschew Materials | | DD | 50 | The deity can cast spells without material components. |
| Eschew Materials | | EL | 69 | You can cast spells without material components. |
| Eschew Materials | | FP | 214 | You can cast spells without material components. |
| Eschew Materials | | LD | 189 | You can cast spells without material components. |
| Eschew Materials | | Mag | 22 | You can cast spells without material components. |
| Eschew Materials | General | PH | 94 | You can cast spells without relying on material components. |
| Eschew Materials | | TB | 40 | You can cast spells without material components. |
| Etch Schema | | MoE | 47 | You can create a minor schema. |
| Eternal Strength | | RD | 155 | You have taken Kord's fighting ways to heart. Throwing yourself into every brawl, you draw upon your mighty deity's strength. |
| Ethereal Sidestep | | Gh | 31 | You can teleport yourself a short distance. |
| Ethran | | FRCS | 34 | You have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran, the untried. |
| Ethran | | PG | 38 | You have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran, the untrained. |
| Euphoric Reduction | | CP | 53 | Channel your euphoric surge into a boost for one of your skills. |
| Evasive Reflexes | | ToB | 30 | When an opponent gives you an opening in combat, you know exactly what to do: slip away. |
| Evil Brand | | BV | 49 | The character is physically marked forever as a servant of an evil power or as a villain. |
| Evil Brand | | CR | 23 | You are physically marked forever as a servant of an evil power or as a villain. |
| Evil Brand [Vile] | | FCI | 85 | You are physically marked forever as the servant of an evil power greater than yourself -- in this case, a demon lord. The symbols is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that you serve the lords of the Abyss. |
| Evil Devotion [Domain] | | CC | 58 | The power of evil cloaks you and your allies. |
| Evil Embraced | | CR | 23 | You embrace the power of your fiendish patron and call upon that power in moments of great need. |
| Eviscerator | | LM | 26 | The allies of your foes are especially afraid of your critical hits. |
| Evokers Mark | | Dra | 140 | You can use your dragonmark to empower your more destructive spells. |
| Exalted Companion | | BE | 42 | Instead of an animal companion, you have a magical beast of good alignment. |
| Exalted Smite | | BE | 42 | Your smite ability is empowered with holy energy. |
| Exalted Spell Resistance | | BE | 42 | You are particularly resistant to evil spells. |
| Exalted Turning | | BE | 42 | You turn undead with such power that affected undead take damage. |
| Exalted Wild Shape | | BE | 42 | You can use your wild shape ability to take the form of a good-aligned magical beast. |
| Exceptional Artisan | | ECS | 52 | You are an expert at creating magic items faster than usual. |
| Exceptional Deflection | | EL | 55 | You can deflect any type of ranged attack. |
| Exhaled Barrier | Breath Channeling | RDr | 101 | You can use your breath weapon to create a wall of energy. |
| Exhaled Immunity | Breath Channeling | RDr | 102 | You can use your breath weapon to grant a willing creature immunity to energy. |
| Exotic Armor Proficiency | | RS | 139 | Choose a type of exotic armor. You understand how to wear that type of exotic armor properly. |
| Exotic Armor Proficiency | | Und | 25 | Choose a type of exotic armor. You understand how to wear that type of exotic armor properly. |
| Exotic Armor Proficiency | | SSL | 149 | When you have this feat associated with a specific kind of exotic armor, such as spidersilk, you understand how to wear that type of exotic armor properly. |
| Exotic Shield Proficiency | | RS | 139 | Choose an exotic shield. You are proficient with that type of exotic shield. |
| Exotic Weapon Proficiency | General | PH | 94 | Choose a type of exotic weapon. You understand how to use that type of exotic weapon in combat. |
| Expanded Aura of Courage | | HB | 97 | Your aura of courage protects more allies than normal. |
| Expanded Ki Pool | | CS | 77 | You know the secret mantras that grant you greater understanding of your ki. |
| Expanded Knowledge | | XPH | 46 | You learn another power. |
| Expanded Possession | | Gh | 31 | You can ride or possess an additional type of creature. |
| Expanded Soulmeld Capacity | | MoI | 38 | Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld. |
| Expeditious Dodge | | RW | 150 | You're good at avoiding attacks while moving quickly. |
| Expel Vestige | | TM | 73 | You can expel a vestige to which you are bound before the duration of its pact with you has expired. |
| Expert Siege Engineer | | HB | 97 | You are particularly skilled at operating siege weapons, such as catapults and battering rams. |
| Expert Swimmer | | Sto | 92 | You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water. |
| Expert Tactician | | CAd | 109 | Your tactical skills work to your advantage. |
| Expert Tactician | | SaS | 38 | Your tactical skills work to your advantage. |
| Expert Tactician | | SF | 6 | Your tactical skills work to your advantage. |
| Explosive Spell | | CAr | 79 | You can cast spells that blast creatures off their feet. |
| Extend Mystery | | TM | 136 | You can cast mysteries that last longer than normal. |
| Extend Power | | XPH | 46 | You can manifest powers that last longer than normal. |
| Extend Rage | General | CW | 97 | You are able to maintain your rage longer than most. |
| Extend Rage | | ECS | 52 | You are able to maintain your rage longer than most. |
| Extend Spell | Metamagic | PH | 94 | You can cast spells that last longer than normal. |
| Extend Spreading Breath | | Dr | 70 | You can convert your breath weapon into a spread effect that can be used at range. |
| Extend Supernatural Ability | | TM | 73 | You can cause a supernatural ability with a duration to last longer than normal. |
| Extend Utterance | | TM | 229 | Your utterances have a more lasting effect on the universe. |
| Extended Life Span | | EL | 56 | You are exceptionally long-lived. |
| Extended Rage | | MW | 22 | Your rage lasts longer than it normally would. |
| Extended Reach | | SS | 34 | Your flexible body allows you to reach farther than normal. |
| Extra Aura | | CP | 54 | You gain the aura ability of a mantle you have donned. |
| Extra Contacts | | Ci | 61 | You make connections and alliances easily. |
| Extra Domain Spell | | MH | 26 | You have chosen to be more specialized in a particular domain. |
| Extra Edge | | CAr | 79 | Your ability to deal spell damage is particularly striking. |
| Extra Exhalation | Breath Channeling | RDr | 102 | You can use your breath weapon one more time per day than normal. |
| Extra Favored Enemy | | Gh | 32 | You select an additional favored enemy. |
| Extra Favored Enemy | | MW | 22 | You select an additional favored enemy. |
| Extra Followers | | HB | 97 | Your charismatic magnetism attracts even more followers to your banner. |
| Extra Granted Maneuver | | ToB | 30 | You are especially devout or insightful, and you have more control over which of your martial maneuvers are currently granted than other crusaders. |
| Extra Invocation | | CAr | 79 | You learn an additional invocation. |
| Extra Item Space | | SS | 34 | You can wear more magic items than are normally allowed. |
| Extra Music | | CAd | 109 | You can use your bardic music more often than you otherwise could. |
| Extra Music | | DD | 50 | The deity can use its bardic songs more often than it otherwise could. |
| Extra Music | | ECS | 52 | You can use your bardic music more often than you otherwise could. |
| Extra Music | | SaS | 39 | You can use your bardic music more often than you otherwise could. |
| Extra Rage | General | CW | 98 | You may rage more frequently than normal. |
| Extra Rage | | MW | 22 | You rage more frequently than you normally would. |
| Extra Readied Maneuver | | ToB | 30 | You are an unusually perspicacious student of the Sublime Way, and you find it easy to keep a large number of maneuvers ready for use. |
| Extra Rings | | ECS | 53 | Your familiarity with forging magic rings allows you to make use of more rings than normal. |
| Extra Shifter Trait | | ECS | 53 | You manifest a second shifter trait while shifting. |
| Extra Shifter Trait | | MM3 | 150 | You manifest a second shifter trait while shifting. |
| Extra Shifter Trait | | RE | 114 | You manifest a second shifter trait while shifting. |
| Extra Silence | | RS | 139 | You can generate a field of silence more often than other whisper gnomes can. |
| Extra Slot | | CAr | 79 | You can cast an additional spell. |
| Extra Slot | | Gh | 32 | You can cast an extra spell. |
| Extra Slot | | TB | 40 | You can cast an extra spell. |
| Extra Smiting | General | CW | 98 | You can make more smite attacks. |
| Extra Smiting | | DF | 20 | You can make more smite attacks. |
| Extra Spell | | CAr | 79 | You learn an additional spell. |
| Extra Spell | | TB | 40 | You can learn one more spell. |
| Extra Spell Secret | | CAr | 80 | You learn an additional spell secret. |
| Extra Stunning | General | CW | 98 | You gain extra stunning attacks. |
| Extra Stunning Attacks | | SF | 6 | You gain extra stunning attacks when fighting unarmed. |
| Extra Turning | General | PH | 94 | You can turn or rebuke creatures more often than normal. |
| Extra Wild Shape | Wild | CD | 81 | You can use wild shape more frequently than you normally could. |
| Extra Wild Shape | | Gh | 32 | You can use wild shape more frequently than you normally could. |
| Extra Wild Shape | | MW | 22 | You use wild shape more frequently than you normally could. |
| Extra Wild Shape | | Und | 25 | You can use wild shape more frequently than you normally could. |
| Extract Demonic Essence | | FCI | 86 | You can draw upon the living essence of a willing or captured demon to fuel the creation of items or the casting of potent spells. |
| Extraordinary Artisan | | ECS | 53 | You are an expert at creating magic items at a lower cost than usual. |
| Extraordinary Concentration | | CAd | 109 | Your mind is so focused that you can cast spells even while concentrating on another spell. |
| Extraordinary Spell Aim | | CAd | 109 | You can shape a spell's area to exclude one creature from its effects. |
| Extraordinary Trapsmith | General | RDr | 100 | You are an expert at constructing mechanical traps. |
| Eye of Medani | | Dra | 140 | The power of your dragonmark sharpens your senses. |
| Eyes in the Back of Your Head | General | CW | 98 | Your superior battle sense helps minimize the threat of flanking. |
| Eyes in the Back of Your Head | | DD | 50 | The deity's superior battle sense helps minimize the threat of flanking attacks. |
| Eyes in the Back of Your Head | | SF | 6 | Your superior battle sense helps minimize the threat of flanking. |
| Eyes of Light | | Rac | 163 | You can focus the holy power within you to create a beam of destructive light energy. |
| Eyes of the Abyss [Abyssal Heritor] | | FCI | 86 | Your eyes glow with an inner fire of some unusual color. This glow increases your perception and allows you to see in the dark. |
| Eyes to the Sky | | UA | 93 | You have an instinctive sense of when someone is magically watching you. |
| Face-Changer [Reserve] | Reserve | CM | 42 | Your mastery of illusions allows you to subtly alter your appearance at whim. |
| Fade | | Gh | 32 | You can make your ghost body more diaphanous and difficult to detect. |
| Fade into Darkness | | DrU | 50 | By precisely controlling the shadows around you, you render yourself unseen. |
| Fade into Violence | | PH2 | 79 | While the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice. |
| Faith in the Frost | | Fr | 48 | You channel frozen energies from your deity when you turn or rebuke creatures. |
| Faith Unswerving | | ToB | 34 | The initiate of the Devoted Spirit knows that his fanaticism and devotion to a cause are enough to carry him through almost anything. |
| Falling Far Strike | | OA | 62 | You have mastered the art of striking a nerve that blinds a humanoid opponent. |
| Falling Sun Attack | | ToB | 31 | The discipline of the Setting Sun teaches you how to turn an opponent's strengths into weaknesses. |
| False Pretenses | | UA | 93 | Those who try to charm you get an unpleasant surprise. |
| Familiar Concentration | | LE | 8 | In the tradition of Narfell's ancient summoners, your familiar can concentrate to maintain spells for you. |
| Familiar Spell | | DMG | 209 | Your familiar can cast a spell. |
| Familiar Spell | | EL | 56 | Your familiar can use one of your spells as a spell-like ability. |
| Familiar Spell | | Und | 25 | You are so well acquainted with the spells you have mastered that you can store the prepared spells in the mind of your familiar. |
| Far Horizons | | RD | 155 | By dedicating yourself to the philosophies of Fharlanghn, you have become a more world-wise and capable traveler. |
| Far Shot | General | PH | 94 | You can get greater distance out of a ranged weapon. |
| Fascinating Illumination | | DrU | 50 | The lights you create have the power to hypnotize others. |
| Fast Healing | | Dr | 70 | You heal your wounds very quickly. |
| Fast Healing | | EL | 56 | You heal your wounds very quickly. |
| Fast Wild Shape | Wild | CD | 81 | You assume your wild shape faster and more easily than you otherwise could. |
| Fast Wild Shape | | Gh | 32 | You can assume your wild shape faster and more easily than you normally could. |
| Fast Wild Shape | | MW | 22 | You assume your wild shape faster and more easily than you otherwise could. |
| Faster Healing | General | CW | 98 | You recover faster than normal. |
| Faster Healing | | MW | 22 | You recover faster than others do. |
| Favored | | Ci | 61 | You are an active and valued member of your guild, church, or other organization. |
| Favored Critical | | MW | 23 | You know how to hit your favored enemies where it hurts. |
| Favored in Guild | | Rav | 205 | You are an active and valued member of your guild. |
| Favored in House | | ECS | 53 | You are a member of one of the dragonmarked mercantile houses and wield some influence in that house. |
| Favored Magic Foe | General | CM | 42 | Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own. |
| Favored Mystery | | TM | 136 | The mystery you choose becomes easier to cast. |
| Favored of the Companions | | BE | 43 | You swear allegiance to the Talisid or one of the Five Companions, the paragons of the guardinals, and in exchange gain power to act on their behalf. |
| Favored of the Zulkirs | | PG | 176 | Through your position of prestige among the Red Wizards, you have gained access to secrets of evil magic known to few outside the zulkirs themselves. |
| Favored Power Attack | General | CW | 98 | You are able to deal more damage against your favored enemies. |
| Favored Vestige | | TM | 74 | Choose one vestige to which you have access. You establish a close, mystical affinity with that spirit. |
| Favored Vestige Focus | | TM | 74 | The supernatural abilities of your favored vestige are more potent than normal. |
| Fearless | | PG | 38 | You are a stranger to fear. |
| Fearless Destiny | | RD | 152 | Your grand destiny allows you to avoid death. |
| Fearsome and Fearless | | OA | 62 | You claim descent from the first Akodo, the paragon of samurai virtue. |
| Fearsome Necromancy | General | CM | 42 | Creatures subjected to your necromantic spells feel the chill of fear. |
| Feign Weakness | | SF | 6 | You capitalize on your foe's perceptions of your unarmed status. |
| Fell Animate | | LM | 26 | Living foes slain by your spell may rise as zombies. |
| Fell Drain | | LM | 27 | Living foes damaged by your spell also gain a negative level. |
| Fell Frighten | | LM | 27 | Living foes damaged by your spell are also shaken. |
| Fell Shot | | XPH | 46 | You can strike your foe with a ranged weapon as if making a touch attack. |
| Fell Weaken | | LM | 27 | Living foes damaged by your spell are also weakened. |
| Feral Animal Companion | | CR | 20 | You can enslave a feral animal and adopt it as your animal companion. |
| Feral Mark | | Dra | 140 | Your dragonmark becomes more jagged and angular. As it grows in power, so do your ties to the animal world. |
| Fey Heritage [Heritage] | Heritage | CM | 43 | You are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by |
| Fey Legacy [Heritage] | Heritage | CM | 43 | The magical powers of your ancestors manifest in you. |
| Fey Power [Heritage] | Heritage | CM | 43 | Your fey heritage augments the power of certain types of magic. |
| Fey Presence [Heritage] | Heritage | CM | 43 | You share your ancestor's knack for playing tricks on the minds of others. |
| Fey Skin [Heritage] | Heritage | CM | 43 | Your fey heritage guards you against all weapons except those crafted from the dreaded cold iron. |
| Fiendish Bloodline | | Rac | 163 | Some of your latent abilities, inherited from an unusually powerful fiendish ancestor, have matured. |
| Fiendish Heritage | | PlH | 39 | You are descended from creatures native to the Lower Planes. |
| Fiendish Heritage [Heritage] | Heritage | CM | 43 | You are descended from creatures native to the Lower Planes. |
| Fiendish Legacy [Heritage] | Heritage | CM | 43 | The magical powers of your ancestors manifest in you. |
| Fiendish Power [Heritage] | Heritage | CM | 43 | Your fiendish heritage augments the power of certain types of magic. |
| Fiendish Presence [Heritage] | Heritage | CM | 43 | You share your ancestors' ability to tamper with the minds of weak-minded fools. |
| Fiendish Resistance [Heritage] | Heritage | CM | 43 | Your bloodline inures you against corrosion and fire. |
| Fiendish Summoning Specialist | | PlH | 39 | You can select from a larger number of options when summoning evil creatures. |
| Fiery Burst [Reserve] | Reserve | CM | 43 | You channel your magical talent into a blast of fire. |
| Fiery Fist | | PH2 | 79 | By channeling your kienergy, you sheathe your limbs in magical fire. |
| Fiery KiDefense | | PH2 | 79 | You channel your kienergy into a cloak of flame that injures any who attempt to strike you. |
| Fiery Spell | | Sa | 49 | Your fire magic is bolstered, further scorching your enemies. |
| Filth Eater | | Sh | 157 | You are highly resistant to the effects of disease and can usually eat spoiled food without suffering ill effects. |
| Final Strike | | SS | 34 | Your death throes are destructive. |
| Fine Wild Shape | | EL | 56 | You can wild shape into animals of Fine size. |
| Fire Devotion [Domain] | | CC | 58 | You can burn your enemies with your melee attacks. |
| Fire Heritage | | PlH | 39 | You are descended from creatures native to the Elemental Plane of Fire. |
| Fist of the Heavens | | BE | 43 | Your stunning attack is empowered by celestial might. |
| Fists of Iron | General | CW | 99 | You have learned the secrets of imbuing your unarmed attacks with extra force. |
| Fists of Iron | | OA | 62 | You have learned the secrets of imbuing your unarmed attacks with extra force. |
| Fists of Iron | | SF | 6 | You have learned the secrets of imbuing your unarmed attacks with extra force. |
| Flash Frost Spell | | PH2 | 91 | Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost. |
| Flay | | PH2 | 79 | When fighting unarmored opponents, you excel at twisting your weapon just before impact. |
| Flay Foe | | CR | 20 | You are skilled at flaying the flesh from your enemy's bones. |
| Fleet of Foot | General | CW | 99 | You run nimbly, able to turn corners without losing momentum. |
| Fleet of Foot | | DD | 50 | The deity runs so nimbly that it can turn corners without losing momentum. |
| Fleet of Foot | | PG | 38 | You are extraordinarily swift. |
| Fleet of Foot | | SaS | 39 | You run so nimbly that you can turn corners without losing momentum. |
| Flensing Strike | | ECS | 53 | You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent's skin in a very painful way. |
| Flick of the Wrist | General | CW | 99 | With a single motion, you can draw a light weapon and make a devastating attack. |
| Flick of the Wrist | | RW | 150 | With a single motion, you can draw a light weapon and make a devastating attack. |
| Flick of the Wrist | | SaS | 39 | With a single motion, you can draw a light weapon and make a devastating attack. |
| Fling Ally | | RS | 139 | You can launch your comrades into the air as if they were thrown weapons. |
| Fling Enemy | | RS | 140 | When you're wrestling a foe, you can lift him into the air and hurl him. |
| Fling Enemy | | SS | 34 | You can pick up an opponent and fling it. |
| Flyby Attack | | MM | 303 | The creature can attack on the wing. |
| Flyby Attack | | MM2 | 18 | The creature can attack on the wing. |
| Flyby Attack | | MM3 | 206 | A creature with this feat can attack on the wing. |
| Flyby Attack | | Mon | 9 | The creature can attack on the wing. |
| Flyby Attack | | MW | 23 | You attack while on the wing. |
| Flyby Attack | | MM4 | 202 | A creature with this feat can attack on the wing. |
| Flyby Attack | - | MM5 | 204 | A creature that has this feat can attack on the wing.
|
| Flyby Breath | | DCS | 85 | You can employ your breath weapon in a high-speed attack pass. |
| Flying Fish Leap | | Sto | 92 | You can hurl yourself out of the water with ease. |
| Flying Kick | General | CW | 99 | You literally leap into battle, dealing devastating damage. |
| Flying Kick | | OA | 62 | You literally leap into battle, dealing devastating damage. |
| Flying Tiger [Style] | | SoS | 117 | You have mastered the style of fighting with two hook swords at the same time, and you can perform astounding maneuvers with them. |
| Focused Antimagic | | LoM | 45 | A beholder with this feat can focus the antimagic of its central eye to target a single person or object. |
| Focused Lexicon | | TM | 229 | Your utterances have greater effect against a certain type of creature. |
| Focused Mind | | RW | 151 | When you have the opportunity to concentrate on a task, you usually do very well at it. |
| Focused Perception | | CP | 54 | When you concentrate your faculties, your power of sight pierces the darkness. |
| Focused Shield | | RS | 140 | Your mental focus makes you more adept at using your shield. |
| Focused Shield | | CP | 54 | Your mental focus makes you more adept at using your shield. |
| Focused Skill User | | CP | 54 | You can take advantage of your psionic focus in new ways. |
| Focused Sunder | | XPH | 46 | You can sense the stress points on others' weapons. |
| Foe Hunter | | FRCS | 34 | In lands threatened by evil nonhumans, many warriors learn ways to fight effectively against these creatures. |
| Foe Hunter | | Gh | 32 | You have been trained in the methods of fighting various kinds of yuan-ti. |
| Foe Hunter | | PG | 38 | In a land threatened by fierce raiders, you have learned to fight effectively against certain foes. |
| Foe Specialist | | MH | 26 | You are trained at how to damage a particular type of foe. |
| Follower of the Scaly Way | | DrF | 57 | You are an adherent of Sammaster's teachings. |
| Font of Life | | HH | 122 | Your life-force is strong enough to make you highly resistant to all forms of energy drain and level loss. |
| Foot and Fist Mastery | | OA | 80 | You have mastered the martial arts style of Foot and Fist -- a hard form emphasizing strikes with the hands and feet. |
| Forbidden Lore | | HH | 123 | You gain hideous insights into subjects not meant to be understood by mortal minds. |
| Force of Personality | | CAd | 109 | You have cultivated an unshakable belief in your self-worth. |
| Force of Will | | XPH | 46 | You are able to resist psionic attacks with extreme force of will. |
| Forceful Staff Style | | Gh | 32 | You can stun people with your quarterstaff and push them around after you stun them. |
| Forest Gnome Phantasist | | Rac | 163 | You can protect your forest home with a variety of phantasms and patterns to befuddle your foes. |
| Forester | | FRCS | 35 | You are knowledgeable about the secrets of the forest and wise in its ways. |
| Forester | | PG | 39 | You are one with Faerun's mighty forests. |
| Forge Epic Ring | | EL | 56 | You can craft magic rings of epic power. |
| Forge Ring | Item Creation | PH | 94 | You can create magic rings, which have varied magical effects. |
| Forgeheart | | PG | 39 | Because you are inured to the hellish heat of your homeland, you are resistant to blasts of fire that would damage other creatures. |
| Forked Tongue | | SK | 145 | You speak with a honeyed voice that bends listeners to your will. |
| Formation Expert | Tactical | CW | 110 | You are trained at fighting in ranks and files. |
| Fortify Spell | | CAr | 80 | You cast spells that more easily penetrate spell resistance. |
| Fortuitous Strike [Luck] | | CS | 77 | You can hit a foe in just the right place. |
| Fragile Construct [Reserve] | | CC | 58 | Your innate attunement to the forces of entropy allows you to weaken objects with the force of your will. |
| Frantic Rage | | FE | 147 | Your divine madness allows you to channel your fury into frenetic agility rather than might. |
| Freerunner | | CS | 77 | You can move in more baffling ways than others. |
| Freezing the Lifeblood | General | CW | 99 | You can paralyze a humanoid opponent with an unarmed attack. |
| Freezing the Lifeblood | | OA | 62 | You can paralyze a humanoid opponent with an unarmed attack. |
| Freezing Touch | | Gh | 33 | Your touch is supernaturally cold. |
| Friends of the Tribes | General | PE | 75 | You are deeply familiar with the tribes of the Talenta Plains. |
| Frightful Moan | | Gh | 33 | You can unleash a moan that panics creatures near you. |
| Frightful Presence | | Dr | 106 | Like a dragon, your mere presence can terrify those around you. |
| Frightful Presence | | Gh | 33 | Your very presence can cause others to be stricken with fear. |
| From Smite to Song | | CV | 29 | You can channel your destructive holy energy into powerful song magic for the glory of Milil. |
| Frostfell Prodigy | | Fr | 48 | You gain additional bonus spells in cold regions. |
| Frozen Berserker | | Fr | 48 | When you enter your barbarian rage, your body becomes infused with cold energy. |
| Frozen Magic | | Fr | 48 | Your cold spells are more powerful when you cast them in a cold region. |
| Frozen Wild Shape | | Fr | 48 | You can assume the form of magical beasts with the cold subtype. |
| Full Manifestation | | Gh | 33 | You can manifest fully when you would otherwise be forced to be incorporeal. |
| Furious Charge | | PG | 39 | Your people are known for their love of battle, and they rarely waste time in meeting a foe blade-to-blade. |
| Furious Inhalation | Breath Channeling | RDr | 102 | While raging, you can use your breath weapon to deal energy damage with your bite attacks. |
| Galifaran Scholar | General | PE | 77 | You have made an exhaustive study of the history of Galifar, from the earliest roots of the Five Nations, through the formation of the united Kingdom of Galifar, and on to the Last War and the dissolution of the kingdom. |
| Gap of the Serpent | | SS | 35 | You can swallow larger creatures than normal. |
| Gape of the Serpent | | SK | 146 | Like a snake, you can stretch your mouth to an outlandish extent to accommodate immense prey. |
| Gargantuan Wild Shape | | EL | 56 | You can wild shape into animals of Gargantuan size. |
| Gatekeeper Initiate | | ECS | 54 | You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations. |
| Gatekeepers Mark | | Dra | 140 | As a member of the Gatekeepers sect, you have learned how to use the power of your dragonmark to better fight and fend off aberrations. |
| Genie Lore | | Rac | 163 | You have studied centuries of Calishite lore regarding geniekind. |
| Gestalt Anchor | | RE | 112 | Your strong bond to your quori spirit allows you and your kalashtar allies to move and act as a fluid unit. |
| Gestalt Anchor | | CP | 54 | You have a strong bond to the psionic entity you host. |
| Gestalt Might [Host, Psionic] | | SoS | 117 | You call on your inner spirit to provide you with a burst of adrenaline. |
| Ghost Attack | | XPH | 46 | Your deadly strikes against incorporeal foes always hit their mark. |
| Ghost Flight | | Gh | 33 | Your fully manifested ghost body can fly. |
| Ghost Glide | | Gh | 33 | Your fully manifested ghost body can slowly fly. |
| Ghost Hand | | Gh | 33 | You can move small objects in a limited manner when you are a ghost. |
| Ghost Healing | | Gh | 33 | You can transfer some of your own ectoplasm to another ghost to heal it. |
| Ghost Ride | | Gh | 33 | You can hide within the physical body of a living creature, perceiving the world through its senses, but without the ability to control the host. |
| Ghost Scarred | | LM | 27 | You are adept at fighting incorporeal undead. |
| Ghost Smiting | | Gh | 34 | You can use your smite ability to smite ghosts. |
| Ghost-Touch Spell | | Gh | 34 | You know how to tune your damaging spells to affect ghosts without harming other creatures. |
| Ghostly Grasp | | LM | 27 | You can handle corporeal objects even while corporeal. |
| Giant Banemagic | | SX | 135 | You can cast spells that deal additional damage to giants. |
| Giant's Toughness | | MW | 23 | You are amazingly tough. |
| Giantbane | Tactical | CW | 111 | You are trained in fighting foes larger than you are. |
| Gift of Discernment | | PG | 176 | You can rely on your conscience to steer you away from evil deeds. |
| Gift of Faith | | BE | 43 | You have an unusual capacity to trust in divine providence working all things for the good. |
| Gift of Grace | | BE | 43 | You can improve the saving throws of your allies by sharing some of your divine grace. |
| Gift of the Spider Queen | | DrU | 50 | You can combine your racial spell-like abilities in new and potent ways. |
| Gift of Tongues | | Gh | 34 | You have an intuitive talent for learning languages. |
| Gift of Tongues | | Rac | 163 | You have an intuitive talent for learning languages. |
| Gifted General | | OA | 62 | Your ancestor Daidoji Yurei, an ancient daimyo of the Daidoji family, was a gifted general -- the first in Rokugan to use guerilla warfare. |
| Githyanki Battlecaster | | MM4 | 202 | A creature with this feat ignores arcane spell failure chances when wearing light armor. |
| Githyanki Charm | | CP | 54 | You can leverage yourpsionic daze psi-like ability to gain greater control over subjects. |
| Githyanki Control | | CP | 54 | You can leverage yourfar hand psi-like ability to gain greater control over objects. |
| Githyanki Dismissal | | CP | 54 | You can leverage yourdimension door psi-like ability to gain greater control over other creatures' locations. |
| Githyanki Dragonrider [Racial] | | MM4 | 202 | A creature with this feat has a knack for getting along with red dragons. |
| Githyanki Ectoform | | CP | 54 | You can leverage yourconcealing amorpha psi-like ability to gain greater control over your own body. |
| Githzerai Burst | | CP | 54 | You can leverage yourcat fall psi-like ability to gain greater control over yourself in your environment. |
| Githzerai Feedback | | CP | 54 | You can leverage yourinertial armor psi-like ability to further insulate yourself from harm. |
| Githzerai Knock | | CP | 54 | You can leverage yourconcussion blast psi-like ability to gain such fine control over manipulating force that you can open locks or sealed doors. |
| Githzerai Link | | CP | 55 | You can leverage yourpsionic daze psi-like ability to forge direct mental contact with another creature. |
| Gloom Razor | | ToB | 35 | The teachings of the Shadow Hand discipline allow you to confuse your enemies. |
| Gloom Strike [Ambush] | | DrU | 54 | Your sneak attacks leave a residue of darkness that clouds your enemy's vision. |
| Glorious Weapons | Divine | CD | 82 | You can channel positive or negative energy to imbue your allies' weapons with an alignment. |
| Gnoll Ferocity | | RW | 151 | You embody the savage ferocity of your people. When you fly into a berserk rage, you can bite opponents with your powerful jaws. |
| Gnome Foe Killer | | RS | 140 | Your battle techniques against your racial foes improve. |
| Gnome Tunnel Acrobatics [Tactical] | | Du | 44 | Goblin raiding parties whisper of the crazed but effective tactics that gnome tunnel guards use to defend their homes. The gnomes excel at using acrobatics to penetrate enemy ranks or launch devastating attacks from above. |
| Goad | | CAd | 109 | You are skilled at inducing opponents to attack you. |
| Goad | | MH | 26 | You are skilled at inducing opponents to attack you. |
| Goad | | RS | 140 | You are skilled at inducing opponents to attack you. |
| Godsight | | LE | 8 | You enjoy the special blessing of a deity of the Mulhorandi pantheon, who has granted you unerring powers of perception. |
| Gold Dragon Lineage [Draconic] | | DM | 19 | You can harness the legacy of your gold dragon ancestry to protect your allies. |
| Gold Dwarf Dweomersmith | | Rac | 163 | You have learned the secrets of gold dwarf magic that creates or enhances weapons. |
| Good Devotion [Domain] | | CC | 58 | The power of good shields you and your allies. |
| Good Karma [Luck] | | CS | 77 | You can use your luck to aid an ally -- at the risk of your own neck. |
| Gorebrute Elite | | RE | 114 | Your mighty charge attack can knock down foes. |
| Grace of Ghallanda | | Dra | 140 | The power of your dragonmark fills you with social grace, and diplomacy becomes your shield. |
| Graft Flesh | | FF | 207 | You can apply a certain type of graft to other living creatures or to yourself. |
| Graft Flesh | | LM | 27 | You can apply a certain type of graft to other living creatures or to yourself. |
| Graft Flesh | | LoM | 216 | You can apply a certain type of graft to other living creatures or to yourself. |
| Graft Illithid Flesh | | Und | 25 | You can apply illithid grafts to other living creatures or to yourself. |
| Graft Yuan-Ti Flesh | | SK | 146 | You can apply yuan-ti grafts to other living creatures or to yourself. |
| Grand Malevolence | | Gh | 34 | You can possess multiple creatures and control their actions. |
| Grappling Block | | OA | 63 | You can catch and pin an opponent's weapon with your bare hands. |
| Grass Trekker | | SS | 35 | You are adapted to a plains environment. |
| Great and Small [Wild] | | CC | 59 | By channeling spirits of all creatures, you can increase or decrease your size without otherwise changing your form. |
| Great Bite | | ECS | 54 | You know how to hit where it hurts with your fangs. |
| Great Captain | | Sto | 92 | You are a master pilot and battle leader - your crew anticipates your every command and leaps to do your bidding. |
| Great Charisma | | EL | 56 | Your powers of persuasion and leadership are greater than normal. |
| Great Cleave | General | PH | 94 | You can wield a melee weapon with such power that you can strike multiple times when you fell your foes. |
| Great Constitution | | EL | 56 | Your health and endurance are greater than normal. |
| Great Crafter | | OA | 63 | Your ancestor, Kaiu, was the first and greatest blacksmith of the Crab clan. |
| Great Dexterity | | EL | 56 | Your agility and coordination are greater than normal. |
| Great Diplomat | | OA | 63 | You are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior. |
| Great Flyby Attack | | SS | 35 | You can make multiple flyby attacks in a round. |
| Great Fortitude | General | PH | 94 | You are tougher than normal. |
| Great Intelligence | | EL | 56 | Your powers of reason and learning are greater than normal. |
| Great Rend | | ECS | 54 | You know how to hit where it hurts with your claws. |
| Great Smiting | | DMG | 209 | Your smite attacks are much more powerful than normal. |
| Great Smiting | | EL | 56 | Your smite attacks are much more powerful than normal. |
| Great Stamina | | OA | 63 | Your ancestor, Daidoji Masashigi, gave his life defending the Kaiu Wall alongside the Crab at the Battle of the Landbridge. |
| Great Strength | | EL | 57 | Your muscle and physical power are greater than normal. |
| Great Teamwork | | OA | 63 | You are a descendant of Hida Banuken, the Crab champion who oversaw the construction of the Kaiu Wall during the battle of the Cresting Wave. |
| Great Wisdom | | EL | 57 | Your willpower and insight are greater than normal. |
| Greater Aberrant Dragonmark | | Dra | 140 | As it increases in power, your aberrant dragonmark expands to cover much of your body. |
| Greater Cold Focus | | Fr | 48 | Your cold spells are now even more potent than before. |
| Greater Corrupt Spell Focus | | HH | 123 | Your corrupt spells are now even more potent than they were before. |
| Greater Dragonmark | | ECS | 54 | You have a greater dragonmark. |
| Greater Heavy Armor Optimization | | RS | 141 | You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it. |
| Greater Ki Shout | | OA | 63 | Your ki shout can panic your opponents. |
| Greater Kiai Shout | General | CW | 99 | You kiai shout can panic your opponents. |
| Greater Legacy [Legacy] | | EDP | 179 | You awaken the most powerful abilities of a specific item of legacy. |
| Greater Manyshot | | XPH | 47 | You are skilled at firing many arrows at once, even at different opponents. |
| Greater Mighty Roar | | SS | 35 | You unsettle opponents with a dreadful roar as you attack. |
| Greater Multigrab | | SK | 146 | You can grapple enemies effortlessly with your natural weapons. |
| Greater Multigrab | | SS | 35 | You can grapple enemies effortlessly with your natural weapons. |
| Greater Multiweapon Fighting | | DD | 50 | A deity with three or more hands can fight with a weapon in each hand. |
| Greater Multiweapon Fighting | | EL | 69 | A creature with three or more hands can fight with a weapon in each hand. |
| Greater Multiweapon Fighting | | SS | 35 | A creature with three or more arms can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon. |
| Greater Path Focus | | TM | 136 | Choose a path of shadow magic to which you have already applied the Path Focus feat. Your mysteries of that path are now even more potent. |
| Greater Power Penetration | | XPH | 47 | Your powers are especially potent at breaking through power resistance. |
| Greater Power Specialization | | XPH | 47 | You deal more damage with your powers. |
| Greater Powerful Charge | | ECS | 54 | You can charge with extra force. |
| Greater Powerful Charge | | MH | 27 | You can charge with extra force. |
| Greater Psionic Endowment | | XPH | 47 | You can use meditation to focus your powers. |
| Greater Psionic Fist | | XPH | 47 | You can charge your unarmed strike or natural weapon with additional damage potential. |
| Greater Psionic Shot | | XPH | 47 | You can charge your ranged attacks with additional damage potential. |
| Greater Psionic Weapon | | XPH | 47 | You can charge your melee weapon with additional damage potential. |
| Greater Resiliency | General | CW | 99 | Your extraordinary resilience to damage increases. |
| Greater Resiliency | | MW | 23 | Your extraordinary resilience to damage increases. |
| Greater Shifter Defense | | ECS | 54 | By delving deeper into your shifter heritage, you develop the ability to ignore some damage from every attack. |
| Greater Spell Focus | | DD | 50 | The deity chooses a school of magic to which it already has applied the Spell Focus feat. |
| Greater Spell Focus | | EL | 69 | Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal. |
| Greater Spell Focus | | FRCS | 35 | Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal. |
| Greater Spell Focus | General | PH | 94 | Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal. |
| Greater Spell Focus | | TB | 40 | Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal. |
| Greater Spell Penetration | | DD | 50 | The deity's spells are especially potent, defeating spell resistance more readily than normal. |
| Greater Spell Penetration | | EL | 69 | Your spells are especially potent, defeating spell resistance more readily than normal. |
| Greater Spell Penetration | | FRCS | 35 | Your spells are especially potent, defeating spell resistance more readily than normal. |
| Greater Spell Penetration | General | PH | 94 | Your spells are remarkably potent, breaking through spell resistance more readily than normal. |
| Greater Spell Penetration | | TB | 40 | Your spells are especially potent, breaking through spell resistance more readily than normal. |
| Greater Two-Weapon Defense | General | CW | 100 | When fighting with two weapons, your defenses are extraordinarily strong. |
| Greater Two-Weapon Fighting | | DD | 50 | The deity is a master at fighting two-handed. |
| Greater Two-Weapon Fighting | | EL | 69 | You are a master at fighting two-handed. |
| Greater Two-Weapon Fighting | | MW | 23 | You are a master at fighting two-handed. |
| Greater Two-Weapon Fighting | General | PH | 95 | You are a master at fighting two-handed. |
| Greater Weapon Focus | General | PH | 95 | Choose one type of weapon for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon. |
| Greater Weapon Specialization | General | PH | 95 | Choose one type of weapon for which you have already selected Weapon Specialization You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. |
| Greater Witchlight | | Gh | 34 | Your witchlight can last longer, become hotter, or give off more light. |
| Green Bond | | Gh | 35 | You have an empathic bond with one of the spirit trees around Manifest |
| Green Ear | | CAd | 110 | Your bardic music can affect plant creatures. |
| Green Ear | | SaS | 39 | Your bardic music and virtuoso performance affect plants and plant creatures. |
| Greenbound Summoning | | LE | 8 | You are learned in a long-forgotten manner of summoning once practiced by Eaerlanni elves of the High Forest. |
| Greensinger Initiate | | ECS | 54 | You have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey. |
| Greensingers Mark | | Dra | 141 | Your dragonmark increases the damage you deal to aberrations and evil outsiders while in a wild shape. |
| Grell Alchemy | | LoM | 114 | A creature that has this feat has studied the alien and disturbing arcane lore of the grell, and understands the magical and physical laws by which their spells and devices function. |
| Grenadier | | PH2 | 79 | You are skilled in using grenadelike weapons. |
| Grim Visage | | Rac | 163 | Your eyes have seen a lot, and now they show everyone that you aren't to be trifled with. Even glib people stammer in your presence. |
| Grizzly's Claws | Wild | CD | 82 | You can grow claws as sharp as those of a bear. |
| Group Inspiration | | CAd | 192 | Your bardic powers can inspire more allies than normal. |
| Group Inspiration | | EL | 57 | You can inspire competence or greatness in more than one ally simultaneously. |
| Guardian Spirit | | CAr | 80 | Your watchful spirit is more capable than normal. |
| Guerrilla Scout | | HB | 97 | You know how to use your senses to greater effect. |
| Guerrilla Warrior | | HB | 97 | You know how to move stealthily, even when armored. |
| Half-Giant Stomp | | CP | 55 | You can use yourstomp psi-like ability more often. |
| Half-Giant Thunderer | | CP | 55 | You can use yourstomp psi-like ability to far greater effect. |
| Halruuan Adept | | ShS | 20 | You have studied the old cooperative spellcasting traditions of Halruaa, and you are well-versed in the rites and arcana of Halruuan magic. |
| Hammer and Piton [Style] | | Du | 45 | You can drive pitons into your foes, giving you a useful perch from which to strike. |
| Hammer Fist | | Rac | 164 | You are trained in an unarmed fighting style that emphasizes a two-handed strike. |
| Hammer's Edge | Style | CW | 113 | You are a master of the style of fighting with a hammer and sword at the same time. |
| Hamstring | General | CW | 100 | You can wound your opponents' legs, hampering their movement. |
| Hamstring | | SaS | 39 | You can wound an opponent's legs, hampering his or her movement. |
| Hand Crossbow Focus | | DrU | 50 | Your hand crossbow attacks gain accuracy and speed. |
| Hand of Tyr | | CSW | 145 | You have sacrificed your right hand to Tyr, the Maimed God, proving your resilience and strength of spirit. |
| Hands of a Healer | | BE | 43 | You can heal more damage than normal by laying on hands. |
| Hardened Flesh | | LM | 27 | Undead you raise or create can better handle themselves in a fight. |
| Harem Trained | | Rac | 164 | You have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties of the harem. |
| Hashalaq Ancestor | Racial | PE | 83 | The hashalaq quori essence within you allows you to sense the emotions of others. |
| Hasty Spirit | General | CM | 44 | Your watchful spirit lends you a burst of speed in times of great need. |
| Haunting Appearance | | Gh | 35 | You can make your ghost body assume a terrifying appearance that can frighten observers. |
| Haunting Melody | | ECS | 54 | You can use your music to inspire fear. |
| Haunting Melody | | HH | 123 | You can use your music to inspire fear. |
| Haunting Voice | | Gh | 35 | You can make your voice originate from another location. |
| Hawk's Vision | | CAd | 114 | You can improve your visual acuity. |
| Hazing Strike | | SoS | 117 | Your successful stunning attack clouds the mind as it hampers the body. |
| Head Shot [Ambush] | | CS | 77 | By striking at your opponent's head, you can temporarily disrupt his thought processes. |
| Headlong Rush | | Rac | 164 | You charge your foes with immense force, heedless of your own safety. |
| Healer's Luck [Luck] | | CS | 78 | Your spells can heal more damage. |
| Healing Devotion [Domain] | | CC | 59 | You can heal damage faster than normal. |
| Healing Factor | | ECS | 55 | When your current period of shifting ends, you heal a limited amount of damage. |
| Healing Factor | | MM3 | 150 | When your current period of shifting ends, you heal a limited amount of damage. |
| Healing Flames | | Rac | 164 | You can draw energy from open flames to heal yourself. |
| Healing Soul | | MoI | 38 | You can draw upon the soul energy of incarnum to heal your wounds. |
| Healing Strike | | Dra | 141 | Your dragonmark allows you to heal and fight at the same time. |
| Hear the Unseen | | CAd | 110 | Your sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced. |
| Heart of Dragons [Ceremony] | | DM | 19 | You imbue your allies with draconic power. |
| Heart of Incarnum | | MoI | 38 | You tap into the power of your heart chakra to gain resilience. |
| Heart of Siberys | | Dra | 141 | You channel the power of your Siberys dragonmark to protect and heal any ally in combat. |
| Heart of the Nabassu | | FCI | 86 | Your ancestry traces back to a place where the Abyss meets the Negative Energy Plane. |
| Heat Endurance | | Sa | 50 | Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments. |
| Heat Tolerance | | ShS | 20 | You are used to living in hot, humid conditions. |
| Heavy Armor Optimization | | RS | 141 | You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers. |
| Heavy Lithoderms | | RS | 141 | You have stony growths on your skin that afford you protection against attacks. |
| Heavyweight Wings | General | RDr | 100 | Your superior strength allows you to fly while heavily burdened. |
| Heighten Breath | | Dr | 70 | Your breath weapon is even more deadly than normal. |
| Heighten Spell | Metamagic | PH | 95 | You can cast a spell as if it were a higher-level spell than it actually is. |
| Heighten Spell-Like Ability | | CAr | 80 | You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is. |
| Heighten Turning | | DF | 20 | You can affect more powerful undead with your turning or rebuking attempts. |
| Heighten Turning | | FP | 214 | You can affect more powerful undead with your turning or rebuking attempts. |
| Heighten Turning | | Gh | 35 | You can affect more powerful undead with your turning or rebuking attempts. |
| Heighten Turning | | LM | 27 | You can affect more powerful undead with your turning or rebuking attempts. |
| Hellbound Knight | | CR | 23 | A devoted disciple of the Nine Hells, you have sworn to strike down creatures that oppose law and threaten tyranny. |
| Heretic of the Faith | | PF | 46 | You stray significantly from the teachings of your faith. |
| Heroic Channeling [Divine] | | FE | 147 | You can call on your personal strength of will to channel positive or negative energy into divine feats. |
| Heroic Companion | | MoE | 48 | Your luck extends to your companion creature. |
| Heroic Destiny | | RD | 152 | You have a destiny to fulfill. |
| Heroic Devotion [Divine] | | FE | 147 | Your devotion to your faith allows you to manipulate fate at the expense of some spellcasting ability. |
| Heroic Focus | | MoE | 48 | Despite the dangers all around, you can quickly regain your psionic focus. |
| Heroic Metamagic | | RE | 109 | In times of great need, you can call upon a heroic reserve of power to strengthen your spells. |
| Heroic Spirit | | ECS | 55 | You have a larger reservoir of luck than the average hero. |
| High Sword Low Axe | Style | CW | 113 | You have mastered the style of fighting with a sword and axe at the same time. |
| Highborn Drow | | Rac | 164 | You have learned how to tap into the advanced magical abilities of your drow noble heritage. |
| Highborn Drow | | Und | 25 | You have learned how to tap into the advanced magical abilities available to you through your drow noble heritage. |
| Highborn Drow | | SSL | 150 | When you take this feat, you have learned how to tap into the advanced magical abilities of your noble drow heritage. |
| Hin Wandermage | | Rac | 164 | You have a natural affinity for spells that take you from place to place. |
| Hindering Opportunist | | PH2 | 79 | When you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him. |
| Hindering Song | | EL | 57 | Your bardic music interferes with opposing spellcasters. |
| Hold the Line | General | CW | 100 | You are trained in defensive techniques against charging opponents. |
| Hold the Line | | DD | 51 | The deity is trained in defensive techniques against charging opponents. |
| Hold the Line | | SF | 7 | You are trained in defensive techniques against charging opponents. |
| Hold the Line | | ShS | 20 | You are trained in defensive techniques against charging opponents. |
| Holy Ki Strike | | BE | 44 | Your unarmed attacks deal extra damage to evil creatures. |
| Holy Potency [Tactical] | | CC | 59 | You have learned to manipulate the energies of the divine to great martial effect. |
| Holy Radiance | | BE | 44 | You can increase the intensity of the light surrounding you to damage undead creatures. |
| Holy Strike | Epic | CD | 89 | Your attacks deal great damage to evil creatures. |
| Holy Strike | | EL | 57 | Your attacks deal great damage to evil creatures. |
| Holy Subdual | | BE | 44 | You can turn bonus damage into nonlethal damage. |
| Holy Warrior [Reserve] | | CC | 60 | Your zeal on the battlefield allows you to deal extra damage in combat. |
| Honest Merchant | | OA | 63 | Your ancestor, Bayushi Tesaguri, was the son of Bayushi Junzen, Scorpion Clan Champion. |
| Honor-Bound | | DCS | 86 | Keeping your word and upholding your honor is of great importance to you. |
| Horrific Appearance | | Gh | 35 | You can blast creatures with your simple appearance. |
| Horse Nomad | | FRCS | 35 | You have been raised in a culture that relies upon riding and shooting for survival. |
| Horse Nomad | | PG | 39 | You have been raised in a culture that relies upon riding and shooting. |
| Host Focus | | CP | 60 | You can use a psi-like ability granted by a host feat an extra time each day. |
| Hostile Mind | | XPH | 47 | Your mind recoils violently against those who use psionics against you. |
| Hostile Mind, Improved | | CP | 59 | You have mental defenses erected against telepathic attacks. |
| Hover | | MM | 304 | The creature can come to a halt in midair. |
| Hover | | MM2 | 18 | The creature can halt its forward motion while flying, regardless of maneuverability. |
| Hover | - | MM5 | 204 | The creature can come to a halt in midair.
|
| Hulking Brute | | DCS | 86 | You possess a truly impressive stature. |
| Human Heritage | | RD | 152 | Your human heritage is more prominent than in others of your kind. |
| Hunters Mark | | Dra | 141 | Your dragonmark makes it easier to hunt and kill your favored enemies. |
| Hurling Charge | | MH | 27 | You are trained in using thrown weapons as part of a charge attack. |
| Hurricane Breath [Reserve] | Reserve | CM | 44 | The power of elemental air you hold in your mind allows you to exhale the wind. |
| Hyena Tribe Hunter | | ShS | 20 | You have learned the secrets of hunting from the hyena that roams the lands where your tribe wanders. |
| Iaijutsu Master | | OA | 63 | You are not only descended from Kakita, the greatest duelist ever to have lived, but you share a karmic tie to his spirit. |
| Ice Harmonics | | Fr | 48 | Your summon spells work better in the frostfell if you summon native creatures. |
| Icy Calling | | Fr | 48 | You can use your voice to shatter ice. |
| Ignore Material Components | | EL | 57 | You need not use any material components in casting spells. |
| Ignore Special Requirements | | TM | 74 | The strange constraints that vestiges place on their summoning are meaningless to you. |
| Illithid Blast | | CP | 61 | You can convert your pisonic energy into amind blast. |
| Illithid Compulsion | | CP | 61 | You can call upon your heritage and enhance your ability to manipulate the minds of other creatures. |
| Illithid Enthusiast | | CP | 61 | When you manipulate the minds of other creatures, you are heartened and emboldened by your success. |
| Illithid Extraction | | CP | 61 | Your acceptance of your illithid heritage is so encompassing that you have learned how to extract the brain of a helpless victim. |
| Illithid Grapple | | CP | 61 | You embrace more of your illithid heritage, and grow at least one long purplish tentacle that you can reveal and unfurl when you open your mouth. |
| Illithid Heritage | | CP | 62 | Somewhere in the deeps of time, your bloodline was polluted with illithid influence. |
| Illithid Legacy | | CP | 62 | You have realized greater psionic power through your illithid heritage. |
| Illithid Legacy, Greater | | CP | 62 | Your knowledge of psionic power has grown even further due to your illithid heritage. |
| Illithid Skin | | CP | 62 | Your skin takes on the glistening, rubbery, green-mauve consistency of your illithid parentage. |
| Imbued Healing [Metamagic] | | CC | 60 | You imbue your healing spells with additional benefits based on the power of your belief. |
| Imbued Summoning | | PH2 | 92 | Your summoning spells gain an element of surprise. |
| Impeding Attack [Ambush] | | CS | 78 | Your strikes render your target temporarily clumsy and awkward. |
| Imperious Command | | DrU | 50 | You strike deep and abiding terror in your foes. |
| Imprint Stone | | XPH | 47 | You can create power stones to store psionic powers. |
| Improve Bull Rush | General | PH | 95 | You know how to push opponents back. |
| Improved Aid | | OA | 63 | You are descended from Hida Tadaka, the great Crab daimyo who gave his life to avert a war between his clan and the Lion. |
| Improved Alignment-Based Casting | | EL | 57 | Your spells of a particular alignment are more powerful than normal. |
| Improved Arrow of Death | | EL | 57 | Your arrows of death are harder to resist. |
| Improved Assume Supernatural Ability | | SS | 35 | You gain skills using a supernatural ability of an assumed form. |
| Improved Aura of Courage | | EL | 57 | Your aura of courage is stronger than normal. |
| Improved Aura of Despair | | EL | 57 | Your aura of despair is wider than normal. |
| Improved Binding | | TM | 74 | You are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can. |
| Improved Buckler Defense | General | CW | 100 | You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class. |
| Improved Cohort | | HB | 98 | You attract a more powerful cohort than you normally would. |
| Improved Cold Endurance | | Fr | 48 | Your training and natural hardiness have improved your natural resistance to cold temperatures. |
| Improved Combat Casting | | CAr | 192 | You heighten your ability to cast spells while threatened without fear of being attacked. |
| Improved Combat Casting | | EL | 57 | You can cast spells while threatened without fear of being attacked. |
| Improved Combat Expertise | General | CW | 100 | You have mastered the art of defense in combat. |
| Improved Combat Reflexes | | EL | 57 | You can respond to any number of opponents who let their defenses down. |
| Improved Control Visage | | Gh | 35 | You can change your ghost form's appearance. |
| Improved Cooperative Metamagic | | PG | 136 | Your ability to enhance an ally's spell during casting is expanded. |
| Improved Counterspell | | EL | 70 | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. |
| Improved Counterspell | | FRCS | 35 | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. |
| Improved Counterspell | General | PH | 95 | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. |
| Improved Critical | General | PH | 95 | Choose one type of weapon. With that weapon, you know how to hit where it hurts. |
| Improved Damage Reduction | | ECS | 55 | You gain damage reduction or improve your existing damage reduction. |
| Improved Darkvision | | EL | 58 | Your ability to see in the dark is greater than normal. |
| Improved Death Attack | | EL | 58 | Your death attack is harder to overcome. |
| Improved Deflection | | Gh | 35 | You are adept at deflecting things before they strike you. |
| Improved Disarm | General | PH | 95 | You know how to disarm opponents in melee combat. |
| Improved Diversion | | CAd | 110 | You can create a diversion to hide quickly and with less effort. |
| Improved Draconian Breath Weapon | | DCS | 86 | You have mastered your draconic heritage and improved on your innate breath weapon. |
| Improved Draconic Aura | | Dra | 141 | You draw power from your dragonmark to enhance your draconic aura. |
| Improved Dragon Wings | General | RDr | 100 | Your draconic wings now grant you flight. |
| Improved Elemental Heritage | | PlH | 40 | You have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects. |
| Improved Elemental Wild Shape | | DMG | 209 | You can take the form of a larger variety of elementals than normal. |
| Improved Elemental Wild Shape | | EL | 58 | You can take the form of a greater variety of elementals than normal. |
| Improved Energy Drain | | LM | 27 | You draw extra power from your energy-drained victims. |
| Improved Energy Resistance | | Rac | 164 | Choose one form of energy to which you have a natural (not spell- or item-generated) resistance. Your inherent resistance to this kind of energy is more effective than normal. |
| Improved Essentia Capacity | | MoI | 38 | Your capability of investing essentia improves. |
| Improved Familiar | General | CW | 100 | This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar. |
| Improved Familiar | | FRCS | 35 | So long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list. |
| Improved Familiar | | PG | 39 | Refer to the Improved Familiar feat description on page 200 of the Dungeon Master's Guide. |
| Improved Familiar | | Rac | 165 | See the discussion of the Improved Familiar feat in Chapter 1 of the Forgotten Realms Campaign Setting. Table A-5 shows additional improved familiars from this book that are available with this feat. |
| Improved Familiar | | SK | 146 | Refer to the Improved Familiar feat description in the Dungeon Master's Guide. |
| Improved Familiar | | TB | 40 | As long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list. |
| Improved Familiar | | CS | 78 | You can acquire a new familiar from a nonstandard list of creatures. |
| Improved Favored Enemy | General | CW | 101 | You know how to hit your favored enemies where it hurts. |
| Improved Favored Enemy | | DMG | 210 | Gain bonuses against favored enemies. |
| Improved Favored Enemy | | EL | 58 | You gain bonuses against favored enemies. |
| Improved Feint | General | PH | 95 | You are skilled at misdirecting your opponent's attention in combat. |
| Improved Fiendish Servant | | CR | 20 | You gain the service of a powerful fiendish animal servitor. |
| Improved Flight | | CAd | 110 | You gain greater maneuverability when flying than you would normally have. |
| Improved Flight | | MW | 23 | You gain greater maneuverability when flying than you would normally have. |
| Improved Flight | | Rac | 165 | You gain greater maneuverability when flying than you would normally have. |
| Improved Flight | | RW | 151 | You have gained greater maneuverability when flying than you would normally have. |
| Improved Flight Item (Item Creation) | | Sh | 157 | You have learned to make use of the manifest zone in Sharn to craft magic items that grant superior flight. |
| Improved Flyby Attack | | EL | 70 | The creature can attack on the wing with increased mobility. |
| Improved Flyby Attack | | SS | 36 | You can attack on the wing with increased mobility. |
| Improved Fortification | | ECS | 55 | You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits. |
| Improved Fortification | | MM3 | 192 | You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits. |
| Improved Frosty Touch | | Fr | 49 | Your frosty touch causes more cold damage. |
| Improved Ghost Flight | | Gh | 35 | Your ghost body can fly rapidly. |
| Improved Grapple | | DD | 51 | The deity is skilled in martial arts that emphasize holds and throws. |
| Improved Grapple | | OA | 63 | You are skilled in martial arts that emphasize holds and throws. |
| Improved Grapple | General | PH | 95 | You are skilled at grappling opponents. |
| Improved Heat Endurance | | Sa | 50 | You can survive even in the most extreme natural heat conditions. |
| Improved Heighten Spell | | EL | 58 | You can cast a spell at any level above its own. |
| Improved Homunculus | | MoE | 49 | You are adept at improving and modifying your homunculus. Whenever you advance your homunculus's Hit Dice, you can also imbue it with special supernatural abilities. |
| Improved Initiative | General | PH | 96 | You can react more quickly than normal in a fight. |
| Improved Ki Strike | | EL | 58 | You can strike opponents with great damage reduction. |
| Improved Levitation | | Rac | 165 | You have learned to use part of your levitate spell-like ability at a time, allowing multiple uses with a shorter duration. |
| Improved Levitation | | Und | 25 | You have learned to use only part of your levitate spell-like ability at a time, allowing multiple uses with shorter duration. |
| Improved Low Blow | | Rac | 165 | You are especially good at using the Low Blow feat. |
| Improved Low-Light Vision | | EL | 58 | The range of your low-light vision is greater than normal. |
| Improved Maneuverability | | Dr | 70 | Your maneuverability in flight improves. |
| Improved Manifestation | | EL | 58 | You can manifest psionic powers more powerful than the normal limits of manifestation. |
| Improved Manifestation | | XPH | 34 | You increase your power point reserve. |
| Improved Manyshot | | EL | 58 | You can fire even more arrows as a single attack against a nearby target. |
| Improved Metamagic | | DMG | 210 | You can cast spells using metamagic feats more easily than normal. |
| Improved Metamagic | | EL | 59 | You can cast spells using metamagic feats more easily than normal. |
| Improved Metapsionics | | XPH | 34 | You can manifest powers using metapsionic feats more often than normal. |
| Improved Mounted Archery | General | CW | 101 | You can make ranged attacks from a mount almost as well as you can from the ground. |
| Improved Multiattack | | Dr | 70 | You are particularly adept at using all your natural weapons at once. |
| Improved Multiattack | | EL | 70 | The creature is particularly adept at using all its natural weapons at once. |
| Improved Multiattack | | SS | 36 | You are particularly adept at using all your natural weapons at once. |
| Improved Multiweapon Fighting | | DD | 51 | A deity with three or more hands can fight with a weapon in each hand. |
| Improved Multiweapon Fighting | | EL | 70 | A creature with three or more hands can fight with a weapon in each hand. |
| Improved Multiweapon Fighting | | SS | 36 | You are expert at fighting with a weapon in each of your three or more hands. You can make up to two attacks per round with each off-hand weapon. |
| Improved Natural Armor | | MM | 304 | The creature's natural armor is thicker and harder than that of other of its kind. |
| Improved Natural Armor | | MM3 | 206 | The natural armor of a creature with this feat is thicker and harder than normal for its kind. |
| Improved Natural Armor | | Rac | 165 | Your skin is even tougher than that of most of your kind. |
| Improved Natural Attack | | ECS | 55 | One of a creature's natural attacks is more dangerous than its type and size would otherwise indicate. |
| Improved Natural Attack | | MM | 304 | The creature's natural attacks are more dangerous than its size and type would otherwise dictate. |
| Improved Natural Attack | | MM3 | 206 | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate. |
| Improved Natural Attack | | MM4 | 203 | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate. |
| Improved Natural Attack | - | MM5 | 204 | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.
|
| Improved Oneiromancy | | HH | 123 | With the Improved Oneiromancy feat, you gain additional dream-related spellcasting abilities. |
| Improved Outer Planar Heritage | | PlH | 40 | Your ancestral tie to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors. |
| Improved Overrun | General | PH | 96 | You are skilled at knocking down opponents. |
| Improved Overrun | | SF | 7 | You are trained in knocking over opponents that are smaller than you. |
| Improved Paralysis | | LM | 27 | You are better at paralyzing your victims. |
| Improved Poltergeist Hand | | Gh | 36 | You can move a large object at a distance when you are a ghost. |
| Improved Precise Shot | General | PH | 96 | Your ranged attacks can ignore the effects of cover or concealment. |
| Improved Psicrystal | | XPH | 47 | You can upgrade your psicrystal. |
| Improved Rapid Shot | General | CW | 101 | You are an expert at firing weapons with exceptional speed. |
| Improved Rapidstrike | | Dr | 70 | You can make multiple attacks with a natural weapon. |
| Improved Resiliency | | RE | 119 | You gain a construct's resistance to nonlethal damage. |
| Improved Resist Dragonfear | | DCS | 86 | You are able to demonstrate great courage in the presence of dragons. |
| Improved Rock Hurling | | RS | 141 | Your accuracy and effectiveness with thrown rocks improves. |
| Improved Scent | | SS | 36 | You can detect and track creatures by smell at greater distances than normal. |
| Improved Shield Bash | | DF | 20 | You can push opponents back by bashing them with your shield. |
| Improved Shield Bash | General | PH | 96 | You can bash with a shield while retaining its shield bonus to your Armor Class. |
| Improved Shieldmate | | MH | 27 | You have an outstanding ability to protect those near you with your shield. |
| Improved Sigil (Aesh) | | RD | 152 | You tap into your aesh power sigil to gain enhanced accuracy with your favored melee weapons. |
| Improved Sigil (Hoon) | | RD | 152 | You tap into your hoon power sigil to help survive deadly conditions. |
| Improved Sigil (Krau) | | RD | 153 | You tap into your krau power sigil to augment the energy of your magical utterances. |
| Improved Sigil (Naen) | | RD | 153 | You tap into your naen power sigil to see through illusions and resist language-based effects. |
| Improved Sigil (Uur) | | RD | 153 | You tap into your uur power sigil to gain enhanced accuracy with ranged weapons. |
| Improved Sigil (Vaul) | | RD | 153 | You tap into your vaul power sigil to resist mental effects. |
| Improved Skirmish | | CAd | 192 | Your combat mobility improves. |
| Improved Skirmish | | CS | 78 | With a few extra steps, you gain even greater benefits from your skirmishing combat style. |
| Improved Smiting | General | CD | 82 | Your smite attacks deal more damage to specific foes, and can damage creature with alignment-based damage reduction. |
| Improved Snatch | | Dr | 71 | You can make snatch attacks against bigger opponents than other creatures can. |
| Improved Snatch Spell | | PG | 136 | When you take over a spell from another spellcaster, you gain more control over its effect. |
| Improved Sneak Attack | | DMG | 210 | Your sneak attacks are more deadly than normal. |
| Improved Sneak Attack | | EL | 59 | Your sneak attacks are more deadly than normal. |
| Improved Speed | | Dr | 71 | You are faster than others of your kind. |
| Improved Spell Capacity | | DMG | 210 | You can prepare spells that exceed the normal limits of spellcasting. |
| Improved Spell Capacity | | Dr | 71 | You can prepare spells that exceed the normal limits of spellcasting. |
| Improved Spell Capacity | | EL | 59 | You can prepare spells that exceed the normal limits of spellcasting. |
| Improved Spell Resistance | | EL | 60 | Your innate resistance to magical effects increases. |
| Improved Spellpool Access | | PG | 136 | You can use your spellpool access to call spells of greater than normal power. |
| Improved Spit | | SK | 146 | You can spit farther than normal. |
| Improved Stunning Fist | | DMG | 210 | Your stunning attack is more powerful. |
| Improved Stunning Fist | | EL | 60 | Your stunning attack is more powerful. |
| Improved Sudden Strike | | CAd | 192 | Your ability to strike unaware foes improves. |
| Improved Sunder | | DD | 51 | The deity is adept at placing its attacks precisely where it wants them to land. |
| Improved Sunder | | EA | 42 | You are adept at placing your attacks precisely where you want them to land. |
| Improved Sunder | General | PH | 96 | You are skilled at attacking your opponents' weapons and shields, as well as other objects. |
| Improved Sunder | | SF | 7 | You are adept at placing your attacks precisely where you want them to land. |
| Improved Swimming | | CAd | 110 | You can swim faster than you normally could. |
| Improved Swimming | | MW | 23 | You swim faster than you normally could. |
| Improved Toughness | General | CW | 101 | You are significantly tougher than normal. |
| Improved Toughness | | LM | 27 | You are significantly tougher than normal. |
| Improved Toughness | | MM3 | 207 | A creature with this feat is significantly tougher than normal. |
| Improved Toughness | | MM4 | 203 | A creature with this feat is significantly tougher than normal. |
| Improved Toughness | - | MM5 | 205 | A creature that has this feat is significantly tougher than normal.
|
| Improved Trip | General | PH | 96 | You are trained not only in tripping opponents safely but also following through with an attack. |
| Improved Turn Resistance | | Gh | 36 | You are better able to resist the channeling of positive or negative energy by clerics and similar classes. |
| Improved Turn Resistance | | LM | 27 | You have a better than normal chance to resist turning. |
| Improved Turn Resistance | | SS | 36 | You have a better than normal chance to resist turning. |
| Improved Turning | General | PH | 96 | Your turning or rebuking attempts are more powerful than normal. |
| Improved Two-Weapon Defense | General | CW | 101 | You gain a significant defensive advantage while fighting with two weapons. |
| Improved Two-Weapon Fighting | General | PH | 96 | You are an expert in fighting two-handed. |
| Improved Unarmed Strike | General | PH | 96 | You are skilled at fighting while unarmed. |
| Improved Weapon Familiarity | General | CW | 101 | You are familiar with all exotic weapons common to your people. |
| Improved Weapon Familiarity | | RS | 141 | You are familiar with all exotic weapons common to your people. |
| Improved Web | | SS | 36 | You gain additional utility from your webs. |
| Improved Whirlwind Attack | | EL | 60 | You become a blurry whirlwind of attacks, striking out at all enemies near your position. |
| Incarnum Resistance | | MoI | 38 | Your body, untainted by incarnum, is not easily affected by the power of soul energy. |
| Incarnum Spellshaping | | MoI | 38 | You gain the ability to invest incarnum into your spellcasting. |
| Incarnum-Fortified Body | | MoI | 38 | The incarnum within you strengthens your body's toughness, enabling you to withstand greater injury. |
| Incite Rage | | EL | 60 | You can incite allies into a rage. |
| Incorporeal Form | | Gh | 36 | You can become incorporeal even when you would otherwise be forced to manifest fully. |
| Incorporeal Spell Targeting | | Gh | 36 | You know how to cast your spells so they're more likely to affect incorporeal creatures. |
| Incorporeal Target Fighting | | Gh | 36 | You know how to fight incorporeal creatures in melee. |
| Indigo Strike | | MoI | 38 | You can channel incarnum to enhance your ability to deal damage with your skirmish attack, sneak attack or sudden strike. |
| Indomitable Discipline | General | PE | 86 | Your strict mental discipline allows you to resist attempts to manipulate your thoughts. |
| Indomitable Soul | | PH2 | 80 | Your physical toughness translates into greater mental resiliency. |
| Ineluctable Echo | | UA | 93 | Those who use words of power around you hear the sound of their own voices. |
| Infernal Bargainer | | Rac | 165 | You are comfortable making deals with powerful entities from the Lower Planes. |
| Infernal Sorcerer Eyes | | PH2 | 91 | Your eyes glow with infernal fire, allowing you to see through magical darkness. |
| Infernal Sorcerer Heritage | | PH2 | 91 | Your innate magic derives from infernal ancestors. |
| Infernal Sorcerer Howl | | PH2 | 91 | You channel the fury of your infernal ancesters into a thunderous roar that blasts your enemies with sonic power. |
| Infernal Sorcerer Resistance | | PH2 | 91 | You are as tough and resilient as an infernal monstrosity, allowing you to shrug off acid and cold damage. |
| Infinite Deflection | | EL | 61 | You can deflect an infinite number of projectiles. |
| Inhuman Reach | | LoM | 180 | Your arms elongate, allowing you to touch the floor with your hands. |
| Inhuman Vision | | LoM | 180 | You possess the inhuman eyes of some strange creature. |
| Initiate of Aasterinian [Initiate] | | DM | 20 | You live for the moment, reveling in new experiences without fear of consequence. |
| Initiate of Amaunator | | PF | 58 | You have been initiated into the greatest secrets of Amaunator's faith. |
| Initiate of Anhur | | CV | 30 | You have been initiated into the greatest secrets of Anhur's church. |
| Initiate of Arvoreen | | CV | 30 | You have been initiated into the greatest secrets of Arvoreen's church. |
| Initiate of Astilabor [Initiate] | | DM | 20 | You share your deity's desire to acquire and protect treasure, and she has recognized this by granting you an edge in achieving these goals. |
| Initiate of Bahamut [Initiate] | | DM | 20 | The Platinum Dragon has entrusted you with great power in the battle against evil. |
| Initiate of Baravar Cloakshadow | | CV | 30 | You have been initiated into the greatest secrets of Baravar Cloakshadow's church. |
| Initiate of Eilistraee | | CV | 30 | You have been initiated into the greatest secrets of Eilistraee's church. |
| Initiate of Falazure [Initiate] | | DM | 20 | Your celebration of death and decay has opened up new magical secrets involving the living and undead. |
| Initiate of Garyx [Initiate] | | DM | 20 | You channel the cleansing fire of destruction, as wielded by your deity. |
| Initiate of Ghaunadaur | | CR | 23 | You have learned the dread secrets of the god of oozes, slimes, jellies, and outcasts. |
| Initiate of Gruumsh | | CR | 24 | The singular eye of the great orc god Gruumsh watches over you. |
| Initiate of Hlal [Initiate] | | DM | 21 | Fueled by faith in your deity, your audacity and bravery truly know no bounds. |
| Initiate of Horus-Re | | CV | 30 | You have been initiated into the greatest secrets of Horus-Re's church. |
| Initiate of Io [Initiate] | | DM | 21 | Your deity has entrusted you with the responsibility of tending to dragonkind. |
| Initiate of Kossuth | | CR | 24 | You have faced the fierce elemental flame and unlocked some of the secrets of Kossuth's church. |
| Initiate of Lendys [Initiate] | | DM | 21 | Your dedication to justice grants you the ability to ferret out and punish wrongdoers. |
| Initiate of Loviatar | | CR | 24 | With great pain comes great power. This and other secrets you have learned from the church of Loviatar. |
| Initiate of Loviatar | | ShS | 20 | You have been initiated into the greatest secrets of Loviatar's church. |
| Initiate of Milil | | CV | 31 | You have been initiated into the greatest secrets of Milil's church. |
| Initiate of Nobanion | | CV | 31 | You have been initiated into the greatest secrets of Nobanion's church. |
| Initiate of Shar | | CR | 24 | You have been initiated into the greatest secrets of Shar's church. |
| Initiate of Shar | | CSW | 145 | You have been initiated into the greatest secrets of Shar's church. |
| Initiate of Tamara [Initiate] | | DM | 21 | You wield the twin powers of mercy and death in service to your draconic patron. |
| Initiate of Tchazzar | | DrF | 92 | You have been initiated into the greatest mysteries of Tchazzar's church. |
| Initiate of the Holy Realm | | CV | 30 | You have been initiated into the greatest secrets of one of the faiths of the Holy Realm (Chauntea, Helm, Lathander, Selune, or Sune). |
| Initiate of Tiamat [Initiate] | | DM | 21 | Your homage to the creator of evil dragonkind has been rewarded with physical and mental power. |
| Initiate of Torm | | CV | 31 | You have been initiated into the greatest secrets of Torm's church. |
| Initiate of Tymora | | CV | 32 | You have been initiated into the greatest secrets of Tymora's church. |
| Initiate of Varae | | CR | 25 | You fervently worship Varae, the serpentine goddess, and guard well the secrets of your faith. |
| Inlindl School [Style] | | DrU | 56 | You have learned House Inlindl's fighting techniques, which focus on using light weapons and shields. |
| Innate Spell | | CAr | 80 | You have mastered a spell so thoroughly that you can now use it as a spell-like ability. |
| Innate Spell | | FRCS | 36 | You have mastered a spell so thoroughly that you can now use it as a spell-like ability. |
| Innate Spell | | PG | 39 | You have mastered a spell so thoroughly that you can now use it as a spell-like ability. |
| Innate Spell | | TB | 41 | You have mastered a spell so thoroughly that you can now use it as a spell-like ability. |
| Inquisitor | | XPH | 48 | You know when others lie. |
| Inscribe Epic Runes | | PG | 136 | You can inscribe runes of epic power. |
| Inscribe Rune | | FRCS | 36 | You can create magic runes that hold spells until triggered. |
| Inscribe Rune | | PG | 40 | You can create magic runes that hold spells until triggered. |
| Inside Connection | | RD | 153 | Choose a specific organization. You have strong personal connections within that organization, as well as insight into its membership. |
| Insidious Magic | | FRCS | 36 | You can use the Shadow Weave to make your spells harder for Weave users to detect. |
| Insidious Magic | | PG | 40 | You can use the Shadow Weave to make your spells harder for Weave users to dispel. |
| Insidious Terror [Psionic, Racial] | | SoS | 117 | Your intuitive sense of your victim's fears enhances the effectiveness of your psionic powers. |
| Insightful | | CAr | 80 | You possess a magical understanding of the workings of arcane detection. |
| Insightful Divination | General | CM | 44 | Casting a divination spell grants you an uncanny insight into danger. |
| Insightful Reflexes | | CAd | 110 | Your keen intellect allows you an uncanny knack for evading dangerous effects. |
| Inspirational Leadership | | HB | 98 | Your cohort and followers are exceptionally faithful to your cause. |
| Inspire Excellence | | EL | 61 | You can improve the abilities of your comrades through your performance. |
| Inspire Spellpower | | RS | 141 | You can use your bardic music to increase the power of your allies' spells. |
| Instant Clarity [ Psionic] | | ToB | 31 | You have sharpened your concentration to the point that you can focus your psionic abilities with just an instant's thought. |
| Instant Reload | | EL | 61 | Choose one type of crossbow, such as heavy crossbow. You can fire that type of crossbow as fast as a bow. |
| Instantaneous Rage | General | CW | 102 | You activate your rage instantly. |
| Instantaneous Rage | | MW | 23 | You activate your rage instantly. |
| Instinctive Consummator | | CP | 55 | You always make good on your threats. |
| Instinctive Darkness | | DrU | 50 | After extensive training, you can negate light instinctively. |
| Intensify Darkness | | DrU | 50 | By extending your effort, you can expand the area of yourdarknessspell-like ability. |
| Intensify Spell | | EL | 61 | You can cast spells with exceptionally great effect. |
| Intimidating Rage | General | CW | 102 | Your rage engenders fear in your opponents. |
| Intimidating Rage | | MW | 24 | Your rage engenders fear in your opponents. |
| Intimidating Strike | | PH2 | 79 | You make a display of your combat prowess designed to strike terror in your foe. |
| Intuitive Attack | | BE | 44 | You fight by faith more than brute strength. |
| Inured to Energy | | SS | 36 | You can resist energy attacks more efficiently than normal. |
| Invest Armor | | RS | 141 | You can charge your armor with additional protective qualities. |
| Invest Armor | | CP | 55 | You can charge your armor with additional protective qualities. |
| Investigate | | ECS | 55 | You can use the Search skill to find and analyze clues at the scene of a crime or a mystery. |
| Investigator | General | PH | 96 | You have a knack for finding information. |
| Invisible Needle [Reserve] | Reserve | CM | 44 | You can create tiny darts of force. |
| Invisible Spell [Metamagic] | | Ci | 61 | You can make your spell effects invisible. |
| Involuntary Rage | | SS | 36 | Extreme pain drives you berserk. |
| Iron Mind | | Rac | 165 | You are descended from duergar who escaped enslavement by the illithids. The blood of these psionic-resistant former thralls runs thick in your veins. |
| Iron Will | General | PH | 97 | You have a stronger will than normal. |
| Ironheart Aura | | ToB | 31 | Your strength of spirit and martial training inspires those around you. |
| Ironskin Chant | | CAd | 113 | You can channel the power of your bardic music to enable yourself to ignore minor injuries. |
| Ironwood Body | | RE | 119 | Your body is crafted with a layer of hard ironwood that cushions blows. |
| Irresistible Gaze | | SK | 146 | Your gaze attack is more potent than normal. |
| Irresistible Gaze | | SS | 37 | Your gaze attack is more potent than normal. |
| Item Reprieve | | LE | 8 | You learn how to use items from a school of magic previously prohibited to you. |
| Jack of All Trades | | CAd | 110 | You have picked up a smattering of even the most obscure skills. |
| Jack of All Trades | | DD | 51 | The deity has picked up a smattering of even the most obscure skills. |
| Jack of All Trades | | FP | 214 | You've picked up a smattering of even the most obscure skills. |
| Jack of All Trades | | SaS | 40 | You've picked up a smattering of even the most obscure skills. |
| Jaws of Death | | RE | 119 | Gnashing teeth and a powerful set of jaws allow you to bite foes. |
| Jergal's Pact | | LE | 8 | You have made a bargain with Jergal, seneschal to the god of death. |
| Jester's Magic | | CSW | 145 | You are a skilled master of magical jests, capable of inciting audiences to laughter or lulling them to sleep. |
| Jotunbrud | | Rac | 166 | You are descended from the giants who ruled the mountain-spanning empire of Ostoria in ages past, and possess a truly impressive stature. |
| Judged by Aurifar | | Sa | 50 | Aurifar, the Caliph of the Sky, has judged you, and he shows you special favor. |
| Jungle Stamina | | Rac | 166 | You are acclimated to the disease-ridden jungles of southwestern Faerun. |
| Jungle Veteran | | SX | 135 | You have a knack for surviving in harsh environments and avoiding the deadly ambushes of natives. |
| Kalashtar Mindlink [Psionic, Racial] | | SoS | 117 | You are innately talented with your racial mindlinkpsi-like ability. |
| Kalashtar Thoughtshifter | | RE | 118 | You have learned to control your mind blade for maximum impact in battle. |
| Kami's Intuition | | OA | 63 | You are descended from Shinjo, the first Unicorn, the kindest and most compassionate of the kami. |
| Karmic Strike | General | CW | 102 | You have learned to strike when your opponent is more vulnerable -- the same instant your opponent strikes you. |
| Karmic Strike | | OA | 63 | You have learned to strike when your opponent is more vulnerable -- the same instant your opponent strikes you. |
| Karmic Twin | | OA | 64 | You are descended from Bayushi, the first Scorpion, whos love for his daughter proved his final downfall. |
| Keen Intellect | | OA | 64 | You are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation. |
| Keen Strike | | EL | 61 | Your unarmed strikes become as sharp as blades. |
| Keen-Eared Scout | | PH2 | 80 | Your sharp sense of hearing allows you to determine much more about your surroundings. |
| Keeper of Forbidden Lore [Abyssal Heritor] | | FCI | 86 | A shred of demonic racial memory grants you knowledge of numerous ancient magical secrets. |
| Ki Shout | | OA | 64 | You can bellow forth a ki-empowered shout that strikes terror into your enemies. |
| Kiai Shout | General | CW | 102 | You can bellow forth a shout that strikes terror into your enemies. |
| KiBlast | | PH2 | 80 | You focus your kiinto a ball of energy that you can hurl at an opponent. |
| Kihu-Sherem Guardian | | Gh | 36 | You are one of the Kihu-Sherem, magically altered in the womb to allow you to better protect the sorcerers of your homeland. |
| Killoren Ancient | | RW | 151 | You favor the killoren aspect of the ancient. |
| Killoren Destroyer | | RW | 151 | You favor the killoren aspect of the destroyer. |
| Killoren Hunter | | RW | 151 | You favor the killoren aspect of the hunter |
| Knifefighter | | PG | 40 | You're an expert at using weapons in a grapple. |
| Knight of Lolth | | DrU | 51 | You have mastered techniques of waging war when mounted on a monstrous spider (or similar vermin). |
| Knight of Stars | | BE | 44 | You swear allegiance to the Court of Stars, the paragons of the eladrin, and in exchange gain power to act on their behalf. |
| Knight of the Red Falcon | | CV | 32 | Your military order has a legendary ability to survive against overwhelming odds. |
| Knight of the Risen Scepter | | CV | 32 | Your military order is dedicated to fighting Set and his minions, and even death cannot stop you from this task. |
| Knight of Tyr's Holy Judgment | | CV | 32 | You can draw upon the power of Tyr to sense and understand the law and to locate devils. |
| Knight ot Tyr's Merciful Sword | | CV | 33 | You can draw upon the power of Tyr to sense where you are needed. |
| Knight Training | | ECS | 56 | You are part of a knightly order that combines the divine calling of the paladin class with another form of training. |
| Knock-Down | | DD | 51 | The deity's mighty blows can knock foes off their feet. |
| Knock-Down | | SF | 7 | Your mighty blows can knock foes off their feet. |
| Knockback | | RS | 142 | By putting your bulk behind a blow, you can push your enemy backward. |
| Knockdown Power | | CP | 62 | You can manifest powers that knock creatures off their feet. |
| Knowledge Devotion [Domain] | | CC | 60 | You can use your knowledge to exploit your foes' weaknesses and overcome their strength. |
| Kobold Endurance | General | RDr | 101 | Thanks to your race's determination, you are capable of amazing feats of strength and stamina. |
| Kobold Foe Strike | General | RDr | 101 | You are more effective in combat against your racial enemies. |
| Kuo-Toan Monasticism | - | MM5 | 97 | The monitors learn to use the strange, sticky substance common to kuo-toas as part of their martial arts.
|
| Landlord | | SB | 10 | By knowing the right nobles, making contacts with masons and artisans, or performing great deeds for a liege-lord, you have resources that help you build and expand your stronghold. |
| Landwalker | | Rac | 166 | You can survive out of water for a longer period of time than most of your kind. |
| Landwalker | | Sto | 92 | You can survive out of water for a longer period of time than most of your kind. |
| Large and In Charge | | Dr | 71 | You can prevent opponents from closing inside your reach. |
| Large and in Charge | | SF | 61 | You can prevent opponents from closing inside your reach. |
| Lasting Inspiration | | DMG | 210 | Your songs continue to inspire allies long after your words have faded. |
| Lasting Inspiration | | EL | 61 | Your songs continue to inspire allies long after your words have faded. |
| Lasting Life | | LM | 28 | You can shed negative levels with an act of will. |
| Lasting Life | | Rav | 200 | You can shed negative levels with an act of will. |
| Law Devotion [Domain] | | CC | 61 | The power of law assists you in combat. |
| Law Inviolate | | RD | 155 | Your unshakable faith in St. Cuthbert allows you to better apprehend fugitives or overcome villains who transgress the law. |
| Leadership | General | PH | 97 | You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers. |
| Leap Attack | | CAd | 110 | You can combine a powerful charge and a mighty leap into one devastating attack. |
| Leap of the Heavens | | PH2 | 80 | Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps. |
| Least Dragonmark | | ECS | 56 | You have a least dragonmark. |
| Least Legacy [Legacy] | | EDP | 179 | You awaken the basic abilities of a specific item of legacy. |
| Legendary Acrobat | | CAd | 192 | You can balance and tumble much more easily than a normal person. |
| Legendary Artisan | | ECS | 56 | You have mastered the method of creating magic items. |
| Legendary Climber | | CAd | 192 | You can climb rapidly much more easily than a normal person. |
| Legendary Climber | | EL | 61 | You can climb rapidly much more easily than a normal person. |
| Legendary Commander | | EL | 62 | You attract and lead great armies of followers through sheer force of personality. |
| Legendary Leaper | | CAd | 192 | You can cover great distances with only a brief start. |
| Legendary Leaper | | EL | 62 | You can jump much farther than normal for your size. |
| Legendary Rider | Epic | CW | 152 | You can ride a mount in combat with ease, even bareback. |
| Legendary Rider | | EL | 62 | You can ride any mount without penalty (even bareback) and can control any mount in combat. |
| Legendary Tracker | | CAd | 192 | You can track prey across or through the water, or even through the air. |
| Legendary Tracker | | EL | 62 | You can track prey across or through the water, or even through the air. |
| Legendary Wrestler | | EL | 62 | You are exceptionally proficient at grappling. |
| Lesser Aberrant Dragonmark | | Dra | 141 | Your aberrant dragonmark increases in size and becomes more powerful. |
| Lesser Dragonmark | | ECS | 56 | You have a lesser dragonmark. |
| Lesser Legacy [Legacy] | | EDP | 179 | You awaken more powerful abilities of a specific item of legacy. |
| Lichloved | | BV | 49 | By repeatedly committing perverted sex acts with the undead, the character gains dread powers. |
| Life Drain | | LM | 28 | You drain additional life energy from your foes. |
| Life Leech | | UA | 93 | You automatically try to steal the last bit of life energy from anyone nearby. |
| Lifebond | | LM | 28 | Select a specific living creature that is friendly to you. You create a special bond with that creature. |
| Lifesense | | LM | 28 | You see the light that all living creatures emit. |
| Light of Aurifar | | Sa | 51 | Undead that you turn or rebuke immolate. |
| Light to Daylight | | Rac | 166 | Your inherent ability to create light is more powerful than normal. |
| Lightbringer | | Rac | 166 | You can channel positive energy into your spells so that they glow with holy power. |
| Lightfeet | | RW | 151 | You have an incredibly soft step, making it difficult to track or hear you. |
| Lightning Fists | | SF | 7 | Your skill and agility allow you to attempt a series of blindingly fast blows. |
| Lightning Mace | Style | CW | 113 | You are a master of fighting with two maces at the same time. |
| Lightning Reflexes | General | PH | 97 | You have faster than normal reflexes. |
| Line of Shadow | | TM | 136 | You can cast a mystery without line of sight or line of effect to the target. |
| Lingering Breath | | Dr | 71 | Your breath weapon forms a lingering cloud. |
| Lingering Breath | | MM4 | 203 | The breath weapon of a creature with this feat forms a lingering cloud. |
| Lingering Damage | | EL | 62 | Your sneak attacks continue to deal damage even after you strike. |
| Lingering Song | | CAd | 111 | Your inspirational bardic music stays with the listeners long after the last note has died away. |
| Lingering Song | | SaS | 40 | Your bardic music stays with the listeners long after the last note has died away. |
| Lingering Spell | | CR | 20 | Residual eldritch energy from your spell continues to harm your enemies after the spell's main effect has expired. |
| Linked Power | | CP | 62 | You can link a power to the power you manifest in this round so that it goes off next round. |
| Lion Spy | | OA | 64 | Your ancestor, Akodo Shinju, was the greatest spy of the Lion clan. |
| Lion Tribe Warrior | | ShS | 20 | You have learned how to pounce on your foes, like the lion that roams your lands. |
| Lion's Pounce | Wild | CD | 82 | You can deliver a terrible attack at the end of a charge. |
| Live My Nightmare | | UA | 94 | Those who magically pry into your mind become privy to your most frightening dreams. |
| Lliira's Blessing | | PG | 176 | Thanks to the favor of the goddess of freedom, you are difficult to restrain. |
| Lolth's Blessing | | Rac | 166 | The Spider Queen has blessed you with additional magical abilities. |
| Lolth's Blessing | | SSL | 150 | If you have this feat, the Spider Queen has blessed you with additional magical abilities. |
| Lolth's Boon [Divine] | | DrU | 54 | You can channel negative energy to empower vermin. |
| Lolth's Caress [Divine] | | DrU | 54 | You can channel negative energy to accelerate poisonous effects. |
| Lolth's Meat | | Und | 26 | Like all drow raised in cities that are ruled by Lolth's priestesses, you know that you exist only to provide your goddess with food and pleasure. This knowledge lends you a certain bloodthirsty readiness. |
| Longstride Elite | | ECS | 57 | Your shifter trait improves. |
| Longstride Elite | | RE | 114 | Your longstride shifter trait improves. |
| Longtooth Elite | | RE | 114 | Your longtooth shifter trait improves. |
| Lord of the Uttercold | | CAr | 80 | Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold. |
| Low Blow | | Rac | 166 | You can get underfoot and attack creatures larger than you. |
| Low Profile | | UA | 182 | You are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station. |
| Lucid Channeling | | FE | 147 | When you invite a celestial into your body, you open your mind completely to the divine spirit. |
| Luck Devotion [Domain] | | CC | 61 | Luck makes your attacks more effective. |
| Luck of Heroes | | FRCS | 36 | Your land is known for producing heroes - you receive a luck bonus on all saving throws. |
| Luck of Heroes | | OA | 64 | You are descended from the quick-footed and quick-witted Hiruma, the archetypal hunter and scout. |
| Luck of Heroes | | PG | 40 | Your land is known for producing heroes. |
| Lucky Break [Luck] | | CS | 79 | You can hit an object in just the right place. |
| Lucky Fingers [Luck] | | CS | 79 | Your good fortune can help prevent you from falling to your doom. |
| Lucky Start [Luck] | | CS | 79 | Sometimes your luck overcomes a slow natural reaction. |
| Lunar Magic | | CSW | 146 | Your spells and spell-like abilities are tied to the phase of the moon, rising and falling with the strength of Selune. |
| Lunatic Insight | | HH | 123 | Your madness grants you insight and knowledge. |
| Lunging Strike | | PH2 | 80 | You make a single attack against a foe who stands just beyond your reach. |
| Lurk Augment, Extra | | CP | 55 | You can use your lurk augment more often than normal. |
| Lurk Augment, Ranged | | CP | 55 | You can use some of your lurk augments in conjunction with a ranged attack. |
| Lurk Master | | CP | 55 | You are more skilled in augmenting your attack than your training would indicate. |
| Lurking Familiar | | PH2 | 80 | Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in. |
| Lycanthropic Spell | | FP | 214 | You cast spells while in your lycanthropic animal form. |
| Lyric Spell | | CAd | 113 | You can channel the power of your bardic music into your magic, allowing you to expend uses of your bardic music ability to cast spells. |
| Mad Alchemist | | PH2 | 94 | You are an expert at using alchemical items. |
| Mad Faith | | HH | 123 | Your depravity has twisted the connection between you and your patron deity. You suffer flashes of insight interrupted by flashes of madness. |
| Mad Foam Rager | | PH2 | 80 | You fight with the rage that only a rabid badger or a beer-addled dwarf can bring to bear. |
| Maenad Deafening Scream | | CP | 55 | You can use yourenergy ray (sonic) psi-like ability to better effect. |
| Maenad Fury | | CP | 55 | You can use your outburst racial trait more often. |
| Maenad Scream | | CP | 55 | You can use yourenergy ray (sonic) psi-like ability more often. |
| Mage Slayer | | CAr | 81 | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. |
| Mage Slayer | | MH | 27 | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. |
| Mage Slayer | - | MM5 | 85 | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.
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| Magic Device Attunement | General | CM | 44 | You have a knack for activating familiar magic items. |
| Magic Devotion [Domain] | | CC | 61 | You channel your faith into a bolt of energy that strikes your target from afar. |
| Magic Disruption [Reserve] | Reserve | CM | 44 | You can use your powers of abjuration to interfere with other casters' spells. |
| Magic in the Blood | | OA | 64 | You claim a karmic link with Iuchi, one of the most resourceful shugenjas in early Rokugan. |
| Magic in the Blood | | PG | 40 | You have a knack for getting the most out of your innate magic abilities. |
| Magic of the Land | | RW | 152 | Your intimate understanding of the natural world allows you to imbue your spells with life-giving magical power from the land itself. |
| Magic Sensitive [Reserve] | Reserve | CM | 44 | You literally see the emanations of magic around you. |
| Magical Aptitude | General | PH | 97 | You have a knack for magical endeavors. |
| Magical Artisan | | FRCS | 36 | You have mastered the method of creating certain magic items. |
| Magical Artisan | | OA | 64 | You are descended from Asahina Yajinden, a shugenja of Crane clan who became the greatest lieutenant of the dread sorcerer Iuchiban. |
| Magical Artisan | | PG | 41 | You have mastered the method of creating a certain kind of magic item. |
| Magical Beast Wild Shape | Epic | CD | 90 | You can wild shape into magical beast form. |
| Magical Beast Wild Shape | | EL | 62 | You can wild shape into magical beast form. |
| Magical Fortune [Luck] | | CS | 79 | Even you are sometimes surprised by how well your spells work. |
| Magical Training | | FRCS | 36 | Every crafter and laborer knows a cantrip or two to ease her work. |
| Magical Training | | PG | 41 | You come from a land where cantrips are taught to all who have the aptitude to learn magic. |
| Magistrate's Mind | | OA | 64 | You claim descent from Soshi Saibankan, a great Scorpion judge who helped establish the Empire's institution of Emerald magistrates. |
| Make Your Own Luck [Luck] | | CS | 79 | Your hard work lets you exploit minor loopholes. |
| Malevolence | | Gh | 36 | You can possess a creature and control its actions. |
| Malign Spell Focus | | BV | 49 | The character's spells that have the evil descriptor are more potent than normal due to a deal she makes with an evil power. |
| Malign Spell Focus | | CR | 20 | Your evil spells are more potent than normal due to a deal forged with an evil power. |
| Manifest Druid | Manifest Zone | PE | 122 | You have a familiarity with the three manifest zones of the Eldeen Reaches and the powers of the planes to which they are linked. |
| Manifest Flight | | Sh | 157 | You have learned to make use of the manifest zone in Sharn to improve your natural ability to fly. |
| Manifest Leap | | Sh | 157 | You have learned to make use of the manifest zone in Sharn to increase your ability to jump and reduce the damage you take when you fall. |
| Manticores Sting | | Dra | 44 | Your are a master of the art of throwing numerous, sharp projectiles, such as daggers and darts. |
| Mantis Leap | | SF | 7 | You deliver a powerful attack after making a jump. |
| Mantle Focus | | CP | 55 | The powers from one of your mantles become more potent. |
| Many Masks | | OA | 64 | You are descended from Shosuro Furuyari, an important Scorpion playwright. |
| Manyshot | | EL | 70 | You can fire multiple arrows as a single attack against a nearby target. |
| Manyshot | General | PH | 97 | You can fire multiple arrows simultaneously against a nearby target. |
| Mark of Avernus | | FCII | 84 | Your unfailing allegiance to Bel gives you special strategic insights into the best ways to overcome your enemies. By examining your opponents, you can land telling blows. |
| Mark of Cania | | FCII | 84 | Behind Mephistopheles's mask of civility and quick wit burns the fire of frustration and hatred. You acquire this archdevil's temperament, and you can channel it to destroy your foes. |
| Mark of Deflection | | Dra | 142 | Your dragonmark helps deflect attacks made against you. |
| Mark of Destiny | | Dra | 142 | You can call upon the power of your Siberys mark to enhance your combat prowess. |
| Mark of Dis | | FCII | 84 | The infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack. |
| Mark of Hleid | | Fr | 49 | You bear a mark that identifies you as an ally of the church of Hleid and grants you supernatural qualities. |
| Mark of Madness | | Dra | 142 | Your aberrant dragonmark causes momentary madness in creatures. |
| Mark of Maladomini | | FCII | 84 | Maladomini is a sinking mire of corruption and filth. Those who serve the Lord of Flies acquire some of his most unsavory characteristics. You exude stinking ichor like your master. |
| Mark of Malbolge | | FCII | 84 | Malbolge has transformed into a place of disturbing growth and decay. Glasya, the new mistress, has blessed you with the same essence that infects everything in her domain, enabling you to draw power from the remains of the Hag Countess. |
| Mark of Minauros | | FCII | 84 | Mammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat. |
| Mark of Nessus | | FCII | 84 | All bow before Asmodeus. The Lord of Nessus grants you a hint of his commanding nature. |
| Mark of Phlegethos | | FCII | 85 | The disturbing infatuation of physical pleasure and pain has indelibly touched your mind, enabling you to draw strength from your own suffering, as well as that of others. |
| Mark of Purity | | Dra | 142 | Your dragonmark renders you immune to effects that would sicken or nauseate you, and gives you the power to rid others of similar debilitations. |
| Mark of Resilience | | Dra | 142 | The power of your dragonmark gives you a survival edge. |
| Mark of Stars | | Dra | 142 | If the stars are the eyes of dragons that have ascended to godhood, they are watching over you. |
| Mark of Stygia | | FCII | 85 | Levistus demands that his servants work endlessly to extract him from his icy tomb. From your time on the glacier, you have learned to use your environment to best advantage. |
| Mark of the Dauntless | | Dra | 142 | Your dragonmark helps you shake off effects that would daze or stun a normal person, as well as help similarly affected creatures regain their senses. |
| Mark of the Recovery | | Dra | 142 | You draw upon the power of your dragonmark to stay alive. |
| Mark of the Triad | | CV | 33 | You have been initiated into the greatest secrets of the Triad, the godly triumvirate of Tyr, Torm, and Ilmater. |
| Mark of the Wilderness | | Dra | 143 | As a member of the Wardens of the Wood sect, you call upon the power of your dragonmark to help you defend the wilderness. |
| Mark of Truth | | Dra | 142 | The power of your dragonmark aids your attacks against foes with aberrant marks. |
| Mark of Twelve Moons | | Dra | 142 | Your dragonmark has mysterious ties to one of Eberrons twelve moons. |
| Mark of Vengeance | | Dra | 143 | Your aberrant dragonmark strikes at the hearts of dragonmarked foes you attack. |
| Mark of Vermin | | Dra | 143 | Your aberrant dragonmark gives you a natural affinity for vermin. |
| Mark of Xoriat | | Dra | 143 | You are what the witches of Droaam call a byeshkalzah -- a scion of Khyber whose aberrant dragonmark has been warped by exposure to the lingering horrors of Xoriat. |
| Markings of the Blessed | | RS | 142 | Your skin markings shift into a pattern that resists a wide array of harmful effects in times of trouble. |
| Markings of the Hunter | | RS | 142 | Your skin markings shift into a pattern that makes you hard to get the drop on. |
| Markings of the Magi | | RS | 142 | Your skin markings shift into a pattern that denotes you as having strong magical talent. |
| Markings of the Maker | | RS | 142 | Your skin markings shift into a pattern that gives you fate's edge when using skills. |
| Markings of the Warrior | | RS | 142 | Your skin markings have shifted over time into a pattern that gives you fate's deathly accuracy in times of trouble. |
| Martial Stalker | | CS | 79 | You practice a powerful fighting style that focuses equally on martial skill and mystical dedication. |
| Martial Stance | | ToB | 31 | You have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances. |
| Martial Study | | ToB | 31 | By studying the basics of a martial discipline, you learn to focus you kiand perfect the form needed to use a maneuver. |
| Martial Throw | | MH | 27 | You can switch positions with an opponent you hit in melee by throwing that opponent. |
| Martial Weapon Proficiency | General | PH | 97 | Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. |
| Master Linguist | | RE | 109 | You have a broad knowledge of language. |
| Master Manipulator | | PH2 | 80 | Your words are your weapons. |
| Master of Knowledge | | HH | 123 | You have spent most of your life in study, and it comes naturally to you now. |
| Master of Poisons | | DrU | 51 | You are highly trained and adept in the use of toxic substances. |
| Master of Shadow | | DrU | 51 | You gain extra uses of your drow powers of light and darkness. |
| Master of Undeath | General | CM | 44 | You can control an undead that you create . . . for a time. |
| Master of Wards | | Dra | 143 | You use the power of your dragonmark to shield your allies. |
| Master Spellthief | | CS | 79 | Your arcane studies allow you to mingle arcane magic of different flavors for great effect. |
| Master Staff | | CAr | 192 | You can activate a staff without using a charge. |
| Master Staff | | EL | 62 | You can activate a staff without using a charge. |
| Master Wand | | CAr | 192 | You can activate a wand without using a charge. |
| Master Wand | | EL | 62 | You can activate a wand without using a charge. |
| Mastery of Chaos and Order | General | PE | 125 | You have learned to calculate the precise locations of Daanvi and Kythri at any given time, and to use that knowledge to imbue your spells with unusual regularity or strinking unpredictability -- or both. |
| Mastery of Day and Night | General | PE | 125 | You have learned to calculate the precise locations of Irian and Mabar at any given time, and to use that knowledge to enhance your manipulation of positive and negative energy. |
| Mastery of Dreams | General | PE | 125 | By physically exploring the realm of Dal Quor, you have learned to instill your spells with the stuff of dreams . . . and nightmares. |
| Mastery of Faerie Enchantment | General | PE | 125 | You have learned to calculate the precise location of Thelanis at any given time, and to use that knowledge to improve your ability to control the minds of other creatures. |
| Mastery of Ice and Fire | General | PE | 126 | You have learned to caclulate the precies locations of Fernia and Risia at any given time, and to use that knowledge to enhance cold and fire spells that you use. |
| Mastery of Madness | General | PE | 126 | You have learned to reach magically to the ever-distant plane of Xoriat and draw some element of its madness into the world -- but these techniques come with some risk. |
| Mastery of the Azure Sky | General | PE | 125 | You have learned to calculate the precise location of Syrania at any given time, and to use that knowledge to enhance spells you cast to grant flight. |
| Mastery of the Battleground | General | PE | 125 | You have learned to calculate the precise location of Shavarath at any given time, and to use that knowledge to enhance spells of battle that you cast. |
| Mastery of the Dead | General | PE | 125 | You have learned to calculate the precise location of Dolurrh at any given time, and to use that knowledge to capture the souls of creatures slain with your death spells. |
| Mastery of the Mists | General | PE | 126 | By learning of the intricate relationship between the Ethereal Plane and the Material Plane, you gain the ability to see and sometimes reach through the barrier between these two planes. |
| Mastery of the Silver Void | General | PE | 126 | You have gained a deeper understanding of the Astral Plane and its relationship to the other planes of the cosmos. You can use that knowledge to more quickly access that plane. |
| Mastery of Twilight Denizens | General | PE | 126 | You have learned to calculate the precise location of Lamannia at any given time, and to use that knowledge to summon more powerful creatures from that plane. |
| Mastery of Twisted Shadow | General | PE | 126 | You gain the ability to reach into the Plane of Shadow when casting an illusion, concealing yourself in the raw shadowstuff drawn forth. |
| Maximize Breath | | Dr | 71 | You can take a full-round action to use your breath weapon to maximum effect. |
| Maximize Mystery | | TM | 136 | You can cast mysteries to maximum effect. |
| Maximize Power | | XPH | 48 | You can manifest powers to maximum effect. |
| Maximize Spell | Metamagic | PH | 97 | You can cast spells to maximum effect. |
| Maximize Spell-Like Ability | | CAr | 81 | You can use a spell-like ability at its maximum effect. |
| Meditation of War Mastery | | OA | 81 | You have mastered the martial arts style of Meditation of War -- a hard/soft form emphasizing weapon use and strikes to pressure points. |
| Melee Evasion | | PH2 | 81 | Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows. |
| Melee Weapon Mastery | | PH2 | 81 | You have mastered a wide range of weapons. |
| Melodic Casting | General | CM | 44 | You can weave your music and magic together into a single perfect voice. |
| Memory Eater | | LoM | 22 | An aboleth with this feat is particularly adept at extracting memories and knowledge from the bodies of those it consumes. |
| Menacing Demeanor | | RD | 155 | You can tap into your savage heritage to improve your intimidation techniques. |
| Mental Juggernaut | | CP | 56 | You are adroit at avoiding the mind blasting effects of certain psionic abilities and powers. |
| Mental Leap | | XPH | 48 | You can make amazing jumps. |
| Mental Resistance | | XPH | 48 | Your mind is armored against mental intrusion. |
| Mentor | | DMG2 | 176 | A character who takes this feat has offered his knowledge and skill to a lower-level NPC and takes that NPC on as an apprentice. |
| Mercantile Background | | FRCS | 36 | You come from a family that excels at a particular trade and knows well the value of any kind of trade good or commodity. |
| Mercantile Background | | PG | 41 | You come from a wealthy family with numerous contacts in the trading costers and craft guilds of Faerun's bustling cities. |
| Merciful Strike [Ambush] | | CS | 79 | You can strike a creature's vital areas without killing it. |
| Metallurgy | | Rac | 166 | You are skilled in the act of metallurgy, creating metal alloys both for their appearance and their properties. |
| Metamagic School Focus | General | CM | 45 | You are unusually skilled at modifying the effects of a particular school of magic. |
| Metamagic Song | | RS | 142 | You can channel the power of your bardic music into your magic, allowing you to pay the cost of metamagic feats by spending uses of your bardic music ability. |
| Metamagic Spell Trigger | General | CM | 45 | You can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger. |
| Metamagic Vigor [Tactical] | Tactical | CM | 45 | The energy you pour into increasing the power of your spells feeds back upon itself in an ever-increasing cycle. |
| Metamorphic Transfer | | XPH | 48 | You can gain a supernatural ability of a metamorphed form. |
| Metanode Spell | | CR | 25 | You cast metamagic spells to greater effect in nodes to which you are attuned than elsewhere. |
| Metanode Spell | | Und | 26 | You cast metamagic spells to greater effect in earth nodes than elsewhere. |
| Metapower | | CP | 63 | You can permanently modify a psionic power you know with a metapsionic feat. |
| Metaray | | LoM | 45 | A beholder with this feat can apply the effects of metamagic feats to its eye rays. |
| Midnight Augmentation | | MoI | 38 | You can augment a psionic power with your personal soul energy rather than mental energy. |
| Midnight Dodge | | MoI | 39 | You can channel incarnum to enhance your ability to avoid attacks against you. |
| Midnight Metamagic | | MoI | 39 | You can channel incarnum to alter your prepared spells. |
| Might Makes Right | | Rac | 166 | Your great strength draws more followers. |
| Mighty Dragonmark | | Dra | 143 | Your dragonmark is particularly strong, and its powers are harder to resist and dispel. |
| Mighty Leaping | | SS | 37 | You have developed your leg muscles and trained yourself to make mighty leaps. |
| Mighty Rage | | EL | 63 | Your rage becomes even more powerful than normal. |
| Mighty Roar | | SS | 37 | You unsettle opponents with a dreadful roar as you attack. |
| Mighty Works Mastery I | | OA | 80 | You have mastered the initial secrets of the Mighty Works martial arts style -- a hard/soft form emphasizing locks and hand strikes. |
| Mighty Works Mastery II | | OA | 80 | You have mastered the deeper secrets of the Mighty Works martial arts style. |
| Militia | | FRCS | 36 | You served in a local militia, training with weapons suitable for use on the battlefield. |
| Militia | | Gh | 37 | You served in a local militia, training with weapons suitable for use on the battlefield. |
| Militia | | PG | 41 | Your people rely on a well-trained and well-armed militia to defend their land. |
| Mind Cleave | | CP | 56 | When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade. |
| Mind Drain [Ambush] | | CS | 79 | Your attack can weaken your opponent's mental powers. |
| Mind Empowerment | | CP | 56 | When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade. |
| Mind Mask [Psionic] | | SoS | 117 | Your mind conceals some of your traits. |
| Mind Over Body | | FRCS | 37 | The arcane spellcasters of some lands have learned to overcome the frailties of the body with the unyielding power of the mind. |
| Mind Over Body | | PG | 41 | The aesthetics and mystics of your homeland have learned to overcome the frailties of the body with the unyielding power of the mind. |
| Mind Over Body | | XPH | 48 | Your ability damage heals more rapidly. |
| Mind Strike | | CP | 56 | When you use your psychic strike ability, you deal more damage. |
| Mind Strike, Swift | | CP | 57 | You possess a deadly speed when charging your mind blade with psychic energy. |
| Mind-Shattering Strike | - | MM5 | 97 | Violent madness lurks just beneath the surface in all kuo-toas. The monitors learn to control this madness and channel it into their enemies.
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| Mindsight | | LoM | 126 | A creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy. |
| Minor Malevolence | | Gh | 37 | You can possess a creature for a short while and control its actions. |
| Minor Shapeshift [Reserve] | Reserve | CM | 45 | Your mastery of shapeshifting magic allows you to reshape your flesh in small but significant ways. |
| Minor Utterance of the Evolving Mind | | TM | 229 | Your mastery of Truespeech has led you to the understanding necessary to perform a simple utterance from the Lexicon of the Evolving Mind. |
| Miser's Fortune [Luck] | | CS | 80 | Items belonging to you and your allies are abnormally resistant to damage. |
| Misleading Song | | RS | 142 | You can channel the power of your bardic music to temporarily increase the power of your illusion spells. |
| Mithral Body | | ECS | 57 | A warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness. |
| Mithral Body | | MM3 | 192 | A warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness. |
| Mithral Body | | RE | 119 | Your warforged body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness. |
| Mithral Fluidity | | ECS | 57 | Your movements are smoother and more fluid than those of other warforged. |
| Mithral Fluidity | | MM3 | 192 | Your movements are smoother and more fluid than those of other warforged. |
| Mitigate Suffering [Reserve] | | CC | 61 | You can temporarily relieve ability damage. |
| Mobile Defense | | EL | 63 | You can adjust your position while maintaining a defensive stance. |
| Mobile Spell-Casting | | CAd | 111 | Your focused concentration allows you to move while casting a spell. |
| Mobility | General | PH | 98 | You are skilled at dodging past opponents and avoiding blows. |
| Momentary Alteration | | UA | 94 | You can briefly transform yourself into a second form, acquiring its physical qualities. |
| Monastic Training | | ECS | 57 | You are part of an order that combines the monastic discipline of the monk class with another form of training. |
| Monk's Spade Mind Blade | | SoS | 118 | When you reshape your mind blade, you can change it into an exotic weapon: a monk's spade. |
| Monkey Grip | General | CW | 103 | You are able to use a larger weapon than other people your size. |
| Monkey Grip | | SF | 7 | You use a wider variety of sizes of weapons. |
| Moradin's Smile | | RS | 142 | Through the favor of Moradin, you are skilled at interacting with others. |
| Mortalbane | | BV | 49 | The creature can make a spell-like ability particularly deadly to mortals. |
| Mortifying Attack | | CR | 20 | Those who witness your brutal death attack are unnerved and jarred by the experience. |
| Mother Cyst | | LM | 28 | You gain the ability to cast necrotic cyst spells by growing a cyst of your own. |
| Mountain Stance | | SoS | 118 | You know how to stabilize yourself against unbalancing attacks. |
| Mountain Warrior | | RS | 142 | You are adept at fighting on the uneven ground of mountainous terrain. |
| Mountaineer | | Fr | 49 | You are a particularly gifted explorer and mountain climber. |
| Mounted Archery | General | PH | 98 | You are skilled at using ranged weapons while mounted. |
| Mounted Combat | General | PH | 98 | You are skilled in mounted combat. |
| Mounted Mobility | | HB | 98 | You are skilled at dodging past opponents while mounted. |
| Mounting Casting | | MH | 27 | You are skilled at casting spells while riding a mount. |
| Mror Stalwart | | RE | 109 | You have been trained to make devastating strikes with the weapons of the dwarves of the Mror Holds. |
| Multiattack | | MM | 304 | The creature is adept at using all its natural weapons at once. |
| Multiattack | | MM2 | 18 | The creature is adept at using all its natural weapons at once. |
| Multiattack | | MM3 | 207 | A creature with this feat is adept at using all its natural weapons at once. |
| Multiattack | | Mon | 9 | The creature is adept at using all its natural weapons at once. |
| Multiattack | | MW | 24 | You are adept at using all your natural weapons at once. |
| Multiattack | | MM4 | 203 | A creature with this feat is adept at using all its natural weapons at once. |
| Multiattack | - | MM5 | 205 | A creature that has this feat is adept at using all its natural weapons at once.
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| Multicultural | | SaS | 40 | You blend in well with members of another race. |
| Multidexterity | | MM2 | 18 | The creature is adept at using all its hands in combat. |
| Multidexterity | | Mon | 9 | The creature is adept at using all its hands in combat. |
| Multidexterity | | MW | 24 | You are skilled at utilizing all your hands in combat. |
| Multigrab | | SK | 146 | You can grapple enemies more firmly than normal with your natural attacks. |
| Multigrab | | SS | 37 | You can grapple enemies more firmly than normal with your natural attacks. |
| Multilingual | | LE | 8 | You have an uncanny knack for languages. |
| Multisnatch | | Dr | 72 | You can grapple enemies more firmly with only one of your natural attacks. |
| Multispell | | EL | 63 | You can cast an additional quickened spell in a round. |
| Multitasking | | SF | 62 | You can perform different tasks with different limbs. |
| Multitasking | | SS | 37 | You can perform different tasks with different limbs. |
| Multivoice | | SS | 37 | If you have two or more heads, you can cast more spells than usual in a round. |
| Multiweapon Fighting | | MM | 304 | A creature with three or more hands can fight with a weapon in each hand. |
| Multiweapon Fighting | | MM2 | 18 | A creature with three or more hands can fight with a weapon in each hand. |
| Multiweapon Fighting | | Mon | 9 | A creature with three or more hands can fight with a weapon in each hand. |
| Multiweapon Rend | | EL | 63 | You can rend opponents when fighting with more than two limbs. |
| Music of Growth | | ECS | 57 | Your music can enhance the power of animals and plant creatures. |
| Music of Making | | ECS | 57 | Echoing the music of creation, your own performance enhances any process of creation. |
| Music of the Gods | | EL | 63 | You can use your bardic music to influence creatures immune to mind-affecting effects. |
| Music of the Outer Spheres | | LoM | 181 | You can use your bardic music to create discordant, insane sounds. |
| Mutable Body | | RE | 110 | Your enhanced control over your shapechanging ability grants you extra power from transmutation spells. |
| Mutilator | | CR | 20 | After striking down your enemy in battle, you can skillfully mutilate the corpse to prevent others from raising it from the dead. |
| Mysterious Magic | | SX | 135 | Your study of unconventional magic gives your spells an odd appearance and makes them difficult to identify. |
| Mystic Backlash [Reserve] | Reserve | CM | 45 | With a touch, your magic corrupts the spells of your enemy. |
| Narrow Mind | | XPH | 48 | Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations. |
| Narrowed Gaze | | SK | 146 | Your gaze attack has a limited field of effect. |
| Narrowed Gaze | | SS | 37 | Your gaze attack has a limited field of effect. |
| Natural Bond | | CAd | 111 | Your bond with your animal companion is exceptionally strong. |
| Natural Bully | | CR | 21 | You easily terrify weaker adversaries. |
| Natural Heavyweight | | PlH | 40 | You are descended from creatures native to a plane of heavy gravity. |
| Natural Leader | | HB | 98 | You have a natural commanding presence. |
| Natural Scavenger | | ShS | 21 | You are particularly adept at finding food while on the move. |
| Natural Spell | | Gh | 37 | You can cast spells while in wild shape or shifted form. |
| Natural Spell | | MW | 24 | You cast spells while in a wild shape. |
| Natural Spell | General | PH | 98 | You can cast spells while in a wild shape. |
| Natural Trickster | | RS | 143 | You have greater natural access to your race's powers of illusion. |
| Naturalized Denizen | | UA | 94 | You are unusually anchored to your location. |
| Nauseating Touch | | Gh | 37 | When you touch a living creature, you can make it nauseated. |
| Necrocarnum Acolyte | | MoI | 39 | You have experienced the power of necrocarnum, a dark and twisted form of incarnum. |
| Necromantic Might | | LM | 28 | Undead you control gain benefits when they are near you. |
| Necromantic Presence | | LM | 28 | Undead you control are harder to turn when they are near you. |
| Necropolis Born | | CAr | 81 | You possess a magical understanding of the essence of mortal dread. |
| Necropotent | | LM | 29 | Your special melee or ranged attack with one type of weapon is especially effective against undead. |
| Necrotic Reserve | | LM | 29 | You are not immediately destroyed when your hit points fall to 0 or lower. |
| Negative Energy Burst | Epic Divine | CD | 90 | You can use your rebuke/command undead ability to unleash a burst of negative energy. |
| Negative Energy Burst | | EL | 63 | You can use your rebuke/command undead ability to unleash a burst of negative energy. |
| Negotiator | General | PH | 98 | You are good at gauging and swaying attitudes. |
| Nemesis | | BE | 44 | You are the holy bane of creatures of a particular type. |
| Neraph Charge | | PlH | 40 | You master the Limbo-native neraph martial art of motion camouflage when you charge your foe. |
| Neraph Throw | | PlH | 40 | You master the Limbo-native neraph martial art of motion camouflage for your thrown weapons. |
| Net and Trident | Style | CW | 114 | You are a master of fighting with the net and the trident. |
| Netherese Battle Curse | | LE | 8 | You can channel your own arcane energy into a powerful curse upon those who dare to face you in battle. |
| Night Haunt | | CAr | 81 | You possess a magical understanding of the workings of the unseen. |
| Nightborn Dragonmark | | Dra | 143 | You are more in tune with your dragonmark at night. |
| Nightbringer Initiate | | FE | 147 | You have been trained in the ways of the Nightbringers, a new offshoot of the Children of Winter. |
| Nimble Bones | | LM | 29 | Undead you raise or create are faster and more nimble than normal. |
| Nimble Fingers | General | PH | 98 | You are adept at manipulating small, delicate objects. |
| Nimbus of Light | | BE | 44 | You are cloaked in the radiant light that marks you as a servant of the purest ideals. |
| Nobody's Fool | | Rac | 166 | You have an uncommon streak of skepticism and common sense, and have a knack for discerning falsehood from truth. |
| Nocturnal Caster | | TM | 137 | You are empowered by darkness, making your abilities stronger at night. |
| Node Defense | | CR | 25 | You can use the magical power of a node to defend yourself from harm. |
| Node Defense | | Und | 26 | You can use the magical power of a node to defend yourself from harm. |
| Node Sensitive | | CR | 25 | You can perceive a node just by passing near it. |
| Node Sensitive | | Und | 26 | You can perceive an earth node just by passing near it. |
| Node Spellcasting | | CR | 25 | You have discovered the secret of the magic of a particular type of node. |
| Node Spellcasting | | Und | 26 | You have discovered the secret of node magic. |
| Node Store | | CR | 26 | You can store a prepared spell in a node to which you are attuned. |
| Node Store | | Und | 26 | You can store a prepared spell in an earth node. |
| Nomadic Trekker | | ShS | 21 | You are particularly efficient at overland movement across the great grasslands. |
| Nonlethal Substitution | | BE | 44 | You can modify a spell that uses energy to deal damage to deal nonlethal damage instead. |
| Nonlethal Substitution | | CAr | 81 | You can modify an energy spell to deal nonlethal damage. |
| Nonverbal Spell | | PlH | 40 | You can cast spells that have verbal components without actually verbalizing the words. |
| Nymph's Kiss | | BE | 44 | By maintaining an intimate relationship with a good-aligned fey, you gain some of the characteristics of fey. |
| Oaken Resilience | Wild | CD | 82 | You can take on the sturdiness of the mighty oak. |
| Obscure Lore | | CAd | 111 | You are a treasure trove of little-known information. |
| Obscure Lore | | SaS | 40 | You are a treasure trove of little-known information. |
| Obscure Personal Truename | | TM | 229 | Truenames are notoriously difficult to pronounce, but yours is harder than most. |
| Obtain Familiar | | CAr | 81 | You gain a familiar. |
| Ocular Spell | | LoM | 181 | Your study of the terrible powers of the beholder has given you insight into new ways to prepare and cast spells. |
| Off-Hand Parry | | MW | 24 | You use your off-hand weapon to defend against melee attacks. |
| Off-Hand Parry | | SF | 7 | You use your off-hand weapon to defend against melee attacks. |
| Old Salt | | Sto | 93 | You are an old hand at shipboard life, having mastered the myriad skills that are required of the experience sailor. Additionally, you have an eye for the weather. |
| Omniscient Whispers | | UA | 94 | A constant, barely audible muttering echoes in your ears, usually beyond your comprehension. But if you focus all your energy on listening, you sometimes catch a sentence or two that bears directly on your current situation. |
| Oneiromancy | | HH | 123 | You gain a number of abilities and advantages related to dreams and magic. |
| Oni's Bane | | OA | 64 | Your ancestor, Isawa Akuma, was a Phoenix shugenja who sought to understand the mystery of identity. |
| Open Greater Chakra | | MoI | 39 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. |
| Open Least Chakra | | MoI | 39 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. |
| Open Lesser Chakra | | MoI | 40 | You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra. |
| Open Minded | | XPH | 48 | You are naturally able to reroute your memory, mind, and skill expertise. |
| Open Minded | | CAd | 111 | You are naturally able to reroute your memory and skill expertise. |
| Opportunity Power | | XPH | 48 | You can make power-enhanced attacks of opportunity. |
| Oral History | | Rac | 167 | You are well versed in the art of storytelling and the oral history of your culture. |
| Orc Double Axe Mind Blade | | CP | 57 | When you reshape your mind blade, you can change it into an exotic weapon: an orc double axe. |
| Ordered Chaos | | FCI | 86 | You are an unusually lawful Abyssal heritor. |
| Orien Battle Stride | | Dra | 143 | Thanks to your dragonmark, you are more difficult to push around on the battlefield. |
| Otherworldly | | PG | 41 | Your folk are known for their mystic power and seem to transcend their mortal forms. |
| Otherworldly Countenance [Abyssal Heritor] | | FCI | 87 | You are either stunningly beautiful or wretchedly hideous. Either way, your appearance can be terribly unsettling to others upon whom you focus your attentions. |
| Outsider Wings | | Rac | 167 | You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline. |
| Overchannel | | XPH | 49 | You burn your life force to strengthen your powers. |
| Overcome Shadow Weave | | CV | 33 | You understand the strengths and weaknesses of the Shadow Weave and are more resistant to its tricks. |
| Overcome Weakness | | Dr | 72 | You can overcome an innate vulnerability through sheer willpower. |
| Overhead Thrust | | Dr | 106 | You can deal a nasty attack to anything that tries to crush or run over you. |
| Overload Metabolism | Warforged | PE | 151 | You can heal damage at a cost to your other physical attributes. |
| Oversized Two-Weapon Fighting | | CAd | 111 | You are adept at wielding larger than normal weapons in your off hand. |
| Overwhelming Assault | | PH2 | 81 | If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. |
| Overwhelming Critical | | DMG | 210 | Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit. |
| Overwhelming Critical | | Dr | 72 | Choose one type of melee weapon, such as a claw or bite. With that weapon, you deal more damage on a critical hit. |
| Overwhelming Critical | | EL | 63 | Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit. |
| Pacifist | | CP | 60 | You host a psionic entity that dislikes combat and provides you psi-like abilities to help you avoid a fight. |
| Pain Mastery | | SS | 37 | Injuries send you into a fury, increasing your physical power. |
| Pain Touch | General | CW | 103 | You cause intense pain in an opponent with a successful stunning attack. |
| Pain Touch | | OA | 64 | You cause intense pain in an opponent with a successful stunning attack. |
| Pain Touch | | SF | 8 | You cause intense pain in an opponent with a successful stunning attack. |
| Paladin of the Noble Heart | | CV | 33 | You are tasked by Ilmater to eliminate cruelty from the world, particularly that of Loviatar. |
| Paraelemental Power | | CP | 63 | When using a power that allows you to choose a type of energy, you have a wider range of possible choices owing to your ability to mix energy with matter. |
| Paralyzing Fists | | DrU | 51 | You can make multiple unarmed attacks to paralyze an opponent in a single round. |
| Parrying Shield | | LoM | 181 | You have studied advanced techniques for battling foes whose attacks normally bypass armor. |
| Path Focus | | TM | 137 | Choose a path of shadow magic, such as Touch of Twilight. Your mysteries of that path are more potent than normal. |
| Path of Shadows | | RE | 110 | You can use dancelike maneuvers to aid your defense. |
| Peak Hopper | | SS | 37 | You are adapted to a hilly or mountainous environment. |
| Penetrating Damage Reduction | | EL | 63 | You can bypass a creature's damage reduction. |
| Penetrating Shot | | PH2 | 81 | You send a powerful shot cleaving through your enemies. |
| Perfect Clarity of Mind and Body | | ToB | 35 | Your mastery of the Diamond Mind discipline allows you to tap into reserves of spiritual and physical strength that other warriors cannot imagine using. |
| Perfect Health | | EL | 63 | You are immune to normal diseases and common poisons. |
| Perfect Multiweapon Fighting | | EL | 63 | A creature with three or more hands can fight with a weapon in each hand. |
| Perfect Reflection | Changeling | PE | 25 | You are particularly skilled at mimicking the forms and mannerisms of others. |
| Perfect Two-Weapon Fighting | Epic | CW | 152 | You can attack with your off-hand weapon as frequently as with your primary weapon. |
| Perfect Two-Weapon Fighting | | EL | 64 | You can attack with your off-hand weapon as frequently as with your primary weapon. |
| Permanent Emanation | | EL | 64 | One of your personal emanation spells becomes permanent. |
| Pernicious Magic | | FRCS | 37 | You can use the Shadow Weave to make your spells harder for Weave users to counter. |
| Pernicious Magic | | PG | 42 | You can use the Shadow Weave to make your spells harder for Weave users to dispel. |
| Persistent Attacker [Ambush] | | CS | 80 | Once you find a target's weak point, you can easily strike it again. |
| Persistent Refusal [Divine] | | FCII | 85 | You can channel divine energy to make a second save against an effect that specifically targets you. |
| Persistent Spell | | CAr | 81 | You can make a spell last all day. |
| Persistent Spell | | DD | 51 | The deity makes one of its spells last all day. |
| Persistent Spell | | FRCS | 37 | You make one of your spells last all day. |
| Persistent Spell | | PG | 42 | You can make a spell last all day. |
| Persistent Spell | | TB | 41 | You make one of your spells last all day. |
| Persona Immersion | | RE | 110 | Your assumption of another's physical identity grants you defenses against mental intrusion. |
| Personal Touchstone | | PlH | 41 | You draw more power form one of the planar touchstone locations to which you have forged a link. |
| Personal Truename Backlash | | TM | 229 | Your personal truename is so charged with magic power that those who fail to speak it properly are warped by reality run amok. |
| Persuasive | General | PH | 98 | You have a way with words and body language. |
| Persuasive | | SaS | 40 | You could sell a tindertwig hat to a troll. |
| Pervasive Gaze | | SK | 146 | Your gaze attack is more effective than normal. |
| Pervasive Gaze | | SS | 37 | Your gaze attack is more effective than normal. |
| Petrification Immunity | | SK | 147 | You are immune to petrification effects. |
| Petrification Resistance | | SK | 147 | You can resist petrification effects better than you otherwise could. |
| Phalanx Fighting | General | CW | 103 | You are trained in fighting in close formation with your allies. |
| Phalanx Fighting | | LD | 189 | You are trained in fighting in close formation with your allies. |
| Pharaoh's Fist | | Sa | 51 | Your unarmed strikes echo with thunder, stunning your foe and those nearby. |
| Photosynthetic Skin | | UA | 94 | Your skin toughens when it draws energy from the sun. |
| Phrenic Leech | | CP | 63 | Psionic foes damaged by your power are also mentally drained. |
| Pierce Magical Concealment | | CAr | 81 | You ignore the miss chance provided by certain magical effects. |
| Pierce Magical Protection | | CAr | 82 | You can overcome the magical protections of your enemies. |
| Pierce the Darkness | | RS | 143 | You can channel positive energy to temporarily increase the range of your darkvision. |
| Piercing Cold | | Fr | 49 | Your cold spells are so cold that they can damage creatures normally resistant or immune to cold. |
| Piercing Evocation | General | CM | 46 | Your evocation spells ignore an amount of energy resistance. |
| Piercing Gaze | | SK | 147 | Your gaze attack has a greater range than normal. |
| Piercing Gaze | | SS | 38 | Your gaze attack has a greater range than normal. |
| Piercing Sight | | RS | 143 | Your fundamental familiarity with illusion allows you to better recognize them. |
| Pin Shield | General | CW | 103 | You know how to get inside your opponent's guard by pinning his shield out of the way. |
| Pin Shield | | SF | 8 | You know how to get inside your opponent's guard by pinning his shield out of the way. |
| Pious Defense | Faith | CD | 86 | Your connection to a greater power sometimes gives you flashes of insight that keep you safe. |
| Pious Defiance [Divine] | | FCII | 85 | You can channel positive or negative energy to firm your resolve. |
| Pious Soul | Faith | CD | 86 | By adhering to the precepts of your religion or philosophy, you gain an extra edge when you need it most. |
| Pious Spellsurge | Faith | CD | 87 | You can use the strength of your faith to augment a spell cast at a critical juncture. |
| Plague Resistant | | Rac | 167 | You are descended from the handful of combatants who fought on the Fields of Nun and survived Chondath's Rotting War in 902 DR. |
| Planar Familiar | | PlH | 41 | When you are ready and able to acquire a new familiar, you may choose one of several nonstandard familiars. |
| Planar Touchstone | | PlH | 41 | Forge a link between you and power-rich planar locations, referred to as planar touchstones. |
| Planar Turning | | DMG | 210 | You can turn or rebuke outsiders. |
| Planer Turning | | EL | 64 | You can turn or rebuke outsiders. |
| Planetouched Animal Affinity | | Rac | 167 | You have a special affinity for a kind of animal associated with your deity ancestor. |
| Plant Control | | DD | 51 | The deity can channel the power of nature to gain mastery over plant creatures. |
| Plant Control | | MW | 24 | You channel the power of nature to gain mastery over plant creatures. |
| Plant Defiance | | DD | 51 | The deity can channel the power of nature to drive off or stop plant creatures. |
| Plant Defiance | | MW | 24 | You channel the power of nature to drive off plant creatures. |
| Plant Devotion [Domain] | | CC | 61 | Your body takes on the resilience of plants. |
| Plant Wild Shape | | EL | 65 | You can wild shape into plant form. |
| Plunging Shot | | HB | 99 | You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you. |
| Plunging Shot | | RW | 152 | You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you. |
| Point Blank Shot | General | PH | 98 | You are skilled at making well-placed shots with ranged weapons at close range. |
| Poison Expert | | CS | 80 | Your skill at crafting and delivering toxins has made you a more deadly poisoner. |
| Poison Healer | | FCI | 87 | Poison isn't always bad for you. |
| Poison Immunity | | BV | 49 | After prolonged exposure to a poison or toxin, the character has rendered himself immune to it. |
| Poison Immunity | | CR | 21 | After prolonged exposure to a poison or toxin, you have rendered yourself immune to it. |
| Poison Immunity | | SK | 147 | You can ignore the effects of poison. |
| Poison Immunity | | SS | 38 | You can ignore the effects of poison. |
| Poison Master | | CS | 80 | The toxins you create and use are particularly virulent. |
| Poison Resistance | | SK | 147 | You can resist poison better than you otherwise could. |
| Poison Resistance | | SS | 38 | You can resist poison better than you otherwise could. |
| Poison Spell | | DrU | 51 | You can mystically transfer a poison to the target of your spells. |
| Poison Talons [Abyssal Heritor] | | FCI | 87 | Your claws drip with poison. |
| Polar Chill | | UA | 94 | You can call forth the cold of the arctic regions, making movement and fighting difficult for the unprepared. |
| Pole Master | | SoS | 118 | Your monastic training included extensive work with pole arms. |
| Poltergeist Hand | | Gh | 37 | You can move small objects in a limited manner at a distance when you are a ghost. |
| Poltergeist Rage | | Gh | 37 | You can throw heavy objects with the power of your mind. |
| Polyglot | | CAd | 192 | You can speak, read, and write all languages. |
| Polyglot | | EL | 65 | You can speak, read, and write all languages. |
| Portal Master | | PG | 42 | You are especially proficient at creating portals. |
| Portal Sensitive | | Und | 27 | You can perceive a portal just by passing near it. |
| Positive Energy Aura | Epic | CD | 90 | You automatically turn (or even destroy) lesser undead. |
| Positive Energy Aura | | EL | 65 | You automatically turn (or even destroy) lesser undead. |
| Positive Energy Resistance | | LM | 29 | You are resistant to the damage dealt by positive energy effects. |
| Postpone Enervation | | CP | 57 | You can postpone the onset of your psychic enervation. |
| Power Attack | General | PH | 98 | You can make exceptionally powerful melee attacks. |
| Power Attack - Iaijutsu | | OA | 64 | Your ancestor, Kakita Rensei, was a renowned duelist whose strength was legendary. |
| Power Attack - Shadowlands | | OA | 65 | You are descended from Kaiu Gineza, the engineer who not only helped construct the tomb of Iuchiban, but also remained in the tomb to set the last trap. |
| Power Climb | | Dr | 72 | If you fly in a straight line, you can gain altitude in flight more easily than others. |
| Power Critical | General | CW | 103 | Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts. |
| Power Critical | | DD | 51 | The deity chooses one kind of weapon, such as a longsword or greataxe. With this weapon, the deity knows how to hit where it hurts when it counts. |
| Power Critical | | MW | 24 | Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts. |
| Power Dive | | Dr | 72 | You can fall upon an opponent from the sky. |
| Power Dive | | SS | 38 | You can fall upon an opponent from the sky. |
| Power Knowledge | | XPH | 34 | You add two additional powers to your list of powers known. |
| Power Lunge | | EA | 50 | Your ferocious attack may catch an opponent unprepared. |
| Power Lunge | | Gh | 37 | Your ferocious attack may catch an opponent unprepared. |
| Power Lunge | | SF | 8 | Your ferocious attack may catch an opponent unprepared. |
| Power Penetration | | XPH | 49 | Your powers are especially potent at breaking through power resistance. |
| Power Specialization | | XPH | 49 | You deal more damage with your powers. |
| Power Throw | | CAd | 111 | You have learned how to hurl weapons to deadly effect. |
| Powerful Bite | | LoM | 23 | An aboleth with this feat develops jaws that are much more muscular than normal, allowing it to bite more efficiently. |
| Powerful Charge | | ECS | 57 | You can charge with extra force. |
| Powerful Charge | | MH | 27 | You can charge with extra force. |
| Powerful Charge | | MM3 | 207 | A creature with this feat can charge with extra force. |
| Powerful Charge | | MM4 | 203 | A creature with this feat can charge with extra force. |
| Powerful Charge | - | MM5 | 205 | A creature that has this feat can charge with extra force.
|
| Powerful Voice | | OA | 65 | You are karmically linked to Utaku, Shinjo's most trusted lieutenant and devoted bodyguard. |
| Powerful Wild Shape | | RS | 143 | You retain your powerful build while in wild shape form. |
| Practical Metamagic | General | RDr | 101 | You can apply a selected metamagic feat to your spells more easily. |
| Practiced Binder | | TM | 74 | When you bind a vestige, you gain an additional power associated with it. |
| Practiced Cohort | | HB | 99 | Your cohort works well as part of your team. |
| Practiced Manifester | | CP | 57 | Choose a manifesting class that you possess. The powers you manifest from that class are more powerful. |
| Practiced Spellcaster | | CAr | 82 | Choose a spellcasting class that you possess. Your spells cast from that class are more powerful. |
| Practiced Spellcaster | General | CD | 82 | Choose a spellcasting class that you possess. Your spells cast from that class are more powerful. |
| Precise Shot | General | PH | 98 | You are skilled at timing and aiming ranged attacks. |
| Precise Swing | | ECS | 58 | You can ignore most obstacles when making a melee attack against an opponent. |
| Precocious Apprentice | | CAr | 181 | Your master has shown you the basics of a spell beyond the normal limits of your experience and training. |
| Precognitive Visions [Abyssal Heritor] | | FCI | 87 | You periodically experience visions from the near future. |
| Prehensile Tail | | SK | 147 | You can use your tail to manipulate objects. |
| Prehensile Tail | | SS | 38 | You can use your tail to manipulate objects. |
| Priest of the Waste | | Sa | 51 | You can swap out prepared spells for others that aid in exploring and surviving in wastelands. |
| Primary Contact | | Ci | 61 | Your rapport with one of your contacts is stronger than your relationship with the rest. |
| Primeval Wild Shape | | Fr | 49 | Your wild shape forms are stronger than normal. |
| Primitive Caster | | Fr | 49 | You use screeches, wild gesticulations, and extra material components to give your spells additional power. |
| Primitive Caster | | Rac | 167 | You use screeches, wild gesticulations, and extra material components to give your spells additional powers. |
| Primordial Scion [Abyssal Heritor] | | FCI | 87 | The Abyss beckons. . . . |
| Privileged Energy | | CP | 57 | You favor one specific energy type over all others. |
| Profane Agony [Divine] | | DrU | 54 | You can channel negative energy to deal terrible pain. |
| Profane Aura | | PH2 | 89 | You call upon the dark powers you worship to fill the area around you with a dreadful mist that obscures sight. |
| Profane Boost | Divine | CD | 84 | You can channel negative energy to increase the power of inflict wounds spells cast near you. |
| Profane Lifeleech | | LM | 29 | You can channel negative energy to draw the life force from nearby living creatures. |
| Profane Outburst | | CR | 21 | With a horrendous release of divine energy, you steel your undead allies and minions against harm. |
| Profane Vigor | | LM | 29 | You can channel negative energy to heal nearby undead allies of physical damage. |
| Prone Attack | General | CW | 103 | You can attack from a prone position without penalty. |
| Prone Attack | | OA | 65 | You attack from a prone position without penalty. |
| Prone Attack | | SF | 8 | You attack from a prone position without penalty. |
| Prophecy's Artifex | | MoE | 50 | Your perception of the draconic Prophecy gives you insights that allow you to transcend the normal limits of magic item use. |
| Prophecy's Explorer | | MoE | 50 | Your perception of the draconic Prophecy imbues you with a preternatural sense of your surroundings, enabling you to move easily and quickly through dangerous areas. |
| Prophecy's Hero | | MoE | 50 | Your perception of the draconic Prophecy charges you with the will to prevail, providing you with the opportunity to see a way to victory even when the odds are stacked against you. |
| Prophecy's Mind | | MoE | 50 | You meld your perception of the draconic Prophecy with a mental focus that provides you with momentary warning when death is at hand. |
| Prophecy's Shaper | | MoE | 50 | Your perception of the draconic Prophecy is such that you can disrupt reality and make your spells more powerful than reality would normally allow. |
| Prophecy's Shepherd | | MoE | 50 | Your perception of the draconic Prophecy is such that you can alter the natural flow of the world by connecting your knowledge of life-force with the world around you. |
| Prophecy's Slayer | | MoE | 51 | Your perception of the draconic Prophecy includes a keen appreciation of life. You recognize how fragile and tenuous life truly is when balanced against your lethal foreknowledge. |
| Prophet of the Divine | | PF | 49 | Your communications with the divine manifest in a public fashion. |
| Proportionate Wild Shape | | MW | 24 | You use wild shape to become animals of your own size even if your wild shape ability would normally exclude that size category. |
| Protected Destiny | | RD | 153 | Your heroic destiny is guarded against the whims of misfortune. |
| Protection Devotion [Domain] | | CC | 61 | You exude an aura that protects you and those around you. |
| Protective Mark | | Dra | 143 | Your dragonmark makes you more resilient against certain weapon attacks. |
| Protective Ward [Reserve] | | CC | 61 | Your connection to the divine principle of protection shields you or an ally from attacks. |
| Psicrystal Affinity | | XPH | 49 | You have created a psicrystal. |
| Psicrystal Containment | | XPH | 49 | Your psicrystal has advanced enough that it can hold a psionic focus that you store within it. |
| Psicrystal Power | | XPH | 34 | Your psicrystal can manifest a power. |
| Psiforged Body | | MoE | 51 | As a warforged, your body can be crafted using trace amounts of psionically resonant deep crystal, providing you with increased psionic power and the ability to store psionic energy in your body. If you take this feat, you will often be referred to as a psiforged. |
| Psionic Affinity | | XPH | 49 | You have a knack for psionic endeavors. |
| Psionic Body | | XPH | 49 | Your mind reinforces your body. |
| Psionic Charge | | XPH | 50 | You can charge in crooked line. |
| Psionic Dodge | | XPH | 50 | You are proficient at dodging blows. |
| Psionic Endowment | | XPH | 50 | You can endow your manifestations with more concentrated focus. |
| Psionic Fist | | XPH | 50 | You can charge your unarmed strike or natural weapon with additional damage potential. |
| Psionic Hole | | XPH | 50 | You are anathema to psionic creatures and characters. |
| Psionic Luck | | MoE | 51 | Your psionic focus improves your luck. |
| Psionic Mastery | | CP | 59 | You are quick and certain in your efforts to defeat the psionic defenses and powers of others. |
| Psionic Meditation | | XPH | 50 | You can focus your mind faster than normal, even under duress. |
| Psionic Shot | | XPH | 50 | You can charge your ranged attacks with additional damage potential. |
| Psionic Talent | | XPH | 50 | You gain additional power points to supplement those you already had. |
| Psionic Weapon | | XPH | 50 | You can charge your melee weapon with additional damage potential. |
| Psithief | | CS | 80 | You can drain psychic energy and use it against others. |
| Psycarnum Blade | | MoI | 40 | You can forge your mind blade from a mixture of mental and soul energy, enabling you to deal devastating strikes with the weapon. |
| Psycarnum Crystal | | MoI | 40 | Your psycrystal taps into the natural ebb and flow of incarnum, turning it into a small reservoir of soul energy. |
| Psycarnum Infusion | | MoI | 40 | You transform your mental focus into a brief burst of soul energy. |
| Psychic Luck [Luck] | | CS | 80 | Some psions claim that luck doesn't exist. You know better. |
| Psychic Refusal | | DrU | 51 | Spells that target your mind have difficulty penetrating your defenses. |
| Psychic Renewal [Psionic] | | ToB | 32 | Your mental strength and psionic abilities allow you to focus your mind on combat and use your most devastating maneuvers more frequently. |
| Psychic Rush | | MoE | 51 | You can occasionally manifest a psionic power with less effort. |
| Psychic Warfare [Host, Tactical] | | SoS | 118 | You have studied the telepathic combat techniques of the Inspired and the kalashtar, and can draw on your inner spirit to strengthen your attacks. |
| Psymbiot | | CP | 57 | You gain benefits when you are near other psionic characters or creatures. |
| Puff Torso | | SK | 147 | You can puff out your skin to appear larger and more threatening. |
| Pulverize Foe | | CR | 21 | You enjoy smashing your opponents into submission. |
| Pure Soul | | HH | 124 | Your faith or purity of mind overrides the evils within you. You are immune to taint. |
| Purify Spell | | BE | 44 | You can charge your damaging spells with celestial energy that leaves good creatures unharmed. |
| Purify Spell Trigger | | BE | 45 | You can channel holy power through a spell trigger item, such as a wand or staff. |
| Purify Spell-Like Ability | | BE | 45 | You can charge your damaging spell-like abilities with celestial energy that leaves good creatures unharmed. |
| Pursue | | ECS | 58 | You have the ability to follow in an opponent's wake. |
| Pushback | | MH | 27 | You can knock opponents back when you hit them in melee. |
| Pyro | | SaS | 40 | You're good at lighting objects and opponents on fire. |
| Quell the Profane | | BE | 45 | Your mightiest attacks weaken evil foes. |
| Quick Change | | RE | 110 | You can quickly alter your features and physiology. |
| Quick Change | | SS | 38 | You can shift to an alternate form faster and more easily than you otherwise could. |
| Quick Draw | General | PH | 98 | You can draw weapons with startling speed. |
| Quick Reconnoiter | | CAd | 112 | You can learn a lot of information from just a quick scan of an area or object. |
| Quick Reconnoiter | | Du | 46 | You are skilled at scanning an area or object quickly and thoroughly. |
| Quick Recovery | | LoM | 181 | It's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act. |
| Quick Staff | Style | CW | 114 | You have mastered the style of fighting with a quarterstaff. |
| Quicken Breath | | Dr | 73 | You can loose your breath weapon with but a thought. |
| Quicken Dragonmark | | MoE | 51 | You can use your dragonmark abilities more quickly. |
| Quicken Dragonmark | | Dra | 143 | You can use your dragonmark powers more quickly. |
| Quicken Manifestation | | LM | 29 | You can manifest from the Ethereal Plane with a moment's thought. |
| Quicken Mystery | | TM | 137 | You can cast a mystery with a moment's thought. |
| Quicken Power | | XPH | 50 | You can manifest a power with a moment's thought. |
| Quicken Spell | Metamagic | PH | 98 | You can cast a spell with a moment's thought. |
| Quicken Spell-Like Ability | | BV | 49 | The creature can use a spell-like ability with a moment's thought. |
| Quicken Spell-Like Ability | | MM | 304 | The creature can employ a spell-like ability with a moment's thought. |
| Quicken Spell-like Ability | | MM2 | 18 | The creature can use a spell-like ability with a moment's thought. |
| Quicken Spell-Like Ability | | MM3 | 207 | A creature with this feat can employ a spell-like ability with a moment's thought. |
| Quicken Spell-Like Ability | | SS | 38 | You can use a spell-like ability with a moment's thought. |
| Quicken Spell-Like Ability | | MM4 | 203 | A creature with this feat can employ a spell-like ability with a moment's thought. |
| Quicken Spell-Like Ability | - | MM5 | 205 | A creature that has this feat can employ a spell-like ability with a moments thought.
|
| Quicken Turning | General | CD | 84 | You can turn or rebuke undead with a moment's thought. |
| Quicken Turning | | DF | 20 | You can turn or rebuke undead with a moment's thought. |
| Quicken Turning | | FP | 215 | You can turn or rebuke undead with a moment's thought. |
| Quicken Turning | | Gh | 37 | You can turn or rebuke undead with a moment's thought. |
| Quicken Turning | | LM | 29 | You can turn or rebuke undead with a moment's thought. |
| Quicken Utterance | | TM | 231 | You can speak an utterance with just a moment's thought. |
| Quicker Than the Eye | | SaS | 40 | Your hands can move so quickly that observers don't see what you've done. |
| Quickslime | | LoM | 23 | The slime attack of an aboleth with this feat is particularly fast and difficult to resist. |
| Quill of Sivis | | Dra | 144 | Your dragonmark makes you more adept at deciphering and using scrolls, as well as avoiding magic traps that involve glyphs, runes, and symbols. |
| Quori Dread [Psionic, Racial] | | SoS | 118 | You can unsettle an enemy, filling his mind with whispers of nightmare drawn from Dal Quor. |
| Racial Emulation | | RE | 110 | You can emulate a humanoid more closely with your minor change shape ability. |
| Radiant Fire | | RD | 155 | Pelor has ignited your faith and conviction, making you better able to fight the creatures of darkness. |
| Radiant Flicker | | DrU | 51 | You cloak yourself or another with a nimbus of flickering, bewildering light. |
| Ragewild Fighting | | RE | 118 | You have mastered a merciless form of combat that emphasizes using brute strength to shatter your foes. |
| Raging Luck | | ECS | 58 | When raging, you have a greater ability to alter your luck than most others do. |
| Rampaging Bull Rush | | RS | 143 | You can use brute force to slam into and knock down your enemies. |
| Ranged Disarm | General | CW | 103 | You can disarm a foe from a distance. |
| Ranged Inspiration | | EL | 65 | You can use your bardic music at a greater range than normal. |
| Ranged Pin | General | CW | 104 | You can perform a ranged grapple attempt against an opponent not adjacent to you. |
| Ranged Recall | General | CM | 46 | Your magical ranged attacks rarely miss. |
| Ranged Smite Evil | | BE | 45 | You smite ability can be channeled through your ranged weapon. |
| Ranged Spell Specialization | | CAr | 82 | You deal more damage with ranged touch attack spells. |
| Ranged Sunder | General | CW | 104 | You can attack an opponent's weapon from a distance. |
| Ranged Weapon Mastery | | PH2 | 82 | You have mastered a wide range of weapons. |
| Rapid Assault | | ToB | 32 | Your fighting style emphasizes taking foes down with quick, powerful blows. |
| Rapid Blitz | | PH2 | 82 | You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill. |
| Rapid Breath | | SS | 39 | You do not have to wait as long to reuse your breath weapons as you normally would. |
| Rapid Infusion | | MoE | 51 | You can imbue an item with an infusion more quickly than normal. |
| Rapid Inspiration | | EL | 66 | You can inspire your allies with bardic music more quickly than normal. |
| Rapid Metabolism | | XPH | 50 | Your wounds heal rapidly. |
| Rapid Metamagic | General | CM | 46 | You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. |
| Rapid Pact Making | | TM | 74 | Your skill with pact magic lets you bind a vestige extremely quickly, even in the heat of combat. |
| Rapid Recovery | | TM | 74 | You can use the abilities of your favored vestige more frequently. |
| Rapid Regeneration | | FCII | 85 | You regenerate more rapidly. |
| Rapid Reload | | EL | 70 | You reload a crossbow more quickly than normal. |
| Rapid Reload | General | PH | 99 | Choose a type of crossbow. You can reload a crossbow of that type more quickly than normal. |
| Rapid Reload | | SF | 9 | You reload a crossbow more quickly than normal. |
| Rapid Shot | General | PH | 99 | You can use ranged weapons with exceptional speed. |
| Rapid Spell | Metamagic | CD | 84 | You can cast spells with long casting times more quickly. |
| Rapid Stunning | General | CW | 104 | You can use your stunning attacks in rapid succession. |
| Rapid Swimming | | Rac | 167 | You are one with the water. |
| Rapid Swimming | | Sto | 93 | You are one with the water. |
| Rapidstrike | | Dr | 73 | You can attack more than once with a natural weapon. |
| Raptor School | Tactical | CW | 111 | You know martial arts techniques inspired by hunting birds. |
| Rattlesnake Strike | | Sa | 51 | Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison. |
| Razing Strike | | CAd | 112 | You have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks. |
| Razorclaw Elite | | RE | 114 | Your razorclaw shifter trait improves. |
| Reach Bite | | LoM | 23 | An aboleth with this feat can extend its jaws and esophagus out from its body to make attacks beyond its normal reach. |
| Reach Mystery | | TM | 137 | You can cast touch-range mysteries without touching the target. |
| Reach Spell | Metamagic | CD | 84 | You can cast touch spells without touching the spell recipient. |
| Reach Spell | | DD | 51 | The deity can cast touch spells without touching the spell recipient. |
| Reach Spell | | DF | 20 | You can cast touch spells without touching the spell recipient. |
| Reach Spell | | FP | 215 | You can cast touch spells without touching the spell recipient. |
| Reactive Countersong | | EL | 66 | You can use countersong as a reaction to a sonic or language-dependent magical attack. |
| Reactive Counterspell | | Mag | 22 | You can react quickly to counterspells cast by opponents. |
| Reactive Counterspell | | PG | 42 | You can react quickly to counter spells cast by opponents. |
| Reactive Resistance | | DrU | 52 | Through extensive practice and meditation, you can lower your spell resistance quickly. |
| Reactive Shifting | | RE | 115 | You can shift with a mere thought. |
| Ready Shot | | HB | 99 | You can make devastating attacks with ranged weapons against charging opponents. |
| Reaping Spell | | CR | 21 | The dark energy of your spell devours the soul of any creature killed by it. |
| Reaping Talons | | ToB | 35 | When fighting with the Tiger Claw discipline's preferred weapons, you can use a variety of combat options that maximize the benefits of wielding two weapons. |
| Recitation of Mindful State | | TM | 232 | This recitation narrows and focuses your perception so you can concentrate on a delicate task at hand. |
| Recitation of the Fortified State | | TM | 231 | This recitation allows you to stand unyielding against the blows of your enemies. |
| Recitation of the Meditative State | | TM | 232 | This recitation gives you an unparalleled sense of serene calm. |
| Recitation of the Sanguine State | | TM | 232 | This recitation purges all poisons from your body. |
| Recitation of Vital State | | TM | 232 | This recitation frees your body of disease and sickness. |
| Reckless Charge | | MH | 27 | You can charge with wild abandon. |
| Reckless Offense | | XPH | 51 | You can shift your focus from defense to offense. |
| Reckless Offensive | | EA | 41 | You lower your guard in order to make a telling attack. |
| Reckless Offensive | | Rac | 167 | You lower your guard in order to make a telling attack. |
| Reckless Rage | | RS | 143 | You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others. |
| Reckless Wand Wielder | | CAr | 82 | You can increase the effectiveness of spells cast from a wand. |
| Recognize Impostor | | ECS | 58 | You are extremely skilled at spotting imposters. |
| Recover Breath | | Dr | 73 | You wait less time before being able to use your breath weapon again. |
| Red Dragon Lineage [Draconic] | | DM | 21 | The fiery blood of red dragons runs within your veins, allowing you to produce flames from thin air. |
| Reflect Arrows | | EL | 66 | You reflect ranged attacks back upon the attacker. |
| Reinforced Wings | General | RDr | 101 | You have strengthened the muscles of your wings. |
| Relic Hunter | | RE | 111 | You possess great knowledge of the relics and crafts of the ancient cultures of Eberron. |
| Remain Conscious | | MW | 25 | You have the tenacity of will that supports you even when things look bleak. |
| Remain Conscious | | OA | 65 | You have a tenacity of will that supports you even when you are disabled or dying. |
| Remain Conscious | | SF | 9 | You have a tenacity of will that supports you even when things look bleak. |
| Rend | | Dr | 73 | You can rend opponents with your claws. |
| Rend Ghost | | Gh | 37 | Your touch can maul the ectoplasm of another ghost. |
| Rending Claws | | SX | 135 | Your expertise with scorpion claw gauntlets allows you to tear apart your opponents with deadly precision. |
| Rending Constriction | | SK | 147 | You can pull grappled enemies apart. |
| Rending Constriction | | SS | 39 | You can pull grappled enemies apart. |
| Renown | | UA | 182 | You have a better chance of being recognized. |
| Repeat Spell | | CAr | 82 | You can cast a spell that repeats on the following round. |
| Repeat Spell | | DD | 51 | The deity can cast a spell that repeats the following round. |
| Repeat Spell | | TB | 41 | You can cast a spell that repeats on the following round. |
| Repel Aberration | | ECS | 58 | Your Gatekeeper training allows you to keep aberrations at bay. |
| Repel Outsiders | | SoS | 118 | Your study of Sarlona's manifest zones and planar breaches gives you a measure of control over the outsiders that lurk there. |
| Requiem | | LM | 29 | Your bardic music affects undead creatures. |
| Requiem | | SaS | 40 | Your bardic music affects undead creatures. |
| Research | | ECS | 59 | You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and figures. |
| Reserves of Strength | | DCS | 86 | When you cast a spell, you can choose to increase its effective caster level at the cost of exhausting yourself. |
| Residual Magic [Tactical] | Tactical | CM | 46 | You can use the lingering energy from a spell you cast to boost the effect of a later spell. |
| Residual Rebound | | UA | 94 | Sometimes spells cast at you rebound on the caster instead. |
| Resist Death | | EL | 111 | You are capable of withstanding tremendous amounts of damage without risk of instant death. |
| Resist Disease | | MW | 25 | You have developed a natural resistance to diseases. |
| Resist Disease | | ShS | 21 | You have developed a natural resistance to diseases. |
| Resist Dragonfear | | DCS | 86 | You are able to show courage in the presence of dragons. |
| Resist Ghost | | Gh | 37 | You are resistant to the effects of ghost powers. |
| Resist Poison | | FRCS | 37 | Over years, some among your people carefully expose themselves to poisons in controlled dosages in order to build up immunity to their effects. |
| Resist Poison | | MW | 25 | You have built up an immunity to the effects of poisons by exposing yourself to controlled doses of them. |
| Resist Poison | | OA | 65 | Your ancestor, Agasha Kitsuki, founded the fourth family of the Dragon clan and a school for magistrates renowned for teaching skills of investigation and deduction. |
| Resist Poison | | PG | 43 | Your people have become inured to many deadly substances through controlled exposure or the simple hostility of your home environment. |
| Resist Taint | | OA | 65 | You are descended from Kuni, the founder of the Kuni family, a scholar of -- and mighty warrior against -- the Shadowlands. |
| Resistance to Energy | | MW | 25 | You channel the power of nature to resist a particular energy type. |
| Resounding Blow | | BE | 45 | Your mightiest attacks cause your foes to tremble before you. |
| Resourceful Buyer | | RD | 153 | You know where to look in a community for anything you need. |
| Retributive Spell [Metamagic] | Metamagic | CM | 47 | You can keep a spell in reserve to use when a foe causes you harm. |
| Retrieve Spell [Divine] | | CC | 62 | You can channel raw divine energy to recharge a previously cast spell. |
| Return Shot | | XPH | 51 | You can return incoming arrows, as well as crossbow bolts, spears, and other projectile thrown weapons. |
| Reverberation | | SS | 39 | Your sonic attack is more potent than normal. |
| Rhinoceros Tribe Charge | | ShS | 21 | You use the power of the rhinoceros's charge in battle. |
| Ride-By Attack | General | PH | 99 | You are skilled at making fast attacks from your mount. |
| Right of Counsel | | ECS | 59 | You have the legal and sacral right to seek advice from one of your ancestors, a deathless elf in Aerenal's City of the Dead. |
| Righteous Strike | | EL | 66 | Your unarmed strikes are particularly damaging to chaotic creatures. |
| Righteous Wrath | | BE | 45 | Your rage is empowered with divine fury. |
| Ritual Blessing | | PH2 | 86 | You call upon the powers of goodness and light to bless your allies. |
| Ritual Blood Bonds | | PH2 | 86 | You invest your allies with the mighty power of your toten, god, or similar divine entity. |
| Ritual of Arcane Opposition | General | PE | 60 | You have been inured against the effects of arcane magic by a ritual of the Ashbound set. |
| Ritual of Blight's Embrace | General | PE | 60 | You have been warded from the effects of poison and disease by a ritual of the Children of Winter, solidifying your bond with vermin. |
| Ritual of the Timeless Soul | General | PE | 60 | You have been blessed by the faerie lords of Thelanis in a ritual of the Greensinger sect, and you temporarily slip from time's grasp. |
| Ritual of the Woodland Bond | General | PE | 60 | You have formed a bond with the growth of the woods through a ritual of the Wardens of the Wood. |
| Robilar's Gambit | | PH2 | 82 | By offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position. |
| Rock Gnome Trickster | | Rac | 167 | Your glamers are particularly likely to fool the senses of your target. |
| Rock Hurling | | RS | 143 | You can throw rocks like a giant can. |
| Roll With It | | SS | 39 | You are adept at lessening the effects of blows. |
| Roof-Jumper [Tactical] | | Ci | 62 | You can make use of the features of the city as handholds and footholds, defying the pull of gravity. |
| Roofwalker | | RD | 156 | You are adept at moving and fighting on rooftops and ledges. |
| Roofwalker | | Ci | 63 | You are adept at moving and fighting on rooftops and ledges. |
| Roots of the Mountain | | RS | 143 | You can channel energy to make yourself immovable. |
| Roundabout Kick | General | CW | 105 | You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick. |
| Roundabout Kick | | OA | 65 | You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick. |
| Ruinous Rage | | EL | 66 | While in a rage, you can deal tremendous damage to objects. |
| Rulership | | PF | 158 | You are a ruler of an economic, frontier, governmental, military, religious, transport, or other community. |
| Run | General | PH | 99 | You are fleet of foot. |
| Runesmith | | Rac | 167 | You can fashion runes that take the place of material components for your spells. |
| Sacred Boost | Divine | CD | 84 | You can channel positive energy to increase the power of cure wounds spells cast near you. |
| Sacred Healing | Divine | CD | 84 | You can channel positive energy to grant nearby living creatures the ability to recover form their wounds quickly. |
| Sacred Healing | | PH2 | 89 | You can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions. |
| Sacred Purification | | PH2 | 89 | You serve as a conduit of divine energy, filling the area around you with power that aids the living and saps the undead. |
| Sacred Radiance | | PH2 | 89 | You channel divine energy to fill the area around you with a soothing, gentle radiance. |
| Sacred Resilience | | FE | 147 | You can channel divine energies to protect your allies from harm. |
| Sacred Spell | | DD | 51 | The deity's damaging spells are imbued with divine power. |
| Sacred Spell | | DF | 20 | Your damaging spells are imbued with divine power. |
| Sacred Spell | | FP | 215 | Your damaging spells are imbued with divine power. |
| Sacred Strike | | BE | 45 | Your sneak attack is enhanced by your unshakable faith in a good-aligned deity. |
| Sacred Tattoo | | Rac | 168 | You have been spiritually touched by one of the god-kings of the Old Empires and bear his or her symbol in the form of a tattoo in the shape of a holy symbol. |
| Sacred Vengeance | Divine | CW | 108 | You can channel energy to deal extra damage against undead in melee. |
| Sacred Vengeance | | LM | 30 | You can channel energy to deal extra damage against undead in melee. |
| Sacred Vitality | | LM | 30 | You can channel positive energy to gain protection from damage to your abilities or your life force. |
| Sacred Vow | | BE | 45 | You have willingly given yourself to the service of a good deity or cause, denying yourself an ordinary life to better serve you highest ideals. |
| Sacrificial Mastery | | BV | 50 | The character is skilled at offering living sacrifices to evil gods or fiends. |
| Saddleback | | FRCS | 37 | Your people are as comfortable riding as walking. |
| Saddleback | | Gh | 38 | You were raised among people who are as comfortable riding as walking. |
| Saddleback | | OA | 65 | You have a unique karmic tie to Moto Chai, one of the greatest riders ever to live, even by Unicorn standards. |
| Saddleback | | PG | 43 | You've spent endless hours learning how to handle a mount in a fight. |
| Sadistic Reward | | DrU | 52 | Your mind and body are fortified by harming others. |
| Sahuagin Flip | | Sto | 93 | You can safely attack and withdraw underwater. |
| Sailor's Balance | | Sto | 93 | You are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm. |
| Sanctify Ki Strike | | BE | 46 | Sacred power suffuses your unarmed strikes. |
| Sanctify Martial Strike | | BE | 46 | Sacred power suffuses your attacks with a certain kind of weapon. |
| Sanctify Natural Attack | | BE | 46 | You can focus holy power into your natural attacks. |
| Sanctify Relic | Item Creation | CD | 84 | You can create magic items that are imbued with a connection to your deity. |
| Sanctify Relic [Item Creation] | | MIC | 222 | You can create magic items that are imbued with a connection to your deity. |
| Sanctify Water | | Sto | 93 | You can call upon positive energy to momentarily transform normal water around you into holy water. |
| Sanctify Weapon | | BE | 46 | You can focus holy power into your weapon. |
| Sanctum Spell | | CAr | 82 | Your spells are especially potent on home ground. |
| Sanctum Spell | | TB | 41 | Your spells have a home ground advantage. |
| Sand Camouflage | | Sa | 51 | You can hide yourself in sand with a moment's notice. |
| Sand Dancer | | Sa | 52 | While making another attack, you attempt to blind a foe with thrown sand. |
| Sand Snare | | Sa | 52 | When you knock your foes into the sand, they have a hard time regaining their feet. |
| Sand Spinner | | Sa | 52 | You spray sand with your acrobatic maneuvers. |
| Sandskimmer | | Sa | 52 | You are particularly adept at moving over sand. |
| Sapphire Fist | | MoI | 40 | You can channel incarnum to enhance your ability to deliver stunning attacks. |
| Sapphire Smite | | MoI | 40 | You can channel incarnum to enhance your ability to deal mighty blows. |
| Sapphire Sprint | | MoI | 40 | Drawing on the soul energy of great runners of history, you infuse your body with incarnum to speed your steps. |
| Savage Grapple | | CAd | 114 | While transformed into the shape of a wild animal, you can savagely tear at any creature that you manage to grapple. |
| Savvy Rogue | | CS | 80 | You have mastered one or more of your rogue special abilities. |
| Scavenging Gullet | | LoM | 181 | The taint of the aberration in your blood has gifted you with the ability to gain nourishment from things that others would never consider as food. |
| Scent | | CAd | 114 | You can sharpen your sense of smell. |
| Scent | | MW | 25 | Your olfactory senses are as sharp as the wolf's. |
| Scholar of Nature | | OA | 65 | You are descended from Asako Hanasku, a great scholar who threw himself into the study of medicine, herbs, and poison. |
| Scion of Sorrow | | CR | 23 | You formally supplicate yourself to a powerful yugoloth lord. |
| Scorching Sirocco | | ToB | 35 | As a student of the Desert Wind, the burning fury of the desert sirocco is at your command. |
| Scorpion's Grasp | | Sa | 52 | Like the scorpion, you can grab and hold your prey. |
| Scorpion's Instincts | | Sa | 53 | You are hard to find in the waste. |
| Scorpion's Resolve | | Sa | 53 | Like the scorpion, you are not easily distracted. |
| Scorpion's Sense | | Sa | 53 | Like the scorpion, you sense other creatures simply by perceiving their contact with the sand. |
| Scourge of the Seas | | Sto | 93 | You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence. |
| Scramble | | SS | 39 | Your slippery ways allow you to evade a damaging blow. |
| Scribe Epic Scroll | | EL | 66 | You can scribe scrolls of epic power. |
| Scribe Martial Script [Item Creation] | | ToB | 32 | You know the secret of creating martial scripts -- small slips of paper into which you infuse your own martial power and skill. |
| Scribe Scroll | Item Creation | PH | 99 | You can create scrolls, from which you or another spellcaster can cast the scribed spells. |
| Scribe Tattoo | | XPH | 51 | You can create psionic tattoos, which store powers within their designs. |
| Sculpt Ghost Body | | Gh | 38 | You can reshape your ghost body's ectoplasm to enhance one physical ability score at the expense of another. |
| Sculpt Spell | | CAr | 83 | You can alter the area of your spells. |
| Sculpt Spell | | TB | 42 | You can alter the shape of a spell's area. |
| Sculpt Spell [Metamagic] | | Ci | 63 | You can alter the area of your spells. |
| Sea Legs | | Fr | 49 | You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage. |
| Sea Legs | | OA | 65 | You are descended from Yasuki Fumoki, a notorious pirate who preyed on Crane merchant ships off the coast. |
| Sea Legs | | Sto | 93 | You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage. |
| Searing Spell | | Sa | 53 | Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire. |
| Second Slam | | RE | 120 | You have learned to use your form to the utmost and can make two slam attacks. |
| Second Wind | | MH | 28 | You can shrug off minor wounds with ease. |
| Selective Spell | | ShS | 21 | You can screen allies from the effects of your area spells. |
| Self-Concealment | | EL | 66 | When in combat, your form becomes blurry and indistinct, making it difficult to land a blow against you. |
| Self-Sufficient | General | PH | 100 | You can take care of yourself in harsh environments and situations. |
| Sense Quintessence | - | MM5 | 110 | You are capable of discerning sources of quintessence, a magic substance precious to Thoon.
|
| Sense Weakness | | Dr | 106 | You can take advantage of subtle weaknesses in your opponents' defenses. |
| Sentinel Stance | | Dra | 144 | As your dragonmark improves, so does your ability to protect your allies in combat. |
| Serpent Fang | | Sa | 53 | You are able to project your ki to strike foes as though you had extended reach. |
| Serpent Strike | | ECS | 60 | Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear. |
| Serpent's Venom | Wild | CD | 84 | You can deliver a toxic bite attack reminiscent of the viper. |
| Servant of a Dragon Ascendant | | DrF | 92 | You formally supplicate yourself to an immortal dragon quasi-deity. |
| Servant of the Fallen | | LE | 9 | You keep alive the worship of a deity who has died or vanished. |
| Servant of the Heavens | | BE | 46 | You swear allegiance to one of the Tome Archons who rules the Seven Heavens, and in exchange gain power to act on their behalf. |
| Shadow | | MW | 25 | You have a better chance than most to trail someone unnoticed. |
| Shadow | | SaS | 40 | You are good at following someone surreptitiously. |
| Shadow Blade | | ToB | 32 | In the course of your training in the Shadow Hand discipline, you learn to use your natural agility and speed to augment your attacks with certain weapons. |
| Shadow Cast | | TM | 137 | Your shadow shimmers as you cast a spell and you seem to cast your mysteries from elsewhere. |
| Shadow Familiar | | TM | 138 | Noctumancers developed this feat in order to gain a mystical companion. |
| Shadow Heritage | | PlH | 42 | You are descended from creatures native to the Plane of Shadow. |
| Shadow Marches Warmonger | | RE | 111 | The ancient martial pride of your people grants you mastery of their style of battle. |
| Shadow Reflection | | TM | 138 | Your shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity. |
| Shadow Shield | | Rac | 168 | Your ancestors long battled the insidious influence of shadow magic, and some of their descendants (including you) have a greater resistance to its effects. |
| Shadow Song | | Rac | 168 | A dark legacy of the Shadowking's ambitions is the shadow of sorrow that cloaks many Tethyrian songs and ballads. Some bards have learned to infuse their performances with the sense of loss and suffering that suffuses the Shadow Weave. |
| Shadow Striker | | PH2 | 94 | You melt into the shadows, hiding from your enemies until the time is right. |
| Shadow Trickster | | ToB | 32 | Your mastery of the Shadow Hand discipline lets you augment your illusion spells with the stuff of shadow. |
| Shadow Veil [Reserve] | Reserve | CM | 47 | You draw wisps of darkness across your enemy's eyes, obscuring the world around him. |
| Shadow Vision | | TM | 138 | Your senses grow so attuned with shadow that you gain a limited ability to see in natural and magical darkness. |
| Shadow Weave Magic | | FRCS | 37 | You have discovered the dark and dangerous secret of the Shadow Weave. |
| Shadow Weave Magic | | PG | 43 | You have discovered the dangerous secret of the Shadow Weave. |
| Shadowborn Warrior | | DrU | 52 | You are adept at fighting in darkness. |
| Shadowform Familiar | | CR | 22 | You can summon a familiar from the Plane of Shadow. |
| Shadowstrike | | CR | 22 | Due to your ties to the Plane of Shadow, you strike more effectively in areas of dim illumination. |
| Shape Breath | | Dr | 73 | You can make the area of your breath weapon a cone or a line, as you see fit. |
| Shape Ectoplasm | | Gh | 38 | You can make equipment out of ectoplasm. |
| Shape Soulmeld | | MoI | 40 | You gain the ability to shape a single soulmeld. |
| Shaped Splash | | RE | 111 | Your expertise with thrown weapons enables you to use splash weapons more effectively. |
| Shards of Granite | | ToB | 36 | Like the great Stone Dragon, you hammer through your opponents' defenses using raw, brutal strength. |
| Share Soulmeld | | MoI | 41 | You can share a soulmeld with an ally with which you have a special bond. |
| Shared Fury | | RW | 152 | Your fearsome rage spurs your animal companion to greater heights. |
| Sharp-Shooting | General | CW | 105 | Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. |
| Sharp-Shooting | | DD | 52 | The deity's skill with ranged weapons lets it score hits others would miss due to an opponent's cover. |
| Sharp-Shooting | | SF | 9 | Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. |
| Shattering Strike | | EL | 66 | You can shatter objects with your unarmed strike. |
| Sherem-Lar Sorcery | | Gh | 38 | You are one of the Sherem-Lar, magically altered in the womb to enhance your potential as a sorcerer. |
| Sherezem-Lar Sorcery | | Gh | 38 | You are one of the Sherezem-Lar, an elite group within the Sherem-Lar, head and shoulders above the others in power. |
| Shi'Quos School [Style] | | DrU | 56 | You have learned the mobile fighting style of House Shi'Quos. |
| Shield Charge | General | CW | 105 | You deal extra damage if you use your shield as a weapon when charging. |
| Shield Charge | | DF | 20 | You deal extra damage if you use your shield as a weapon when charging. |
| Shield Dwarf Warder | | Rac | 168 | You are a student of the protective magics of the shield dwarves, learned at great cost during centuries of warfare and wandering. |
| Shield Expert | | SF | 9 | You use a shield as an off-hand weapon while retaining its armor bonus. |
| Shield of Blades | Style | PE | 141 | As a master of the double scimitar, you can weave a web of steel to protect yourself from attack. |
| Shield of Deneith | General | PE | 48 | You can channel the power of your Deneith dragonmark to defend yourself in battle. |
| Shield of Siberys | | Dra | 144 | Your dragonmark protects you against the powers of those cursed with aberrant dragonmarks. |
| Shield of Thought | | RE | 113 | You wield your spirit as both weapon and shield. |
| Shield Proficiency | General | PH | 100 | You are proficient with bucklers, small shields, and large shields. |
| Shield Slam | General | CW | 105 | You can use your shield to daze your opponent. |
| Shield Sling | | PH2 | 82 | You can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon. |
| Shield Specialization | | PH2 | 82 | You are skilled in using a shield, allowing you to gain greater defensive benefits from it. |
| Shield Wall | | HB | 99 | You are skilled in using shields when in formation with other shield-bearers. |
| Shield Ward | | PH2 | 82 | You use your shield like a wall of steel and wood. |
| Shielded Axe | | RS | 144 | You have mastered the style of fighting with a dwarven waraxe and a handaxe while keeping a buckler strapped to your offhand, and you have learned to use this unusual combination of weapons and buckler to protect yourself while wielding both axes effectively. |
| Shielded Casting | | RS | 144 | You are skilled at covering yourself with your shield when casting spells in combat. |
| Shielded Manifesting | | RS | 144 | You are skilled at covering yourself with your shield when manifesting psionic powers in combat. |
| Shieldmate | | MH | 28 | You can protect those near you with your shield. |
| Shifter Acrobatics | Shifter | PE | 135 | Your heritage makes you agile and light-footed. |
| Shifter Agility | | RE | 115 | Your heritage of speed and ferocity has honed your reflexes, allowing you to avoid attacks. |
| Shifter Defense | | ECS | 60 | By delving deeper into your shifter heritage, you have developed the ability to ignore a little damage from every attack. |
| Shifter Defense | | MM3 | 150 | By delving into your shifter heritage, you have developed the ability to ignore a little damage from every attack. |
| Shifter Ferocity | | ECS | 60 | You are a tenacious combatant, continuing to fight when others would succumb to pain and injury. |
| Shifter Ferocity | | RE | 115 | You are a tenacious combatant, continuing to fight when others would succumb to pain and injury. |
| Shifter Instincts | | MM3 | 150 | Your heritage has given you sharp senses and quick reflexes, and you have learned to trust your equally sharp instincts. |
| Shifter Instincts | | RE | 115 | Your heritage has given you sharp senses and quick reflexes, and you have learned to trust your equally sharp instincts. |
| Shifter Magnetism | Shifter | PE | 135 | Your heritage gives you a strong animal presence. |
| Shifter Multiattack | | ECS | 60 | You are adept at using your natural attack in conjunction with another weapon. |
| Shifter Savagery | | RE | 115 | The bestial fury of your lycanthrope ancestors allows you to deal devastating strikes with your natural weapons. |
| Shifter Stamina | | RE | 115 | Yours is a heritage of endurance and tenacity, and you can shrug off bruises and fatigue. |
| Shifter Stealth | Shifter | PE | 135 | You can call upon your bestial heritage to increase your stealth. |
| Ship Savvy | | RE | 112 | Your heritage among the sailors and shipwrights of Zilargo gives you an edge in shipboard combat. |
| Ship's Mage | | Sto | 93 | You form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship. |
| Shock Trooper | Tactical | CW | 112 | You are adept at breaking up formations of soldiers when you rush into battle. |
| Shock Wave | | Dr | 73 | You can strike the ground with your tail so hard it knocks other creatures down. |
| Shocking Fist | Warforged | PE | 151 | Your slam attack can deal a shock. |
| Short Haft | | PH2 | 82 | You have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you. |
| Shot on the Run | General | PH | 100 | You are highly trained in skirmish ranged weapons tactics. |
| Shriveling Touch | | Gh | 38 | Choose one physical ability score. When you touch a creature, you can cause permanent drain to this ability score. |
| Sickening Grasp [Reserve] | Reserve | CM | 47 | You wreak havoc with the inner organs of a target, causing it to grow ill. |
| Sickening Strike [Ambush] | | DrU | 54 | Your sneak attacks leave enemies reeling in pain. |
| Sidestep | | MH | 28 | You can move nimbly around the battlefield. |
| Sidestep Charge | | XPH | 51 | You are skilled at dodging past charging opponents and taking advantage when they miss. |
| Signature Spell | | FRCS | 37 | You are so familiar with a mastered spell that you can convert other prepared spells into that spell. |
| Signature Spell | | PG | 43 | You are so familiar with a mastered spell that you can convert other prepared spells into that spell. |
| Silencing Strike | | RS | 144 | You can infuse your sneak attacks with the magical essence of silence. |
| Silent Spell | Metamagic | PH | 100 | You can cast spells silently. |
| Silver Blood | | CV | 33 | You have magically or alchemically imbued your flesh and blood with silver, making you resistant to lycanthrope attacks. |
| Silver Dragon Lineage [Draconic] | | DM | 22 | You are the descendant of silver dragons and can harness your ancestors' power to paralyze your opponents. |
| Silver Fang | | CV | 33 | By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes. |
| Silver Palm | | FRCS | 37 | Your culture is based on haggling and the art of the deal. |
| Silver Palm | | PG | 43 | Your culture is based on haggling and the art of the deal. |
| Silver Smite | | ECS | 60 | You wield the power of the Silver Flame to smite evil. |
| Silver Tongue | | OA | 65 | Your ancestor, Mirumoto Kaijuko, was the first woman to become daimyo of the Mirumoto family. |
| Silver Tracery | | RE | 120 | Alchemical silver tracery covers your body, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks. |
| Simple Weapon Proficiency | General | PH | 100 | You understand how to use all types of simple weapons in combat. |
| Skewer Foe | | CR | 22 | A ruthless combatant, you like to impale enemies on spears and similar piercing weapons. |
| Skill Focus | General | PH | 100 | Choose a skill. You have a special knack with that skill. |
| Skilled Pact Making | | TM | 74 | Your strong will serves you well when making pacts with vestiges. |
| Skilled Telekinetic | | LoM | 45 | A creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis. |
| Skin of the Construct | | CP | 57 | You can wear an astral construct as if it were a second skin. |
| Skyrider | | Rac | 168 | You have trained and served with the hippogriff cavalry that guards the Great Rift. |
| Slashing Flurry | | PH2 | 82 | You swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye. |
| Slayer of Dragons [Ceremony] | | DM | 22 | You protect your allies from the ravages they are sure to face while hunting dragons. |
| Sly Fortune [Luck] | | CS | 81 | Your luck helps you find the right place to move to. |
| Smatterings | | RD | 153 | You have a talent for acquiring languages -- at least enough of each one to get by. |
| Smite Fiery Foe | | Fr | 50 | You can smite creatures with the fire subtype. |
| Smiting Power | | CV | 33 | You use your smite ability to augment other combat maneuvers. |
| Smiting Spell | | PH2 | 92 | You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent. |
| Smooth Talk | | FRCS | 37 | Your people are accustomed to dealing with strangers and foreigners without needing to draw weapons to make their point. |
| Smooth Talk | | OA | 66 | You are descended from Doji Taehime, a Crane ambassador to the Scorpion court -- a courtier skilled at discovering falsehoods and uncovering plots. |
| Smooth Talk | | PG | 43 | Your people rarely have to draw their weapons to deal with potential adversaries. |
| Snake Blood | | FRCS | 38 | The taint of the yuan-ti runs in your veins. |
| Snake Blood | | PG | 43 | The taint of the yuan-ti runs in your veins. |
| Snap Kick | | ToB | 32 | You have continued to hone your unarmed combat skills, and you deal more damage with your unarmed strikes. |
| Snatch | | MM2 | 18 | The creature can grapple more easily with its claws or bite. |
| Snatch | | MW | 25 | You can grapple more easily with your claws or bite. |
| Snatch | - | MM5 | 205 | The creature can grab opponents much smaller than itself and hold them in its mouth or claw.
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| Snatch and Swallow | | Dr | 73 | You can swallow creatures you have grabbed with your bite attack. |
| Snatch Arrows | | MM | 304 | The creature can grab opponents much smaller than itself and hold them in its mouth or claw. |
| Snatch Arrows | General | PH | 100 | You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. |
| Snatch Arrows | | SF | 9 | You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. |
| Snatch Trophy | | CR | 22 | You can quickly and skillfully collect a trophy of your victory over a fallen foe. |
| Snatch Weapon | | SaS | 40 | You can disarm an opponent, then pluck the weapon from midair. |
| Sneak Attack of Opportunity | | EL | 66 | Whenever your opponent lets his guard down, you can make a sneak attack. |
| Snowcasting | | Fr | 50 | You add ice or snow to your spell's components to make them more powerful. |
| Snowflake Wardance | | Fr | 50 | You are particularly adept at moving through snow and over ice. |
| Snowrunner | | Fr | 50 | You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake. |
| Sociable Personality | | RD | 153 | You are adroit at avoiding social gaffes. |
| Solid Visage | | Gh | 39 | Your ghost body appears solid and alive. |
| Somatic Weaponry | General | CM | 47 | You are adept at performing somatic spell components while your hands are occupied. |
| Song of the Heart | | ECS | 60 | Your bardic music reaches the depths of its listeners' hearts. |
| Song of the White Raven | | ToB | 32 | The White Raven discipline shows you how to rouse dedication and fervor within your allies' hearts. |
| Soothe the Beast | | ECS | 60 | Echoing the music of creation, your music has powers to calm animals. |
| Soul of Honor | | OA | 66 | Your ancestor Shinjo Martera, the firstborn son of Shinjo, was the living incarnation of bushido for the Unicorn, utterly without fault or failing. |
| Soul of Loyalty | | OA | 66 | Your ancestor, Mirumoto Tokeru, was renowned for his loyalty to his twin brother, Ryudumu. |
| Soul of Sincerity | | OA | 66 | You are descended from the famous Scorpion daimyo Bayushi Tangen, author of Lies and Little Truths. |
| Soul of the North | | CAr | 83 | You possess a magical understanding of the nature of cold. |
| Soulblade Warrior | | RE | 120 | The spirit of a quori warrior grants you deadly speed and combat prowess with your mind blade. |
| Soulsight | | MoI | 41 | You can attune your soul to sense living creatures near you. |
| Soultouched Spellcasting | | MoI | 41 | By fusing your spells with incarnum, they become more capable of overcoming enemy magic and spell resistance. |
| Sound of Silence [Bardic Music] | | CS | 81 | You can channel the power of your bardic music to deafen your foes. |
| Southern Magician | | Rac | 168 | Your magical studies in Mulan lands have taught you spellcasting techniques unknown in the north that blur the line between arcane and divine magic. |
| Speaking Wild Shape | | MW | 25 | While in wild shape, you can communicate with animals or elementals of the same kind as your current form. |
| Spear of Doom | | DCS | 87 | Few can avoid death on your spearpoint when you brace yourself for their attack. |
| Special Dispensation | | Ci | 63 | You have been given leave to carry even banned armor, weapons, and equipment in a given area. |
| Spectacular Death Throes | | DCS | 87 | Your body seethes with unchecked power, promising dire consequences to your killer. |
| Spectral Skirmisher | | PH2 | 83 | You have trained extensively in the use of magic that renders you invisible. |
| Spectral Strike | Epic | CD | 90 | You can strike incorporeal creatures as if they were solid. |
| Spectral Strike | | EL | 66 | You can strike incorporeal creatures as if they were solid. |
| Speed of Thought | | X
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