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FEAT NAMEFEAT TYPEBOOKPAGEBRIEF DESCRIPTION
Aberrant DragonmarkGeneralECS47Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark.
Aberrant Dragonmark GiftGeneralPE49Your aberrant dragonmark is especially potent.
Aberrant Dragonmark MysteryGeneralPE49You can use the power of your aberrant mark to enhance your magical abilities.
Aberrant Dragonmark VigorGeneralPE49You can channel the energy of your aberrant mark to enhance your health.
Aberration BanemagicGeneralLoM178You can cast spells that do additional damage to aberrations.
Aberration BanemagicGeneralPE86You can cast spells that do extra damage to aberrations.
Aberration BloodAberrantLoM178One of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you.
Aberration Wild ShapeAberrantLoM178Thanks to your heritage, you have learned to channel your inhuman bloodline into your shapeshifting power.
Ability FocusGeneralMM303Choose one of the creature's special attacks. This attack becomes more potent than normal.
Ability FocusGeneralMM218One of the creature's special attacks is more potent than normal.
Ability FocusGeneralMM3206The special attack of a creature with this feat is more potent than normal.
Ability FocusGeneralSS30Choose one of your spell-like abilities. This attack becomes much more potent than normal.
Ability FocusMM4202A particular special ability of a creature with this feat is more potent than normal.
Ability Focus-MM5204A particular special ability of a creature with this feat is more potent than normal.
Able LearnerRacialRD150You have great aptitude for learning.
Able SniperGeneralRW148You are accomplished at remaining unseen when you're sniping with a ranged weapon.
Abyss-Bound Soul [Vile]FCI83You have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life.
Accelerate MetamagicGeneralRDr98You can apply a selected metamagic feat to your spells more quickly than normal.
Accurate JauntSpelltouchedUA92You have an instinctive sense of interplanar travel.
Acheron FlurryGeneralPlH37You master the secret technique developed by Acheron-native special forces of limiting a foe's options in hand-to-hand combat.
Acidic SplatterReserveCM37You can channel magical energy into orbs of acid.
AcrobaticGeneralPH89You have excellent body awareness and coordination.
AcrobaticGeneralSaS38You have excellent body awareness and coordination.
Acrobatic StrikePH271Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him.
Action BoostGeneralECS47You have the ability to alter your luck drastically in dire circumstances.
Action HealingFE145You can spend an action point to enhance your healing power.
Action SurgeGeneralECS50By spending 2 action points, you can perform an additional action in a round.
Active Shield DefensePH271Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense.
Adamantine BodyWarforgedECS50At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Adamantine BodyWarforgedMM3192At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Adamantine BodyWarforgedRE118At the cost of mobility, your warforged body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Adaptable FlankerPH271When you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defenses.
Adaptive StyleToB28With just a short period of meditation, you can change your maneuvers and tactics to meet the threat you currently face.
Additional Magic Item SpaceEpicEL50You can wear more magic items.
Adroit Flyby AttackGeneralDr67You can make flyby attacks and get out of reach quickly.
Advantageous Avoidance [Luck]CS73You have a knack for ducking at just the right moment.
Aerenal ArcanistRegionalPE20Your family has studied wizardry for thousands of years.
Aerenal BeastmasterGeneralRE105As an elf of Aerenal, you consider baboons sacred animals and they serve you obediently.
Aerenal Half-LifeRegionalPE20The Priests of Transition have guided you through strange rituals that left you poised between the world of the living and the dead.
Aereni FocusRegionalPE20From childhood you have studied one particular path, and these decades of devotion result in remarkable skill.
Aerial ReflexesGeneralRW148Your aerial agility allows you to avoid dangerous effects while airborne.
Aerial SuperiorityGeneralRW148You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver.
AftersightGeneralRac160You have a trace of the Sight in your blood, which enables you to pick up echoes of the past, both wondrous and terrible.
Aggressive MindCP60The psionic entity you host gives you access to psi-like abilities capable of disrupting the mind of your enemy.
AgileGeneralPH89You are particularly flexible and poised.
Agile AthleteGeneralRW148You rely on your agility to perform athletic feats, rather than brute strength.
Agile Shield FighterPH274You are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both.
Agile TyrantGeneralLoM44A creature with this feat develops longer, more flexible eyestalks than its kin. This extra flexibility allows it to bring additional eye rays to bear against its foes.
Agony TouchGhostGh28Choose one physical ability score. When you touch a creature, you can deal damage to this ability score.
Air Devotion [Domain]CC54You can defend yourself with the power of air.
Air HeritageHeritagePlH37You are descended from creatures native to the Elemental Plane of Air.
Alacritous CogitationGeneralCM37You can leave a prepared spell slot open to spontaneously cast a spell.
AlertnessGeneralPH89You have finely tuned senses.
Aleval School [Style]DrU56You have learned House Aleval's fighting techniques, allowing you to deal damage that weakens you enemy's physical or mental state.
Aligned AttackPsionicXPH41Your melee or ranged attack overcomes your opponent's alignment-based damage reduction and deals additional damage.
Allied DefenseGeneralShS19You are good at protecting nearby allies.
AlluringGeneralSaS38Others have an inexplicable urge to believe your every word.
Altitude AdaptationGeneralFr45Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.
Altitude AdaptationSoS114Your body adapts quickly to changes in altitude
Anarchic HeritageHeritagePlH38You are descended from creatures native to the planes of chaos.
Ancestral GuidanceGeneralRE105The spirit of your patron ancestor guides your hands and thoughts in times of trouble.
Ancestral KnowledgeRacialRS136You have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms.
Ancestral RelicGeneralBE39You own an ancestral heirloom and can invest it with increasing power.
Ancestral SpiritGeneralRac161You have ties to the long-dead spirit of one of your clan's ancestors, who whispers ancient words of wisdom into your mind in times of need.
Ancestral WhispersFE145Through intense focus and divine energies, you can hear the advice of past ancestors.
Animal AffinityGeneralPH89You are good with animals.
Animal ControlGeneralMW20You can channel the power of nature to gain mastery over animal creatures.
Animal DefianceGeneralMW20You can channel the power of nature to drive off animals.
Animal Devotion [Domain]CC54You enhance your own abilities with the characteristics of animals.
Animal FriendExaltedBE41Animals respond favorably to the aura of goodness that exudes from you.
Animal FriendsGeneralRac161Your ability to speak with animals has allowed you to befriend an animal as a permanent ally.
Ankheg Tribe AmbushRegionalShS19You have learned how to hide and spring to attack, much like the ankhegs that roam the plains where you hunt.
AntagonistCP60The psionic entity you host seeks to cause damage and mayhem, and you have powers to further that end.
Antipsionic MagicGeneralXPH41Your spells are more potent when used against psionic characters and creatures.
Anvil of ThunderStyleCW112You have mastered the style of fighting with hammer and axes at the same time, and have learned to deal thunderous blows with this unique pairing of weapons.
Appraise Magic ValueGeneralCAd103Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic.
ApprenticeGeneralDMG2176A character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills.
Aquatic Breath [Reserve]ReserveCM39Your reservoir of magic allows you to breathe normally even underwater.
Aquatic ShotSto90You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision.
Aquatic SpellcastingLoM178You know how to cast spells that work equally well in or out of water.
Arachnid RiderRac161You are trained in the art of employing spiders as steeds.
Arcane AccompanimentPH274You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks.
Arcane ConsumptionPH274You can sacrifice your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat.
Arcane DefenseCAr73Choose a school of magic, such as illusion. You can resist spells from that school better than normal.
Arcane DefenseTB38Choose a school of magic. You can resist spells from that school better than normal.
Arcane DiscipleGeneralCD79Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast spells associated with that domain as arcane spells.
Arcane FlourishPH274You use your magical abilities to improve your performance talents.
Arcane InsightRD154By immersing yourself in the teachings of Boccob, you have unearthed magical secrets and gained special insight into arcane spellcasting.
Arcane ManipulationLE6You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will.
Arcane MasteryCAr73You are quick and certain in your efforts to defeat the arcane defenses and spells of others.
Arcane PreparationCAr73You can prepare an arcane spell ahead of time, just as a wizard does.
Arcane PreparationFRCS33You can prepare an arcane spell ahead of time, just as a wizard does.
Arcane PreparationPG32You can prepare an arcane spell ahead of time, just as a wizard does.
Arcane PreparationTB38You can prepare an arcane spell ahead of time, just as a wizard does.
Arcane SchoolingFRCS33In your homeland, all who show some skill at the Art may receive training as a wielder of magic.
Arcane SchoolingPG33In your homeland, all who show some skill at the Art may receive training as arcane spellcasters.
Arcane StrikeGeneralCW96You can channel arcane energy into your melee attacks.
Arcane ThesisPH274You have studied a single spell in-depth.
Arcane ToughnessPH275You draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you.
Arcane TransfigurationLE6Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.
Archivist of NatureHH119In addition to your studies of the darkness, you have spent time studying giants and fey.
Arctic AdaptationRac161You have adapted to the snowbound environment of the arctic reaches of Faerun.
Area AttackSS30You can wield improvised weapons to attack several spaces at once.
Armor of Scales [Ceremony]DM15You imbue a target with the protection of a dragon's blade.
Armor Proficiency (Heavy)GeneralPH89You are proficient with heavy armor.
Armor Proficiency (Light)GeneralPH89You are proficient with light armor.
Armor Proficiency (Medium)GeneralPH89You are proficient with medium armor.
Armor SkinEpicCW151Your skin becomes like armor.
Armor SkinEL50Your skin becomes like armor.
Armor SpecializationPH275Through long wear and hours of combat, you have trained your body to believe in its armor.
Art of FascinationOA60You claim descent from Kakita Wayozu, whose art was so great it is said that she helped create an alternate world.
Arterial StrikeGeneralCW96Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.
Arterial StrikeSaS38Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.
Artic PriestFr46You can swap out prepared spells to cast spell to aid in exploring and surviving in frostfell areas.
ArtistFRCS33You come from a culture in which the arts, philosophy, and music have a prominent place in society.
ArtistOA61You claim descent from Doji, who was known as a creator of culture and civilization.
ArtistPG33Your people are renowned for their skill at story and song.
Ascetic HunterCAd105You have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice.
Ascetic KnightCAd105You belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity.
Ascetic MagicCAd105You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect.
Ascetic PsionSoS115You are a practitioner of one of the many style comprising the kalashtar path of shadows, such as the Tashalatora. Mixing meditation, discipline, and movement have taught you to become psionically focused more easily while distracted.
Ascetic RogueCAd106You have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat.
Ascetic StalkerCS73You have practiced a secret technique that combines your considerable talents in unarmed combat with a greater understanding of your inner ki.
AshboundECS50You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers.
Ashbound MarkDra135As a member of the Ashbound sect, you use the power of your dragonark to rid the world of those who practice arcane magic.
Assume Supernatural AbilitySS30You learn to use a supernatural ability of an assumed form.
At Home in the DeepDrU47Your innate power over the darkness extends to your senses.
AthleticGeneralPH89You have a knack for athletic endeavors.
AthleticSaS38You're physically fit and adept at outdoor sports.
Attention to DetailOA61You are descended from Akodo's advisor Ikoma -- a historian, judge, and storyteller.
Attune GemMag21You can magically imbue gems to hold a spell until triggered.
Attune Magic WeaponECS50Through your study of magic weapons, you have become adept at eking every advantage out of their enhanced qualities.
Augment ElementalMoE46Your knowledge of planar magic allows you to imbue your summoned elementals with extraordinary combat prowess and durability.
Augment HealingGeneralCD79You can increase your healing ability.
Augment SummoningMag21Your summoned creatures are better than normal.
Augment SummoningGeneralPH89Your summoned creatures are more powerful than normal.
Augment SummoningTB39Your summoned creatures are more powerful than normal.
Augmented AlchemyCAd191You can create alchemical items and substances that are much more powerful than normal.
Augmented AlchemyEL50You can create alchemical items and substances that are much more powerful than normal.
Auspicious MarkingRS136Your [goliath] skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms.
Automatic Quicken SpellCAr191You can cast any of your lesser spells with a moment's thought.
Automatic Quicken SpellEL50You can cast any of your lesser spells with a moment's thought.
Automatic Silent SpellCAr191You can cast any of your lesser spells silently.
Automatic Silent SpellEL51You can cast any of your lesser spells silently.
Automatic Still SpellCAr191You can cast any of your lesser spells without gestures.
Automatic Still SpellEL51You can cast any of your lesser spells without gestures.
AutonomousXPH41You have a knack for psionic self-sufficiency.
Avenging StrikeToB28Your strength of will and strong sense of justice allow you to smite your foes.
Awaken Frightful PresenceDr67You gain frightful presence.
Awaken Spell ResistanceDr67You gain spell resistance.
Awesome BlowMM303The creature can choose to deliver blows that send its smaller opponents flying like bowling pins.
Awesome BlowMM3206A creature with this feat can choose to deliver blows that send its smaller opponents flying like bowling pins.
Awesome BlowMM4202A creature with this feat can choose to deliver blows that send its smaller opponents flying like bowling pins.
Awesome Blow-MM5204A creature that has this feat can choose to deliver blows that send its smaller opponents flying like bowling pins.
Awesome Smite [Tactical]CC55Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks.
AxeshieldUnd24You know how to defend yourself with a battleaxe.
AxespikeRS137You have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form.
AxethrowerPG33You have learned how to hurl weapons to deadly effect.
Axiomatic HeritagePlH38You are descended from creatures native to the planes of law.
Axiomatic StrikeGeneralCW96You can turn your fist into an instrument of law.
Axiomatic StrikePG135Your attacks deal incredible damage to chaotic creatures.
AzerbloodRac161You are descended from the shield dwarves of Clan Azerkyn, who once ruled the Adamant Kingdom of Xothaerin beneath western Amn. The blood of the azer runs thick in your veins.
Azure EnmityMoI34You can channel incarnum to enhance your ability to deal damage to your favored enemies.
Azure TalentMoI34The soul energy of incarnum increases your mental capacity.
Azure TouchMoI34You can channel incarnum to enhance your abilit to heal.
Azure ToughnessMoI35You can use incarnumto boost your physical vigor.
Azure TurningMoI35You can blast ndead with incarnum-purified positive energy.
Azure Wild ShapeMoI35You can channel incarnum to enhance your combat prowess while wild shaped.
Baleful MoanLM24Your hollow cry strikes fear into the hearts of the living.
Ballista ProficiencyHB96You have trained in ballista operation.
Bane MagicHH119Your spells deal extra damage to a particular type of creature.
Bane of ArgonnessenDra135Your Siberys dragonmark swirls as you battle dragons, empowering your weapons to deal greater harm.
Bane of EnemiesEL51Your attacks deal great damage to your favored enemies.
Bane of InfidelsPF53In a church locked in eternal conflict with followers of another faith, you have learned to fight effectively against the infidels. You know their ways and how to beat them.
Bane of the UncleanLoM44A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fighting them.
Barbed StingerSK144Your stinger is unusually difficult to dislodge.
BatriderRac161You are highly skilled in the art of flying dire bats, a common form of transportation among the shield dwarves of the Far Hills.
Battle BlessingCC55You can cast spells more quickly than usual in the heat of battle.
Battle CasterCAr75Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal.
Battle CastingRW148You have a knack for staying out of harm's way when casting spells.
Battle DancerPH275You strike at your foes in time with the music you sing or in cadence with an oration you deliver.
Battle HardenedRS137Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle.
Battle Mage Tactics-MM584Through intense training and impeccable timing, you and your allies learn to augment each others magical attacks when you focus your efforts on a single target.
BattlebredManifest ZonePE122Due to traumatic experiences in past battles, the plane of Shavarath with its endless war seems never far from you.
Battlecaster Defense [Tactical]TacticalCM39You have mastered techniques for taking full advantage of spells in melee while remaining unharmed.
Battlecaster Offense [Tactical]TacticalCM40You cunningly mix melee combat and spellcasting to increase the potency of both.
Battlefield InspirationMH25You inspire courage in your allies.
Battleshifter TrainingRE116Your shifter fighting instincts grant you a sophisticated blend of defensive techniques and controlled attacks.
Bear FangStyleCW112You have mastered the fierce style of fighting with axe and dagger at the same time.
Beast CompanionEL51You can befriend a beast.
Beast ShapeECS50You call upon the power of your beast totem to physically change your form.
Beast TotemECS51In the druidic custom of your people, you have claimed a kind of magical beast as your totem -- a patron, protector, and source of strength.
Beast Wild ShapeEL51You can wild shape into magical beast form.
Beasthide EliteECS51Your shifter trait improves.
Beckon the FrozenFr47Creatures you summon are infused with cold energy and have the cold subtype.
Bestial Charge [Tactical]CC56You have learned to take complete advantage of the animal forms you can assume.
Bestial HideLoM179Your skin is thicker, scalier, or furrier than normal.
Better Lucky Than Good [Luck]CS74You can succeed where others would surely fail.
Bind ElementalECS51You can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons.
Bind VestigeTM72You know how to make pacts with otherworldly spirits called vestiges.
Bind Vestige, ImprovedTM73You can bind a wider range of vestiges.
Binding BrandGeneralPE36You carry the brand of the binding flame, marking you as a warrior of the Ghaash'kala clans.
Black Dragon Lineage [Draconic]DM15You have attuned yourself to your black dragon ancestry and can poison foes with your touch.
Black Lore of MoilCAr75Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent.
Blackwater InvocationSto91You can call upon negative energy to infuse normal water around you, transforming it into the dark, cold water found at the bottom of the deepest ocean trenches.
Blade MeditationToB28You have learned a meditation that grants you insight into the martial disciplines you have studied.
Blade of Force [Reserve]ReserveCM40You can surround a weapon with a short-lived aura of force.
Bladebearer of the ValenarRE107Your extensive training makes you especially adept with the curved blades of the Valenar.
Bladebearer of the ValenarRacialPE141You have trained extensively with scimitars, including the Valenar double scimitar. You are adept at striking from horseback with the curved blades of the Valenar.
Bladeproof SkinUA92Your skin has a degree of protection from even the sharpest edge.
Blazing BerserkerSa49When you enter your rage, your body becomes infused with fire.
Blend into ShadowsDrU47You can draw from nearby magical shadow to cloak yourself in darkness.
Blessed by Tem-Et-NuSa49Tem-Et-Nu has marked you as having an important destiny in her temple.
Blessed of the Seven SistersPG176As a result of a personal connection to one of the Seven Sisters, you have a taste of Mystra's special favor.
Blessed of Vulkoor [Racial]SX134A scorpion-shaped birthmark denotes you as one of the chosen of Vulkoor.
Blind-FightGeneralPH89You know how to fight in melee without being able to see your foes.
Blinding SpeedEL51You can trigger short bursts of great speed.
BlindsenseCAd114You can sense creatures that you cannot see.
BlindsightMW21Your senses are as keen as the bat's.
Blindsight, 5-Foot RadiusSF5You sense opponents in the darkness.
Blindsight, 5-Foot RadiusDD49The deity senses opponents in the darkness.
Blistering SpellPH291Your fire spells sear the flesh from your enemies' bones, leaving them wracked with pain.
Block ArrowHB96You can block incoming arrows with your shield.
Blood Calls to BloodHH120Exploring the latent potential in your blood due to your fiendish descent, you learn how to better adapt to the mystical attacks of your forebears.
Blood of the WarlordRac161You can influence a large number of orcs.
Blood SorcererOA61You are descended from Yogo, the Scorpion shugenja who was the first guardian of the Black Scrolls of Fu Leng.
Blood War Conscript [Vile]FCI83Your evil brand indicates your rank in the armies of the Blood War and infuses you with fury.
Blood-Spiked ChargerPH292You throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces.
BloodedFRCS33Enemies find it difficult to catch you off guard.
BloodedPG35You know what it means to fight for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted.
Bloodline of FireFRCS34You are descended from the efreet who ruled Calimshan for two millennia.
Bloodline of FirePG35You are descended from the efreet who ruled Calimshan long ago.
Bloodsoaked IntimidateCR17Your bloody and vicious approach to combat makes you a fearsome foe.
BlowhardSS31You can blow targets over with your breath.
Blue Dragon Lineage [Draconic]DM15You have learned to harness the power of your blue dragon ancestry and can hurl orbs of lightning.
Boar's FerocityWildCD79You can continue fighting even at the brink of death.
Body FuelXPH41You can expand your power point total at the expense of your health.
Body PouchSK144You can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures.
Bolster ResistanceLM25Undead you raise or create are more resistant to turning than normal.
Bonded FamiliarPH275You enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities.
Bonus BreathSS31You can use your breath weapons one more time per day than you normally could.
Bonus DomainEpicCD89You have access to one additional domain of spells.
Bonus DomainEL51You have access to one additional domain of spells.
Bonus EssentiaMoI35You are better able to harness your personal store of incarnum.
Boomerang DazeRE108You can daze the targets of your boomerang attacks.
Boomerang RicochetRE108You can strike up to two foes with a single boomerang throw.
Boost ConstructXPH43Your astral constructs have more abilities.
Boost Spell ResistanceBV47By making a deal with an evil power, the character makes himself even more resistant to magic.
Boost Spell-Like AbilityBV47One of the creature's spell-like abilities is harder to resist than it otherwise would be.
Born DuelistOA61You claim descent from Mirumoto, one of the first two samurai to join Togashi in his meditative retreat.
Born FlyerRW148You can fly as though born to do it.
Born of the Three ThundersCAr76You have learned to marry the power of lightning and thunder in your electricity and sonic spells.
Borne Aloft [Reserve]ReserveCM40You can channel the magic of the winds to briefly grant you flight.
Bounding AssaultPH275You can move and attack with superior speed and power.
BowslingerUnd24You can ready ranged weapons surprisingly quickly.
BrachiationCAd106You can swing through trees like a monkey.
BrachiationMW21You move through trees like a monkey.
Brand of the Nine HellsFCII81You gain an infernal brand, a symbol proclaiming you as the property of an archdevil. This brand might be a physical symbol, or it could be a strange change in your body's structure.
Brass Dragon Lineage [Draconic]DM16You have unlocked the power of your brass dragon ancestry and can put foes to sleep with ease.
Breadth of KnowledgeUA92Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts.
Breath ControlSoS115You have mastered your body's need for air.
Breath of SiberysDra135Your breath weapon becomes even more deadly.
Breath of Unlife [Metabreath]DrF47Your breath weapon contains the chill of undeath.
Breathing LinkRac161You can allow a person adjacent to you to breathe water.
Breathing LinkSto92You can allow a person adjacent to you to breathe water.
Brew PotionItem CreationPH89You can create potions, which carry spells within themselves.
Bright SigilRD150You have established a greater degree of control over your sigils. When you concentrate, you can emit strong illumination from the glowing symbols that surround your head.
Broken One's SacrificeCV28Your dedication to Ilmater's philosophy has given you the power to take attacks directed at others.
Bronze Dragon Lineage [Draconic]DM16You have tapped into your bronze dragon blood and can channel arcane energy to repel foes.
Brutal StrikePH276You can batter foes senseless with your mace, morningstar, quarterstaff, or flail.
Brutal ThrowCAd106You have learned how to hurl weapons to deadly effect.
Brutal Throw-MM5134You have learned how to hurl weapons to deadly effect.
Brute FightingRE116Your extensive training with two-handed weapons is revealed through brutally effective tactics.
BullheadedFRCS34The stubbornness and determination of your kind is legendary.
BullheadedPG37The stubbornness and determination of your kind are legendary.
Bulwark of DefenseEL51Your defensive stance bonuses increase.
Burrow FriendRS137Your natural rapport with burrowing mammals improves.
Burrowing PowerXPH43Your powers sometimes bypass barriers.
Calishite ElementalistRac161You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.
Call of the UndyingRE108You call upon the power of the Undying Court to instantly recall a previously cast spell.
Cannith ForgecraftDra135You have a gift for repairing warforged and other constructs.
Captivating MelodyGeneralCM40You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells.
CaravannerRac162You are skilled at leading caravans along established trade routes.
Carmendine MonkCV28You have learned that study is just as important as insight to finding enlightenment.
Catfolk PounceRW148You can rush unaware foes and deliver several attacks before they have a chance to respond.
Caustic AdaptationUnd24Long have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality.
Cautious AttackDrU47When you take your time in combat, you quickly assess the flow of battle to respond rapidly to threats.
Cavalry ChargerTacticalCW108Fighting from the back of a steed is second nature to you.
CaverUnd24You are knowledgeable about the secrets of the subterranean world and wise in its ways.
Celestial BloodlineRac162Some of your latent abilities have matured.
Celestial FamiliarBE41As long as you are able to acquire a new familiar, you may receive a celestial as a familiar.
Celestial HeritagePlH38You are descended from creatures native to the Upper Planes
Celestial MountBE42Your special mount is a true creature of the heavens.
Celestial Sorcerer AuraPH290The power of your sorcerous heritage shines through, allowing you to infuse the area around you with a menacing aura.
Celestial Sorcerer HeritagePH290Your ancestry manifests in the form of several special abilities.
Celestial Sorcerer LancePH290You can channel your arcane energy into a bolt of power that is baneful to evil creatures.
Celestial Sorcerer LorePH290The power of your ancestry grants you access to a variety of new spells.
Celestial Sorcerer WingsPH291You channel your inborn magical abilities to spawn a pair of spectral, magical wings that glow with majestic power.
Celestial Summoning SpecialistPlH38You can select from a larger number of options when summoning good creatures.
Centaur TrampleRW148You have trained to use your large body and unique physiology against your foes. You have learned how to knock down opponents and ride over them in combat.
Ceremonial EmpowermentFE145Your divine might increases on your patron's holy days.
Cerulean FortitudeMoI35You can use incarnum to boost your ability to resist effects that would adversely affect your health.
Cerulean ReflexesMoI35You can use incarnum to boost your ability to avoid harm.
Cerulean WillMoI35You can use incarnum to boost your willpower.
Chain PowerXPH44You can manifest powers that arc to hit other targets in addition to the primary target.
Chain SpellCAr76You can cast spells that arc to other targets in addition to your primary target.
Chain SpellTB39You can cast spells that arc to other targets in addition to your primary target.
Chakram RicochetCR17You can hurl a chakram so that it strikes two enemies instead of one.
Chameleon HideSK144You can alter the hue of your scales to match the surrounding terrain.
Channel ChargeLE7You can power a charged magic item with your own magical ability.
Channeled RageRD150You can focus your rage to counter charms and compulsions.
Chant of FortitudeCAd113You can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter.
Chant of the Long Road [Bardic Music]CS74You can channel the power of your bardic music to encourage your allies to pick up the pace on a long walk.
Chaos Devotion [Domain]CC56The forces of chaos assist you in combat.
Chaotic MindXPH44The turbulence of your thoughts prevents others from gaining insight into your actions.
Chaotic RageEL51Your rage is particularly damaging to lawful creatures.
Chaotic Spell Recall [Abyssal Heritor]FCI84A few choice spells never stray far from your mind.
Chariot ArcherySF78You are skilled at using ranged weapons from a chariot.
Chariot ChargeSF79You are skilled at charging with your chariot.
Chariot CombatSF78You are skilled in chariot combat.
Chariot SideswipeSF79You are skilled at using your chariot's scythe blades against foes.
Chariot TrampleSF78You are trained in using your chariot to knock down opponents.
CharlatanSaS38You're adept at fooling people. You know how to tell them just what they want to hear.
Charm ImmunitySK145You are immune to charm effects.
Charm ResistanceSK145You can resist charm effects better than you otherwise could.
Charnel Miasma [Reserve]CC57Your close connection to death magic causes others to find your company unpleasant.
Cheetah Tribe SprintShS19You have learned the secret of lightning-fast running from the cheetah that roams the plains where you live.
Cheetah's SpeedWildCD79You can run with the speed of the cheetah.
Child of the SwampsGeneralPE119You can find food and shelter in the deep swamps, and you can move more freely through the difficult terrain.
Child of WinterECS51You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay.
Chink in the ArmorSaS38You are an expert at slipping a weapon between armor plates or into seams.
Choke HoldOA61You have learned the correct way to apply pressure to render an opponent unconscious.
Chondathan MissionaryRac162Your training has emphasized spells that help you spread the word of your faith.
Chord of Distraction [Bardic Music]CS75You can channel the power of your bardic music to make a sudden sound or gesture that momentarily distracts an opponent.
Chosen FoeDrU47At the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him.
Chosen of IborighuFr47You gain features that identify you as an ally to the church of Iborighu and grant you supernatural qualities.
Chosen of the DeathlessManifest ZonePE122You carry with you an intimate familiarity with the positive energy that suffuses the City of the Dead.
Chosen Weapon SpecializationPG135You deal more damage than normal when wielding your deity's chosen weapon.
Circle KickSF5You kick multiple opponents with the same attack action.
Circle MagicGh29You know how to use your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faith.
City Magic [Metamagic]Ci59You can use the city itself to shap and enhance your spellcasting.
City SlickerRD150You are very familiar with city life and the inner workings of your hometown.
Clan PrestigeRS137Your actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan.
Clap of Thunder [Reserve]ReserveCM40You can deliver a thunderous roar with a touch.
Clarion CommanderToB34On the battlefield, you are a natural leader.
Claws of the Beast [Abyssal Heritor]FCI84Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed strikes and sneak attacks.
CleaveGeneralPH92You can follow through with powerful blows.
Clever OpportunistDrU47When an unwary opponent gives you an opportunity, you use it to change positions with your foe.
Clever WrestlingGeneralCW97You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.
Clever WrestlingDr103You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.
Clever WrestlingMW22You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.
Clever WrestlingSto92You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.
Cliffwalk EliteECS52Your shifter trait improves.
Cliffwalk EliteRE113Your cliffwalk shifter trait improves.
Climb Like an ApeCAd114You can improve your climbing ability.
Clinging BreathDr67Your breath weapon clings to creatures and continues to affect them in the round after you breath.
Clinging BreathMM4202This feat enables a creature's breath weapon to cling to creatures and continue to affect them after it has breathed.
Cloak DanceXPH44You are skilled at using optical tricks to make yourself seem to be where you are not.
Cloak of the Obyrith [Abyssal Heritor]FCI85The chaos of the Abyss suffuses your being, as it does the ancient obyriths.
Close-Quarters FightingRac162You are skilled at resisting grapple attacks from creatures that usually grapple opponents.
Close-Quarters FightingGeneralCW97You are skilled at fighting at close range and resisting grapple attempts.
Close-Quarters FightingDr103You are skilled at fighting at close range and resisting grapple attempts.
Close-Quarters FightingSF5You are skilled at fighting at close range and resisting grapple attacks.
Closed MindXPH44Your mind is better able to resist psionics than normal.
Cloudy ConjurationGeneralCM40Your conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport.
Clutch of Earth [Reserve]ReserveCM40You briefly increase the earth's pull on the target creature.
Cobalt ChargeMoI35You can channel incarnum to deal devastating strikes when charging.
Cobalt CriticalMoI35You can focus your spirit into your melee weapon attacks, dealing more damage with successful critical strikes.
Cobalt ExpertiseMoI35By channeling the soul energy of weapon masters past, present, and future, you become more adept at maneuvers of skill and expertise.
Cobalt PowerMoI37By channeling the soul energy of brutal warriors past, present, and future, you become more capable of overcoming your enemies through sheer strength.
Cobalt PrecisionMoI37You can focus your soul energy into your ranged attacks, dealing more damage with successful critical hits.
Cobalt RageMoI37You can channel incarnum to enhance your rage. When you do so, your eyes turn deep blue in color.
Cobra HeadSK145You can extend the skin of your neck into a cobra hood.
Coercive Spell [Metamagic]DrU47Living foes damaged by your spell become more pliable and vulnerable to your commands.
Cold EnduranceFr47You can exist with ease in low-temperature environments.
Cold EnduranceSoS115Either because of growing up in a cold environment or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.
Cold FocusFr47Your cold spells are more potent than normal.
Cold Iron TraceryRE119Cold-forged iron that runs through your body allows you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks.
Cold Spell SpecializationFr47You do additional damage with cold spells.
Collegiate WizardCAr181You have undergone extensive training in a formal school for wizards.
Colossal Wild ShapeEL52You can wild shape into animals of Colossal size.
Combat AcrobatPH276Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease.
Combat ArcheryEpicCW151You can fire a bow in melee safely.
Combat ArcheryEL52You can fire a bow in melee safely.
Combat AwarenessPH286When you maintain your combat focus, you have an uncanny ability to sense the ebb and flow of your opponents' vitality.
Combat BruteTacticalCW110You employ strength and leverage to great effect in battle.
Combat CastingGeneralPH92You are adept at casting spells in combat.
Combat Cloak ExpertPH293You are adept at turning your cloak into a vital part of your combat repertoire.
Combat DefensePH287The state of keen focus and mental discipline you attain in combat allows you to shift the focus of yoru defense from one opponent to another with careful, precise maneuvers.
Combat ExpertiseGeneralPH92You are trained at using your combat skill for defense as well as offense.
Combat FamiliarPH276Your familiar is skilled in delivering attack spells againstyour foes.
Combat FocusPH287The way of the warrior requires more than simple, brute strength.
Combat InsightEpicCW151Your keen intellect allows you to place melee attacks where they will deal the most damage.
Combat IntuitionCAd106Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities.
Combat ManifestationXPH44You are adept at manifesting powers in combat.
Combat PanachePH293Your glowing personality and sharp performance abilities allow you to navigate the battlefield on sheer chutzpah alone.
Combat ReflexesGeneralPH92You can respond quickly and repeatedly to opponents who let their defenses down.
Combat StabilityPH287When you maintain your combat focus, you become difficult to dislodge.
Combat StrikePH287Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat.
Combat TacticianPH277You excel at approaching an opponent from an unexpected direction to deliver deadly attacks.
Combat TinkeringDu44You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat.
Combat VigorPH288When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties.
Cometary CollisionPH277You are a thunderbolt of destruction on the battlefield.
CommunicatorCAr76You possess a magical understanding of the essence of language.
Companion SpellbondPH277You form a special magical link with your animal companion, allowing you to share spells with it over a greater distance.
Complementary InsightRD150You get more out of having skills that work well together.
Concussion Attack [Ambush]CS75Your attacks can damage your opponent's ability to think clearly.
ConductivityUA92You have crude control over electricity effects near you.
Confound the Big FolkRW153You excel when battling foes bigger than you are.
Consecrate SpellBE42You can imbue your spells with the raw energy of good, by the grace of a celestial power.
Consecrate SpellMetamagicCD79You can imbue your spells with the raw energy of good.
Consecrate Spell TriggerBE42You can channel holy power through a spell trigger item, such as a wand or staff.
Consecrate Spell-Like AbilityBE42You can channel holy power into your spell-like abilities.
Constant GuardianDrU47By paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions.
Construct Grafter [Item Creation]FE145You can apply construct grafts to other living creatures or to yourself.
Construct LockRE119Your knowledge of construct nature allows you to deal extra damage to or even immobilize such foes.
Contagious ParalysisLM25Your paralyzing attack is contagious.
Control VisageGh29Your ghost body is shaped as if you were alive and unharmed, and you can control what your ghost body appears to wear.
Controlled ImmolationUA92If you catch on fire, the flames don't hurt you.
Controlled RespirationSS31You can stay out of water longer than you otherwise could.
Cool HeadOA61You are descended from the great diplomat Ide, who was chosen to be the voice of Shinjo in all dealings with strangers.
Cool HeadCS75Your mental acuity serves you better than most.
Cooperative SpellCAr76You can cast spells to greater effect in conjunction with the same spell cast by another individual.
Cooperative SpellTB39You can cast spells to greater effect in conjunction with the same spell cast by another individual.
Coordinated ShotHB96You are extraordinarily talented at making ranged attacks past your allies.
Coordinated StrikeRW149You and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat.
Copper Dragon Lineage [Draconic]DM16You have learned to channel the powers of your copper dragon ancestry to hinder your enemies' mobility.
Cormanthyran Moon MagicLE7You have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light.
Cornered RatDCS85You can go from piteous groveling to a murderous fury in the blink of an eye.
Corpse MalevolenceGh29You can possess and animate dead bodies.
CorpsecrafterLM25Undead you raise or create are tougher than normal.
Corrupt ArcanaHH120You can prepare and cast corrupt spells.
Corrupt Arcane StudiesGh29You have dabbled in strange magic that has increased your power but adversely affected your mind.
Corrupt SpellBV47The character can transform one of her spells into a thing of evil due to a deal she makes with an evil power.
Corrupt SpellMetamagicCD79You can transform one of your spells into an evil version of itself.
Corrupt SpellCR17You can transform one of your spells into a thing of evil due to a deal you make with an evil power.
Corrupt Spell FocusHH120All spells you cast that have a corrupt component (such as call forth the beast, master's lament, or chain of sorrow) are more potent than normal.
Corrupt Spell-Like AbilityBV48One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy.
Corrupted Wild ShapeLM25You have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape.
Corrupting TouchGh29Your touch can damage creatures.
CosmopolitanFRCS34Your exposure to the thousand forking paths of the city has taught you things you ordinarily would never have uncovered.
CosmopolitanPG37You've been lied to more times than you can count.
Cougar's VisionCAd114You can see in the dark like a cat.
Courageous RallyHB97You can rally demoralized foes with your bardic music.
Courteous MagocracyFRCS34You were raised in a land where mighty wizards order affairs.
Cover Your TracksShS20You are good at masking your route, making it difficult for others to track you.
Craft Aboleth GlyphLoM22An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own.
Craft Alchemical ItemUA99You are capable of creating alchemical items and substances.
Craft Cognizance CrystalXPH44You can create psionic cognizance crystals that store power points.
Craft ConstructMM303The creature can create golems and other magic automatons that obey its orders.
Craft ConstructMM3206A creature with this feat can create golems and other magic automatons that obey its orders
Craft Construct [Item Creation]MM4202A creature with this feat can create golems and other magic automatons that obey its orders.
Craft Contingent SpellCAr77You know how to attach semipermanent spells to a creature and set them to activate under certain conditions.
Craft Crystal WeaponOA61You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands.
Craft DorjeXPH44You can create slender crystal wands called dorjes that manifest powers when charges are expended.
Craft Epic Magic Arms and ArmorEL52You can craft magic arms and armor of epic power.
Craft Epic RodEL52You can craft magic rods of epic power.
Craft Epic StaffEL52You can craft magic staffs of epic power.
Craft Epic Wondrous ItemEL52You can craft wondrous items of epic power.
Craft Magic Arms and ArmorItem CreationPH92You can create magic weapons, armor, and shields.
Craft Masterwork ArmorUA99You are trained in the creation of fine armor and shields.
Craft Masterwork Ranged WeaponUA99You are trained in the creation of fine ranged weapons and ammunition.
Craft Masterwork WeaponUA99You are trained in the creation of fine melee and thrown weapons.
Craft PsicrownXPH44You can create psicrowns, which have multiple psionic effects.
Craft Psionic Arms and ArmorXPH44You can create psionic weapons, armor, and shields.
Craft Psionic ConstructXPH45You can create golems and other psionic automatons that obey your orders.
Craft Psionic SealLoM69A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered.
Craft RodItem CreationPH92You can create magic rods, which have varied magical effects.
Craft Rune CircleRS137You can create rune circles, stationary magic items that hold a variety of spells and effects.
Craft ScepterLE8You know the ancient Netherese secret of creating magic scepters.
Craft Skull TalismanFr47You can create skull talismans, which carry spells within themselves.
Craft StaffItem CreationPH92You can create magic staffs, each of which has multiple magical effects.
Craft TalismanOA61You can create magic fetishes, single-use magic items that hold spells until triggered.
Craft Universal ItemXPH45You can create universal psionic items.
Craft WandItem CreationPH92You can create wands, which hold spells.
Craft Wondrous ItemItem CreationPH92You can create a wide variety of magic items.
CravenCR17Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.
Create InfusionMW22You store a divine spell within a specially prepared herb.
Create PortalFRCS34You have learned the ancient craft of creating a portal.
Crescent MoonStyleCW113You have mastered the style of fighting with sword and dagger.
Crossbow SniperPH277You are skilled in lining up accurate, deadly shots with your crossbow.
Crowd TacticsRD156You are adept at moving through and fighting in crowds.
CrushSS31Like a dragon, you can hurl your body onto opponents to deal tremendous damage.
Crushing StrikePH278You wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses.
Cull Wand EssenceMoE46You can focus the raw magical energy of a wand or staff into a beam of energy.
Cumbrous DodgeSS31You have a chance to dodge attacks that hit you, but at a cost.
Cumbrous FortitudeSS31You have a greater chance than normal to resist attacks against your vitality, but at a cost.
Cumbrous ReflexesSS31You have a greater chance to resist attacks against your agility, but at a cost.
Cumbrous WillSS31You have a greater chance to resist attacks against your willpower, but at a cost.
Cunning EvasionPH278When an area attack detonates around you, you use the chaos and flash of energy to duck out of sight.
Cunning SidestepDr103You have a better than normal chance to avoid being bull rushed or tripped.
Curling Wave StrikeSto92Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike.
Dallah Thaun's LuckRW149You can rely on a good dose of luck to get you through almost any scrape.
Damage ReductionEpicCW151You can shrug off some damage from attacks.
Damage ReductionEL52You can shrug off some damage from attacks.
Dampen SpellPH278From the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling.
Dancing BladeGh30You have an energetic fighting style modeled after traditional Salkirian dancing.
Dancing with ShadowsRE117You have studied shesan talarash dasyannah, the martial dance of the kalashtar.
Danger SenseCAd106You are one twitchy individual.
Danger SenseMH25You are one twitchy mother goose.
Daredevil AthleteCS76You are capable of pulling off amazing stunts.
Darguun MaulerRE108The memory of your people's lost glory drives your brutal mastery of the weapons of Darguun.
Daring OutlawCS76You combine grace and stealth to deadly effect.
Daring WarriorCS76You combine agility and extraordinary combat prowess to great effect.
Dark SpeechBV48The character learns a smattering of the language of truly dark power.
Dark Speech [Vile]FCI85You learn a smattering of the language of truly dark power.
DarkstalkerLoM179You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid.
DashGeneralCW97You can move faster than normal.
DashMH25You can move faster than normal.
DashSaS38You move faster than normal for your race.
Daunting PresenceLM25You are skilled at inducing fear in your opponents.
Daunting PresenceMH25You are skilled at inducing fear in your opponents.
DauntlessPG37You can stand up to greater punishment than most and still keep going.
Daylight AdaptationPG37You have accustomed yourself to the painful sunlight of the surface world.
Daylight AdaptationRE108You have grown accustomed to living in the surface world, such that bright light no longer blinds or dazzles you.
Daylight AdaptationFRCS34Through long exile from the shadowed homelands of your kind, you have learned to endure the painful sunlight of the surface world.
Dazzling EnergyCP49Your facility with energy is such that enemies are shaken by your prowess.
Dazzling FireDrU48The illumination you can bestow on others impedes their ability to fight.
Dazzling IllusionGeneralCM41Casting illusions causes the air about you to be filled with flashing colors that dazzle your foes.
Deadeye ShotPH278You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down.
Deadly ChillLM25Undead you raise or create deal more damage than normal.
Deadly DefenseCS76You are at your most dangerous when forced to protect yourself.
Deadly PoisonSK145Your poison attack deals more damage than normal.
Deadly PoisonSS31Your poison attack deals more damage than normal.
Deadly PrecisionXPH45You empty your mind of all distracting emotion, becoming an instrument of deadly precision.
Deadly SpittleSK145You can use your spit attack against multiple opponents.
Deafening SongEL52Your bardic music deafens those nearby.
Deafening Spell [Metamagic]DrU48You can modify a spell so it deafens targets.
Deafening Strike [Ambush]CS76Your stealthy attack leaves your foe's head ringing.
Death BlowCAd106You waste no time in dealing with downed foes.
Death BlowSF6You waste no time in dealing with downed foes.
Death Devotion [Domain]CC57The power of death imbues your weapon with exceptional might.
Death FrenzyLoM22When an aboleth takes this feat, its sense of immortality rebels against the very concept of death.
Death MasterLM26Foes are especially afraid of your critical hits.
Death of EnemiesEL52You can instantly slay your favored enemies with a single strike.
Deathless FleshgrafterMoE46You can grow and graft the tissues and body parts of deathless creatures onto others, granting the recipients of your grafts new, potent abilities.
Debilitating SpellHH120By calling upon the taint within, you add a malign power to your offensive spells.
Debilitating StrikeHH120By calling upon the taint within, you add a malign power to your melee attacks.
DeceitfulGeneralPH93You have a knack for disguising the truth.
Deceptive IlluminationDrU50Your innate power to create mobile light is far more precise than others'.
Deceptive Spell [Metamagic]Ci60You can cast spells that seem to come from somewhere other than where they should.
Deep DenizenSS32You are adapted to a subterranean environment.
Deep ImpactXPH45You can strike your foe with a melee weapon as if making a touch attack.
Deep VisionRS137Your mental focus helps you see farther with darkvision.
Deep VisionCP49Your mental focus helps you see farther with darkvision
Deepening DarknessRac162Your inherent ability to create darkness is more powerful than normal.
DeepspawnLoM179Your body undergoes a shocking degeneration into something that is strikingly inhuman.
Defender of the HomelandCV28You have sworn a sacred oath to protect your country from evil.
Defending SpiritGeneralCM41Your watchful spirit helps keep you safe in combat.
Defense against the SupernaturalTM73Your in-depth knowledge of supernatural forces grants you greater ability to resist their effects.
Defensive ArcheryRW150You can avoid attacks of opportunity when making ranged attacks while threatened.
Defensive ShellCP60The psionic entity living in your mind enables you to better resist attacks.
Defensive StrikeGeneralCW97You can turn a strong defense into a powerful offense.
Defensive StrikeOA62You can turn a strong defense into a powerful offense.
Defensive SweepPH278You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow.
Defensive ThrowGeneralCW97You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.
Defensive ThrowOA62You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.
Deflect ArrowsGeneralPH93You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Deflective ArmorRS137Your armor shields you from touch attacks as well as regular blows.
Deformity (Clawed Hands)BV48Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws.
Deformity (Eyes)BV48The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes.
Deformity (Face)BV48Because of intentional self-mutilation, the character has a hideous face.
Deformity (Gaunt)BV48Through intentional starvation and macabre operations, the character is grossly underweight.
Deformity (Obese)BV48Through intentional gorging and general gluttony, the character is obese.
Deformity (Skin)HH121Due to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide.
Deformity (Tall)HH121Through long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height.
Deformity (Teeth)HH121By filing your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack.
Deformity (Tongue)HH121Through protracted self-mutilation that involves frequently piercing your tongue and dipping it in acid, your tongue becomes hideous to behold but oddly sensitive to the environment.
Deft HandsGeneralPH93You have exceptional manual dexterity.
Deft OpportunistCAd106You are prepared for the unexpected.
Deft OpportunistMH25You are prepared for the unexpected.
Deft StrikeCAd106You can place attacks at weak points in your opponent's defenses.
Deft StrikeDr103You can place attacks at weak points in your opponent's defenses.
Delay PotionGeneralCM41You can drink a potion and postpone its effects.
Delay PowerXPH45You can manifest powers that go off up to 5 rounds later.
Delay SpellCAr77You can cast spells that take effect after a short delay of your choosing.
Delay SpellFRCS34You can cast spells that take effect after a short delay of your choosing.
Delay SpellPG37You can cast spells that take effect after a short delay of your choosing.
Delay SpellTB39You can cast spells that take effect after a short delay of your choosing.
Demon MasteryFCI85You are particularly skilled at summoning demons and convincing them to serve you.
Demonic Conduit [Vile]FCI85Your evil brand incorporates blasphemous runes and sigils that augment magical attacks you make against lawful and/or good targets.
Demonic Skin [Abyssal Heritor]FCI85Your skin has rough, scaly patches that enhance your natural armor.
Demonic Sneak Attack [Abyssal Heritor]FCI85You know exactly how to twist the blade to get the most out of your sneak attacks.
Demonsworn KnightCR22A scornful champion of the demon princes, you detest and oppose devils and other creatures that refuse to heed the call of chaos.
Desert DwellerSS32You are adapted to a desert environment.
Desert FireToB29The power of the Desert Wind surges through you, and you find power in the motion of the hot winds and shifting sands that you can channel into your Desert Wind strikes.
Desert Wind DodgeToB29Your training in the Desert Wind discipline allows you to dance across the battlefield like a blistering sirocco.
Despana School [Style]DrU56You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures.
Destruction Devotion [Domain]CC57Your attacks weaken your opponents' defenses.
Destruction RetributionLM26Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed.
Destructive RageGeneralCW97You can shatter barriers and objects when enraged.
Destructive RageMW22You shatter barriers and objects when enraged.
DetachSS32You can remove a part of your body and use it as a ranged weapon.
Detect Shadow Weave UserCV28You can determine if a magic item or spellcaster is using the Weave or the Shadow Weave.
Devastating CriticalDr68Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike.
Devastating CriticalEL53Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you are capable of killing any creature with a single strike.
Devil's Aura [Devil-Touched]FCII81Your close association with diabolic powers stains your soul. By focusing your power, you can cause other creatures to become unsettled and nervous in your presence.
Devil's Favor [Devil-Touched]FCII81You have entered into an infernal pact with a dark power. In return for an indelible stain on your soul, and possibly an eternity of torment in Hell, you gain the ability to call upon the powers of Hell to aid your efforts.
Devil's Flesh [Devil-Touched]FCII82Your skin thickens and assumes a scaled, leathery texture that turns aside blows but serves as a clear mark of your taint.
Devil's Sight [Devil-Touched]FCII83Your eyes glow with infernal energy, allowing you to pierce magical darkness.
Devil's Stamina [Devil-Touched]FCII83Your body is infused with the toughness and fortitude of a devil. You can shrug off attacks that would slay a lesser creature.
Devil's Tongue [Devil-Touched]FCII83Your gain a devil's talent for trickery and deceit. Your words form a verbal maze that clouds your opponent's mind. As a physical mark of this ability, your tongue becomes forked like a serpent's.
Devoted BulwarkToB29Because of your staunch devotion to your cause and your Devoted Spirit training, you can stand your ground even in the face of an enemy's resounding attack.
Devoted InquisitorCAd107Your faithful service to your patron deity involves training and methods that many paladins consider questionable.
Devoted PerformerCAd107You have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice.
Devoted TrackerCAd108You have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole.
Dexterous FortitudeEL53You are able to resist physical attacks with exceptional agility.
Dexterous WillEL53You are able to resist compelling effects with exceptional agility.
DiehardGh30You can remain conscious after attacks that would fell others.
DiehardGeneralPH93You can remain conscious after attacks that would fell others.
Dilate AuraFCII83You can extend the range of your aura.
DiligentGeneralPH93Your meticulousness allows you to analyze minute details that others miss.
Dimensional JauntGeneralCM41With a single step, you can cross an entire room.
Dimensional Reach [Reserve]ReserveCM41You can transport small objects to you with an act of will.
Diminutive Wild ShapeEL53You can wild shape into animals of Diminutive size.
Dinosaur HunterRE108Your extraordinary knowledge of dinosaurs grants you a special aptitude for tracking and hunting them.
Dinosaur WranglerRE108You are attuned to dinosaurs and possess a special bond with them.
Dire ChargeDr68You can make a full attack as part of a charge.
Dire ChargeEL53You can make a full attack as part of a charge.
Dire Flail Mind BladeCP49When you reshape your mind blade, you can change it into an exotic weapon: a dire flail.
Dire Flail SmashCR17You have mastered the style of fighting with the dire flail and have learned to deal thunderous blows with the weapon.
Dire StunCP49When you choose to stun your foe with your lurk augment ability, your foe might be stunned for a long time.
Dirty FightingSF6You know the brutal and effective fighting tactics of the streets and back alleys.
Dirty RatCR20You are quite adept at slipping under a foe's guard while he's distracted.
Disciple of DarknessBV49The character formally supplicates himself to an archdevil.
Disciple of DarknessCR23You formally supplicate yourself to an archdevil. In return for this obedience, you gain a small measure of the archdevil's power.
Disciple of the SunDivineCD80You can destroy undead instead of merely turning them.
DisciplineFRCS34Your people are admired for their single-minded determination and clarity of purpose.
DisciplineOA62Your ancestor, Naka Kaeteru, was the first Grand Master of all the elements, a master of meditation and contemplation.
DisciplinePG38Your people are admired for their single-minded determination and clarity of purpose.
Disease ImmunityHH121Whether due to prolonged exposure or natural hardiness, you have grown immune to some diseases and resistant to all others.
Disemboweling Strike [Ambush]CS76You can slash open your opponent to devastating effect.
DisentanglerRac162Thanks to the teachings of Thard Harr, you have practiced evading the attacks of jungle plants.
Disguise SpellCAd108You can cast spells without observers noticing.
Disguise SpellDD50The deity can cast spells without observers noticing it.
Disguise SpellSaS38You can cast spells without observers noticing.
Disintegration FinesseLoM44A creature with this feat can use disintegrate effects to affect smaller, more exacting areas.
Disjunction RayLoM45A beholder with this feat can narrow its antimagic cone down to an eye ray that disjoins magic.
Disrupting Spell [Metamagic]FCII83You can cast spells that disrupt other caster's magical capabilities.
Distant HorizonToB34An initiate of the Setting Sun sometimes learns a set of combat maneuvers to create the Distant Horizon fighting form.
Distant ShotEL53You can target a thing you can see with a ranged weapon.
Disturbing VisageRE117You can change your features to chilling effect.
Dive for CoverCAd108You can dive behind cover or drop to the ground quickly enough to avoid many area effects.
Diverse BackgroundRD156You have a wide and diverse background, giving you a greater understanding of different occupations.
Divine AccuracyLM26You can channel positive energy to give your allies' melee attacks another chance to strike true against incorporeal creatures.
Divine Alacrity [Divine]FE145You can channel divine energies into your own body, increasing your speed.
Divine ArmorPH288You call upon your deity to protect you in your hour of need by wreathing you in divine power that wards off your enemies' attacks.
Divine Censure [Divine]FCII83You can channel divine energy to instill fear in evil outsiders.
Divine CleansingDivineCW106You can channel energy to improve your allies' ability to resist attacks against their vitality and health.
Divine CleansingDF19You can channel energy to improve you and your allies' ability to resist poison and curses.
Divine Countermagic [Divine]FE146You channel divine energies to counter spells.
Divine Damage ReductionRS137You can channel energy to give yourself a small amount of protection from weapons.
Divine Defiance [Divine]FCII83You can channel divine energy to counter spells without readying an action in advance.
Divine Energy FocusGh30You have a gift for channeling positive or negative energy.
Divine FortunePH288With a quick prayer, you channel divine energy to help resist a spell, poison, or other deadly effect.
Divine Intercession [Divine]DrU54You can channel divine energy to remove yourself from a dangerous situation.
Divine JusticePH288You can channel divine energy to turn your foe's strength against him, striking him with the same force that he used against you.
Divine Justice [Divine]FCII83You can channel divine energy to deal extra melee damage to evil outsiders.
Divine MetamagicDivineCD80You can channel energy into some of your divine spells to make them more powerful.
Divine MightDivineCW106You can channel energy to increase the damage you deal in combat.
Divine MightDD50The deity can channel energy to increase its damage in combat.
Divine MightDF19You can channel energy to increase the damage you deal in combat.
Divine MightFP214You can channel energy to increase your damage in combat.
Divine ResistanceDivineCW106You can channel energy to temporarily reduce damage you and your allies take from some sources.
Divine ResistanceDF19You can channel energy to temporarily reduce damage you and your allies take from some sources.
Divine ShieldDivineCW106You can channel energy to make your shield more effective for either offense or defense.
Divine ShieldDF19You can channel energy to make your shield more effective for either offense or defense.
Divine SoultouchMoI37You can channel positive or negative energy to imbue yourself with incarnum.
Divine Spell PenetrationPG135Choose one component of your alignment. Any divine spells of that alignment that you cast are more capable of defeating spell resistance than normal.
Divine Spell PowerDivineCD80You can channel positive or negative energy to enhance your divine spellcasting ability.
Divine SpellshieldRS137You can channel energy to help your allies resist spells and spell-like effects.
Divine Spirit [Divine]ToB29The fervor and dedication of the Devoted Spirit discipline, combined with your fanatical adherence to a divine power, turns you into a font of spiritual energy.
Divine VengeanceDD50The deity can channel energy to do additional damage in combat against undead.
Divine VengeanceDF20You can channel energy to deal additional damage against undead in melee.
Divine VengeanceFP214You channel energy to do additional energy damage in combat against undead.
Divine VigorDivineCW108You can channel energy to increase your speed and durability.
Divine VigorDF20You can channel energy to increase your speed and Constitution.
Divine VigorRH126You can channel energy to increase your speed and durability.
Divine WardPH288You create a channel of divine energy between yourself and a willing ally.
Divine Warrior [Divine]FE146Through divine power, you wield your deity's favored weapon to devastating effect.
Diving ChargeRW150You can dive down at a target to deal a devastating strike.
DodgeGeneralPH93You are adept at dodging blows.
Domain FocusGeneralCD80You have mastered the subtle intricacies of the divine power you've devoted yourself to.
Domain SpontaneityDivineCD80You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain.
Domain Spontaneity [Divine]FE147You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain.
Don MantleCP49You gain the granted ability of a mantle you have tapped.
DoomspeakCR20You can demoralize an enemy with horrible condemnations and grim portents of impending doom.
Dorje MasteryMoE46Psionic dorjes are more potent in your hands.
Dorje MasteryCP59Psionic dorjes are more potent in your hands.
Double ChakraMoI38One of your chakras becomes capable of holding more incarnum than it is normally capable of containing.
Double Draconic AuraDM16You can project two draconic auras simultaneously.
Double HitMH25You can react with your off hand to make an additional attack along with an attack of opportunity.
Double Steel StrikeECS52Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword.
Double Wand WielderCAr77You can activate two wands at the same time.
Draconian Breath WeaponDCS85You have harnessed your draconic heritage and can attack with a dragonlike breath weapon.
Draconic Arcane GraceDraconicRDr102You can convert some of your arcane spell energy into a saving throw bonus.
Draconic ArchivistHH122In addition to your studies of the darkness, you have spent time studying dragons and constructs.
Draconic Armor [Draconic]DM16You learn to block damage from successful attacks, lessening the blows with spell energy.
Draconic AuraDM16You can tap into the raw power of dragons to create a variety of potent auras around you.
Draconic BreathCAr77You can convert your arcane spells into a breath weapon.
Draconic BreathDraconicRDr102You can convert some of your arcane spell energy into a breath weapon.
Draconic ClawCAr77You develop the natural weapons of your draconic ancestors.
Draconic ClawDraconicRDr102You develop natural weapons like those of your draconic ancestors.
Draconic FlightCAr77The secret of draconic flight is revealed to you, granting you the ability to fly occasionally.
Draconic FlightDraconicRDr102The secret of draconic flight has been revealed to you, granting you the ability to fly occasionally.
Draconic HeritageCAr77You have greater connection with your distant draconic bloodline.
Draconic HeritageDraconicRDr102You have a greater connection with your draconic bloodline than others of your kind.
Draconic Heritage [Draconic]DM17You have a greater connection with your draconic bloodline than others of your kind.
Draconic KnowledgeDr69You are attuned to nature and the elements and can draw on deep wells of knowledge.
Draconic Knowledge [Draconic]DM17Your draconic blood lets you access ancient draconic knowledge.
Draconic LegacyCAr78You have realized greater arcane power through your draconic heritage.
Draconic LegacyDraconicRDr104You have realized greater arcane power through your draconic heritage.
Draconic PersuasionDraconicRDr104Your arcane talents lend you a great deal of allure.
Draconic PowerCAr78You have greater power manipulating the energies of your heritage.
Draconic PowerDraconicRDr104You have greater power when manipulating the energies of your heritage.
Draconic PresenceCAr78When you use your magic, your mere presence can terrify those around you.
Draconic PresenceDraconicRDr104When you use your magic, your mere presence can terrify those around you.
Draconic ResistanceCAr78Your bloodline hardens your body against the energy type of your progenitor.
Draconic ResistanceDraconicRDr105Your bloodline hardens your body against effects related to the nature of your progenitor.
Draconic Senses [Draconic]DM17Your draconic blood grants you great sensory powers.
Draconic SkinCAr78Your skin takes on the sheen, luster, and hardness of your draconic parentage.
Draconic SkinDraconicRDr105Your skin takes on a sheen, luster, and hardness related to your draconic ancestor.
Draconic ToughnessDraconicRDr105Your draconic nature reinforces your body as you embrace your heritage.
Draconic Vigor [Draconic]DM17You gain some of the vitality of your draconic ancestry when casting spells.
Dragon BreathGeneralRDr98You can use your breath weapon as often as a normal dragon.
Dragon CohortDr104You gain the service of a loyal dragon ally.
Dragon FamiliarDr104When you are able to acquire a new familiar, you may select a wyrmling dragon as a familiar.
Dragon HunterDr104You have made a special study of dragons and know how to defend against a dragon's attacks.
Dragon Hunter BraveryDr104You resist dragons' frightful presence, and your mere presence helps others resist as well.
Dragon Hunter DefenseDr104Your insight into the tactics and abilities of dragons grants you awareness of how best to avoid their magical attacks.
Dragon ProphesierMoE46Like the dragons, you seek to untangle and perceive the record of everything that has been, and more important, what will be.
Dragon RageECS52You call upon the power of your dragon totem to enhance your barbarian rage.
Dragon SteedDr105You have earned the service of a loyal draconic steed.
Dragon TailGeneralRDr98Your draconic ancestry manifests as a muscular tail you can use in combat.
Dragon TotemECS52As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem -- a patron, protector, and source of strength.
Dragon Totem FocusMoE46Your focus allows you to enjoy the benefit of a dragon totem ritual longer than normal.
Dragon Totem LorekeeperMoE47You have been instructed in how to perform the rituals of dragon totem magic.
Dragon Totem ScionMoE47You are naturally attuned to the magic of the dragon totem ritual.
Dragon TrainerGeneralRDr98Your draconic nature gives you special insight into training dragons and draconic creatures.
Dragon WardELQ11Your dragonmark gives you protection against dragons and their kin.
Dragon Wild ShapeDr105You can take the form of a dragon.
Dragon Wild ShapeEL53You can take the form of a dragon.
Dragon WingsGeneralRDr100Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide.
Dragon's InsightGeneralPE48You can call on the power of your dragonmark to enhance your natural abilities.
Dragon's ToughnessMW22You are incredibly tough.
DragonbaneDr105You have made a special study of dragons and are adept at pulling off deliberate attacks that take advantage of a dragon's weak spots.
DragoncrafterDr105You can make special weapons, armor, and other items using parts of dragons as materials.
DragondoomDr105You have learned how to place blows against a dragon that deal tremendous damage.
Dragonfire Assault [Draconic]DM17You can augment your most powerful melee attacks with draconic power.
Dragonfire Channeling [Draconic]DM17You channel draconic fire through your holy symbol.
Dragonfire Inspiration [Draconic]DM17You can channel the power of your draconic ancestry into the attacks of your allies.
Dragonfire Strike [Draconic]DM18You can call upon your innate draconic powers to augment certain weapon attacks.
DragonfoeDr105You have learned how to attack dragons more effectively than most other individuals.
DragonfriendDr105You are a known and respected ally of dragons.
Dragonmark AdeptDra138Your lesser dragonmark gives you access to a new spell-like ability.
Dragonmark BattlestrikeDra138You use the power of your mark to deal devastating blows to other dragonmarked scions.
Dragonmark FistDra138The power of your dragonmark lets you deal devastating unarmed strikes.
Dragonmark LuckELQ11You can draw upon the power of your dragonmark to increase your chance of success.
Dragonmark MasteryDra138You can quickly and instinctively call upon the power of your dragonmark.
Dragonmark ProdigyDra138Your least dragonmark gives you access to a new spell-like ability.
Dragonmark RageDra138In combat, your dragonmark fuels the fury of your rage.
Dragonmark SmiteDra139Your dragonmark strengthens your smite ability.
Dragonmark SpellturningDra139With a flesh of power from your dragonmark, you turn a spell directed at you back upon its caster.
Dragonmark VisionaryDra139Your greater dragonmark gives you access to a new spell-like ability.
Dragonmarked SummonerDra139Your summoned creatures bear glowing marks, resembling your dragonmark, that help deflect attacks made against them.
DragonsongDr105Your song or poetics echo the power of the dragonsong, an ancient style of vocal performance created by dragons in the distant past.
DragonthrallDr105You have pledged your life to the service of evil dragonkind.
DragonthrallRH126You have pledged your life to the service of evil dragonkind.
Dragontouched [Draconic]DM18You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragonkind.
DragonwroughtGeneralRDr100You were born a dragonwrought kobold, proof of your race's innate connection to dragons.
Dread TyrannyRD154A devoted student of Hextor's militant teachings, you are skilled at intimidating and dominating weaker beings.
Dreadful WrathPG38You are terrible to behold in battle, and few foes have the heart to face you without quailing
Dream of Contact [Dreamtouched]SoS115The dreamspace threads through you and those you know, allowing your thoughts to touch in dreams.
Dream of Insight [Dreamtouched]SoS116Your connection to the dreamspace grants you insightful visions.
Dream of Perception [Dreamtouched]SoS116Your senses are sharpened where the dreamspace unfolds around you.
Dream of Strength [Dreamtouched]SoS116Your connection to the dreamspace floods you with grim intensity and determination.
Dream of the Moment [Dreamtouched]SoS116The voices of the dreamspace give you whispered glimpses of the actions unfolding around you.
Dream Scion [Dreamtouched]SoS116Your knowledge and study allows you to tap into an otherworldly source of mystical energy -- the dreamspace.
Dreamsight EliteRE113Your dreamsight shifter trait improves.
DreamtellingHH122You can use your Knowledge (the planes) skill to interpret your dreams or the dreams of others, thus gleaning useful information and insights.
Drift MagicSa49You can tap the power of drift magic.
Driving AttackPH278When you strike an opponent with a piercing weapon, the brutal impact of your strike sends him sprawling.
Dromite BarrierCP49You can convert uses of yourenergy ray psi-like ability into walls of energy.
Dromite RayCP49You an use yourenergy ray psi-like ability more often.
Drow EyesRac162You have trained your eyes to see in the dark as well as your full drow ancestors.
Drow Scorpion Warrior [Racial, Tactical]SX134Your study of the ways of the scorpion grants you special tactics.
Drow SkirmisherRE109Your experience with the guerrilla-style combat of the deep jungle grants you mastery of the weapons of the drow.
Drow Skirmisher [Racial]SX134Your experience with the guerrilla-style combat of the deep jungle grants you mastery of the weapons of the drow.
Drowning Glance [Reserve]ReserveCM41With a look, you create a small but incapacitating amount of water in the subject's lungs.
Druuth SlayerCV29You have studied the lore of the druuth (a cabal of doppelgangers led by a mind flayer) and know how to recognize and resist their powers.
Du'ulora AncestorRacialPE83The tsucora are the most common of the quori, but they are not the only spirits in Dal Quor.
Dual DorjeCP59You can fight with two dorjes at the same time.
Dual StrikeCAd108You are an expert skirmisher skilled at fighting with two weapons.
Dual StrikeSF6Your combat teamwork makes you a more dangerous foe.
Duergar ExpansionCP49You can use yourexpansion psi-like ability more often.
Duergar InvisibilityCP49You can use yourinvisibility psi-like ability more often.
Duergar MindshaperRac162You are accomplished at using the power of your mind to overcome weaker personalities.
Duerran Metaform TrainingCV29Your studies have shown you the way to link your psionics and your enlarge person spell-like ability.
Duerran Stealth TrainingCV29Your studies have shown you the way to link your psionics and your invisibility spell-like ability.
Dumb Luck [Luck]CS77You can survive situations that should kill you.
Dungeoneer's IntuitionCSW144You can sense when things don't feel right, and you have a knack for avoiding deadly traps and ambushes.
Durable FormLoM180You are much more resilient than the fragile humanoids that do not share your aberrant heritage.
Dust CloudSS33You can sweep dust into the air to hide from opponents.
Dutiful GuardianDrU50You put yourself into harm's way to protect your allies.
Dwarf's ToughnessMW22You are tougher than you were before.
Dwarven Armor ProficiencyRS138You are familiar with exotic armor of dwarven manufacture and understand how to use it properly.
Dwarven Urgrosh Mind BladeCP49When you reshape your mind blade, you can change it into an exotic weapon: a dwarven urgrosh.
Eagle Claw AttackGeneralCW97Your superior insight allows you to strike objects with impressive force.
Eagle Claw AttackOA62Your unarmed attacks can shatter objects.
Eagle Claw AttackSF6Your unarmed attacks shatter objects.
Eagle Tribe VisionShS20You have keen eyesight reminiscent of the giant eagles that fly over your tribal lands.
Eagle's FurySa49You know how to wield the eagle's claw with deadly speed.
Eagle's WingsWildCD80You can take wing and fly with the grace of an eagle.
Earth AdeptRS138You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat.
Earth Devotion [Domain]CC58You can manipulate the earth to your advantage.
Earth FistRS138Your bond with the earth and martial training has imbued your fists with the qualities of cold iron.
Earth HeritagePlH38You are descended from creatures native to the Elemental Plane of Earth.
Earth MasterRS138You are in tune with the ground at your feet, helping you anticipate your opponent's movements in combat.
Earth PowerRS138You draw psionic energy from raw stone.
Earth SenseRS138You are in tune with the earth beneath you.
Earth SpellRS138You draw magical power from the earth beneath your feet.
Earth's EmbraceGeneralCW97You can crush opponents when you grapple them.
Earth's EmbraceOA62You can crush opponents when you grapple them.
Earth's WardingRS139You can channel energy to infuse your skin with the strength of the earth.
Earthbound SpellPH291You bind a spell into the rock and soil, leaving it there until an opponent stumbles across it.
Earthquake StompSX134Your thunderous steps allow you to knock smaller enemies off their feet.
EcclesiarchECS52You command a degree of respect in your church's hierarchy.
Echoing Spell [Metamagic]SX134Your spells return after you cast them, although with lessened effects.
Ectopic FormCP50This feat allows you to create astral constructs with distinct appearances and specialties.
EctoplasmGh30You can create ectoplasm, a gooey physical manifestation of base supernatural spiritual energy.
Edgewalker SentinelSoS117The techniques and training of the Edgewalker rangers help you battle creatures from other worlds.
EducationECS52Some lands hold the pen in higher regard than the sword.
EducationFRCS34In your youth you received the benefit of several years of more or less formal schooling.
EducationGh31In your youth you received the benefit of several years of more or less formal schooling.
EducationPG38You hail from a land where the pen is held in higher regard than the sword.
Efficient DefenderCi60You have learned to use new techniques and modifications to your armor to increase its protective ability.
Efficient Item CreationEL53Select an item creation feat. You can create magic items using that feat much more quickly than normal.
Eilservs School [Style]DrU56You have learned the fighting techniques of House Eilservs, which utilize magic staffs in combat.
EinhanderPH294You excel at wielding a one-handed weapon while carrying nothing in your off hand.
Elan RepletionCP52As an elan, you can sustain yourself with repletion longer than other members of your race.
Elan ResilienceCP52As an elan, you can prevent greater amounts of damage than other members of your race.
Elan Resistance, EnhancedCP52As an elan, you can resist harmful effects more readily than other members of your race.
Elan RetainmentCP52You can use your psionic metabolism to aid your ability to retain your psionic focus when you would otherwise expend it.
Eldeen PlantgrafterMoE47You can create and apply plant grafts onto others, granting the recipients of your grafts new, potent abilities.
Elder Giant MagicSX135You have learned a technique developed by ancient giant spellcasters, allowing you to channel additional power in your spells.
Eldritch CorruptionHH122You can add power to your spells or spell-like abilities at the expense of your companions' health.
Eldritch DragonbaneDra139Your eldritch blasts deal more damage to dragons and their ilk.
Eldritch Erosion [Ambush]CS77Your attack can weaken your foe's resistance to magic.
Eldritch LinguistRac162You have a deep understanding of how words themselves have their own kind of magic, and a mastery of the secret syntax of power.
Eldritch MarkDra139You channel the power of your dragonmark into your eldritch blast.
Elemental AdeptGeneralCM42You can spontaneously cast a spell of the element you have mastered.
Elemental BloodlineRac163You have taken on some of the aspects of the type of element that infuses your flesh.
Elemental EnvoyCP52This feat allows you to acquire an elemental steward.
Elemental Essence [Wild]CC58You can channel the power of the four elements from the natural world around you.
Elemental GrafterMoE47You can create and apply elemental grafts onto others, granting the recipients of your grafts new, potent abilities.
Elemental HealingDivineCD80You can channel elemental energy to heal creatures of a specific elemental subtype.
Elemental HelmsmanMoE47You are more capable of piloting an elemental vessel.
Elemental SmiteMoE47You can channel the energy associated with one of your elemental grafts into your melee attacks.
Elemental SmitingDivineCD81You can channel elemental energy to deal extra damage to creatures tied to a specific element.
Elemental SpellcastingPlH39Choose an element. You cast spells with that descriptor more effectively than normal.
Elephant's HideWildCD81You can thicken your skin to the toughness of an elephant's.
Elf DilettanteRW150Throughout the long years of your life, you have developed a talent for doing just about anything.
ElfhunterUnd25Because of your cultural hatred for elves, you have had specific training in how best to fight them.
Elusive TargetTacticalCW110Trying to land a blow against you can be a maddening experience.
Elven Spell LorePH278You have studied the mighty arcane traditions of the elven, granting you insight into the intricate workings of magic and the theoretical structures behind spells.
Embed Spell FocusDr69You can embed focus components required for your spells into your body.
Empower MysteryTM136You can cast mysteries to greater effect.
Empower PowerXPH46You can manifest powers to greater effect.
Empower SpellMetamagicPH93You can cast spells to greater effect.
Empower Spell-Like AbilityBV49The creature can use a spell-like ability with greater effect.
Empower Spell-Like AbilityMM303The creature can use a spell-like ability with greater effect than normal.
Empower Spell-Like AbilityMM3206A creature with this feat can use a spell-like ability with greater effect than normal.
Empower Spell-Like AbilitySS33You can use a spell-like ability with greater effect than normal.
Empower Spell-Like Ability-MM5204The creature can use a spell-like ability with greater effect than normal.
Empower Supernatural AbilityTM73You can use a supernatural ability with greater effect than normal.
Empower TurningGeneralCD81You can turn or rebuke more undead with a single turning attempt.
Empower TurningDF20You can turn or rebuke more undead with a single turning attempt.
Empower TurningFP214You can turn or rebuke more undead with a single turning attempt.
Empower TurningGh31You can turn or rebuke more undead with a single turning attempt.
Empower TurningLM26You can turn or rebuke greater numbers of undead with a single turning attempt.
Empower UtteranceTM228Your utterances have more powerful effects.
Empowered Ability DamageLM26Your ability damage (or ability drain) special attack is more potent than normal.
Empty Hand MasteryOA80You have mastered the martial arts style of Empty Hand -- a hard form emphasizing strikes with the hand.
Enchanting SongRS139You can channel the power of your bardic music to temporarily increase the power of your enchantment spells.
EnduranceGeneralPH93You are capable of amazing feats of stamina.
Endure BlowsDr70You are adept at lessening the effects of blows.
Endure SunlightLM26Your vulnerability to sunlight is reduced.
Enduring KiCS77You can channel inner energy to make your kipowers last longer.
Enduring LifeLM26You can ignore the effect of negative levels for a short time.
Enduring LifeRav200You can ignore the effect of negative levels for a short time.
Energize ArmorRS139You can charge your armor with psionic energy, making it resistant to energy damage.
Energize ArmorCP53You can charge your armor with psionic energy, making it resistant to energy damage.
Energize SpellLM26Your spells channel positive energy to deal extra damage to undead creatures, but are less effective against other opponents.
Energy AbjurationGeneralCM42Casting an abjuration spell grants you protection from energy damage.
Energy AdmixtureCAr78You can modify a spell that uses one type of energy to add an equal amount of another energy type.
Energy AdmixtureTB39You can modify a spell that uses one type of energy to mix in an equal amount of another type of energy.
Energy AffinityMH25You can modify a spell that uses one type of energy to use another type of energy.
Energy Gestalt [Tactical]TacticalCM42You have learned to combine multiple energy effects to great advantage.
Energy ResistanceEL53You can resist the effects of a chosen type of energy.
Energy SubstitutionCAr79You can modify an energy-based spell to use another type of energy instead.
Energy SubstitutionDD50The deity can modify a spell that uses energy to use another type of energy.
Energy SubstitutionMag21You can modify a spell that uses one type of energy to use another type of energy.
Energy SubstitutionTB40You can modify a spell that uses one type of energy to use another type of energy.
Energy Substitution [Metamagic]SSL149With this feat, you can modify an energy-based spell to use another type of energy instead.
Enervate SpellLM26Your spells channel negative energy to deal extra damage to undead creatures, but are less effective against unliving opponents.
Enervating TouchGh31Your touch can bestow negative levels upon creatures.
Enervation EnduranceCP53When facing the aftermath of a wild surge, enervation doesn't sap your power points.
Enervative HealingRac163You can use the life energy of an opponent to heal yourself.
Enhance EffectPG135You can change the characteristics of a persistent spell effect that is already in place.
Enhance ItemEL114You can increase the minimum DC for saving throws of magic items that you
Enhance SpellCAr191You can increase the power limit of your damage-dealing spells.
Enhance SpellEL53You can increase the power limit of your damage-dealing spells.
Enhanced AdhesiveUnd25The natural adhesive you secrete becomes stickier.
Enhanced BeneficenceCP53Your psychic aura is larger than normal, reflecting your devotion to your deity.
Enhanced Power SigilsRD152Your illumian power sigils are more powerful than normal.
Enlarge BreatheDr70Your breath weapon is larger than normal.
Enlarge Mucus CloudLoM22An aboleth with this feat can extend its mucus cloud into a wider area.
Enlarge MysteryTM136You can cast mysteries farther than normal.
Enlarge PowerXPH46You can manifest powers farther than normal.
Enlarge SpellMetamagicPH94You can cast spells farther than normal.
Enlarge Supenatural AbilityTM73You can increase the range of a supernatural attack.
Enlarge UtteranceTM229You can project the power of an utterance to a greater distance.
Entangling ExhalationBreath ChannelingRDr101You can use your breath weapon to create an entangling mesh of energy.
Entangling SpellCR20Your spell releases residual eldritch power that entangles your enemies.
Envoy CognizanceCP53When your elemental envoy is nearby, its associated energy enhances your ability to manifest energy powers.
Epic Combat ExpertiseEpicCW151You have extraordinary talent at using your combat skill for defense.
Epic CounterspellPG135You can counterspell any number of spells each round.
Epic DevotionEpicCD89Choose an alignment component different from your own alignment. You are particularly resistant to spells of that alignment.
Epic DevotionPG135Choose an alignment component that you do not possess. You are particularly resistant to spells with that descriptor.
Epic DodgeCAd191You are able to evade attacks with exceptional agility.
Epic DodgeEL54You are able to evade attacks with exceptional agility.
Epic EnduranceEL54You are capable of legendary feats of stamina.
Epic Expanded KnowledgeXPH34You learn another power.
Epic FortitudeDr70You have tremendously high fortitude.
Epic FortitudeEL54You have tremendously high fortitude.
Epic InspirationEL54Your bardic music provides greater inspiration than normally possible.
Epic LeadershipEL54You attract more powerful cohorts and followers than normally possible.
Epic of the Lost King [Bardic Music]CS77You can channel the power of your bardic music to reinvigorate your allies.
Epic ProwessEpicCW151You have great skill in combat.
Epic ProwessEL54You gain great skill in combat.
Epic Psionic FocusXPH34You can expend your psionic focus to greater effect.
Epic ReflexesDr70You have tremendously fast reflexes.
Epic ReflexesEL54You have tremendously fast reflexes.
Epic ReputationCAd191Your reputation provides great bonuses on interactions with others.
Epic ReputationEL54Your reputation provides great bonuses on interactions with others.
Epic Skill FocusCAd191Choose a skill, such as Move Silently. You have a legendary knack with that skill.
Epic Skill FocusEL54Choose a skill, such as Move Silently. You have a legendary knack with that skill.
Epic SpeedEL54You can move much more quickly than a normal person.
Epic Spell FocusCAr192Choose a school of magic, such as illusion. Your spells of that school are for more potent than normal.
Epic Spell FocusEL54Choose a school of magic, such as illusion. Your spells of that school are for more potent than normal.
Epic Spell PenetrationCAr192Your spells are tremendously potent, breaking through spell resistance with ease.
Epic Spell PenetrationEL54Your spells are tremendously potent, breaking through spell resistance with ease.
Epic SpellcastingEL55You can create and cast spells that transcend the most powerful existing spells.
Epic Spellfire WielderPG136You can store more spellfire energy levels than normal.
Epic SunderEpicCW151You are preternaturally tough.
Epic ToughnessEpicCW151You are specially good at using one chosen type of weapon.
Epic ToughnessEL55You are preternaturally tough.
Epic Weapon FocusEpicCW151You deal extra damage when attacking objects.
Epic Weapon FocusEL55Choose one type of weapon, such as a greataxe. You are especially good at using this weapon.
Epic Weapon SpecializationEL55Choose one type of weapon, such as a greataxe. You deal extraordinary damage wielding this weapon.
Epic WillDr70You have tremendously strong willpower.
Epic WillEL55You have tremendously strong willpower.
Eschew MaterialsDD50The deity can cast spells without material components.
Eschew MaterialsEL69You can cast spells without material components.
Eschew MaterialsFP214You can cast spells without material components.
Eschew MaterialsLD189You can cast spells without material components.
Eschew MaterialsMag22You can cast spells without material components.
Eschew MaterialsGeneralPH94You can cast spells without relying on material components.
Eschew MaterialsTB40You can cast spells without material components.
Etch SchemaMoE47You can create a minor schema.
Eternal StrengthRD155You have taken Kord's fighting ways to heart. Throwing yourself into every brawl, you draw upon your mighty deity's strength.
Ethereal SidestepGh31You can teleport yourself a short distance.
EthranFRCS34You have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran, the untried.
EthranPG38You have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran, the untrained.
Euphoric ReductionCP53Channel your euphoric surge into a boost for one of your skills.
Evasive ReflexesToB30When an opponent gives you an opening in combat, you know exactly what to do: slip away.
Evil BrandBV49The character is physically marked forever as a servant of an evil power or as a villain.
Evil BrandCR23You are physically marked forever as a servant of an evil power or as a villain.
Evil Brand [Vile]FCI85You are physically marked forever as the servant of an evil power greater than yourself -- in this case, a demon lord. The symbols is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that you serve the lords of the Abyss.
Evil Devotion [Domain]CC58The power of evil cloaks you and your allies.
Evil EmbracedCR23You embrace the power of your fiendish patron and call upon that power in moments of great need.
EvisceratorLM26The allies of your foes are especially afraid of your critical hits.
Evokers MarkDra140You can use your dragonmark to empower your more destructive spells.
Exalted CompanionBE42Instead of an animal companion, you have a magical beast of good alignment.
Exalted SmiteBE42Your smite ability is empowered with holy energy.
Exalted Spell ResistanceBE42You are particularly resistant to evil spells.
Exalted TurningBE42You turn undead with such power that affected undead take damage.
Exalted Wild ShapeBE42You can use your wild shape ability to take the form of a good-aligned magical beast.
Exceptional ArtisanECS52You are an expert at creating magic items faster than usual.
Exceptional DeflectionEL55You can deflect any type of ranged attack.
Exhaled BarrierBreath ChannelingRDr101You can use your breath weapon to create a wall of energy.
Exhaled ImmunityBreath ChannelingRDr102You can use your breath weapon to grant a willing creature immunity to energy.
Exotic Armor ProficiencyRS139Choose a type of exotic armor. You understand how to wear that type of exotic armor properly.
Exotic Armor ProficiencyUnd25Choose a type of exotic armor. You understand how to wear that type of exotic armor properly.
Exotic Armor ProficiencySSL149When you have this feat associated with a specific kind of exotic armor, such as spidersilk, you understand how to wear that type of exotic armor properly.
Exotic Shield ProficiencyRS139Choose an exotic shield. You are proficient with that type of exotic shield.
Exotic Weapon ProficiencyGeneralPH94Choose a type of exotic weapon. You understand how to use that type of exotic weapon in combat.
Expanded Aura of CourageHB97Your aura of courage protects more allies than normal.
Expanded Ki PoolCS77You know the secret mantras that grant you greater understanding of your ki.
Expanded KnowledgeXPH46You learn another power.
Expanded PossessionGh31You can ride or possess an additional type of creature.
Expanded Soulmeld CapacityMoI38Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld.
Expeditious DodgeRW150You're good at avoiding attacks while moving quickly.
Expel VestigeTM73You can expel a vestige to which you are bound before the duration of its pact with you has expired.
Expert Siege EngineerHB97You are particularly skilled at operating siege weapons, such as catapults and battering rams.
Expert SwimmerSto92You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water.
Expert TacticianCAd109Your tactical skills work to your advantage.
Expert TacticianSaS38Your tactical skills work to your advantage.
Expert TacticianSF6Your tactical skills work to your advantage.
Explosive SpellCAr79You can cast spells that blast creatures off their feet.
Extend MysteryTM136You can cast mysteries that last longer than normal.
Extend PowerXPH46You can manifest powers that last longer than normal.
Extend RageGeneralCW97You are able to maintain your rage longer than most.
Extend RageECS52You are able to maintain your rage longer than most.
Extend SpellMetamagicPH94You can cast spells that last longer than normal.
Extend Spreading BreathDr70You can convert your breath weapon into a spread effect that can be used at range.
Extend Supernatural AbilityTM73You can cause a supernatural ability with a duration to last longer than normal.
Extend UtteranceTM229Your utterances have a more lasting effect on the universe.
Extended Life SpanEL56You are exceptionally long-lived.
Extended RageMW22Your rage lasts longer than it normally would.
Extended ReachSS34Your flexible body allows you to reach farther than normal.
Extra AuraCP54You gain the aura ability of a mantle you have donned.
Extra ContactsCi61You make connections and alliances easily.
Extra Domain SpellMH26You have chosen to be more specialized in a particular domain.
Extra EdgeCAr79Your ability to deal spell damage is particularly striking.
Extra ExhalationBreath ChannelingRDr102You can use your breath weapon one more time per day than normal.
Extra Favored EnemyGh32You select an additional favored enemy.
Extra Favored EnemyMW22You select an additional favored enemy.
Extra FollowersHB97Your charismatic magnetism attracts even more followers to your banner.
Extra Granted ManeuverToB30You are especially devout or insightful, and you have more control over which of your martial maneuvers are currently granted than other crusaders.
Extra InvocationCAr79You learn an additional invocation.
Extra Item SpaceSS34You can wear more magic items than are normally allowed.
Extra MusicCAd109You can use your bardic music more often than you otherwise could.
Extra MusicDD50The deity can use its bardic songs more often than it otherwise could.
Extra MusicECS52You can use your bardic music more often than you otherwise could.
Extra MusicSaS39You can use your bardic music more often than you otherwise could.
Extra RageGeneralCW98You may rage more frequently than normal.
Extra RageMW22You rage more frequently than you normally would.
Extra Readied ManeuverToB30You are an unusually perspicacious student of the Sublime Way, and you find it easy to keep a large number of maneuvers ready for use.
Extra RingsECS53Your familiarity with forging magic rings allows you to make use of more rings than normal.
Extra Shifter TraitECS53You manifest a second shifter trait while shifting.
Extra Shifter TraitMM3150You manifest a second shifter trait while shifting.
Extra Shifter TraitRE114You manifest a second shifter trait while shifting.
Extra SilenceRS139You can generate a field of silence more often than other whisper gnomes can.
Extra SlotCAr79You can cast an additional spell.
Extra SlotGh32You can cast an extra spell.
Extra SlotTB40You can cast an extra spell.
Extra SmitingGeneralCW98You can make more smite attacks.
Extra SmitingDF20You can make more smite attacks.
Extra SpellCAr79You learn an additional spell.
Extra SpellTB40You can learn one more spell.
Extra Spell SecretCAr80You learn an additional spell secret.
Extra StunningGeneralCW98You gain extra stunning attacks.
Extra Stunning AttacksSF6You gain extra stunning attacks when fighting unarmed.
Extra TurningGeneralPH94You can turn or rebuke creatures more often than normal.
Extra Wild ShapeWildCD81You can use wild shape more frequently than you normally could.
Extra Wild ShapeGh32You can use wild shape more frequently than you normally could.
Extra Wild ShapeMW22You use wild shape more frequently than you normally could.
Extra Wild ShapeUnd25You can use wild shape more frequently than you normally could.
Extract Demonic EssenceFCI86You can draw upon the living essence of a willing or captured demon to fuel the creation of items or the casting of potent spells.
Extraordinary ArtisanECS53You are an expert at creating magic items at a lower cost than usual.
Extraordinary ConcentrationCAd109Your mind is so focused that you can cast spells even while concentrating on another spell.
Extraordinary Spell AimCAd109You can shape a spell's area to exclude one creature from its effects.
Extraordinary TrapsmithGeneralRDr100You are an expert at constructing mechanical traps.
Eye of MedaniDra140The power of your dragonmark sharpens your senses.
Eyes in the Back of Your HeadGeneralCW98Your superior battle sense helps minimize the threat of flanking.
Eyes in the Back of Your HeadDD50The deity's superior battle sense helps minimize the threat of flanking attacks.
Eyes in the Back of Your HeadSF6Your superior battle sense helps minimize the threat of flanking.
Eyes of LightRac163You can focus the holy power within you to create a beam of destructive light energy.
Eyes of the Abyss [Abyssal Heritor]FCI86Your eyes glow with an inner fire of some unusual color. This glow increases your perception and allows you to see in the dark.
Eyes to the SkyUA93You have an instinctive sense of when someone is magically watching you.
Face-Changer [Reserve]ReserveCM42Your mastery of illusions allows you to subtly alter your appearance at whim.
FadeGh32You can make your ghost body more diaphanous and difficult to detect.
Fade into DarknessDrU50By precisely controlling the shadows around you, you render yourself unseen.
Fade into ViolencePH279While the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice.
Faith in the FrostFr48You channel frozen energies from your deity when you turn or rebuke creatures.
Faith UnswervingToB34The initiate of the Devoted Spirit knows that his fanaticism and devotion to a cause are enough to carry him through almost anything.
Falling Far StrikeOA62You have mastered the art of striking a nerve that blinds a humanoid opponent.
Falling Sun AttackToB31The discipline of the Setting Sun teaches you how to turn an opponent's strengths into weaknesses.
False PretensesUA93Those who try to charm you get an unpleasant surprise.
Familiar ConcentrationLE8In the tradition of Narfell's ancient summoners, your familiar can concentrate to maintain spells for you.
Familiar SpellDMG209Your familiar can cast a spell.
Familiar SpellEL56Your familiar can use one of your spells as a spell-like ability.
Familiar SpellUnd25You are so well acquainted with the spells you have mastered that you can store the prepared spells in the mind of your familiar.
Far HorizonsRD155By dedicating yourself to the philosophies of Fharlanghn, you have become a more world-wise and capable traveler.
Far ShotGeneralPH94You can get greater distance out of a ranged weapon.
Fascinating IlluminationDrU50The lights you create have the power to hypnotize others.
Fast HealingDr70You heal your wounds very quickly.
Fast HealingEL56You heal your wounds very quickly.
Fast Wild ShapeWildCD81You assume your wild shape faster and more easily than you otherwise could.
Fast Wild ShapeGh32You can assume your wild shape faster and more easily than you normally could.
Fast Wild ShapeMW22You assume your wild shape faster and more easily than you otherwise could.
Faster HealingGeneralCW98You recover faster than normal.
Faster HealingMW22You recover faster than others do.
FavoredCi61You are an active and valued member of your guild, church, or other organization.
Favored CriticalMW23You know how to hit your favored enemies where it hurts.
Favored in GuildRav205You are an active and valued member of your guild.
Favored in HouseECS53You are a member of one of the dragonmarked mercantile houses and wield some influence in that house.
Favored Magic FoeGeneralCM42Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own.
Favored MysteryTM136The mystery you choose becomes easier to cast.
Favored of the CompanionsBE43You swear allegiance to the Talisid or one of the Five Companions, the paragons of the guardinals, and in exchange gain power to act on their behalf.
Favored of the ZulkirsPG176Through your position of prestige among the Red Wizards, you have gained access to secrets of evil magic known to few outside the zulkirs themselves.
Favored Power AttackGeneralCW98You are able to deal more damage against your favored enemies.
Favored VestigeTM74Choose one vestige to which you have access. You establish a close, mystical affinity with that spirit.
Favored Vestige FocusTM74The supernatural abilities of your favored vestige are more potent than normal.
FearlessPG38You are a stranger to fear.
Fearless DestinyRD152Your grand destiny allows you to avoid death.
Fearsome and FearlessOA62You claim descent from the first Akodo, the paragon of samurai virtue.
Fearsome NecromancyGeneralCM42Creatures subjected to your necromantic spells feel the chill of fear.
Feign WeaknessSF6You capitalize on your foe's perceptions of your unarmed status.
Fell AnimateLM26Living foes slain by your spell may rise as zombies.
Fell DrainLM27Living foes damaged by your spell also gain a negative level.
Fell FrightenLM27Living foes damaged by your spell are also shaken.
Fell ShotXPH46You can strike your foe with a ranged weapon as if making a touch attack.
Fell WeakenLM27Living foes damaged by your spell are also weakened.
Feral Animal CompanionCR20You can enslave a feral animal and adopt it as your animal companion.
Feral MarkDra140Your dragonmark becomes more jagged and angular. As it grows in power, so do your ties to the animal world.
Fey Heritage [Heritage]HeritageCM43You are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by
Fey Legacy [Heritage]HeritageCM43The magical powers of your ancestors manifest in you.
Fey Power [Heritage]HeritageCM43Your fey heritage augments the power of certain types of magic.
Fey Presence [Heritage]HeritageCM43You share your ancestor's knack for playing tricks on the minds of others.
Fey Skin [Heritage]HeritageCM43Your fey heritage guards you against all weapons except those crafted from the dreaded cold iron.
Fiendish BloodlineRac163Some of your latent abilities, inherited from an unusually powerful fiendish ancestor, have matured.
Fiendish HeritagePlH39You are descended from creatures native to the Lower Planes.
Fiendish Heritage [Heritage]HeritageCM43You are descended from creatures native to the Lower Planes.
Fiendish Legacy [Heritage]HeritageCM43The magical powers of your ancestors manifest in you.
Fiendish Power [Heritage]HeritageCM43Your fiendish heritage augments the power of certain types of magic.
Fiendish Presence [Heritage]HeritageCM43You share your ancestors' ability to tamper with the minds of weak-minded fools.
Fiendish Resistance [Heritage]HeritageCM43Your bloodline inures you against corrosion and fire.
Fiendish Summoning SpecialistPlH39You can select from a larger number of options when summoning evil creatures.
Fiery Burst [Reserve]ReserveCM43You channel your magical talent into a blast of fire.
Fiery FistPH279By channeling your kienergy, you sheathe your limbs in magical fire.
Fiery KiDefensePH279You channel your kienergy into a cloak of flame that injures any who attempt to strike you.
Fiery SpellSa49Your fire magic is bolstered, further scorching your enemies.
Filth EaterSh157You are highly resistant to the effects of disease and can usually eat spoiled food without suffering ill effects.
Final StrikeSS34Your death throes are destructive.
Fine Wild ShapeEL56You can wild shape into animals of Fine size.
Fire Devotion [Domain]CC58You can burn your enemies with your melee attacks.
Fire HeritagePlH39You are descended from creatures native to the Elemental Plane of Fire.
Fist of the HeavensBE43Your stunning attack is empowered by celestial might.
Fists of IronGeneralCW99You have learned the secrets of imbuing your unarmed attacks with extra force.
Fists of IronOA62You have learned the secrets of imbuing your unarmed attacks with extra force.
Fists of IronSF6You have learned the secrets of imbuing your unarmed attacks with extra force.
Flash Frost SpellPH291Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost.
FlayPH279When fighting unarmored opponents, you excel at twisting your weapon just before impact.
Flay FoeCR20You are skilled at flaying the flesh from your enemy's bones.
Fleet of FootGeneralCW99You run nimbly, able to turn corners without losing momentum.
Fleet of FootDD50The deity runs so nimbly that it can turn corners without losing momentum.
Fleet of FootPG38You are extraordinarily swift.
Fleet of FootSaS39You run so nimbly that you can turn corners without losing momentum.
Flensing StrikeECS53You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent's skin in a very painful way.
Flick of the WristGeneralCW99With a single motion, you can draw a light weapon and make a devastating attack.
Flick of the WristRW150With a single motion, you can draw a light weapon and make a devastating attack.
Flick of the WristSaS39With a single motion, you can draw a light weapon and make a devastating attack.
Fling AllyRS139You can launch your comrades into the air as if they were thrown weapons.
Fling EnemyRS140When you're wrestling a foe, you can lift him into the air and hurl him.
Fling EnemySS34You can pick up an opponent and fling it.
Flyby AttackMM303The creature can attack on the wing.
Flyby AttackMM218The creature can attack on the wing.
Flyby AttackMM3206A creature with this feat can attack on the wing.
Flyby AttackMon9The creature can attack on the wing.
Flyby AttackMW23You attack while on the wing.
Flyby AttackMM4202A creature with this feat can attack on the wing.
Flyby Attack-MM5204A creature that has this feat can attack on the wing.
Flyby BreathDCS85You can employ your breath weapon in a high-speed attack pass.
Flying Fish LeapSto92You can hurl yourself out of the water with ease.
Flying KickGeneralCW99You literally leap into battle, dealing devastating damage.
Flying KickOA62You literally leap into battle, dealing devastating damage.
Flying Tiger [Style]SoS117You have mastered the style of fighting with two hook swords at the same time, and you can perform astounding maneuvers with them.
Focused AntimagicLoM45A beholder with this feat can focus the antimagic of its central eye to target a single person or object.
Focused LexiconTM229Your utterances have greater effect against a certain type of creature.
Focused MindRW151When you have the opportunity to concentrate on a task, you usually do very well at it.
Focused PerceptionCP54When you concentrate your faculties, your power of sight pierces the darkness.
Focused ShieldRS140Your mental focus makes you more adept at using your shield.
Focused ShieldCP54Your mental focus makes you more adept at using your shield.
Focused Skill UserCP54You can take advantage of your psionic focus in new ways.
Focused SunderXPH46You can sense the stress points on others' weapons.
Foe HunterFRCS34In lands threatened by evil nonhumans, many warriors learn ways to fight effectively against these creatures.
Foe HunterGh32You have been trained in the methods of fighting various kinds of yuan-ti.
Foe HunterPG38In a land threatened by fierce raiders, you have learned to fight effectively against certain foes.
Foe SpecialistMH26You are trained at how to damage a particular type of foe.
Follower of the Scaly WayDrF57You are an adherent of Sammaster's teachings.
Font of LifeHH122Your life-force is strong enough to make you highly resistant to all forms of energy drain and level loss.
Foot and Fist MasteryOA80You have mastered the martial arts style of Foot and Fist -- a hard form emphasizing strikes with the hands and feet.
Forbidden LoreHH123You gain hideous insights into subjects not meant to be understood by mortal minds.
Force of PersonalityCAd109You have cultivated an unshakable belief in your self-worth.
Force of WillXPH46You are able to resist psionic attacks with extreme force of will.
Forceful Staff StyleGh32You can stun people with your quarterstaff and push them around after you stun them.
Forest Gnome PhantasistRac163You can protect your forest home with a variety of phantasms and patterns to befuddle your foes.
ForesterFRCS35You are knowledgeable about the secrets of the forest and wise in its ways.
ForesterPG39You are one with Faerun's mighty forests.
Forge Epic RingEL56You can craft magic rings of epic power.
Forge RingItem CreationPH94You can create magic rings, which have varied magical effects.
ForgeheartPG39Because you are inured to the hellish heat of your homeland, you are resistant to blasts of fire that would damage other creatures.
Forked TongueSK145You speak with a honeyed voice that bends listeners to your will.
Formation ExpertTacticalCW110You are trained at fighting in ranks and files.
Fortify SpellCAr80You cast spells that more easily penetrate spell resistance.
Fortuitous Strike [Luck]CS77You can hit a foe in just the right place.
Fragile Construct [Reserve]CC58Your innate attunement to the forces of entropy allows you to weaken objects with the force of your will.
Frantic RageFE147Your divine madness allows you to channel your fury into frenetic agility rather than might.
FreerunnerCS77You can move in more baffling ways than others.
Freezing the LifebloodGeneralCW99You can paralyze a humanoid opponent with an unarmed attack.
Freezing the LifebloodOA62You can paralyze a humanoid opponent with an unarmed attack.
Freezing TouchGh33Your touch is supernaturally cold.
Friends of the TribesGeneralPE75You are deeply familiar with the tribes of the Talenta Plains.
Frightful MoanGh33You can unleash a moan that panics creatures near you.
Frightful PresenceDr106Like a dragon, your mere presence can terrify those around you.
Frightful PresenceGh33Your very presence can cause others to be stricken with fear.
From Smite to SongCV29You can channel your destructive holy energy into powerful song magic for the glory of Milil.
Frostfell ProdigyFr48You gain additional bonus spells in cold regions.
Frozen BerserkerFr48When you enter your barbarian rage, your body becomes infused with cold energy.
Frozen MagicFr48Your cold spells are more powerful when you cast them in a cold region.
Frozen Wild ShapeFr48You can assume the form of magical beasts with the cold subtype.
Full ManifestationGh33You can manifest fully when you would otherwise be forced to be incorporeal.
Furious ChargePG39Your people are known for their love of battle, and they rarely waste time in meeting a foe blade-to-blade.
Furious InhalationBreath ChannelingRDr102While raging, you can use your breath weapon to deal energy damage with your bite attacks.
Galifaran ScholarGeneralPE77You have made an exhaustive study of the history of Galifar, from the earliest roots of the Five Nations, through the formation of the united Kingdom of Galifar, and on to the Last War and the dissolution of the kingdom.
Gap of the SerpentSS35You can swallow larger creatures than normal.
Gape of the SerpentSK146Like a snake, you can stretch your mouth to an outlandish extent to accommodate immense prey.
Gargantuan Wild ShapeEL56You can wild shape into animals of Gargantuan size.
Gatekeeper InitiateECS54You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations.
Gatekeepers MarkDra140As a member of the Gatekeepers sect, you have learned how to use the power of your dragonmark to better fight and fend off aberrations.
Genie LoreRac163You have studied centuries of Calishite lore regarding geniekind.
Gestalt AnchorRE112Your strong bond to your quori spirit allows you and your kalashtar allies to move and act as a fluid unit.
Gestalt AnchorCP54You have a strong bond to the psionic entity you host.
Gestalt Might [Host, Psionic]SoS117You call on your inner spirit to provide you with a burst of adrenaline.
Ghost AttackXPH46Your deadly strikes against incorporeal foes always hit their mark.
Ghost FlightGh33Your fully manifested ghost body can fly.
Ghost GlideGh33Your fully manifested ghost body can slowly fly.
Ghost HandGh33You can move small objects in a limited manner when you are a ghost.
Ghost HealingGh33You can transfer some of your own ectoplasm to another ghost to heal it.
Ghost RideGh33You can hide within the physical body of a living creature, perceiving the world through its senses, but without the ability to control the host.
Ghost ScarredLM27You are adept at fighting incorporeal undead.
Ghost SmitingGh34You can use your smite ability to smite ghosts.
Ghost-Touch SpellGh34You know how to tune your damaging spells to affect ghosts without harming other creatures.
Ghostly GraspLM27You can handle corporeal objects even while corporeal.
Giant BanemagicSX135You can cast spells that deal additional damage to giants.
Giant's ToughnessMW23You are amazingly tough.
GiantbaneTacticalCW111You are trained in fighting foes larger than you are.
Gift of DiscernmentPG176You can rely on your conscience to steer you away from evil deeds.
Gift of FaithBE43You have an unusual capacity to trust in divine providence working all things for the good.
Gift of GraceBE43You can improve the saving throws of your allies by sharing some of your divine grace.
Gift of the Spider QueenDrU50You can combine your racial spell-like abilities in new and potent ways.
Gift of TonguesGh34You have an intuitive talent for learning languages.
Gift of TonguesRac163You have an intuitive talent for learning languages.
Gifted GeneralOA62Your ancestor Daidoji Yurei, an ancient daimyo of the Daidoji family, was a gifted general -- the first in Rokugan to use guerilla warfare.
Githyanki BattlecasterMM4202A creature with this feat ignores arcane spell failure chances when wearing light armor.
Githyanki CharmCP54You can leverage yourpsionic daze psi-like ability to gain greater control over subjects.
Githyanki ControlCP54You can leverage yourfar hand psi-like ability to gain greater control over objects.
Githyanki DismissalCP54You can leverage yourdimension door psi-like ability to gain greater control over other creatures' locations.
Githyanki Dragonrider [Racial]MM4202A creature with this feat has a knack for getting along with red dragons.
Githyanki EctoformCP54You can leverage yourconcealing amorpha psi-like ability to gain greater control over your own body.
Githzerai BurstCP54You can leverage yourcat fall psi-like ability to gain greater control over yourself in your environment.
Githzerai FeedbackCP54You can leverage yourinertial armor psi-like ability to further insulate yourself from harm.
Githzerai KnockCP54You can leverage yourconcussion blast psi-like ability to gain such fine control over manipulating force that you can open locks or sealed doors.
Githzerai LinkCP55You can leverage yourpsionic daze psi-like ability to forge direct mental contact with another creature.
Gloom RazorToB35The teachings of the Shadow Hand discipline allow you to confuse your enemies.
Gloom Strike [Ambush]DrU54Your sneak attacks leave a residue of darkness that clouds your enemy's vision.
Glorious WeaponsDivineCD82You can channel positive or negative energy to imbue your allies' weapons with an alignment.
Gnoll FerocityRW151You embody the savage ferocity of your people. When you fly into a berserk rage, you can bite opponents with your powerful jaws.
Gnome Foe KillerRS140Your battle techniques against your racial foes improve.
Gnome Tunnel Acrobatics [Tactical]Du44Goblin raiding parties whisper of the crazed but effective tactics that gnome tunnel guards use to defend their homes. The gnomes excel at using acrobatics to penetrate enemy ranks or launch devastating attacks from above.
GoadCAd109You are skilled at inducing opponents to attack you.
GoadMH26You are skilled at inducing opponents to attack you.
GoadRS140You are skilled at inducing opponents to attack you.
GodsightLE8You enjoy the special blessing of a deity of the Mulhorandi pantheon, who has granted you unerring powers of perception.
Gold Dragon Lineage [Draconic]DM19You can harness the legacy of your gold dragon ancestry to protect your allies.
Gold Dwarf DweomersmithRac163You have learned the secrets of gold dwarf magic that creates or enhances weapons.
Good Devotion [Domain]CC58The power of good shields you and your allies.
Good Karma [Luck]CS77You can use your luck to aid an ally -- at the risk of your own neck.
Gorebrute EliteRE114Your mighty charge attack can knock down foes.
Grace of GhallandaDra140The power of your dragonmark fills you with social grace, and diplomacy becomes your shield.
Graft FleshFF207You can apply a certain type of graft to other living creatures or to yourself.
Graft FleshLM27You can apply a certain type of graft to other living creatures or to yourself.
Graft FleshLoM216You can apply a certain type of graft to other living creatures or to yourself.
Graft Illithid FleshUnd25You can apply illithid grafts to other living creatures or to yourself.
Graft Yuan-Ti FleshSK146You can apply yuan-ti grafts to other living creatures or to yourself.
Grand MalevolenceGh34You can possess multiple creatures and control their actions.
Grappling BlockOA63You can catch and pin an opponent's weapon with your bare hands.
Grass TrekkerSS35You are adapted to a plains environment.
Great and Small [Wild]CC59By channeling spirits of all creatures, you can increase or decrease your size without otherwise changing your form.
Great BiteECS54You know how to hit where it hurts with your fangs.
Great CaptainSto92You are a master pilot and battle leader - your crew anticipates your every command and leaps to do your bidding.
Great CharismaEL56Your powers of persuasion and leadership are greater than normal.
Great CleaveGeneralPH94You can wield a melee weapon with such power that you can strike multiple times when you fell your foes.
Great ConstitutionEL56Your health and endurance are greater than normal.
Great CrafterOA63Your ancestor, Kaiu, was the first and greatest blacksmith of the Crab clan.
Great DexterityEL56Your agility and coordination are greater than normal.
Great DiplomatOA63You are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior.
Great Flyby AttackSS35You can make multiple flyby attacks in a round.
Great FortitudeGeneralPH94You are tougher than normal.
Great IntelligenceEL56Your powers of reason and learning are greater than normal.
Great RendECS54You know how to hit where it hurts with your claws.
Great SmitingDMG209Your smite attacks are much more powerful than normal.
Great SmitingEL56Your smite attacks are much more powerful than normal.
Great StaminaOA63Your ancestor, Daidoji Masashigi, gave his life defending the Kaiu Wall alongside the Crab at the Battle of the Landbridge.
Great StrengthEL57Your muscle and physical power are greater than normal.
Great TeamworkOA63You are a descendant of Hida Banuken, the Crab champion who oversaw the construction of the Kaiu Wall during the battle of the Cresting Wave.
Great WisdomEL57Your willpower and insight are greater than normal.
Greater Aberrant DragonmarkDra140As it increases in power, your aberrant dragonmark expands to cover much of your body.
Greater Cold FocusFr48Your cold spells are now even more potent than before.
Greater Corrupt Spell FocusHH123Your corrupt spells are now even more potent than they were before.
Greater DragonmarkECS54You have a greater dragonmark.
Greater Heavy Armor OptimizationRS141You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.
Greater Ki ShoutOA63Your ki shout can panic your opponents.
Greater Kiai ShoutGeneralCW99You kiai shout can panic your opponents.
Greater Legacy [Legacy]EDP179You awaken the most powerful abilities of a specific item of legacy.
Greater ManyshotXPH47You are skilled at firing many arrows at once, even at different opponents.
Greater Mighty RoarSS35You unsettle opponents with a dreadful roar as you attack.
Greater MultigrabSK146You can grapple enemies effortlessly with your natural weapons.
Greater MultigrabSS35You can grapple enemies effortlessly with your natural weapons.
Greater Multiweapon FightingDD50A deity with three or more hands can fight with a weapon in each hand.
Greater Multiweapon FightingEL69A creature with three or more hands can fight with a weapon in each hand.
Greater Multiweapon FightingSS35A creature with three or more arms can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon.
Greater Path FocusTM136Choose a path of shadow magic to which you have already applied the Path Focus feat. Your mysteries of that path are now even more potent.
Greater Power PenetrationXPH47Your powers are especially potent at breaking through power resistance.
Greater Power SpecializationXPH47You deal more damage with your powers.
Greater Powerful ChargeECS54You can charge with extra force.
Greater Powerful ChargeMH27You can charge with extra force.
Greater Psionic EndowmentXPH47You can use meditation to focus your powers.
Greater Psionic FistXPH47You can charge your unarmed strike or natural weapon with additional damage potential.
Greater Psionic ShotXPH47You can charge your ranged attacks with additional damage potential.
Greater Psionic WeaponXPH47You can charge your melee weapon with additional damage potential.
Greater ResiliencyGeneralCW99Your extraordinary resilience to damage increases.
Greater ResiliencyMW23Your extraordinary resilience to damage increases.
Greater Shifter DefenseECS54By delving deeper into your shifter heritage, you develop the ability to ignore some damage from every attack.
Greater Spell FocusDD50The deity chooses a school of magic to which it already has applied the Spell Focus feat.
Greater Spell FocusEL69Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal.
Greater Spell FocusFRCS35Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.
Greater Spell FocusGeneralPH94Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.
Greater Spell FocusTB40Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.
Greater Spell PenetrationDD50The deity's spells are especially potent, defeating spell resistance more readily than normal.
Greater Spell PenetrationEL69Your spells are especially potent, defeating spell resistance more readily than normal.
Greater Spell PenetrationFRCS35Your spells are especially potent, defeating spell resistance more readily than normal.
Greater Spell PenetrationGeneralPH94Your spells are remarkably potent, breaking through spell resistance more readily than normal.
Greater Spell PenetrationTB40Your spells are especially potent, breaking through spell resistance more readily than normal.
Greater Two-Weapon DefenseGeneralCW100When fighting with two weapons, your defenses are extraordinarily strong.
Greater Two-Weapon FightingDD50The deity is a master at fighting two-handed.
Greater Two-Weapon FightingEL69You are a master at fighting two-handed.
Greater Two-Weapon FightingMW23You are a master at fighting two-handed.
Greater Two-Weapon FightingGeneralPH95You are a master at fighting two-handed.
Greater Weapon FocusGeneralPH95Choose one type of weapon for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon.
Greater Weapon SpecializationGeneralPH95Choose one type of weapon for which you have already selected Weapon Specialization You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.
Greater WitchlightGh34Your witchlight can last longer, become hotter, or give off more light.
Green BondGh35You have an empathic bond with one of the spirit trees around Manifest
Green EarCAd110Your bardic music can affect plant creatures.
Green EarSaS39Your bardic music and virtuoso performance affect plants and plant creatures.
Greenbound SummoningLE8You are learned in a long-forgotten manner of summoning once practiced by Eaerlanni elves of the High Forest.
Greensinger InitiateECS54You have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey.
Greensingers MarkDra141Your dragonmark increases the damage you deal to aberrations and evil outsiders while in a wild shape.
Grell AlchemyLoM114A creature that has this feat has studied the alien and disturbing arcane lore of the grell, and understands the magical and physical laws by which their spells and devices function.
GrenadierPH279You are skilled in using grenadelike weapons.
Grim VisageRac163Your eyes have seen a lot, and now they show everyone that you aren't to be trifled with. Even glib people stammer in your presence.
Grizzly's ClawsWildCD82You can grow claws as sharp as those of a bear.
Group InspirationCAd192Your bardic powers can inspire more allies than normal.
Group InspirationEL57You can inspire competence or greatness in more than one ally simultaneously.
Guardian SpiritCAr80Your watchful spirit is more capable than normal.
Guerrilla ScoutHB97You know how to use your senses to greater effect.
Guerrilla WarriorHB97You know how to move stealthily, even when armored.
Half-Giant StompCP55You can use yourstomp psi-like ability more often.
Half-Giant ThundererCP55You can use yourstomp psi-like ability to far greater effect.
Halruuan AdeptShS20You have studied the old cooperative spellcasting traditions of Halruaa, and you are well-versed in the rites and arcana of Halruuan magic.
Hammer and Piton [Style]Du45You can drive pitons into your foes, giving you a useful perch from which to strike.
Hammer FistRac164You are trained in an unarmed fighting style that emphasizes a two-handed strike.
Hammer's EdgeStyleCW113You are a master of the style of fighting with a hammer and sword at the same time.
HamstringGeneralCW100You can wound your opponents' legs, hampering their movement.
HamstringSaS39You can wound an opponent's legs, hampering his or her movement.
Hand Crossbow FocusDrU50Your hand crossbow attacks gain accuracy and speed.
Hand of TyrCSW145You have sacrificed your right hand to Tyr, the Maimed God, proving your resilience and strength of spirit.
Hands of a HealerBE43You can heal more damage than normal by laying on hands.
Hardened FleshLM27Undead you raise or create can better handle themselves in a fight.
Harem TrainedRac164You have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties of the harem.
Hashalaq AncestorRacialPE83The hashalaq quori essence within you allows you to sense the emotions of others.
Hasty SpiritGeneralCM44Your watchful spirit lends you a burst of speed in times of great need.
Haunting AppearanceGh35You can make your ghost body assume a terrifying appearance that can frighten observers.
Haunting MelodyECS54You can use your music to inspire fear.
Haunting MelodyHH123You can use your music to inspire fear.
Haunting VoiceGh35You can make your voice originate from another location.
Hawk's VisionCAd114You can improve your visual acuity.
Hazing StrikeSoS117Your successful stunning attack clouds the mind as it hampers the body.
Head Shot [Ambush]CS77By striking at your opponent's head, you can temporarily disrupt his thought processes.
Headlong RushRac164You charge your foes with immense force, heedless of your own safety.
Healer's Luck [Luck]CS78Your spells can heal more damage.
Healing Devotion [Domain]CC59You can heal damage faster than normal.
Healing FactorECS55When your current period of shifting ends, you heal a limited amount of damage.
Healing FactorMM3150When your current period of shifting ends, you heal a limited amount of damage.
Healing FlamesRac164You can draw energy from open flames to heal yourself.
Healing SoulMoI38You can draw upon the soul energy of incarnum to heal your wounds.
Healing StrikeDra141Your dragonmark allows you to heal and fight at the same time.
Hear the UnseenCAd110Your sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced.
Heart of Dragons [Ceremony]DM19You imbue your allies with draconic power.
Heart of IncarnumMoI38You tap into the power of your heart chakra to gain resilience.
Heart of SiberysDra141You channel the power of your Siberys dragonmark to protect and heal any ally in combat.
Heart of the NabassuFCI86Your ancestry traces back to a place where the Abyss meets the Negative Energy Plane.
Heat EnduranceSa50Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments.
Heat ToleranceShS20You are used to living in hot, humid conditions.
Heavy Armor OptimizationRS141You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.
Heavy LithodermsRS141You have stony growths on your skin that afford you protection against attacks.
Heavyweight WingsGeneralRDr100Your superior strength allows you to fly while heavily burdened.
Heighten BreathDr70Your breath weapon is even more deadly than normal.
Heighten SpellMetamagicPH95You can cast a spell as if it were a higher-level spell than it actually is.
Heighten Spell-Like AbilityCAr80You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is.
Heighten TurningDF20You can affect more powerful undead with your turning or rebuking attempts.
Heighten TurningFP214You can affect more powerful undead with your turning or rebuking attempts.
Heighten TurningGh35You can affect more powerful undead with your turning or rebuking attempts.
Heighten TurningLM27You can affect more powerful undead with your turning or rebuking attempts.
Hellbound KnightCR23A devoted disciple of the Nine Hells, you have sworn to strike down creatures that oppose law and threaten tyranny.
Heretic of the FaithPF46You stray significantly from the teachings of your faith.
Heroic Channeling [Divine]FE147You can call on your personal strength of will to channel positive or negative energy into divine feats.
Heroic CompanionMoE48Your luck extends to your companion creature.
Heroic DestinyRD152You have a destiny to fulfill.
Heroic Devotion [Divine]FE147Your devotion to your faith allows you to manipulate fate at the expense of some spellcasting ability.
Heroic FocusMoE48Despite the dangers all around, you can quickly regain your psionic focus.
Heroic MetamagicRE109In times of great need, you can call upon a heroic reserve of power to strengthen your spells.
Heroic SpiritECS55You have a larger reservoir of luck than the average hero.
High Sword Low AxeStyleCW113You have mastered the style of fighting with a sword and axe at the same time.
Highborn DrowRac164You have learned how to tap into the advanced magical abilities of your drow noble heritage.
Highborn DrowUnd25You have learned how to tap into the advanced magical abilities available to you through your drow noble heritage.
Highborn DrowSSL150When you take this feat, you have learned how to tap into the advanced magical abilities of your noble drow heritage.
Hin WandermageRac164You have a natural affinity for spells that take you from place to place.
Hindering OpportunistPH279When you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him.
Hindering SongEL57Your bardic music interferes with opposing spellcasters.
Hold the LineGeneralCW100You are trained in defensive techniques against charging opponents.
Hold the LineDD51The deity is trained in defensive techniques against charging opponents.
Hold the LineSF7You are trained in defensive techniques against charging opponents.
Hold the LineShS20You are trained in defensive techniques against charging opponents.
Holy Ki StrikeBE44Your unarmed attacks deal extra damage to evil creatures.
Holy Potency [Tactical]CC59You have learned to manipulate the energies of the divine to great martial effect.
Holy RadianceBE44You can increase the intensity of the light surrounding you to damage undead creatures.
Holy StrikeEpicCD89Your attacks deal great damage to evil creatures.
Holy StrikeEL57Your attacks deal great damage to evil creatures.
Holy SubdualBE44You can turn bonus damage into nonlethal damage.
Holy Warrior [Reserve]CC60Your zeal on the battlefield allows you to deal extra damage in combat.
Honest MerchantOA63Your ancestor, Bayushi Tesaguri, was the son of Bayushi Junzen, Scorpion Clan Champion.
Honor-BoundDCS86Keeping your word and upholding your honor is of great importance to you.
Horrific AppearanceGh35You can blast creatures with your simple appearance.
Horse NomadFRCS35You have been raised in a culture that relies upon riding and shooting for survival.
Horse NomadPG39You have been raised in a culture that relies upon riding and shooting.
Host FocusCP60You can use a psi-like ability granted by a host feat an extra time each day.
Hostile MindXPH47Your mind recoils violently against those who use psionics against you.
Hostile Mind, ImprovedCP59You have mental defenses erected against telepathic attacks.
HoverMM304The creature can come to a halt in midair.
HoverMM218The creature can halt its forward motion while flying, regardless of maneuverability.
Hover-MM5204The creature can come to a halt in midair.
Hulking BruteDCS86You possess a truly impressive stature.
Human HeritageRD152Your human heritage is more prominent than in others of your kind.
Hunters MarkDra141Your dragonmark makes it easier to hunt and kill your favored enemies.
Hurling ChargeMH27You are trained in using thrown weapons as part of a charge attack.
Hurricane Breath [Reserve]ReserveCM44The power of elemental air you hold in your mind allows you to exhale the wind.
Hyena Tribe HunterShS20You have learned the secrets of hunting from the hyena that roams the lands where your tribe wanders.
Iaijutsu MasterOA63You are not only descended from Kakita, the greatest duelist ever to have lived, but you share a karmic tie to his spirit.
Ice HarmonicsFr48Your summon spells work better in the frostfell if you summon native creatures.
Icy CallingFr48You can use your voice to shatter ice.
Ignore Material ComponentsEL57You need not use any material components in casting spells.
Ignore Special RequirementsTM74The strange constraints that vestiges place on their summoning are meaningless to you.
Illithid BlastCP61You can convert your pisonic energy into amind blast.
Illithid CompulsionCP61You can call upon your heritage and enhance your ability to manipulate the minds of other creatures.
Illithid EnthusiastCP61When you manipulate the minds of other creatures, you are heartened and emboldened by your success.
Illithid ExtractionCP61Your acceptance of your illithid heritage is so encompassing that you have learned how to extract the brain of a helpless victim.
Illithid GrappleCP61You embrace more of your illithid heritage, and grow at least one long purplish tentacle that you can reveal and unfurl when you open your mouth.
Illithid HeritageCP62Somewhere in the deeps of time, your bloodline was polluted with illithid influence.
Illithid LegacyCP62You have realized greater psionic power through your illithid heritage.
Illithid Legacy, GreaterCP62Your knowledge of psionic power has grown even further due to your illithid heritage.
Illithid SkinCP62Your skin takes on the glistening, rubbery, green-mauve consistency of your illithid parentage.
Imbued Healing [Metamagic]CC60You imbue your healing spells with additional benefits based on the power of your belief.
Imbued SummoningPH292Your summoning spells gain an element of surprise.
Impeding Attack [Ambush]CS78Your strikes render your target temporarily clumsy and awkward.
Imperious CommandDrU50You strike deep and abiding terror in your foes.
Imprint StoneXPH47You can create power stones to store psionic powers.
Improve Bull RushGeneralPH95You know how to push opponents back.
Improved AidOA63You are descended from Hida Tadaka, the great Crab daimyo who gave his life to avert a war between his clan and the Lion.
Improved Alignment-Based CastingEL57Your spells of a particular alignment are more powerful than normal.
Improved Arrow of DeathEL57Your arrows of death are harder to resist.
Improved Assume Supernatural AbilitySS35You gain skills using a supernatural ability of an assumed form.
Improved Aura of CourageEL57Your aura of courage is stronger than normal.
Improved Aura of DespairEL57Your aura of despair is wider than normal.
Improved BindingTM74You are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can.
Improved Buckler DefenseGeneralCW100You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class.
Improved CohortHB98You attract a more powerful cohort than you normally would.
Improved Cold EnduranceFr48Your training and natural hardiness have improved your natural resistance to cold temperatures.
Improved Combat CastingCAr192You heighten your ability to cast spells while threatened without fear of being attacked.
Improved Combat CastingEL57You can cast spells while threatened without fear of being attacked.
Improved Combat ExpertiseGeneralCW100You have mastered the art of defense in combat.
Improved Combat ReflexesEL57You can respond to any number of opponents who let their defenses down.
Improved Control VisageGh35You can change your ghost form's appearance.
Improved Cooperative MetamagicPG136Your ability to enhance an ally's spell during casting is expanded.
Improved CounterspellEL70You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.
Improved CounterspellFRCS35You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.
Improved CounterspellGeneralPH95You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.
Improved CriticalGeneralPH95Choose one type of weapon. With that weapon, you know how to hit where it hurts.
Improved Damage ReductionECS55You gain damage reduction or improve your existing damage reduction.
Improved DarkvisionEL58Your ability to see in the dark is greater than normal.
Improved Death AttackEL58Your death attack is harder to overcome.
Improved DeflectionGh35You are adept at deflecting things before they strike you.
Improved DisarmGeneralPH95You know how to disarm opponents in melee combat.
Improved DiversionCAd110You can create a diversion to hide quickly and with less effort.
Improved Draconian Breath WeaponDCS86You have mastered your draconic heritage and improved on your innate breath weapon.
Improved Draconic AuraDra141You draw power from your dragonmark to enhance your draconic aura.
Improved Dragon WingsGeneralRDr100Your draconic wings now grant you flight.
Improved Elemental HeritagePlH40You have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects.
Improved Elemental Wild ShapeDMG209You can take the form of a larger variety of elementals than normal.
Improved Elemental Wild ShapeEL58You can take the form of a greater variety of elementals than normal.
Improved Energy DrainLM27You draw extra power from your energy-drained victims.
Improved Energy ResistanceRac164Choose one form of energy to which you have a natural (not spell- or item-generated) resistance. Your inherent resistance to this kind of energy is more effective than normal.
Improved Essentia CapacityMoI38Your capability of investing essentia improves.
Improved FamiliarGeneralCW100This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.
Improved FamiliarFRCS35So long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list.
Improved FamiliarPG39Refer to the Improved Familiar feat description on page 200 of the Dungeon Master's Guide.
Improved FamiliarRac165See the discussion of the Improved Familiar feat in Chapter 1 of the Forgotten Realms Campaign Setting. Table A-5 shows additional improved familiars from this book that are available with this feat.
Improved FamiliarSK146Refer to the Improved Familiar feat description in the Dungeon Master's Guide.
Improved FamiliarTB40As long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list.
Improved FamiliarCS78You can acquire a new familiar from a nonstandard list of creatures.
Improved Favored EnemyGeneralCW101You know how to hit your favored enemies where it hurts.
Improved Favored EnemyDMG210Gain bonuses against favored enemies.
Improved Favored EnemyEL58You gain bonuses against favored enemies.
Improved FeintGeneralPH95You are skilled at misdirecting your opponent's attention in combat.
Improved Fiendish ServantCR20You gain the service of a powerful fiendish animal servitor.
Improved FlightCAd110You gain greater maneuverability when flying than you would normally have.
Improved FlightMW23You gain greater maneuverability when flying than you would normally have.
Improved FlightRac165You gain greater maneuverability when flying than you would normally have.
Improved FlightRW151You have gained greater maneuverability when flying than you would normally have.
Improved Flight Item (Item Creation)Sh157You have learned to make use of the manifest zone in Sharn to craft magic items that grant superior flight.
Improved Flyby AttackEL70The creature can attack on the wing with increased mobility.
Improved Flyby AttackSS36You can attack on the wing with increased mobility.
Improved FortificationECS55You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits.
Improved FortificationMM3192You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits.
Improved Frosty TouchFr49Your frosty touch causes more cold damage.
Improved Ghost FlightGh35Your ghost body can fly rapidly.
Improved GrappleDD51The deity is skilled in martial arts that emphasize holds and throws.
Improved GrappleOA63You are skilled in martial arts that emphasize holds and throws.
Improved GrappleGeneralPH95You are skilled at grappling opponents.
Improved Heat EnduranceSa50You can survive even in the most extreme natural heat conditions.
Improved Heighten SpellEL58You can cast a spell at any level above its own.
Improved HomunculusMoE49You are adept at improving and modifying your homunculus. Whenever you advance your homunculus's Hit Dice, you can also imbue it with special supernatural abilities.
Improved InitiativeGeneralPH96You can react more quickly than normal in a fight.
Improved Ki StrikeEL58You can strike opponents with great damage reduction.
Improved LevitationRac165You have learned to use part of your levitate spell-like ability at a time, allowing multiple uses with a shorter duration.
Improved LevitationUnd25You have learned to use only part of your levitate spell-like ability at a time, allowing multiple uses with shorter duration.
Improved Low BlowRac165You are especially good at using the Low Blow feat.
Improved Low-Light VisionEL58The range of your low-light vision is greater than normal.
Improved ManeuverabilityDr70Your maneuverability in flight improves.
Improved ManifestationEL58You can manifest psionic powers more powerful than the normal limits of manifestation.
Improved ManifestationXPH34You increase your power point reserve.
Improved ManyshotEL58You can fire even more arrows as a single attack against a nearby target.
Improved MetamagicDMG210You can cast spells using metamagic feats more easily than normal.
Improved MetamagicEL59You can cast spells using metamagic feats more easily than normal.
Improved MetapsionicsXPH34You can manifest powers using metapsionic feats more often than normal.
Improved Mounted ArcheryGeneralCW101You can make ranged attacks from a mount almost as well as you can from the ground.
Improved MultiattackDr70You are particularly adept at using all your natural weapons at once.
Improved MultiattackEL70The creature is particularly adept at using all its natural weapons at once.
Improved MultiattackSS36You are particularly adept at using all your natural weapons at once.
Improved Multiweapon FightingDD51A deity with three or more hands can fight with a weapon in each hand.
Improved Multiweapon FightingEL70A creature with three or more hands can fight with a weapon in each hand.
Improved Multiweapon FightingSS36You are expert at fighting with a weapon in each of your three or more hands. You can make up to two attacks per round with each off-hand weapon.
Improved Natural ArmorMM304The creature's natural armor is thicker and harder than that of other of its kind.
Improved Natural ArmorMM3206The natural armor of a creature with this feat is thicker and harder than normal for its kind.
Improved Natural ArmorRac165Your skin is even tougher than that of most of your kind.
Improved Natural AttackECS55One of a creature's natural attacks is more dangerous than its type and size would otherwise indicate.
Improved Natural AttackMM304The creature's natural attacks are more dangerous than its size and type would otherwise dictate.
Improved Natural AttackMM3206The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.
Improved Natural AttackMM4203The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.
Improved Natural Attack-MM5204The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.
Improved OneiromancyHH123With the Improved Oneiromancy feat, you gain additional dream-related spellcasting abilities.
Improved Outer Planar HeritagePlH40Your ancestral tie to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors.
Improved OverrunGeneralPH96You are skilled at knocking down opponents.
Improved OverrunSF7You are trained in knocking over opponents that are smaller than you.
Improved ParalysisLM27You are better at paralyzing your victims.
Improved Poltergeist HandGh36You can move a large object at a distance when you are a ghost.
Improved Precise ShotGeneralPH96Your ranged attacks can ignore the effects of cover or concealment.
Improved PsicrystalXPH47You can upgrade your psicrystal.
Improved Rapid ShotGeneralCW101You are an expert at firing weapons with exceptional speed.
Improved RapidstrikeDr70You can make multiple attacks with a natural weapon.
Improved ResiliencyRE119You gain a construct's resistance to nonlethal damage.
Improved Resist DragonfearDCS86You are able to demonstrate great courage in the presence of dragons.
Improved Rock HurlingRS141Your accuracy and effectiveness with thrown rocks improves.
Improved ScentSS36You can detect and track creatures by smell at greater distances than normal.
Improved Shield BashDF20You can push opponents back by bashing them with your shield.
Improved Shield BashGeneralPH96You can bash with a shield while retaining its shield bonus to your Armor Class.
Improved ShieldmateMH27You have an outstanding ability to protect those near you with your shield.
Improved Sigil (Aesh)RD152You tap into your aesh power sigil to gain enhanced accuracy with your favored melee weapons.
Improved Sigil (Hoon)RD152You tap into your hoon power sigil to help survive deadly conditions.
Improved Sigil (Krau)RD153You tap into your krau power sigil to augment the energy of your magical utterances.
Improved Sigil (Naen)RD153You tap into your naen power sigil to see through illusions and resist language-based effects.
Improved Sigil (Uur)RD153You tap into your uur power sigil to gain enhanced accuracy with ranged weapons.
Improved Sigil (Vaul)RD153You tap into your vaul power sigil to resist mental effects.
Improved SkirmishCAd192Your combat mobility improves.
Improved SkirmishCS78With a few extra steps, you gain even greater benefits from your skirmishing combat style.
Improved SmitingGeneralCD82Your smite attacks deal more damage to specific foes, and can damage creature with alignment-based damage reduction.
Improved SnatchDr71You can make snatch attacks against bigger opponents than other creatures can.
Improved Snatch SpellPG136When you take over a spell from another spellcaster, you gain more control over its effect.
Improved Sneak AttackDMG210Your sneak attacks are more deadly than normal.
Improved Sneak AttackEL59Your sneak attacks are more deadly than normal.
Improved SpeedDr71You are faster than others of your kind.
Improved Spell CapacityDMG210You can prepare spells that exceed the normal limits of spellcasting.
Improved Spell CapacityDr71You can prepare spells that exceed the normal limits of spellcasting.
Improved Spell CapacityEL59You can prepare spells that exceed the normal limits of spellcasting.
Improved Spell ResistanceEL60Your innate resistance to magical effects increases.
Improved Spellpool AccessPG136You can use your spellpool access to call spells of greater than normal power.
Improved SpitSK146You can spit farther than normal.
Improved Stunning FistDMG210Your stunning attack is more powerful.
Improved Stunning FistEL60Your stunning attack is more powerful.
Improved Sudden StrikeCAd192Your ability to strike unaware foes improves.
Improved SunderDD51The deity is adept at placing its attacks precisely where it wants them to land.
Improved SunderEA42You are adept at placing your attacks precisely where you want them to land.
Improved SunderGeneralPH96You are skilled at attacking your opponents' weapons and shields, as well as other objects.
Improved SunderSF7You are adept at placing your attacks precisely where you want them to land.
Improved SwimmingCAd110You can swim faster than you normally could.
Improved SwimmingMW23You swim faster than you normally could.
Improved ToughnessGeneralCW101You are significantly tougher than normal.
Improved ToughnessLM27You are significantly tougher than normal.
Improved ToughnessMM3207A creature with this feat is significantly tougher than normal.
Improved ToughnessMM4203A creature with this feat is significantly tougher than normal.
Improved Toughness-MM5205A creature that has this feat is significantly tougher than normal.
Improved TripGeneralPH96You are trained not only in tripping opponents safely but also following through with an attack.
Improved Turn ResistanceGh36You are better able to resist the channeling of positive or negative energy by clerics and similar classes.
Improved Turn ResistanceLM27You have a better than normal chance to resist turning.
Improved Turn ResistanceSS36You have a better than normal chance to resist turning.
Improved TurningGeneralPH96Your turning or rebuking attempts are more powerful than normal.
Improved Two-Weapon DefenseGeneralCW101You gain a significant defensive advantage while fighting with two weapons.
Improved Two-Weapon FightingGeneralPH96You are an expert in fighting two-handed.
Improved Unarmed StrikeGeneralPH96You are skilled at fighting while unarmed.
Improved Weapon FamiliarityGeneralCW101You are familiar with all exotic weapons common to your people.
Improved Weapon FamiliarityRS141You are familiar with all exotic weapons common to your people.
Improved WebSS36You gain additional utility from your webs.
Improved Whirlwind AttackEL60You become a blurry whirlwind of attacks, striking out at all enemies near your position.
Incarnum ResistanceMoI38Your body, untainted by incarnum, is not easily affected by the power of soul energy.
Incarnum SpellshapingMoI38You gain the ability to invest incarnum into your spellcasting.
Incarnum-Fortified BodyMoI38The incarnum within you strengthens your body's toughness, enabling you to withstand greater injury.
Incite RageEL60You can incite allies into a rage.
Incorporeal FormGh36You can become incorporeal even when you would otherwise be forced to manifest fully.
Incorporeal Spell TargetingGh36You know how to cast your spells so they're more likely to affect incorporeal creatures.
Incorporeal Target FightingGh36You know how to fight incorporeal creatures in melee.
Indigo StrikeMoI38You can channel incarnum to enhance your ability to deal damage with your skirmish attack, sneak attack or sudden strike.
Indomitable DisciplineGeneralPE86Your strict mental discipline allows you to resist attempts to manipulate your thoughts.
Indomitable SoulPH280Your physical toughness translates into greater mental resiliency.
Ineluctable EchoUA93Those who use words of power around you hear the sound of their own voices.
Infernal BargainerRac165You are comfortable making deals with powerful entities from the Lower Planes.
Infernal Sorcerer EyesPH291Your eyes glow with infernal fire, allowing you to see through magical darkness.
Infernal Sorcerer HeritagePH291Your innate magic derives from infernal ancestors.
Infernal Sorcerer HowlPH291You channel the fury of your infernal ancesters into a thunderous roar that blasts your enemies with sonic power.
Infernal Sorcerer ResistancePH291You are as tough and resilient as an infernal monstrosity, allowing you to shrug off acid and cold damage.
Infinite DeflectionEL61You can deflect an infinite number of projectiles.
Inhuman ReachLoM180Your arms elongate, allowing you to touch the floor with your hands.
Inhuman VisionLoM180You possess the inhuman eyes of some strange creature.
Initiate of Aasterinian [Initiate]DM20You live for the moment, reveling in new experiences without fear of consequence.
Initiate of AmaunatorPF58You have been initiated into the greatest secrets of Amaunator's faith.
Initiate of AnhurCV30You have been initiated into the greatest secrets of Anhur's church.
Initiate of ArvoreenCV30You have been initiated into the greatest secrets of Arvoreen's church.
Initiate of Astilabor [Initiate]DM20You share your deity's desire to acquire and protect treasure, and she has recognized this by granting you an edge in achieving these goals.
Initiate of Bahamut [Initiate]DM20The Platinum Dragon has entrusted you with great power in the battle against evil.
Initiate of Baravar CloakshadowCV30You have been initiated into the greatest secrets of Baravar Cloakshadow's church.
Initiate of EilistraeeCV30You have been initiated into the greatest secrets of Eilistraee's church.
Initiate of Falazure [Initiate]DM20Your celebration of death and decay has opened up new magical secrets involving the living and undead.
Initiate of Garyx [Initiate]DM20You channel the cleansing fire of destruction, as wielded by your deity.
Initiate of GhaunadaurCR23You have learned the dread secrets of the god of oozes, slimes, jellies, and outcasts.
Initiate of GruumshCR24The singular eye of the great orc god Gruumsh watches over you.
Initiate of Hlal [Initiate]DM21Fueled by faith in your deity, your audacity and bravery truly know no bounds.
Initiate of Horus-ReCV30You have been initiated into the greatest secrets of Horus-Re's church.
Initiate of Io [Initiate]DM21Your deity has entrusted you with the responsibility of tending to dragonkind.
Initiate of KossuthCR24You have faced the fierce elemental flame and unlocked some of the secrets of Kossuth's church.
Initiate of Lendys [Initiate]DM21Your dedication to justice grants you the ability to ferret out and punish wrongdoers.
Initiate of LoviatarCR24With great pain comes great power. This and other secrets you have learned from the church of Loviatar.
Initiate of LoviatarShS20You have been initiated into the greatest secrets of Loviatar's church.
Initiate of MililCV31You have been initiated into the greatest secrets of Milil's church.
Initiate of NobanionCV31You have been initiated into the greatest secrets of Nobanion's church.
Initiate of SharCR24You have been initiated into the greatest secrets of Shar's church.
Initiate of SharCSW145You have been initiated into the greatest secrets of Shar's church.
Initiate of Tamara [Initiate]DM21You wield the twin powers of mercy and death in service to your draconic patron.
Initiate of TchazzarDrF92You have been initiated into the greatest mysteries of Tchazzar's church.
Initiate of the Holy RealmCV30You have been initiated into the greatest secrets of one of the faiths of the Holy Realm (Chauntea, Helm, Lathander, Selune, or Sune).
Initiate of Tiamat [Initiate]DM21Your homage to the creator of evil dragonkind has been rewarded with physical and mental power.
Initiate of TormCV31You have been initiated into the greatest secrets of Torm's church.
Initiate of TymoraCV32You have been initiated into the greatest secrets of Tymora's church.
Initiate of VaraeCR25You fervently worship Varae, the serpentine goddess, and guard well the secrets of your faith.
Inlindl School [Style]DrU56You have learned House Inlindl's fighting techniques, which focus on using light weapons and shields.
Innate SpellCAr80You have mastered a spell so thoroughly that you can now use it as a spell-like ability.
Innate SpellFRCS36You have mastered a spell so thoroughly that you can now use it as a spell-like ability.
Innate SpellPG39You have mastered a spell so thoroughly that you can now use it as a spell-like ability.
Innate SpellTB41You have mastered a spell so thoroughly that you can now use it as a spell-like ability.
InquisitorXPH48You know when others lie.
Inscribe Epic RunesPG136You can inscribe runes of epic power.
Inscribe RuneFRCS36You can create magic runes that hold spells until triggered.
Inscribe RunePG40You can create magic runes that hold spells until triggered.
Inside ConnectionRD153Choose a specific organization. You have strong personal connections within that organization, as well as insight into its membership.
Insidious MagicFRCS36You can use the Shadow Weave to make your spells harder for Weave users to detect.
Insidious MagicPG40You can use the Shadow Weave to make your spells harder for Weave users to dispel.
Insidious Terror [Psionic, Racial]SoS117Your intuitive sense of your victim's fears enhances the effectiveness of your psionic powers.
InsightfulCAr80You possess a magical understanding of the workings of arcane detection.
Insightful DivinationGeneralCM44Casting a divination spell grants you an uncanny insight into danger.
Insightful ReflexesCAd110Your keen intellect allows you an uncanny knack for evading dangerous effects.
Inspirational LeadershipHB98Your cohort and followers are exceptionally faithful to your cause.
Inspire ExcellenceEL61You can improve the abilities of your comrades through your performance.
Inspire SpellpowerRS141You can use your bardic music to increase the power of your allies' spells.
Instant Clarity [ Psionic]ToB31You have sharpened your concentration to the point that you can focus your psionic abilities with just an instant's thought.
Instant ReloadEL61Choose one type of crossbow, such as heavy crossbow. You can fire that type of crossbow as fast as a bow.
Instantaneous RageGeneralCW102You activate your rage instantly.
Instantaneous RageMW23You activate your rage instantly.
Instinctive ConsummatorCP55You always make good on your threats.
Instinctive DarknessDrU50After extensive training, you can negate light instinctively.
Intensify DarknessDrU50By extending your effort, you can expand the area of yourdarknessspell-like ability.
Intensify SpellEL61You can cast spells with exceptionally great effect.
Intimidating RageGeneralCW102Your rage engenders fear in your opponents.
Intimidating RageMW24Your rage engenders fear in your opponents.
Intimidating StrikePH279You make a display of your combat prowess designed to strike terror in your foe.
Intuitive AttackBE44You fight by faith more than brute strength.
Inured to EnergySS36You can resist energy attacks more efficiently than normal.
Invest ArmorRS141You can charge your armor with additional protective qualities.
Invest ArmorCP55You can charge your armor with additional protective qualities.
InvestigateECS55You can use the Search skill to find and analyze clues at the scene of a crime or a mystery.
InvestigatorGeneralPH96You have a knack for finding information.
Invisible Needle [Reserve]ReserveCM44You can create tiny darts of force.
Invisible Spell [Metamagic]Ci61You can make your spell effects invisible.
Involuntary RageSS36Extreme pain drives you berserk.
Iron MindRac165You are descended from duergar who escaped enslavement by the illithids. The blood of these psionic-resistant former thralls runs thick in your veins.
Iron WillGeneralPH97You have a stronger will than normal.
Ironheart AuraToB31Your strength of spirit and martial training inspires those around you.
Ironskin ChantCAd113You can channel the power of your bardic music to enable yourself to ignore minor injuries.
Ironwood BodyRE119Your body is crafted with a layer of hard ironwood that cushions blows.
Irresistible GazeSK146Your gaze attack is more potent than normal.
Irresistible GazeSS37Your gaze attack is more potent than normal.
Item ReprieveLE8You learn how to use items from a school of magic previously prohibited to you.
Jack of All TradesCAd110You have picked up a smattering of even the most obscure skills.
Jack of All TradesDD51The deity has picked up a smattering of even the most obscure skills.
Jack of All TradesFP214You've picked up a smattering of even the most obscure skills.
Jack of All TradesSaS40You've picked up a smattering of even the most obscure skills.
Jaws of DeathRE119Gnashing teeth and a powerful set of jaws allow you to bite foes.
Jergal's PactLE8You have made a bargain with Jergal, seneschal to the god of death.
Jester's MagicCSW145You are a skilled master of magical jests, capable of inciting audiences to laughter or lulling them to sleep.
JotunbrudRac166You are descended from the giants who ruled the mountain-spanning empire of Ostoria in ages past, and possess a truly impressive stature.
Judged by AurifarSa50Aurifar, the Caliph of the Sky, has judged you, and he shows you special favor.
Jungle StaminaRac166You are acclimated to the disease-ridden jungles of southwestern Faerun.
Jungle VeteranSX135You have a knack for surviving in harsh environments and avoiding the deadly ambushes of natives.
Kalashtar Mindlink [Psionic, Racial]SoS117You are innately talented with your racial mindlinkpsi-like ability.
Kalashtar ThoughtshifterRE118You have learned to control your mind blade for maximum impact in battle.
Kami's IntuitionOA63You are descended from Shinjo, the first Unicorn, the kindest and most compassionate of the kami.
Karmic StrikeGeneralCW102You have learned to strike when your opponent is more vulnerable -- the same instant your opponent strikes you.
Karmic StrikeOA63You have learned to strike when your opponent is more vulnerable -- the same instant your opponent strikes you.
Karmic TwinOA64You are descended from Bayushi, the first Scorpion, whos love for his daughter proved his final downfall.
Keen IntellectOA64You are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation.
Keen StrikeEL61Your unarmed strikes become as sharp as blades.
Keen-Eared ScoutPH280Your sharp sense of hearing allows you to determine much more about your surroundings.
Keeper of Forbidden Lore [Abyssal Heritor]FCI86A shred of demonic racial memory grants you knowledge of numerous ancient magical secrets.
Ki ShoutOA64You can bellow forth a ki-empowered shout that strikes terror into your enemies.
Kiai ShoutGeneralCW102You can bellow forth a shout that strikes terror into your enemies.
KiBlastPH280You focus your kiinto a ball of energy that you can hurl at an opponent.
Kihu-Sherem GuardianGh36You are one of the Kihu-Sherem, magically altered in the womb to allow you to better protect the sorcerers of your homeland.
Killoren AncientRW151You favor the killoren aspect of the ancient.
Killoren DestroyerRW151You favor the killoren aspect of the destroyer.
Killoren HunterRW151You favor the killoren aspect of the hunter
KnifefighterPG40You're an expert at using weapons in a grapple.
Knight of LolthDrU51You have mastered techniques of waging war when mounted on a monstrous spider (or similar vermin).
Knight of StarsBE44You swear allegiance to the Court of Stars, the paragons of the eladrin, and in exchange gain power to act on their behalf.
Knight of the Red FalconCV32Your military order has a legendary ability to survive against overwhelming odds.
Knight of the Risen ScepterCV32Your military order is dedicated to fighting Set and his minions, and even death cannot stop you from this task.
Knight of Tyr's Holy JudgmentCV32You can draw upon the power of Tyr to sense and understand the law and to locate devils.
Knight ot Tyr's Merciful SwordCV33You can draw upon the power of Tyr to sense where you are needed.
Knight TrainingECS56You are part of a knightly order that combines the divine calling of the paladin class with another form of training.
Knock-DownDD51The deity's mighty blows can knock foes off their feet.
Knock-DownSF7Your mighty blows can knock foes off their feet.
KnockbackRS142By putting your bulk behind a blow, you can push your enemy backward.
Knockdown PowerCP62You can manifest powers that knock creatures off their feet.
Knowledge Devotion [Domain]CC60You can use your knowledge to exploit your foes' weaknesses and overcome their strength.
Kobold EnduranceGeneralRDr101Thanks to your race's determination, you are capable of amazing feats of strength and stamina.
Kobold Foe StrikeGeneralRDr101You are more effective in combat against your racial enemies.
Kuo-Toan Monasticism-MM597The monitors learn to use the strange, sticky substance common to kuo-toas as part of their martial arts.
LandlordSB10By knowing the right nobles, making contacts with masons and artisans, or performing great deeds for a liege-lord, you have resources that help you build and expand your stronghold.
LandwalkerRac166You can survive out of water for a longer period of time than most of your kind.
LandwalkerSto92You can survive out of water for a longer period of time than most of your kind.
Large and In ChargeDr71You can prevent opponents from closing inside your reach.
Large and in ChargeSF61You can prevent opponents from closing inside your reach.
Lasting InspirationDMG210Your songs continue to inspire allies long after your words have faded.
Lasting InspirationEL61Your songs continue to inspire allies long after your words have faded.
Lasting LifeLM28You can shed negative levels with an act of will.
Lasting LifeRav200You can shed negative levels with an act of will.
Law Devotion [Domain]CC61The power of law assists you in combat.
Law InviolateRD155Your unshakable faith in St. Cuthbert allows you to better apprehend fugitives or overcome villains who transgress the law.
LeadershipGeneralPH97You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers.
Leap AttackCAd110You can combine a powerful charge and a mighty leap into one devastating attack.
Leap of the HeavensPH280Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps.
Least DragonmarkECS56You have a least dragonmark.
Least Legacy [Legacy]EDP179You awaken the basic abilities of a specific item of legacy.
Legendary AcrobatCAd192You can balance and tumble much more easily than a normal person.
Legendary ArtisanECS56You have mastered the method of creating magic items.
Legendary ClimberCAd192You can climb rapidly much more easily than a normal person.
Legendary ClimberEL61You can climb rapidly much more easily than a normal person.
Legendary CommanderEL62You attract and lead great armies of followers through sheer force of personality.
Legendary LeaperCAd192You can cover great distances with only a brief start.
Legendary LeaperEL62You can jump much farther than normal for your size.
Legendary RiderEpicCW152You can ride a mount in combat with ease, even bareback.
Legendary RiderEL62You can ride any mount without penalty (even bareback) and can control any mount in combat.
Legendary TrackerCAd192You can track prey across or through the water, or even through the air.
Legendary TrackerEL62You can track prey across or through the water, or even through the air.
Legendary WrestlerEL62You are exceptionally proficient at grappling.
Lesser Aberrant DragonmarkDra141Your aberrant dragonmark increases in size and becomes more powerful.
Lesser DragonmarkECS56You have a lesser dragonmark.
Lesser Legacy [Legacy]EDP179You awaken more powerful abilities of a specific item of legacy.
LichlovedBV49By repeatedly committing perverted sex acts with the undead, the character gains dread powers.
Life DrainLM28You drain additional life energy from your foes.
Life LeechUA93You automatically try to steal the last bit of life energy from anyone nearby.
LifebondLM28Select a specific living creature that is friendly to you. You create a special bond with that creature.
LifesenseLM28You see the light that all living creatures emit.
Light of AurifarSa51Undead that you turn or rebuke immolate.
Light to DaylightRac166Your inherent ability to create light is more powerful than normal.
LightbringerRac166You can channel positive energy into your spells so that they glow with holy power.
LightfeetRW151You have an incredibly soft step, making it difficult to track or hear you.
Lightning FistsSF7Your skill and agility allow you to attempt a series of blindingly fast blows.
Lightning MaceStyleCW113You are a master of fighting with two maces at the same time.
Lightning ReflexesGeneralPH97You have faster than normal reflexes.
Line of ShadowTM136You can cast a mystery without line of sight or line of effect to the target.
Lingering BreathDr71Your breath weapon forms a lingering cloud.
Lingering BreathMM4203The breath weapon of a creature with this feat forms a lingering cloud.
Lingering DamageEL62Your sneak attacks continue to deal damage even after you strike.
Lingering SongCAd111Your inspirational bardic music stays with the listeners long after the last note has died away.
Lingering SongSaS40Your bardic music stays with the listeners long after the last note has died away.
Lingering SpellCR20Residual eldritch energy from your spell continues to harm your enemies after the spell's main effect has expired.
Linked PowerCP62You can link a power to the power you manifest in this round so that it goes off next round.
Lion SpyOA64Your ancestor, Akodo Shinju, was the greatest spy of the Lion clan.
Lion Tribe WarriorShS20You have learned how to pounce on your foes, like the lion that roams your lands.
Lion's PounceWildCD82You can deliver a terrible attack at the end of a charge.
Live My NightmareUA94Those who magically pry into your mind become privy to your most frightening dreams.
Lliira's BlessingPG176Thanks to the favor of the goddess of freedom, you are difficult to restrain.
Lolth's BlessingRac166The Spider Queen has blessed you with additional magical abilities.
Lolth's BlessingSSL150If you have this feat, the Spider Queen has blessed you with additional magical abilities.
Lolth's Boon [Divine]DrU54You can channel negative energy to empower vermin.
Lolth's Caress [Divine]DrU54You can channel negative energy to accelerate poisonous effects.
Lolth's MeatUnd26Like all drow raised in cities that are ruled by Lolth's priestesses, you know that you exist only to provide your goddess with food and pleasure. This knowledge lends you a certain bloodthirsty readiness.
Longstride EliteECS57Your shifter trait improves.
Longstride EliteRE114Your longstride shifter trait improves.
Longtooth EliteRE114Your longtooth shifter trait improves.
Lord of the UttercoldCAr80Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold.
Low BlowRac166You can get underfoot and attack creatures larger than you.
Low ProfileUA182You are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station.
Lucid ChannelingFE147When you invite a celestial into your body, you open your mind completely to the divine spirit.
Luck Devotion [Domain]CC61Luck makes your attacks more effective.
Luck of HeroesFRCS36Your land is known for producing heroes - you receive a luck bonus on all saving throws.
Luck of HeroesOA64You are descended from the quick-footed and quick-witted Hiruma, the archetypal hunter and scout.
Luck of HeroesPG40Your land is known for producing heroes.
Lucky Break [Luck]CS79You can hit an object in just the right place.
Lucky Fingers [Luck]CS79Your good fortune can help prevent you from falling to your doom.
Lucky Start [Luck]CS79Sometimes your luck overcomes a slow natural reaction.
Lunar MagicCSW146Your spells and spell-like abilities are tied to the phase of the moon, rising and falling with the strength of Selune.
Lunatic InsightHH123Your madness grants you insight and knowledge.
Lunging StrikePH280You make a single attack against a foe who stands just beyond your reach.
Lurk Augment, ExtraCP55You can use your lurk augment more often than normal.
Lurk Augment, RangedCP55You can use some of your lurk augments in conjunction with a ranged attack.
Lurk MasterCP55You are more skilled in augmenting your attack than your training would indicate.
Lurking FamiliarPH280Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in.
Lycanthropic SpellFP214You cast spells while in your lycanthropic animal form.
Lyric SpellCAd113You can channel the power of your bardic music into your magic, allowing you to expend uses of your bardic music ability to cast spells.
Mad AlchemistPH294You are an expert at using alchemical items.
Mad FaithHH123Your depravity has twisted the connection between you and your patron deity. You suffer flashes of insight interrupted by flashes of madness.
Mad Foam RagerPH280You fight with the rage that only a rabid badger or a beer-addled dwarf can bring to bear.
Maenad Deafening ScreamCP55You can use yourenergy ray (sonic) psi-like ability to better effect.
Maenad FuryCP55You can use your outburst racial trait more often.
Maenad ScreamCP55You can use yourenergy ray (sonic) psi-like ability more often.
Mage SlayerCAr81You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.
Mage SlayerMH27You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.
Mage Slayer-MM585You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.
Magic Device AttunementGeneralCM44You have a knack for activating familiar magic items.
Magic Devotion [Domain]CC61You channel your faith into a bolt of energy that strikes your target from afar.
Magic Disruption [Reserve]ReserveCM44You can use your powers of abjuration to interfere with other casters' spells.
Magic in the BloodOA64You claim a karmic link with Iuchi, one of the most resourceful shugenjas in early Rokugan.
Magic in the BloodPG40You have a knack for getting the most out of your innate magic abilities.
Magic of the LandRW152Your intimate understanding of the natural world allows you to imbue your spells with life-giving magical power from the land itself.
Magic Sensitive [Reserve]ReserveCM44You literally see the emanations of magic around you.
Magical AptitudeGeneralPH97You have a knack for magical endeavors.
Magical ArtisanFRCS36You have mastered the method of creating certain magic items.
Magical ArtisanOA64You are descended from Asahina Yajinden, a shugenja of Crane clan who became the greatest lieutenant of the dread sorcerer Iuchiban.
Magical ArtisanPG41You have mastered the method of creating a certain kind of magic item.
Magical Beast Wild ShapeEpicCD90You can wild shape into magical beast form.
Magical Beast Wild ShapeEL62You can wild shape into magical beast form.
Magical Fortune [Luck]CS79Even you are sometimes surprised by how well your spells work.
Magical TrainingFRCS36Every crafter and laborer knows a cantrip or two to ease her work.
Magical TrainingPG41You come from a land where cantrips are taught to all who have the aptitude to learn magic.
Magistrate's MindOA64You claim descent from Soshi Saibankan, a great Scorpion judge who helped establish the Empire's institution of Emerald magistrates.
Make Your Own Luck [Luck]CS79Your hard work lets you exploit minor loopholes.
MalevolenceGh36You can possess a creature and control its actions.
Malign Spell FocusBV49The character's spells that have the evil descriptor are more potent than normal due to a deal she makes with an evil power.
Malign Spell FocusCR20Your evil spells are more potent than normal due to a deal forged with an evil power.
Manifest DruidManifest ZonePE122You have a familiarity with the three manifest zones of the Eldeen Reaches and the powers of the planes to which they are linked.
Manifest FlightSh157You have learned to make use of the manifest zone in Sharn to improve your natural ability to fly.
Manifest LeapSh157You have learned to make use of the manifest zone in Sharn to increase your ability to jump and reduce the damage you take when you fall.
Manticores StingDra44Your are a master of the art of throwing numerous, sharp projectiles, such as daggers and darts.
Mantis LeapSF7You deliver a powerful attack after making a jump.
Mantle FocusCP55The powers from one of your mantles become more potent.
Many MasksOA64You are descended from Shosuro Furuyari, an important Scorpion playwright.
ManyshotEL70You can fire multiple arrows as a single attack against a nearby target.
ManyshotGeneralPH97You can fire multiple arrows simultaneously against a nearby target.
Mark of AvernusFCII84Your unfailing allegiance to Bel gives you special strategic insights into the best ways to overcome your enemies. By examining your opponents, you can land telling blows.
Mark of CaniaFCII84Behind Mephistopheles's mask of civility and quick wit burns the fire of frustration and hatred. You acquire this archdevil's temperament, and you can channel it to destroy your foes.
Mark of DeflectionDra142Your dragonmark helps deflect attacks made against you.
Mark of DestinyDra142You can call upon the power of your Siberys mark to enhance your combat prowess.
Mark of DisFCII84The infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack.
Mark of HleidFr49You bear a mark that identifies you as an ally of the church of Hleid and grants you supernatural qualities.
Mark of MadnessDra142Your aberrant dragonmark causes momentary madness in creatures.
Mark of MaladominiFCII84Maladomini is a sinking mire of corruption and filth. Those who serve the Lord of Flies acquire some of his most unsavory characteristics. You exude stinking ichor like your master.
Mark of MalbolgeFCII84Malbolge has transformed into a place of disturbing growth and decay. Glasya, the new mistress, has blessed you with the same essence that infects everything in her domain, enabling you to draw power from the remains of the Hag Countess.
Mark of MinaurosFCII84Mammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat.
Mark of NessusFCII84All bow before Asmodeus. The Lord of Nessus grants you a hint of his commanding nature.
Mark of PhlegethosFCII85The disturbing infatuation of physical pleasure and pain has indelibly touched your mind, enabling you to draw strength from your own suffering, as well as that of others.
Mark of PurityDra142Your dragonmark renders you immune to effects that would sicken or nauseate you, and gives you the power to rid others of similar debilitations.
Mark of ResilienceDra142The power of your dragonmark gives you a survival edge.
Mark of StarsDra142If the stars are the eyes of dragons that have ascended to godhood, they are watching over you.
Mark of StygiaFCII85Levistus demands that his servants work endlessly to extract him from his icy tomb. From your time on the glacier, you have learned to use your environment to best advantage.
Mark of the DauntlessDra142Your dragonmark helps you shake off effects that would daze or stun a normal person, as well as help similarly affected creatures regain their senses.
Mark of the RecoveryDra142You draw upon the power of your dragonmark to stay alive.
Mark of the TriadCV33You have been initiated into the greatest secrets of the Triad, the godly triumvirate of Tyr, Torm, and Ilmater.
Mark of the WildernessDra143As a member of the Wardens of the Wood sect, you call upon the power of your dragonmark to help you defend the wilderness.
Mark of TruthDra142The power of your dragonmark aids your attacks against foes with aberrant marks.
Mark of Twelve MoonsDra142Your dragonmark has mysterious ties to one of Eberrons twelve moons.
Mark of VengeanceDra143Your aberrant dragonmark strikes at the hearts of dragonmarked foes you attack.
Mark of VerminDra143Your aberrant dragonmark gives you a natural affinity for vermin.
Mark of XoriatDra143You are what the witches of Droaam call a byeshkalzah -- a scion of Khyber whose aberrant dragonmark has been warped by exposure to the lingering horrors of Xoriat.
Markings of the BlessedRS142Your skin markings shift into a pattern that resists a wide array of harmful effects in times of trouble.
Markings of the HunterRS142Your skin markings shift into a pattern that makes you hard to get the drop on.
Markings of the MagiRS142Your skin markings shift into a pattern that denotes you as having strong magical talent.
Markings of the MakerRS142Your skin markings shift into a pattern that gives you fate's edge when using skills.
Markings of the WarriorRS142Your skin markings have shifted over time into a pattern that gives you fate's deathly accuracy in times of trouble.
Martial StalkerCS79You practice a powerful fighting style that focuses equally on martial skill and mystical dedication.
Martial StanceToB31You have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances.
Martial StudyToB31By studying the basics of a martial discipline, you learn to focus you kiand perfect the form needed to use a maneuver.
Martial ThrowMH27You can switch positions with an opponent you hit in melee by throwing that opponent.
Martial Weapon ProficiencyGeneralPH97Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Master LinguistRE109You have a broad knowledge of language.
Master ManipulatorPH280Your words are your weapons.
Master of KnowledgeHH123You have spent most of your life in study, and it comes naturally to you now.
Master of PoisonsDrU51You are highly trained and adept in the use of toxic substances.
Master of ShadowDrU51You gain extra uses of your drow powers of light and darkness.
Master of UndeathGeneralCM44You can control an undead that you create . . . for a time.
Master of WardsDra143You use the power of your dragonmark to shield your allies.
Master SpellthiefCS79Your arcane studies allow you to mingle arcane magic of different flavors for great effect.
Master StaffCAr192You can activate a staff without using a charge.
Master StaffEL62You can activate a staff without using a charge.
Master WandCAr192You can activate a wand without using a charge.
Master WandEL62You can activate a wand without using a charge.
Mastery of Chaos and OrderGeneralPE125You have learned to calculate the precise locations of Daanvi and Kythri at any given time, and to use that knowledge to imbue your spells with unusual regularity or strinking unpredictability -- or both.
Mastery of Day and NightGeneralPE125You have learned to calculate the precise locations of Irian and Mabar at any given time, and to use that knowledge to enhance your manipulation of positive and negative energy.
Mastery of DreamsGeneralPE125By physically exploring the realm of Dal Quor, you have learned to instill your spells with the stuff of dreams . . . and nightmares.
Mastery of Faerie EnchantmentGeneralPE125You have learned to calculate the precise location of Thelanis at any given time, and to use that knowledge to improve your ability to control the minds of other creatures.
Mastery of Ice and FireGeneralPE126You have learned to caclulate the precies locations of Fernia and Risia at any given time, and to use that knowledge to enhance cold and fire spells that you use.
Mastery of MadnessGeneralPE126You have learned to reach magically to the ever-distant plane of Xoriat and draw some element of its madness into the world -- but these techniques come with some risk.
Mastery of the Azure SkyGeneralPE125You have learned to calculate the precise location of Syrania at any given time, and to use that knowledge to enhance spells you cast to grant flight.
Mastery of the BattlegroundGeneralPE125You have learned to calculate the precise location of Shavarath at any given time, and to use that knowledge to enhance spells of battle that you cast.
Mastery of the DeadGeneralPE125You have learned to calculate the precise location of Dolurrh at any given time, and to use that knowledge to capture the souls of creatures slain with your death spells.
Mastery of the MistsGeneralPE126By learning of the intricate relationship between the Ethereal Plane and the Material Plane, you gain the ability to see and sometimes reach through the barrier between these two planes.
Mastery of the Silver VoidGeneralPE126You have gained a deeper understanding of the Astral Plane and its relationship to the other planes of the cosmos. You can use that knowledge to more quickly access that plane.
Mastery of Twilight DenizensGeneralPE126You have learned to calculate the precise location of Lamannia at any given time, and to use that knowledge to summon more powerful creatures from that plane.
Mastery of Twisted ShadowGeneralPE126You gain the ability to reach into the Plane of Shadow when casting an illusion, concealing yourself in the raw shadowstuff drawn forth.
Maximize BreathDr71You can take a full-round action to use your breath weapon to maximum effect.
Maximize MysteryTM136You can cast mysteries to maximum effect.
Maximize PowerXPH48You can manifest powers to maximum effect.
Maximize SpellMetamagicPH97You can cast spells to maximum effect.
Maximize Spell-Like AbilityCAr81You can use a spell-like ability at its maximum effect.
Meditation of War MasteryOA81You have mastered the martial arts style of Meditation of War -- a hard/soft form emphasizing weapon use and strikes to pressure points.
Melee EvasionPH281Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows.
Melee Weapon MasteryPH281You have mastered a wide range of weapons.
Melodic CastingGeneralCM44You can weave your music and magic together into a single perfect voice.
Memory EaterLoM22An aboleth with this feat is particularly adept at extracting memories and knowledge from the bodies of those it consumes.
Menacing DemeanorRD155You can tap into your savage heritage to improve your intimidation techniques.
Mental JuggernautCP56You are adroit at avoiding the mind blasting effects of certain psionic abilities and powers.
Mental LeapXPH48You can make amazing jumps.
Mental ResistanceXPH48Your mind is armored against mental intrusion.
MentorDMG2176A character who takes this feat has offered his knowledge and skill to a lower-level NPC and takes that NPC on as an apprentice.
Mercantile BackgroundFRCS36You come from a family that excels at a particular trade and knows well the value of any kind of trade good or commodity.
Mercantile BackgroundPG41You come from a wealthy family with numerous contacts in the trading costers and craft guilds of Faerun's bustling cities.
Merciful Strike [Ambush]CS79You can strike a creature's vital areas without killing it.
MetallurgyRac166You are skilled in the act of metallurgy, creating metal alloys both for their appearance and their properties.
Metamagic School FocusGeneralCM45You are unusually skilled at modifying the effects of a particular school of magic.
Metamagic SongRS142You can channel the power of your bardic music into your magic, allowing you to pay the cost of metamagic feats by spending uses of your bardic music ability.
Metamagic Spell TriggerGeneralCM45You can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger.
Metamagic Vigor [Tactical]TacticalCM45The energy you pour into increasing the power of your spells feeds back upon itself in an ever-increasing cycle.
Metamorphic TransferXPH48You can gain a supernatural ability of a metamorphed form.
Metanode SpellCR25You cast metamagic spells to greater effect in nodes to which you are attuned than elsewhere.
Metanode SpellUnd26You cast metamagic spells to greater effect in earth nodes than elsewhere.
MetapowerCP63You can permanently modify a psionic power you know with a metapsionic feat.
MetarayLoM45A beholder with this feat can apply the effects of metamagic feats to its eye rays.
Midnight AugmentationMoI38You can augment a psionic power with your personal soul energy rather than mental energy.
Midnight DodgeMoI39You can channel incarnum to enhance your ability to avoid attacks against you.
Midnight MetamagicMoI39You can channel incarnum to alter your prepared spells.
Might Makes RightRac166Your great strength draws more followers.
Mighty DragonmarkDra143Your dragonmark is particularly strong, and its powers are harder to resist and dispel.
Mighty LeapingSS37You have developed your leg muscles and trained yourself to make mighty leaps.
Mighty RageEL63Your rage becomes even more powerful than normal.
Mighty RoarSS37You unsettle opponents with a dreadful roar as you attack.
Mighty Works Mastery IOA80You have mastered the initial secrets of the Mighty Works martial arts style -- a hard/soft form emphasizing locks and hand strikes.
Mighty Works Mastery IIOA80You have mastered the deeper secrets of the Mighty Works martial arts style.
MilitiaFRCS36You served in a local militia, training with weapons suitable for use on the battlefield.
MilitiaGh37You served in a local militia, training with weapons suitable for use on the battlefield.
MilitiaPG41Your people rely on a well-trained and well-armed militia to defend their land.
Mind CleaveCP56When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade.
Mind Drain [Ambush]CS79Your attack can weaken your opponent's mental powers.
Mind EmpowermentCP56When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade.
Mind Mask [Psionic]SoS117Your mind conceals some of your traits.
Mind Over BodyFRCS37The arcane spellcasters of some lands have learned to overcome the frailties of the body with the unyielding power of the mind.
Mind Over BodyPG41The aesthetics and mystics of your homeland have learned to overcome the frailties of the body with the unyielding power of the mind.
Mind Over BodyXPH48Your ability damage heals more rapidly.
Mind StrikeCP56When you use your psychic strike ability, you deal more damage.
Mind Strike, SwiftCP57You possess a deadly speed when charging your mind blade with psychic energy.
Mind-Shattering Strike-MM597Violent madness lurks just beneath the surface in all kuo-toas. The monitors learn to control this madness and channel it into their enemies.
MindsightLoM126A creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy.
Minor MalevolenceGh37You can possess a creature for a short while and control its actions.
Minor Shapeshift [Reserve]ReserveCM45Your mastery of shapeshifting magic allows you to reshape your flesh in small but significant ways.
Minor Utterance of the Evolving MindTM229Your mastery of Truespeech has led you to the understanding necessary to perform a simple utterance from the Lexicon of the Evolving Mind.
Miser's Fortune [Luck]CS80Items belonging to you and your allies are abnormally resistant to damage.
Misleading SongRS142You can channel the power of your bardic music to temporarily increase the power of your illusion spells.
Mithral BodyECS57A warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness.
Mithral BodyMM3192A warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness.
Mithral BodyRE119Your warforged body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness.
Mithral FluidityECS57Your movements are smoother and more fluid than those of other warforged.
Mithral FluidityMM3192Your movements are smoother and more fluid than those of other warforged.
Mitigate Suffering [Reserve]CC61You can temporarily relieve ability damage.
Mobile DefenseEL63You can adjust your position while maintaining a defensive stance.
Mobile Spell-CastingCAd111Your focused concentration allows you to move while casting a spell.
MobilityGeneralPH98You are skilled at dodging past opponents and avoiding blows.
Momentary AlterationUA94You can briefly transform yourself into a second form, acquiring its physical qualities.
Monastic TrainingECS57You are part of an order that combines the monastic discipline of the monk class with another form of training.
Monk's Spade Mind BladeSoS118When you reshape your mind blade, you can change it into an exotic weapon: a monk's spade.
Monkey GripGeneralCW103You are able to use a larger weapon than other people your size.
Monkey GripSF7You use a wider variety of sizes of weapons.
Moradin's SmileRS142Through the favor of Moradin, you are skilled at interacting with others.
MortalbaneBV49The creature can make a spell-like ability particularly deadly to mortals.
Mortifying AttackCR20Those who witness your brutal death attack are unnerved and jarred by the experience.
Mother CystLM28You gain the ability to cast necrotic cyst spells by growing a cyst of your own.
Mountain StanceSoS118You know how to stabilize yourself against unbalancing attacks.
Mountain WarriorRS142You are adept at fighting on the uneven ground of mountainous terrain.
MountaineerFr49You are a particularly gifted explorer and mountain climber.
Mounted ArcheryGeneralPH98You are skilled at using ranged weapons while mounted.
Mounted CombatGeneralPH98You are skilled in mounted combat.
Mounted MobilityHB98You are skilled at dodging past opponents while mounted.
Mounting CastingMH27You are skilled at casting spells while riding a mount.
Mror StalwartRE109You have been trained to make devastating strikes with the weapons of the dwarves of the Mror Holds.
MultiattackMM304The creature is adept at using all its natural weapons at once.
MultiattackMM218The creature is adept at using all its natural weapons at once.
MultiattackMM3207A creature with this feat is adept at using all its natural weapons at once.
MultiattackMon9The creature is adept at using all its natural weapons at once.
MultiattackMW24You are adept at using all your natural weapons at once.
MultiattackMM4203A creature with this feat is adept at using all its natural weapons at once.
Multiattack-MM5205A creature that has this feat is adept at using all its natural weapons at once.
MulticulturalSaS40You blend in well with members of another race.
MultidexterityMM218The creature is adept at using all its hands in combat.
MultidexterityMon9The creature is adept at using all its hands in combat.
MultidexterityMW24You are skilled at utilizing all your hands in combat.
MultigrabSK146You can grapple enemies more firmly than normal with your natural attacks.
MultigrabSS37You can grapple enemies more firmly than normal with your natural attacks.
MultilingualLE8You have an uncanny knack for languages.
MultisnatchDr72You can grapple enemies more firmly with only one of your natural attacks.
MultispellEL63You can cast an additional quickened spell in a round.
MultitaskingSF62You can perform different tasks with different limbs.
MultitaskingSS37You can perform different tasks with different limbs.
MultivoiceSS37If you have two or more heads, you can cast more spells than usual in a round.
Multiweapon FightingMM304A creature with three or more hands can fight with a weapon in each hand.
Multiweapon FightingMM218A creature with three or more hands can fight with a weapon in each hand.
Multiweapon FightingMon9A creature with three or more hands can fight with a weapon in each hand.
Multiweapon RendEL63You can rend opponents when fighting with more than two limbs.
Music of GrowthECS57Your music can enhance the power of animals and plant creatures.
Music of MakingECS57Echoing the music of creation, your own performance enhances any process of creation.
Music of the GodsEL63You can use your bardic music to influence creatures immune to mind-affecting effects.
Music of the Outer SpheresLoM181You can use your bardic music to create discordant, insane sounds.
Mutable BodyRE110Your enhanced control over your shapechanging ability grants you extra power from transmutation spells.
MutilatorCR20After striking down your enemy in battle, you can skillfully mutilate the corpse to prevent others from raising it from the dead.
Mysterious MagicSX135Your study of unconventional magic gives your spells an odd appearance and makes them difficult to identify.
Mystic Backlash [Reserve]ReserveCM45With a touch, your magic corrupts the spells of your enemy.
Narrow MindXPH48Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations.
Narrowed GazeSK146Your gaze attack has a limited field of effect.
Narrowed GazeSS37Your gaze attack has a limited field of effect.
Natural BondCAd111Your bond with your animal companion is exceptionally strong.
Natural BullyCR21You easily terrify weaker adversaries.
Natural HeavyweightPlH40You are descended from creatures native to a plane of heavy gravity.
Natural LeaderHB98You have a natural commanding presence.
Natural ScavengerShS21You are particularly adept at finding food while on the move.
Natural SpellGh37You can cast spells while in wild shape or shifted form.
Natural SpellMW24You cast spells while in a wild shape.
Natural SpellGeneralPH98You can cast spells while in a wild shape.
Natural TricksterRS143You have greater natural access to your race's powers of illusion.
Naturalized DenizenUA94You are unusually anchored to your location.
Nauseating TouchGh37When you touch a living creature, you can make it nauseated.
Necrocarnum AcolyteMoI39You have experienced the power of necrocarnum, a dark and twisted form of incarnum.
Necromantic MightLM28Undead you control gain benefits when they are near you.
Necromantic PresenceLM28Undead you control are harder to turn when they are near you.
Necropolis BornCAr81You possess a magical understanding of the essence of mortal dread.
NecropotentLM29Your special melee or ranged attack with one type of weapon is especially effective against undead.
Necrotic ReserveLM29You are not immediately destroyed when your hit points fall to 0 or lower.
Negative Energy BurstEpic DivineCD90You can use your rebuke/command undead ability to unleash a burst of negative energy.
Negative Energy BurstEL63You can use your rebuke/command undead ability to unleash a burst of negative energy.
NegotiatorGeneralPH98You are good at gauging and swaying attitudes.
NemesisBE44You are the holy bane of creatures of a particular type.
Neraph ChargePlH40You master the Limbo-native neraph martial art of motion camouflage when you charge your foe.
Neraph ThrowPlH40You master the Limbo-native neraph martial art of motion camouflage for your thrown weapons.
Net and TridentStyleCW114You are a master of fighting with the net and the trident.
Netherese Battle CurseLE8You can channel your own arcane energy into a powerful curse upon those who dare to face you in battle.
Night HauntCAr81You possess a magical understanding of the workings of the unseen.
Nightborn DragonmarkDra143You are more in tune with your dragonmark at night.
Nightbringer InitiateFE147You have been trained in the ways of the Nightbringers, a new offshoot of the Children of Winter.
Nimble BonesLM29Undead you raise or create are faster and more nimble than normal.
Nimble FingersGeneralPH98You are adept at manipulating small, delicate objects.
Nimbus of LightBE44You are cloaked in the radiant light that marks you as a servant of the purest ideals.
Nobody's FoolRac166You have an uncommon streak of skepticism and common sense, and have a knack for discerning falsehood from truth.
Nocturnal CasterTM137You are empowered by darkness, making your abilities stronger at night.
Node DefenseCR25You can use the magical power of a node to defend yourself from harm.
Node DefenseUnd26You can use the magical power of a node to defend yourself from harm.
Node SensitiveCR25You can perceive a node just by passing near it.
Node SensitiveUnd26You can perceive an earth node just by passing near it.
Node SpellcastingCR25You have discovered the secret of the magic of a particular type of node.
Node SpellcastingUnd26You have discovered the secret of node magic.
Node StoreCR26You can store a prepared spell in a node to which you are attuned.
Node StoreUnd26You can store a prepared spell in an earth node.
Nomadic TrekkerShS21You are particularly efficient at overland movement across the great grasslands.
Nonlethal SubstitutionBE44You can modify a spell that uses energy to deal damage to deal nonlethal damage instead.
Nonlethal SubstitutionCAr81You can modify an energy spell to deal nonlethal damage.
Nonverbal SpellPlH40You can cast spells that have verbal components without actually verbalizing the words.
Nymph's KissBE44By maintaining an intimate relationship with a good-aligned fey, you gain some of the characteristics of fey.
Oaken ResilienceWildCD82You can take on the sturdiness of the mighty oak.
Obscure LoreCAd111You are a treasure trove of little-known information.
Obscure LoreSaS40You are a treasure trove of little-known information.
Obscure Personal TruenameTM229Truenames are notoriously difficult to pronounce, but yours is harder than most.
Obtain FamiliarCAr81You gain a familiar.
Ocular SpellLoM181Your study of the terrible powers of the beholder has given you insight into new ways to prepare and cast spells.
Off-Hand ParryMW24You use your off-hand weapon to defend against melee attacks.
Off-Hand ParrySF7You use your off-hand weapon to defend against melee attacks.
Old SaltSto93You are an old hand at shipboard life, having mastered the myriad skills that are required of the experience sailor. Additionally, you have an eye for the weather.
Omniscient WhispersUA94A constant, barely audible muttering echoes in your ears, usually beyond your comprehension. But if you focus all your energy on listening, you sometimes catch a sentence or two that bears directly on your current situation.
OneiromancyHH123You gain a number of abilities and advantages related to dreams and magic.
Oni's BaneOA64Your ancestor, Isawa Akuma, was a Phoenix shugenja who sought to understand the mystery of identity.
Open Greater ChakraMoI39You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.
Open Least ChakraMoI39You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.
Open Lesser ChakraMoI40You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.
Open MindedXPH48You are naturally able to reroute your memory, mind, and skill expertise.
Open MindedCAd111You are naturally able to reroute your memory and skill expertise.
Opportunity PowerXPH48You can make power-enhanced attacks of opportunity.
Oral HistoryRac167You are well versed in the art of storytelling and the oral history of your culture.
Orc Double Axe Mind BladeCP57When you reshape your mind blade, you can change it into an exotic weapon: an orc double axe.
Ordered ChaosFCI86You are an unusually lawful Abyssal heritor.
Orien Battle StrideDra143Thanks to your dragonmark, you are more difficult to push around on the battlefield.
OtherworldlyPG41Your folk are known for their mystic power and seem to transcend their mortal forms.
Otherworldly Countenance [Abyssal Heritor]FCI87You are either stunningly beautiful or wretchedly hideous. Either way, your appearance can be terribly unsettling to others upon whom you focus your attentions.
Outsider WingsRac167You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline.
OverchannelXPH49You burn your life force to strengthen your powers.
Overcome Shadow WeaveCV33You understand the strengths and weaknesses of the Shadow Weave and are more resistant to its tricks.
Overcome WeaknessDr72You can overcome an innate vulnerability through sheer willpower.
Overhead ThrustDr106You can deal a nasty attack to anything that tries to crush or run over you.
Overload MetabolismWarforgedPE151You can heal damage at a cost to your other physical attributes.
Oversized Two-Weapon FightingCAd111You are adept at wielding larger than normal weapons in your off hand.
Overwhelming AssaultPH281If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike.
Overwhelming CriticalDMG210Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit.
Overwhelming CriticalDr72Choose one type of melee weapon, such as a claw or bite. With that weapon, you deal more damage on a critical hit.
Overwhelming CriticalEL63Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit.
PacifistCP60You host a psionic entity that dislikes combat and provides you psi-like abilities to help you avoid a fight.
Pain MasterySS37Injuries send you into a fury, increasing your physical power.
Pain TouchGeneralCW103You cause intense pain in an opponent with a successful stunning attack.
Pain TouchOA64You cause intense pain in an opponent with a successful stunning attack.
Pain TouchSF8You cause intense pain in an opponent with a successful stunning attack.
Paladin of the Noble HeartCV33You are tasked by Ilmater to eliminate cruelty from the world, particularly that of Loviatar.
Paraelemental PowerCP63When using a power that allows you to choose a type of energy, you have a wider range of possible choices owing to your ability to mix energy with matter.
Paralyzing FistsDrU51You can make multiple unarmed attacks to paralyze an opponent in a single round.
Parrying ShieldLoM181You have studied advanced techniques for battling foes whose attacks normally bypass armor.
Path FocusTM137Choose a path of shadow magic, such as Touch of Twilight. Your mysteries of that path are more potent than normal.
Path of ShadowsRE110You can use dancelike maneuvers to aid your defense.
Peak HopperSS37You are adapted to a hilly or mountainous environment.
Penetrating Damage ReductionEL63You can bypass a creature's damage reduction.
Penetrating ShotPH281You send a powerful shot cleaving through your enemies.
Perfect Clarity of Mind and BodyToB35Your mastery of the Diamond Mind discipline allows you to tap into reserves of spiritual and physical strength that other warriors cannot imagine using.
Perfect HealthEL63You are immune to normal diseases and common poisons.
Perfect Multiweapon FightingEL63A creature with three or more hands can fight with a weapon in each hand.
Perfect ReflectionChangelingPE25You are particularly skilled at mimicking the forms and mannerisms of others.
Perfect Two-Weapon FightingEpicCW152You can attack with your off-hand weapon as frequently as with your primary weapon.
Perfect Two-Weapon FightingEL64You can attack with your off-hand weapon as frequently as with your primary weapon.
Permanent EmanationEL64One of your personal emanation spells becomes permanent.
Pernicious MagicFRCS37You can use the Shadow Weave to make your spells harder for Weave users to counter.
Pernicious MagicPG42You can use the Shadow Weave to make your spells harder for Weave users to dispel.
Persistent Attacker [Ambush]CS80Once you find a target's weak point, you can easily strike it again.
Persistent Refusal [Divine]FCII85You can channel divine energy to make a second save against an effect that specifically targets you.
Persistent SpellCAr81You can make a spell last all day.
Persistent SpellDD51The deity makes one of its spells last all day.
Persistent SpellFRCS37You make one of your spells last all day.
Persistent SpellPG42You can make a spell last all day.
Persistent SpellTB41You make one of your spells last all day.
Persona ImmersionRE110Your assumption of another's physical identity grants you defenses against mental intrusion.
Personal TouchstonePlH41You draw more power form one of the planar touchstone locations to which you have forged a link.
Personal Truename BacklashTM229Your personal truename is so charged with magic power that those who fail to speak it properly are warped by reality run amok.
PersuasiveGeneralPH98You have a way with words and body language.
PersuasiveSaS40You could sell a tindertwig hat to a troll.
Pervasive GazeSK146Your gaze attack is more effective than normal.
Pervasive GazeSS37Your gaze attack is more effective than normal.
Petrification ImmunitySK147You are immune to petrification effects.
Petrification ResistanceSK147You can resist petrification effects better than you otherwise could.
Phalanx FightingGeneralCW103You are trained in fighting in close formation with your allies.
Phalanx FightingLD189You are trained in fighting in close formation with your allies.
Pharaoh's FistSa51Your unarmed strikes echo with thunder, stunning your foe and those nearby.
Photosynthetic SkinUA94Your skin toughens when it draws energy from the sun.
Phrenic LeechCP63Psionic foes damaged by your power are also mentally drained.
Pierce Magical ConcealmentCAr81You ignore the miss chance provided by certain magical effects.
Pierce Magical ProtectionCAr82You can overcome the magical protections of your enemies.
Pierce the DarknessRS143You can channel positive energy to temporarily increase the range of your darkvision.
Piercing ColdFr49Your cold spells are so cold that they can damage creatures normally resistant or immune to cold.
Piercing EvocationGeneralCM46Your evocation spells ignore an amount of energy resistance.
Piercing GazeSK147Your gaze attack has a greater range than normal.
Piercing GazeSS38Your gaze attack has a greater range than normal.
Piercing SightRS143Your fundamental familiarity with illusion allows you to better recognize them.
Pin ShieldGeneralCW103You know how to get inside your opponent's guard by pinning his shield out of the way.
Pin ShieldSF8You know how to get inside your opponent's guard by pinning his shield out of the way.
Pious DefenseFaithCD86Your connection to a greater power sometimes gives you flashes of insight that keep you safe.
Pious Defiance [Divine]FCII85You can channel positive or negative energy to firm your resolve.
Pious SoulFaithCD86By adhering to the precepts of your religion or philosophy, you gain an extra edge when you need it most.
Pious SpellsurgeFaithCD87You can use the strength of your faith to augment a spell cast at a critical juncture.
Plague ResistantRac167You are descended from the handful of combatants who fought on the Fields of Nun and survived Chondath's Rotting War in 902 DR.
Planar FamiliarPlH41When you are ready and able to acquire a new familiar, you may choose one of several nonstandard familiars.
Planar TouchstonePlH41Forge a link between you and power-rich planar locations, referred to as planar touchstones.
Planar TurningDMG210You can turn or rebuke outsiders.
Planer TurningEL64You can turn or rebuke outsiders.
Planetouched Animal AffinityRac167You have a special affinity for a kind of animal associated with your deity ancestor.
Plant ControlDD51The deity can channel the power of nature to gain mastery over plant creatures.
Plant ControlMW24You channel the power of nature to gain mastery over plant creatures.
Plant DefianceDD51The deity can channel the power of nature to drive off or stop plant creatures.
Plant DefianceMW24You channel the power of nature to drive off plant creatures.
Plant Devotion [Domain]CC61Your body takes on the resilience of plants.
Plant Wild ShapeEL65You can wild shape into plant form.
Plunging ShotHB99You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you.
Plunging ShotRW152You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you.
Point Blank ShotGeneralPH98You are skilled at making well-placed shots with ranged weapons at close range.
Poison ExpertCS80Your skill at crafting and delivering toxins has made you a more deadly poisoner.
Poison HealerFCI87Poison isn't always bad for you.
Poison ImmunityBV49After prolonged exposure to a poison or toxin, the character has rendered himself immune to it.
Poison ImmunityCR21After prolonged exposure to a poison or toxin, you have rendered yourself immune to it.
Poison ImmunitySK147You can ignore the effects of poison.
Poison ImmunitySS38You can ignore the effects of poison.
Poison MasterCS80The toxins you create and use are particularly virulent.
Poison ResistanceSK147You can resist poison better than you otherwise could.
Poison ResistanceSS38You can resist poison better than you otherwise could.
Poison SpellDrU51You can mystically transfer a poison to the target of your spells.
Poison Talons [Abyssal Heritor]FCI87Your claws drip with poison.
Polar ChillUA94You can call forth the cold of the arctic regions, making movement and fighting difficult for the unprepared.
Pole MasterSoS118Your monastic training included extensive work with pole arms.
Poltergeist HandGh37You can move small objects in a limited manner at a distance when you are a ghost.
Poltergeist RageGh37You can throw heavy objects with the power of your mind.
PolyglotCAd192You can speak, read, and write all languages.
PolyglotEL65You can speak, read, and write all languages.
Portal MasterPG42You are especially proficient at creating portals.
Portal SensitiveUnd27You can perceive a portal just by passing near it.
Positive Energy AuraEpicCD90You automatically turn (or even destroy) lesser undead.
Positive Energy AuraEL65You automatically turn (or even destroy) lesser undead.
Positive Energy ResistanceLM29You are resistant to the damage dealt by positive energy effects.
Postpone EnervationCP57You can postpone the onset of your psychic enervation.
Power AttackGeneralPH98You can make exceptionally powerful melee attacks.
Power Attack - IaijutsuOA64Your ancestor, Kakita Rensei, was a renowned duelist whose strength was legendary.
Power Attack - ShadowlandsOA65You are descended from Kaiu Gineza, the engineer who not only helped construct the tomb of Iuchiban, but also remained in the tomb to set the last trap.
Power ClimbDr72If you fly in a straight line, you can gain altitude in flight more easily than others.
Power CriticalGeneralCW103Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts.
Power CriticalDD51The deity chooses one kind of weapon, such as a longsword or greataxe. With this weapon, the deity knows how to hit where it hurts when it counts.
Power CriticalMW24Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts.
Power DiveDr72You can fall upon an opponent from the sky.
Power DiveSS38You can fall upon an opponent from the sky.
Power KnowledgeXPH34You add two additional powers to your list of powers known.
Power LungeEA50Your ferocious attack may catch an opponent unprepared.
Power LungeGh37Your ferocious attack may catch an opponent unprepared.
Power LungeSF8Your ferocious attack may catch an opponent unprepared.
Power PenetrationXPH49Your powers are especially potent at breaking through power resistance.
Power SpecializationXPH49You deal more damage with your powers.
Power ThrowCAd111You have learned how to hurl weapons to deadly effect.
Powerful BiteLoM23An aboleth with this feat develops jaws that are much more muscular than normal, allowing it to bite more efficiently.
Powerful ChargeECS57You can charge with extra force.
Powerful ChargeMH27You can charge with extra force.
Powerful ChargeMM3207A creature with this feat can charge with extra force.
Powerful ChargeMM4203A creature with this feat can charge with extra force.
Powerful Charge-MM5205A creature that has this feat can charge with extra force.
Powerful VoiceOA65You are karmically linked to Utaku, Shinjo's most trusted lieutenant and devoted bodyguard.
Powerful Wild ShapeRS143You retain your powerful build while in wild shape form.
Practical MetamagicGeneralRDr101You can apply a selected metamagic feat to your spells more easily.
Practiced BinderTM74When you bind a vestige, you gain an additional power associated with it.
Practiced CohortHB99Your cohort works well as part of your team.
Practiced ManifesterCP57Choose a manifesting class that you possess. The powers you manifest from that class are more powerful.
Practiced SpellcasterCAr82Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
Practiced SpellcasterGeneralCD82Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
Precise ShotGeneralPH98You are skilled at timing and aiming ranged attacks.
Precise SwingECS58You can ignore most obstacles when making a melee attack against an opponent.
Precocious ApprenticeCAr181Your master has shown you the basics of a spell beyond the normal limits of your experience and training.
Precognitive Visions [Abyssal Heritor]FCI87You periodically experience visions from the near future.
Prehensile TailSK147You can use your tail to manipulate objects.
Prehensile TailSS38You can use your tail to manipulate objects.
Priest of the WasteSa51You can swap out prepared spells for others that aid in exploring and surviving in wastelands.
Primary ContactCi61Your rapport with one of your contacts is stronger than your relationship with the rest.
Primeval Wild ShapeFr49Your wild shape forms are stronger than normal.
Primitive CasterFr49You use screeches, wild gesticulations, and extra material components to give your spells additional power.
Primitive CasterRac167You use screeches, wild gesticulations, and extra material components to give your spells additional powers.
Primordial Scion [Abyssal Heritor]FCI87The Abyss beckons. . . .
Privileged EnergyCP57You favor one specific energy type over all others.
Profane Agony [Divine]DrU54You can channel negative energy to deal terrible pain.
Profane AuraPH289You call upon the dark powers you worship to fill the area around you with a dreadful mist that obscures sight.
Profane BoostDivineCD84You can channel negative energy to increase the power of inflict wounds spells cast near you.
Profane LifeleechLM29You can channel negative energy to draw the life force from nearby living creatures.
Profane OutburstCR21With a horrendous release of divine energy, you steel your undead allies and minions against harm.
Profane VigorLM29You can channel negative energy to heal nearby undead allies of physical damage.
Prone AttackGeneralCW103You can attack from a prone position without penalty.
Prone AttackOA65You attack from a prone position without penalty.
Prone AttackSF8You attack from a prone position without penalty.
Prophecy's ArtifexMoE50Your perception of the draconic Prophecy gives you insights that allow you to transcend the normal limits of magic item use.
Prophecy's ExplorerMoE50Your perception of the draconic Prophecy imbues you with a preternatural sense of your surroundings, enabling you to move easily and quickly through dangerous areas.
Prophecy's HeroMoE50Your perception of the draconic Prophecy charges you with the will to prevail, providing you with the opportunity to see a way to victory even when the odds are stacked against you.
Prophecy's MindMoE50You meld your perception of the draconic Prophecy with a mental focus that provides you with momentary warning when death is at hand.
Prophecy's ShaperMoE50Your perception of the draconic Prophecy is such that you can disrupt reality and make your spells more powerful than reality would normally allow.
Prophecy's ShepherdMoE50Your perception of the draconic Prophecy is such that you can alter the natural flow of the world by connecting your knowledge of life-force with the world around you.
Prophecy's SlayerMoE51Your perception of the draconic Prophecy includes a keen appreciation of life. You recognize how fragile and tenuous life truly is when balanced against your lethal foreknowledge.
Prophet of the DivinePF49Your communications with the divine manifest in a public fashion.
Proportionate Wild ShapeMW24You use wild shape to become animals of your own size even if your wild shape ability would normally exclude that size category.
Protected DestinyRD153Your heroic destiny is guarded against the whims of misfortune.
Protection Devotion [Domain]CC61You exude an aura that protects you and those around you.
Protective MarkDra143Your dragonmark makes you more resilient against certain weapon attacks.
Protective Ward [Reserve]CC61Your connection to the divine principle of protection shields you or an ally from attacks.
Psicrystal AffinityXPH49You have created a psicrystal.
Psicrystal ContainmentXPH49Your psicrystal has advanced enough that it can hold a psionic focus that you store within it.
Psicrystal PowerXPH34Your psicrystal can manifest a power.
Psiforged BodyMoE51As a warforged, your body can be crafted using trace amounts of psionically resonant deep crystal, providing you with increased psionic power and the ability to store psionic energy in your body. If you take this feat, you will often be referred to as a psiforged.
Psionic AffinityXPH49You have a knack for psionic endeavors.
Psionic BodyXPH49Your mind reinforces your body.
Psionic ChargeXPH50You can charge in crooked line.
Psionic DodgeXPH50You are proficient at dodging blows.
Psionic EndowmentXPH50You can endow your manifestations with more concentrated focus.
Psionic FistXPH50You can charge your unarmed strike or natural weapon with additional damage potential.
Psionic HoleXPH50You are anathema to psionic creatures and characters.
Psionic LuckMoE51Your psionic focus improves your luck.
Psionic MasteryCP59You are quick and certain in your efforts to defeat the psionic defenses and powers of others.
Psionic MeditationXPH50You can focus your mind faster than normal, even under duress.
Psionic ShotXPH50You can charge your ranged attacks with additional damage potential.
Psionic TalentXPH50You gain additional power points to supplement those you already had.
Psionic WeaponXPH50You can charge your melee weapon with additional damage potential.
PsithiefCS80You can drain psychic energy and use it against others.
Psycarnum BladeMoI40You can forge your mind blade from a mixture of mental and soul energy, enabling you to deal devastating strikes with the weapon.
Psycarnum CrystalMoI40Your psycrystal taps into the natural ebb and flow of incarnum, turning it into a small reservoir of soul energy.
Psycarnum InfusionMoI40You transform your mental focus into a brief burst of soul energy.
Psychic Luck [Luck]CS80Some psions claim that luck doesn't exist. You know better.
Psychic RefusalDrU51Spells that target your mind have difficulty penetrating your defenses.
Psychic Renewal [Psionic]ToB32Your mental strength and psionic abilities allow you to focus your mind on combat and use your most devastating maneuvers more frequently.
Psychic RushMoE51You can occasionally manifest a psionic power with less effort.
Psychic Warfare [Host, Tactical]SoS118You have studied the telepathic combat techniques of the Inspired and the kalashtar, and can draw on your inner spirit to strengthen your attacks.
PsymbiotCP57You gain benefits when you are near other psionic characters or creatures.
Puff TorsoSK147You can puff out your skin to appear larger and more threatening.
Pulverize FoeCR21You enjoy smashing your opponents into submission.
Pure SoulHH124Your faith or purity of mind overrides the evils within you. You are immune to taint.
Purify SpellBE44You can charge your damaging spells with celestial energy that leaves good creatures unharmed.
Purify Spell TriggerBE45You can channel holy power through a spell trigger item, such as a wand or staff.
Purify Spell-Like AbilityBE45You can charge your damaging spell-like abilities with celestial energy that leaves good creatures unharmed.
PursueECS58You have the ability to follow in an opponent's wake.
PushbackMH27You can knock opponents back when you hit them in melee.
PyroSaS40You're good at lighting objects and opponents on fire.
Quell the ProfaneBE45Your mightiest attacks weaken evil foes.
Quick ChangeRE110You can quickly alter your features and physiology.
Quick ChangeSS38You can shift to an alternate form faster and more easily than you otherwise could.
Quick DrawGeneralPH98You can draw weapons with startling speed.
Quick ReconnoiterCAd112You can learn a lot of information from just a quick scan of an area or object.
Quick ReconnoiterDu46You are skilled at scanning an area or object quickly and thoroughly.
Quick RecoveryLoM181It's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act.
Quick StaffStyleCW114You have mastered the style of fighting with a quarterstaff.
Quicken BreathDr73You can loose your breath weapon with but a thought.
Quicken DragonmarkMoE51You can use your dragonmark abilities more quickly.
Quicken DragonmarkDra143You can use your dragonmark powers more quickly.
Quicken ManifestationLM29You can manifest from the Ethereal Plane with a moment's thought.
Quicken MysteryTM137You can cast a mystery with a moment's thought.
Quicken PowerXPH50You can manifest a power with a moment's thought.
Quicken SpellMetamagicPH98You can cast a spell with a moment's thought.
Quicken Spell-Like AbilityBV49The creature can use a spell-like ability with a moment's thought.
Quicken Spell-Like AbilityMM304The creature can employ a spell-like ability with a moment's thought.
Quicken Spell-like AbilityMM218The creature can use a spell-like ability with a moment's thought.
Quicken Spell-Like AbilityMM3207A creature with this feat can employ a spell-like ability with a moment's thought.
Quicken Spell-Like AbilitySS38You can use a spell-like ability with a moment's thought.
Quicken Spell-Like AbilityMM4203A creature with this feat can employ a spell-like ability with a moment's thought.
Quicken Spell-Like Ability-MM5205A creature that has this feat can employ a spell-like ability with a moments thought.
Quicken TurningGeneralCD84You can turn or rebuke undead with a moment's thought.
Quicken TurningDF20You can turn or rebuke undead with a moment's thought.
Quicken TurningFP215You can turn or rebuke undead with a moment's thought.
Quicken TurningGh37You can turn or rebuke undead with a moment's thought.
Quicken TurningLM29You can turn or rebuke undead with a moment's thought.
Quicken UtteranceTM231You can speak an utterance with just a moment's thought.
Quicker Than the EyeSaS40Your hands can move so quickly that observers don't see what you've done.
QuickslimeLoM23The slime attack of an aboleth with this feat is particularly fast and difficult to resist.
Quill of SivisDra144Your dragonmark makes you more adept at deciphering and using scrolls, as well as avoiding magic traps that involve glyphs, runes, and symbols.
Quori Dread [Psionic, Racial]SoS118You can unsettle an enemy, filling his mind with whispers of nightmare drawn from Dal Quor.
Racial EmulationRE110You can emulate a humanoid more closely with your minor change shape ability.
Radiant FireRD155Pelor has ignited your faith and conviction, making you better able to fight the creatures of darkness.
Radiant FlickerDrU51You cloak yourself or another with a nimbus of flickering, bewildering light.
Ragewild FightingRE118You have mastered a merciless form of combat that emphasizes using brute strength to shatter your foes.
Raging LuckECS58When raging, you have a greater ability to alter your luck than most others do.
Rampaging Bull RushRS143You can use brute force to slam into and knock down your enemies.
Ranged DisarmGeneralCW103You can disarm a foe from a distance.
Ranged InspirationEL65You can use your bardic music at a greater range than normal.
Ranged PinGeneralCW104You can perform a ranged grapple attempt against an opponent not adjacent to you.
Ranged RecallGeneralCM46Your magical ranged attacks rarely miss.
Ranged Smite EvilBE45You smite ability can be channeled through your ranged weapon.
Ranged Spell SpecializationCAr82You deal more damage with ranged touch attack spells.
Ranged SunderGeneralCW104You can attack an opponent's weapon from a distance.
Ranged Weapon MasteryPH282You have mastered a wide range of weapons.
Rapid AssaultToB32Your fighting style emphasizes taking foes down with quick, powerful blows.
Rapid BlitzPH282You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill.
Rapid BreathSS39You do not have to wait as long to reuse your breath weapons as you normally would.
Rapid InfusionMoE51You can imbue an item with an infusion more quickly than normal.
Rapid InspirationEL66You can inspire your allies with bardic music more quickly than normal.
Rapid MetabolismXPH50Your wounds heal rapidly.
Rapid MetamagicGeneralCM46You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.
Rapid Pact MakingTM74Your skill with pact magic lets you bind a vestige extremely quickly, even in the heat of combat.
Rapid RecoveryTM74You can use the abilities of your favored vestige more frequently.
Rapid RegenerationFCII85You regenerate more rapidly.
Rapid ReloadEL70You reload a crossbow more quickly than normal.
Rapid ReloadGeneralPH99Choose a type of crossbow. You can reload a crossbow of that type more quickly than normal.
Rapid ReloadSF9You reload a crossbow more quickly than normal.
Rapid ShotGeneralPH99You can use ranged weapons with exceptional speed.
Rapid SpellMetamagicCD84You can cast spells with long casting times more quickly.
Rapid StunningGeneralCW104You can use your stunning attacks in rapid succession.
Rapid SwimmingRac167You are one with the water.
Rapid SwimmingSto93You are one with the water.
RapidstrikeDr73You can attack more than once with a natural weapon.
Raptor SchoolTacticalCW111You know martial arts techniques inspired by hunting birds.
Rattlesnake StrikeSa51Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison.
Razing StrikeCAd112You have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks.
Razorclaw EliteRE114Your razorclaw shifter trait improves.
Reach BiteLoM23An aboleth with this feat can extend its jaws and esophagus out from its body to make attacks beyond its normal reach.
Reach MysteryTM137You can cast touch-range mysteries without touching the target.
Reach SpellMetamagicCD84You can cast touch spells without touching the spell recipient.
Reach SpellDD51The deity can cast touch spells without touching the spell recipient.
Reach SpellDF20You can cast touch spells without touching the spell recipient.
Reach SpellFP215You can cast touch spells without touching the spell recipient.
Reactive CountersongEL66You can use countersong as a reaction to a sonic or language-dependent magical attack.
Reactive CounterspellMag22You can react quickly to counterspells cast by opponents.
Reactive CounterspellPG42You can react quickly to counter spells cast by opponents.
Reactive ResistanceDrU52Through extensive practice and meditation, you can lower your spell resistance quickly.
Reactive ShiftingRE115You can shift with a mere thought.
Ready ShotHB99You can make devastating attacks with ranged weapons against charging opponents.
Reaping SpellCR21The dark energy of your spell devours the soul of any creature killed by it.
Reaping TalonsToB35When fighting with the Tiger Claw discipline's preferred weapons, you can use a variety of combat options that maximize the benefits of wielding two weapons.
Recitation of Mindful StateTM232This recitation narrows and focuses your perception so you can concentrate on a delicate task at hand.
Recitation of the Fortified StateTM231This recitation allows you to stand unyielding against the blows of your enemies.
Recitation of the Meditative StateTM232This recitation gives you an unparalleled sense of serene calm.
Recitation of the Sanguine StateTM232This recitation purges all poisons from your body.
Recitation of Vital StateTM232This recitation frees your body of disease and sickness.
Reckless ChargeMH27You can charge with wild abandon.
Reckless OffenseXPH51You can shift your focus from defense to offense.
Reckless OffensiveEA41You lower your guard in order to make a telling attack.
Reckless OffensiveRac167You lower your guard in order to make a telling attack.
Reckless RageRS143You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others.
Reckless Wand WielderCAr82You can increase the effectiveness of spells cast from a wand.
Recognize ImpostorECS58You are extremely skilled at spotting imposters.
Recover BreathDr73You wait less time before being able to use your breath weapon again.
Red Dragon Lineage [Draconic]DM21The fiery blood of red dragons runs within your veins, allowing you to produce flames from thin air.
Reflect ArrowsEL66You reflect ranged attacks back upon the attacker.
Reinforced WingsGeneralRDr101You have strengthened the muscles of your wings.
Relic HunterRE111You possess great knowledge of the relics and crafts of the ancient cultures of Eberron.
Remain ConsciousMW25You have the tenacity of will that supports you even when things look bleak.
Remain ConsciousOA65You have a tenacity of will that supports you even when you are disabled or dying.
Remain ConsciousSF9You have a tenacity of will that supports you even when things look bleak.
RendDr73You can rend opponents with your claws.
Rend GhostGh37Your touch can maul the ectoplasm of another ghost.
Rending ClawsSX135Your expertise with scorpion claw gauntlets allows you to tear apart your opponents with deadly precision.
Rending ConstrictionSK147You can pull grappled enemies apart.
Rending ConstrictionSS39You can pull grappled enemies apart.
RenownUA182You have a better chance of being recognized.
Repeat SpellCAr82You can cast a spell that repeats on the following round.
Repeat SpellDD51The deity can cast a spell that repeats the following round.
Repeat SpellTB41You can cast a spell that repeats on the following round.
Repel AberrationECS58Your Gatekeeper training allows you to keep aberrations at bay.
Repel OutsidersSoS118Your study of Sarlona's manifest zones and planar breaches gives you a measure of control over the outsiders that lurk there.
RequiemLM29Your bardic music affects undead creatures.
RequiemSaS40Your bardic music affects undead creatures.
ResearchECS59You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and figures.
Reserves of StrengthDCS86When you cast a spell, you can choose to increase its effective caster level at the cost of exhausting yourself.
Residual Magic [Tactical]TacticalCM46You can use the lingering energy from a spell you cast to boost the effect of a later spell.
Residual ReboundUA94Sometimes spells cast at you rebound on the caster instead.
Resist DeathEL111You are capable of withstanding tremendous amounts of damage without risk of instant death.
Resist DiseaseMW25You have developed a natural resistance to diseases.
Resist DiseaseShS21You have developed a natural resistance to diseases.
Resist DragonfearDCS86You are able to show courage in the presence of dragons.
Resist GhostGh37You are resistant to the effects of ghost powers.
Resist PoisonFRCS37Over years, some among your people carefully expose themselves to poisons in controlled dosages in order to build up immunity to their effects.
Resist PoisonMW25You have built up an immunity to the effects of poisons by exposing yourself to controlled doses of them.
Resist PoisonOA65Your ancestor, Agasha Kitsuki, founded the fourth family of the Dragon clan and a school for magistrates renowned for teaching skills of investigation and deduction.
Resist PoisonPG43Your people have become inured to many deadly substances through controlled exposure or the simple hostility of your home environment.
Resist TaintOA65You are descended from Kuni, the founder of the Kuni family, a scholar of -- and mighty warrior against -- the Shadowlands.
Resistance to EnergyMW25You channel the power of nature to resist a particular energy type.
Resounding BlowBE45Your mightiest attacks cause your foes to tremble before you.
Resourceful BuyerRD153You know where to look in a community for anything you need.
Retributive Spell [Metamagic]MetamagicCM47You can keep a spell in reserve to use when a foe causes you harm.
Retrieve Spell [Divine]CC62You can channel raw divine energy to recharge a previously cast spell.
Return ShotXPH51You can return incoming arrows, as well as crossbow bolts, spears, and other projectile thrown weapons.
ReverberationSS39Your sonic attack is more potent than normal.
Rhinoceros Tribe ChargeShS21You use the power of the rhinoceros's charge in battle.
Ride-By AttackGeneralPH99You are skilled at making fast attacks from your mount.
Right of CounselECS59You have the legal and sacral right to seek advice from one of your ancestors, a deathless elf in Aerenal's City of the Dead.
Righteous StrikeEL66Your unarmed strikes are particularly damaging to chaotic creatures.
Righteous WrathBE45Your rage is empowered with divine fury.
Ritual BlessingPH286You call upon the powers of goodness and light to bless your allies.
Ritual Blood BondsPH286You invest your allies with the mighty power of your toten, god, or similar divine entity.
Ritual of Arcane OppositionGeneralPE60You have been inured against the effects of arcane magic by a ritual of the Ashbound set.
Ritual of Blight's EmbraceGeneralPE60You have been warded from the effects of poison and disease by a ritual of the Children of Winter, solidifying your bond with vermin.
Ritual of the Timeless SoulGeneralPE60You have been blessed by the faerie lords of Thelanis in a ritual of the Greensinger sect, and you temporarily slip from time's grasp.
Ritual of the Woodland BondGeneralPE60You have formed a bond with the growth of the woods through a ritual of the Wardens of the Wood.
Robilar's GambitPH282By offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position.
Rock Gnome TricksterRac167Your glamers are particularly likely to fool the senses of your target.
Rock HurlingRS143You can throw rocks like a giant can.
Roll With ItSS39You are adept at lessening the effects of blows.
Roof-Jumper [Tactical]Ci62You can make use of the features of the city as handholds and footholds, defying the pull of gravity.
RoofwalkerRD156You are adept at moving and fighting on rooftops and ledges.
RoofwalkerCi63You are adept at moving and fighting on rooftops and ledges.
Roots of the MountainRS143You can channel energy to make yourself immovable.
Roundabout KickGeneralCW105You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.
Roundabout KickOA65You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.
Ruinous RageEL66While in a rage, you can deal tremendous damage to objects.
RulershipPF158You are a ruler of an economic, frontier, governmental, military, religious, transport, or other community.
RunGeneralPH99You are fleet of foot.
RunesmithRac167You can fashion runes that take the place of material components for your spells.
Sacred BoostDivineCD84You can channel positive energy to increase the power of cure wounds spells cast near you.
Sacred HealingDivineCD84You can channel positive energy to grant nearby living creatures the ability to recover form their wounds quickly.
Sacred HealingPH289You can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions.
Sacred PurificationPH289You serve as a conduit of divine energy, filling the area around you with power that aids the living and saps the undead.
Sacred RadiancePH289You channel divine energy to fill the area around you with a soothing, gentle radiance.
Sacred ResilienceFE147You can channel divine energies to protect your allies from harm.
Sacred SpellDD51The deity's damaging spells are imbued with divine power.
Sacred SpellDF20Your damaging spells are imbued with divine power.
Sacred SpellFP215Your damaging spells are imbued with divine power.
Sacred StrikeBE45Your sneak attack is enhanced by your unshakable faith in a good-aligned deity.
Sacred TattooRac168You have been spiritually touched by one of the god-kings of the Old Empires and bear his or her symbol in the form of a tattoo in the shape of a holy symbol.
Sacred VengeanceDivineCW108You can channel energy to deal extra damage against undead in melee.
Sacred VengeanceLM30You can channel energy to deal extra damage against undead in melee.
Sacred VitalityLM30You can channel positive energy to gain protection from damage to your abilities or your life force.
Sacred VowBE45You have willingly given yourself to the service of a good deity or cause, denying yourself an ordinary life to better serve you highest ideals.
Sacrificial MasteryBV50The character is skilled at offering living sacrifices to evil gods or fiends.
SaddlebackFRCS37Your people are as comfortable riding as walking.
SaddlebackGh38You were raised among people who are as comfortable riding as walking.
SaddlebackOA65You have a unique karmic tie to Moto Chai, one of the greatest riders ever to live, even by Unicorn standards.
SaddlebackPG43You've spent endless hours learning how to handle a mount in a fight.
Sadistic RewardDrU52Your mind and body are fortified by harming others.
Sahuagin FlipSto93You can safely attack and withdraw underwater.
Sailor's BalanceSto93You are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm.
Sanctify Ki StrikeBE46Sacred power suffuses your unarmed strikes.
Sanctify Martial StrikeBE46Sacred power suffuses your attacks with a certain kind of weapon.
Sanctify Natural AttackBE46You can focus holy power into your natural attacks.
Sanctify RelicItem CreationCD84You can create magic items that are imbued with a connection to your deity.
Sanctify Relic [Item Creation]MIC222You can create magic items that are imbued with a connection to your deity.
Sanctify WaterSto93You can call upon positive energy to momentarily transform normal water around you into holy water.
Sanctify WeaponBE46You can focus holy power into your weapon.
Sanctum SpellCAr82Your spells are especially potent on home ground.
Sanctum SpellTB41Your spells have a home ground advantage.
Sand CamouflageSa51You can hide yourself in sand with a moment's notice.
Sand DancerSa52While making another attack, you attempt to blind a foe with thrown sand.
Sand SnareSa52When you knock your foes into the sand, they have a hard time regaining their feet.
Sand SpinnerSa52You spray sand with your acrobatic maneuvers.
SandskimmerSa52You are particularly adept at moving over sand.
Sapphire FistMoI40You can channel incarnum to enhance your ability to deliver stunning attacks.
Sapphire SmiteMoI40You can channel incarnum to enhance your ability to deal mighty blows.
Sapphire SprintMoI40Drawing on the soul energy of great runners of history, you infuse your body with incarnum to speed your steps.
Savage GrappleCAd114While transformed into the shape of a wild animal, you can savagely tear at any creature that you manage to grapple.
Savvy RogueCS80You have mastered one or more of your rogue special abilities.
Scavenging GulletLoM181The taint of the aberration in your blood has gifted you with the ability to gain nourishment from things that others would never consider as food.
ScentCAd114You can sharpen your sense of smell.
ScentMW25Your olfactory senses are as sharp as the wolf's.
Scholar of NatureOA65You are descended from Asako Hanasku, a great scholar who threw himself into the study of medicine, herbs, and poison.
Scion of SorrowCR23You formally supplicate yourself to a powerful yugoloth lord.
Scorching SiroccoToB35As a student of the Desert Wind, the burning fury of the desert sirocco is at your command.
Scorpion's GraspSa52Like the scorpion, you can grab and hold your prey.
Scorpion's InstinctsSa53You are hard to find in the waste.
Scorpion's ResolveSa53Like the scorpion, you are not easily distracted.
Scorpion's SenseSa53Like the scorpion, you sense other creatures simply by perceiving their contact with the sand.
Scourge of the SeasSto93You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence.
ScrambleSS39Your slippery ways allow you to evade a damaging blow.
Scribe Epic ScrollEL66You can scribe scrolls of epic power.
Scribe Martial Script [Item Creation]ToB32You know the secret of creating martial scripts -- small slips of paper into which you infuse your own martial power and skill.
Scribe ScrollItem CreationPH99You can create scrolls, from which you or another spellcaster can cast the scribed spells.
Scribe TattooXPH51You can create psionic tattoos, which store powers within their designs.
Sculpt Ghost BodyGh38You can reshape your ghost body's ectoplasm to enhance one physical ability score at the expense of another.
Sculpt SpellCAr83You can alter the area of your spells.
Sculpt SpellTB42You can alter the shape of a spell's area.
Sculpt Spell [Metamagic]Ci63You can alter the area of your spells.
Sea LegsFr49You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.
Sea LegsOA65You are descended from Yasuki Fumoki, a notorious pirate who preyed on Crane merchant ships off the coast.
Sea LegsSto93You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.
Searing SpellSa53Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire.
Second SlamRE120You have learned to use your form to the utmost and can make two slam attacks.
Second WindMH28You can shrug off minor wounds with ease.
Selective SpellShS21You can screen allies from the effects of your area spells.
Self-ConcealmentEL66When in combat, your form becomes blurry and indistinct, making it difficult to land a blow against you.
Self-SufficientGeneralPH100You can take care of yourself in harsh environments and situations.
Sense Quintessence-MM5110You are capable of discerning sources of quintessence, a magic substance precious to Thoon.
Sense WeaknessDr106You can take advantage of subtle weaknesses in your opponents' defenses.
Sentinel StanceDra144As your dragonmark improves, so does your ability to protect your allies in combat.
Serpent FangSa53You are able to project your ki to strike foes as though you had extended reach.
Serpent StrikeECS60Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear.
Serpent's VenomWildCD84You can deliver a toxic bite attack reminiscent of the viper.
Servant of a Dragon AscendantDrF92You formally supplicate yourself to an immortal dragon quasi-deity.
Servant of the FallenLE9You keep alive the worship of a deity who has died or vanished.
Servant of the HeavensBE46You swear allegiance to one of the Tome Archons who rules the Seven Heavens, and in exchange gain power to act on their behalf.
ShadowMW25You have a better chance than most to trail someone unnoticed.
ShadowSaS40You are good at following someone surreptitiously.
Shadow BladeToB32In the course of your training in the Shadow Hand discipline, you learn to use your natural agility and speed to augment your attacks with certain weapons.
Shadow CastTM137Your shadow shimmers as you cast a spell and you seem to cast your mysteries from elsewhere.
Shadow FamiliarTM138Noctumancers developed this feat in order to gain a mystical companion.
Shadow HeritagePlH42You are descended from creatures native to the Plane of Shadow.
Shadow Marches WarmongerRE111The ancient martial pride of your people grants you mastery of their style of battle.
Shadow ReflectionTM138Your shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity.
Shadow ShieldRac168Your ancestors long battled the insidious influence of shadow magic, and some of their descendants (including you) have a greater resistance to its effects.
Shadow SongRac168A dark legacy of the Shadowking's ambitions is the shadow of sorrow that cloaks many Tethyrian songs and ballads. Some bards have learned to infuse their performances with the sense of loss and suffering that suffuses the Shadow Weave.
Shadow StrikerPH294You melt into the shadows, hiding from your enemies until the time is right.
Shadow TricksterToB32Your mastery of the Shadow Hand discipline lets you augment your illusion spells with the stuff of shadow.
Shadow Veil [Reserve]ReserveCM47You draw wisps of darkness across your enemy's eyes, obscuring the world around him.
Shadow VisionTM138Your senses grow so attuned with shadow that you gain a limited ability to see in natural and magical darkness.
Shadow Weave MagicFRCS37You have discovered the dark and dangerous secret of the Shadow Weave.
Shadow Weave MagicPG43You have discovered the dangerous secret of the Shadow Weave.
Shadowborn WarriorDrU52You are adept at fighting in darkness.
Shadowform FamiliarCR22You can summon a familiar from the Plane of Shadow.
ShadowstrikeCR22Due to your ties to the Plane of Shadow, you strike more effectively in areas of dim illumination.
Shape BreathDr73You can make the area of your breath weapon a cone or a line, as you see fit.
Shape EctoplasmGh38You can make equipment out of ectoplasm.
Shape SoulmeldMoI40You gain the ability to shape a single soulmeld.
Shaped SplashRE111Your expertise with thrown weapons enables you to use splash weapons more effectively.
Shards of GraniteToB36Like the great Stone Dragon, you hammer through your opponents' defenses using raw, brutal strength.
Share SoulmeldMoI41You can share a soulmeld with an ally with which you have a special bond.
Shared FuryRW152Your fearsome rage spurs your animal companion to greater heights.
Sharp-ShootingGeneralCW105Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover.
Sharp-ShootingDD52The deity's skill with ranged weapons lets it score hits others would miss due to an opponent's cover.
Sharp-ShootingSF9Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover.
Shattering StrikeEL66You can shatter objects with your unarmed strike.
Sherem-Lar SorceryGh38You are one of the Sherem-Lar, magically altered in the womb to enhance your potential as a sorcerer.
Sherezem-Lar SorceryGh38You are one of the Sherezem-Lar, an elite group within the Sherem-Lar, head and shoulders above the others in power.
Shi'Quos School [Style]DrU56You have learned the mobile fighting style of House Shi'Quos.
Shield ChargeGeneralCW105You deal extra damage if you use your shield as a weapon when charging.
Shield ChargeDF20You deal extra damage if you use your shield as a weapon when charging.
Shield Dwarf WarderRac168You are a student of the protective magics of the shield dwarves, learned at great cost during centuries of warfare and wandering.
Shield ExpertSF9You use a shield as an off-hand weapon while retaining its armor bonus.
Shield of BladesStylePE141As a master of the double scimitar, you can weave a web of steel to protect yourself from attack.
Shield of DeneithGeneralPE48You can channel the power of your Deneith dragonmark to defend yourself in battle.
Shield of SiberysDra144Your dragonmark protects you against the powers of those cursed with aberrant dragonmarks.
Shield of ThoughtRE113You wield your spirit as both weapon and shield.
Shield ProficiencyGeneralPH100You are proficient with bucklers, small shields, and large shields.
Shield SlamGeneralCW105You can use your shield to daze your opponent.
Shield SlingPH282You can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon.
Shield SpecializationPH282You are skilled in using a shield, allowing you to gain greater defensive benefits from it.
Shield WallHB99You are skilled in using shields when in formation with other shield-bearers.
Shield WardPH282You use your shield like a wall of steel and wood.
Shielded AxeRS144You have mastered the style of fighting with a dwarven waraxe and a handaxe while keeping a buckler strapped to your offhand, and you have learned to use this unusual combination of weapons and buckler to protect yourself while wielding both axes effectively.
Shielded CastingRS144You are skilled at covering yourself with your shield when casting spells in combat.
Shielded ManifestingRS144You are skilled at covering yourself with your shield when manifesting psionic powers in combat.
ShieldmateMH28You can protect those near you with your shield.
Shifter AcrobaticsShifterPE135Your heritage makes you agile and light-footed.
Shifter AgilityRE115Your heritage of speed and ferocity has honed your reflexes, allowing you to avoid attacks.
Shifter DefenseECS60By delving deeper into your shifter heritage, you have developed the ability to ignore a little damage from every attack.
Shifter DefenseMM3150By delving into your shifter heritage, you have developed the ability to ignore a little damage from every attack.
Shifter FerocityECS60You are a tenacious combatant, continuing to fight when others would succumb to pain and injury.
Shifter FerocityRE115You are a tenacious combatant, continuing to fight when others would succumb to pain and injury.
Shifter InstinctsMM3150Your heritage has given you sharp senses and quick reflexes, and you have learned to trust your equally sharp instincts.
Shifter InstinctsRE115Your heritage has given you sharp senses and quick reflexes, and you have learned to trust your equally sharp instincts.
Shifter MagnetismShifterPE135Your heritage gives you a strong animal presence.
Shifter MultiattackECS60You are adept at using your natural attack in conjunction with another weapon.
Shifter SavageryRE115The bestial fury of your lycanthrope ancestors allows you to deal devastating strikes with your natural weapons.
Shifter StaminaRE115Yours is a heritage of endurance and tenacity, and you can shrug off bruises and fatigue.
Shifter StealthShifterPE135You can call upon your bestial heritage to increase your stealth.
Ship SavvyRE112Your heritage among the sailors and shipwrights of Zilargo gives you an edge in shipboard combat.
Ship's MageSto93You form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship.
Shock TrooperTacticalCW112You are adept at breaking up formations of soldiers when you rush into battle.
Shock WaveDr73You can strike the ground with your tail so hard it knocks other creatures down.
Shocking FistWarforgedPE151Your slam attack can deal a shock.
Short HaftPH282You have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you.
Shot on the RunGeneralPH100You are highly trained in skirmish ranged weapons tactics.
Shriveling TouchGh38Choose one physical ability score. When you touch a creature, you can cause permanent drain to this ability score.
Sickening Grasp [Reserve]ReserveCM47You wreak havoc with the inner organs of a target, causing it to grow ill.
Sickening Strike [Ambush]DrU54Your sneak attacks leave enemies reeling in pain.
SidestepMH28You can move nimbly around the battlefield.
Sidestep ChargeXPH51You are skilled at dodging past charging opponents and taking advantage when they miss.
Signature SpellFRCS37You are so familiar with a mastered spell that you can convert other prepared spells into that spell.
Signature SpellPG43You are so familiar with a mastered spell that you can convert other prepared spells into that spell.
Silencing StrikeRS144You can infuse your sneak attacks with the magical essence of silence.
Silent SpellMetamagicPH100You can cast spells silently.
Silver BloodCV33You have magically or alchemically imbued your flesh and blood with silver, making you resistant to lycanthrope attacks.
Silver Dragon Lineage [Draconic]DM22You are the descendant of silver dragons and can harness your ancestors' power to paralyze your opponents.
Silver FangCV33By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes.
Silver PalmFRCS37Your culture is based on haggling and the art of the deal.
Silver PalmPG43Your culture is based on haggling and the art of the deal.
Silver SmiteECS60You wield the power of the Silver Flame to smite evil.
Silver TongueOA65Your ancestor, Mirumoto Kaijuko, was the first woman to become daimyo of the Mirumoto family.
Silver TraceryRE120Alchemical silver tracery covers your body, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks.
Simple Weapon ProficiencyGeneralPH100You understand how to use all types of simple weapons in combat.
Skewer FoeCR22A ruthless combatant, you like to impale enemies on spears and similar piercing weapons.
Skill FocusGeneralPH100Choose a skill. You have a special knack with that skill.
Skilled Pact MakingTM74Your strong will serves you well when making pacts with vestiges.
Skilled TelekineticLoM45A creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis.
Skin of the ConstructCP57You can wear an astral construct as if it were a second skin.
SkyriderRac168You have trained and served with the hippogriff cavalry that guards the Great Rift.
Slashing FlurryPH282You swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye.
Slayer of Dragons [Ceremony]DM22You protect your allies from the ravages they are sure to face while hunting dragons.
Sly Fortune [Luck]CS81Your luck helps you find the right place to move to.
SmatteringsRD153You have a talent for acquiring languages -- at least enough of each one to get by.
Smite Fiery FoeFr50You can smite creatures with the fire subtype.
Smiting PowerCV33You use your smite ability to augment other combat maneuvers.
Smiting SpellPH292You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent.
Smooth TalkFRCS37Your people are accustomed to dealing with strangers and foreigners without needing to draw weapons to make their point.
Smooth TalkOA66You are descended from Doji Taehime, a Crane ambassador to the Scorpion court -- a courtier skilled at discovering falsehoods and uncovering plots.
Smooth TalkPG43Your people rarely have to draw their weapons to deal with potential adversaries.
Snake BloodFRCS38The taint of the yuan-ti runs in your veins.
Snake BloodPG43The taint of the yuan-ti runs in your veins.
Snap KickToB32You have continued to hone your unarmed combat skills, and you deal more damage with your unarmed strikes.
SnatchMM218The creature can grapple more easily with its claws or bite.
SnatchMW25You can grapple more easily with your claws or bite.
Snatch-MM5205The creature can grab opponents much smaller than itself and hold them in its mouth or claw.
Snatch and SwallowDr73You can swallow creatures you have grabbed with your bite attack.
Snatch ArrowsMM304The creature can grab opponents much smaller than itself and hold them in its mouth or claw.
Snatch ArrowsGeneralPH100You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Snatch ArrowsSF9You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Snatch TrophyCR22You can quickly and skillfully collect a trophy of your victory over a fallen foe.
Snatch WeaponSaS40You can disarm an opponent, then pluck the weapon from midair.
Sneak Attack of OpportunityEL66Whenever your opponent lets his guard down, you can make a sneak attack.
SnowcastingFr50You add ice or snow to your spell's components to make them more powerful.
Snowflake WardanceFr50You are particularly adept at moving through snow and over ice.
SnowrunnerFr50You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.
Sociable PersonalityRD153You are adroit at avoiding social gaffes.
Solid VisageGh39Your ghost body appears solid and alive.
Somatic WeaponryGeneralCM47You are adept at performing somatic spell components while your hands are occupied.
Song of the HeartECS60Your bardic music reaches the depths of its listeners' hearts.
Song of the White RavenToB32The White Raven discipline shows you how to rouse dedication and fervor within your allies' hearts.
Soothe the BeastECS60Echoing the music of creation, your music has powers to calm animals.
Soul of HonorOA66Your ancestor Shinjo Martera, the firstborn son of Shinjo, was the living incarnation of bushido for the Unicorn, utterly without fault or failing.
Soul of LoyaltyOA66Your ancestor, Mirumoto Tokeru, was renowned for his loyalty to his twin brother, Ryudumu.
Soul of SincerityOA66You are descended from the famous Scorpion daimyo Bayushi Tangen, author of Lies and Little Truths.
Soul of the NorthCAr83You possess a magical understanding of the nature of cold.
Soulblade WarriorRE120The spirit of a quori warrior grants you deadly speed and combat prowess with your mind blade.
SoulsightMoI41You can attune your soul to sense living creatures near you.
Soultouched SpellcastingMoI41By fusing your spells with incarnum, they become more capable of overcoming enemy magic and spell resistance.
Sound of Silence [Bardic Music]CS81You can channel the power of your bardic music to deafen your foes.
Southern MagicianRac168Your magical studies in Mulan lands have taught you spellcasting techniques unknown in the north that blur the line between arcane and divine magic.
Speaking Wild ShapeMW25While in wild shape, you can communicate with animals or elementals of the same kind as your current form.
Spear of DoomDCS87Few can avoid death on your spearpoint when you brace yourself for their attack.
Special DispensationCi63You have been given leave to carry even banned armor, weapons, and equipment in a given area.
Spectacular Death ThroesDCS87Your body seethes with unchecked power, promising dire consequences to your killer.
Spectral SkirmisherPH283You have trained extensively in the use of magic that renders you invisible.
Spectral StrikeEpicCD90You can strike incorporeal creatures as if they were solid.
Spectral StrikeEL66You can strike incorporeal creatures as if they were solid.
Speed of ThoughtXPH51The energy of your mind energizes the alacrity of your body.
Spell DrainLM30You can cast any spell that you drain from a creature's mind.
Spell FocusGeneralCD84Your spells with an alignment descriptor are more potent than normal.
Spell FocusGeneralPH100Choose a school of magic. Your spells of that school are more potent than normal.
Spell Focus (Good)BE46Your spells with the good descriptor are more potent than normal due to your relationship with the powers of good.
Spell GirdingMag22Your spells are particularly hardy, resisting dispel checks more readily than normal.
Spell HandCAr83You possess a magical understanding of the manipulation of force.
Spell KnowledgeDMG210You add two additional arcane spells to your repertoire.
Spell KnowledgeEL67You add two additional arcane spells to your repertoire.
Spell MasterySpecialPH100You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore.
Spell OpportunityEL67You can cast a touch spell as an attack of opportunity.
Spell PenetrationGeneralPH100Your spells are especially potent, breaking through spell resistance more readily than normal.
Spell PowerOA66Your lineage traces back to the young shugenja Kuni Osaku, who single-handedly held off a massive army of oni at the Battle of the Cresting Wave.
Spell RehearsalTacticalRDr105Casting the same spell several times in a row or at the same target enables you to perfect it.
Spell ReprieveLE9Your studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school.
Spell SpecializationTB42You deal more damage with ray or energy missile spells.
Spell StowawayEL67Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you.
Spell ThematicsMag22Your spells have a distinct visual or auditory effect in their manifestation.
Spell ThematicsPG44Your spells manifest with a distinct theme or appearance.
Spell-Like Ability FocusRac168Choose one of your spell-like abilities. This attack becomes much more potent than normal.
Spell-Linked FamiliarPH283You and your familiar can share spell energy, allowing your familir to cast a limited number of spells each day.
Spellcaster SupportOA66Your ancestor, Shiba Kaigen, was a samurai who used his knowledge of spellcraft to help defend a mountain pass from a Lion invasion.
Spellcasting HarrierDr74Spellcasters you threaten find it difficult to cast defensively.
Spellcasting HarrierEL67Spellcasters you threaten find it difficult to cast defensively.
Spellcasting ProdigyFRCS38You have an exceptional gift for magic.
Spellcasting ProdigyPG44You have an exceptional gift for magic.
Spellfire WielderMag23You are one of the rare people who have the innate talent to control raw magic in the form of spellfire.
SpellrazorRS144You have mastered the style of combining a gnome quickrazor with spellcasting.
SpellwisePG44You were raised in a land where mighty wizards are common.
Spider BitePG176You gain a poisonous bite like that of a spider.
Spider CompanionDrU52Instead of an animal, you bond with a monstrous spider.
Spiderfriend MagicDrU52Your spells cannot harm your vermin allies.
Spiked BodyRE120Your body is overlaid with hundreds of protruding spikes that can deal great damage to foes.
Spinning HalberdStyleCW114You have mastered the style of fighting with a halberd.
Spire WalkingRac168Iriaebor is justly known as the City of a Thousand Spires, for fantastically bizarre, many-storied towers rise from all quarters of the city and are tightly packed together. As a result, it is possible to navigate Iriaebor via a network of arches, bridges, stairs, and leapable gulfs far above the city streets. You are well versed in the skill of navigating the skyroads of Iriaebor.
Spirit of the StallionGeneralPE141Your patron ancestor was a legendary cavalry soldier, and her spirit guides you and your mount.
Spirit SenseHH124You can see and communicate with the souls of the recently departed.
Spirited ChargeGeneralPH100You are trained at making a devastating mounted charge.
Spiritual Counter [Divine]CC62Your devotion and faith allow you to counter the effects of other spells.
Spiritual ForceRE113Your forceful inner spirit allows you to deal more damage with your mind blade.
Spiritual ForceCP60Your mind blade is an expression of your inner spirit.
Spit PoisonLoM94A creature with this feat can spit its poison as a ranged touch attack.
Spit VenomSK147You can spit venom in the manner of a spitting cobra.
Split BreathDr74You can split your breath weapon into a pair of weaker effects.
Split ChakraMoI41One of your chakras becomes capable of holding both a bound soulmeld and a magic item.
Split Psionic RayXPH51You can affect two targets with a single ray.
Split RayCAr83Your ray spells can affect an additional target.
Split RayTB42You can affect two targets with a single ray.
Spontaneous CastingECS61You can swap a prepared spell on the fly.
Spontaneous Domain AccessEL67Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain.
Spontaneous DomainsCC62You need not prepare your domain spells in advance.
Spontaneous HealerGeneralCD84You can use your spellcasting ability to spontaneously cast cure spells.
Spontaneous SpellEL67Select a spell you can cast. You can spontaneously convert spells of that spell's level into that spell.
Spontaneous SummonerGeneralCD85You can spontaneously cast summon nature's ally spells.
Spontaneous WounderGeneralCD85You can use your spellcasting ability to spontaneously cast inflict spells.
Spreading BreathDr74You can convert your breath weapon into a spread effect.
Spring AttackGeneralPH100You are trained in fast melee attacks and fancy footwork.
Spurn Death's TouchLM30You can channel divine energy to remove some of the harmful effects of attacks made by undead creatures.
Stable FootingRE112Because of your training and wariness, you are skilled at keeping your feet in combat and able to move over difficult terrain with ease.
Staggering CriticalDrU52Your critical hits leave your opponents reeling.
Staggering StrikeCAd112You can deliver a wound that hampers an opponent's movement.
Staggering StrikeRac169You are particularly adept at making cruel and demoralizing sneak attacks.
Stalwart DefensePH283You excel at aiding your allies in battle. When an opponent attempts to strike one of them, you make a quick, distracting motion to ruin the foe's efforts.
Stalwart Planar AllyPlH42The allies you summon from a specific plane are tougher than normal.
StampSS39You can stamp the ground to crush and disrupt opponents.
Stand StillXPH51You can prevent foes from fleeing or closing.
StarspawnLoM181Your abnormal body and heritage has become more pronounced. You grow membranous wings and are comfortable in extreme elevations.
Steadfast DeterminationPH283Your physical durability allows you to shrug off attacks that would cripple a lesser person.
Steady ConcentrationRS144You are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions.
Steady MountaineerRS144You are so good at climbing cliffs and leaping across crevasses that distractions don't affect you.
Steal and Strike [Style]DrU56You are a master of the style of fighting that involves using a rapier and a kukri at the same time.
StealthyFRCS38Your people are known for their stealthiness.
StealthyGeneralPH101You are particularly good at avoiding notice.
Steam MagicSto93You are skilled at casting fiery spells into the water, causing terrible gouts of scalding steam.
Stench of the DeadUA94The odor of decay hangs heavy on you, causing others to gasp and retch.
StigmataBE46You bear the marks of wounds on your body, as sort of a living martyrdom.
Still MysteryTM138You can cast mysteries without gestures.
Still SpellMetamagicPH101You can cast spells without gestures.
Stitched Flesh FamiliarLM30When you are ready and able to acquire a new familiar, you may choose to gain a stitched flesh familiar.
Stone Breaker [Style]SoS118You have mastered the style of fighting with two picks at the same time, allowing you to deal heavy damage to your foes.
Stone ColossusRac169You can focus a part of your power to increase the toughness of your skin.
Stone FormRS144You can use wild shape to assume a rocklike form.
Stone PowerToB32The principles of the Stone Dragon discipline teach you how to gather and focus your raw, physical strength into an attack.
Stone RageRS144Your bond with the earth and tough hide makes it easier for you to shrug off blows while you are raging.
Stone SlideRac169You have attuned yourself to stone to such an extent that you can merge with it for a short time.
Stone SoulUnd27You were born with a dwarflike, innate sense about rock, stone, and construction.
StonebackRS144You have studied the techniques of fighting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall.
StonebloodRac169Your blood is thick like cooling lava, making it difficult for you to die after falling from injuries.
StoneshaperRac169You have a deep and abiding tie to earth and stone.
Stonewalker FistRac169You are trained in an unarmed fighting style that draws on your ability to pass through minerals as if they were air.
Storm Bolt [Reserve]ReserveCM47The electrical energy contained within your magic rages inside you, begging to be released.
Storm MagicFr50You gain a boost in spellcasting power during storms.
Storm MagicSto94You gain a boost in spellcasting power during storms.
Storm of ThrowsEL67You become a flurry of thrown weapons, targeting all nearby opponents.
Stormguard WarriorToB36The Stormguard Warrior feat encompasses a number of the more advanced tactics and techniques you would use as a student of the Iron Heart school.
StormheartPG44The sea is in your blood.
StormriderDra144Your dragonmark improves your balance and ability to weather the elements.
Storms RiposteDra144Your dragonmark enables you to make deadly ripostes in melee combat.
Strafing BreathDCS87You can sustain your breath weapon when you use it on the wing, covering a larger ground area in its effect.
Street SmartFRCS38You have learned how to keep informed, ask questions, and interact with the underworld without raising suspicion.
Street SmartPG44You know how to keep informed, ask questions, and interact with the underworld without raising suspicions.
Strength Devotion [Domain]CC62You can overcome an opponent's normal resistance to damage.
Strength of the ChargerOA66You share the spirit of Utaku Shiko, the founder of the Utaku Battle Maiden tradition.
Strength of the CrabOA87You claim descent from Hida, the first Crab.
Strength of TwoRE113Your quori spirit gives you unmatched willpower.
Strength of TwoCP60As the host of a formless psionic entity, you possess immense willpower.
Strong MindECS61You are unusually hard to affect with psionic powers and mind attacks.
Strong MindUnd27You are unusually difficult to affect with psionic powers and mind attacks.
Strong SoulFRCS38The souls of your people are hard to separate from their bodies.
Strong SoulOA66You claim descent from Moto Soro, the simple peasant who earned his place among samurai and founded the Moto family.
Strong SoulPG44You possess an innate resistance to fell magic and supernatural attacks.
Strong StomachCi64You have greater resilience to illness and foul odors than most people.
Stunning FistGeneralPH101You know how to strike opponents in vulnerable areas.
Stunning MasterSoS119You have become so proficient with techniques using Stunning Fist that you can use it with monk weapons.
Stygian ArchonCP57You sear the synapses of your mind with a scar of void and emptiness.
Stygian PowerCP64Psionic powers you manifest that utilize negative energy are branded with an imprint of fear.
Subdual SubstitutionDD52The deity can modify a spell that uses energy to deal damage to deal subdual damage instead.
Subdual SubstitutionTB42You can modify a spell that uses energy to deal damage to deal nonlethal damage instead.
Subduing StrikeBE46You are adept at striking to deal nonlethal damage even with normal weapons.
SubsonicsCAd112Your music can affect even those who do not consciously hear it.
SubsonicsSaS40Your music can affect even those who do not consciously hear it.
Subtle SigilRD154You are able to fade your sigils into invisibility, but still tap into their magical energy.
Sudden Ability FocusTM74One of your special attacks becomes more potent than usual.
Sudden EmpowerCAr83You can cast a spell to greater effect without special preparation.
Sudden EmpowerMH28You can cast one spell per day to greater effect without special preparation.
Sudden Energy AffinityMH28You can modify a spell's energy type once per day without special preparation.
Sudden EnlargeMH28You may cast one spell per day with a greater range than normal without special preparation.
Sudden ExtendCAr83You can make a spell last longer than normal without special preparation.
Sudden ExtendMH28You can cast one spell per day with a longer duration than normal without special preparation.
Sudden MaximizeCAr83You can cast a spell to maximum effect without special preparation.
Sudden MaximizeMH28Once per day you can cast a spell to maximum effect without special preparation.
Sudden QuickenCAr83You can cast a spell with a moment's thought without special preparation.
Sudden QuickenMH28Once per day you can cast a spell with a moment's thought without special preparation.
Sudden RecoveryToB33You can instantly recover your focus, balance, and personal energy after using a martial maneuver.
Sudden SilentCAr83You can cast a spell silently without special preparation.
Sudden SilentMH28Once per day you can cast a spell silently without special preparation.
Sudden StillCAr83You can cast a spell without gestures or special preparation.
Sudden StillMH28Once per day you can cast a spell without gestures without special preparation.
Sudden WidenCAr83You can increase a spell's area without special preparation.
Sudden WidenMH28Once per day you can increase the area of a spell without special preparation.
Sudden Willow StrikeGeneralPE109Your monastic training allows great precision with your quarterstaff.
Sugliin MasteryFr50You are a master at fighting with the massive sugliin.
Summon Earth ElementalRac169Like many experienced deep gnomes, you have developed the ability to summon earth elementals to help you with tasks.
Summon Elemental [Reserve]ReserveCM47You can channel the summoning power you hold to briefly bring forth an elemental servant.
Sun Devotion [Domain]CC62Your weapon blazes with the power of the sun.
Sun SchoolTacticalCW112You have learned a number of esoteric martial arts techniques inspired by the sun.
Sun Soul MonkCV34Your training with this monk order gives you special powers depending on which sect you follow.
Sunken SongSto94You can project your voice underwater.
Sunlight Eyes [Reserve]ReserveCM48The bright magic within you allows you to see through the darkest shadow.
Superior ExpertiseDD52The deity has mastered the art of defense in combat.
Superior ExpertiseFP215You have mastered the art of defense in combat.
Superior ExpertiseOA66You have mastered the art of defense in combat.
Superior InitiativeEL67You can react even more quickly than normal in a fight.
Superior Unarmed StrikeToB33Your unarmed strikes have become increasingly deadly, enabling you to strike your foes in their most vulnerable areas.
Supernatural BlowMW25Choose one favored enemy that is immune to critical hits. You know how to place blows against this opponent for best effect.
Supernatural CrusaderTM75You are adept at fighting supernatural creatures.
Supernatural InstinctsFCII85Your uncanny insight enables you to take advantage of the subtle opportunities created when an opponent uses supernatural abilities against you.
Supernatural OpportunistTM75You are adept at exploiting a creature's momentary distraction while it activates its supernatural abilities.
Supernatural TransformationSS39You convert a spell-like ability to a supernatural ability.
Suppress WeaknessDr74Your vulnerability to an energy type is reduced.
Sure HandCS81You can perform more amazing displays of legerdemain than normal.
SurefootedPG45You are used to fighting on steep slopes and treacherous surfaces.
Surge of MalevolenceHH124You empower yourself by drawing on the taint within.
Surprising RiposteDrU52Through deft maneuvering, you unravel your opponent's defenses.
Surrogate SpellcastingSS39You use substitute verbal and somatic components when casting spells.
SurvivorFRCS38Your people thrive in regions that others find uninhabitable, and excel at uncovering the secrets of the wilderness and surviving to tell the tale.
SurvivorGh39Your people thrive in a region that others find uninhabitable, and you excel at uncovering the secrets of the wilderness and surviving to tell the tale.
SurvivorPG45Your people thrive in places that others find almost uninhabitable, and you know many of the secrets of the wilderness.
Survivor's LuckCS81You can avoid situations that would surely affect others.
Svirfneblin FigmentRac169Your time underground has made you acutely aware of even slight differences in sound and vision in caves that have never seen the sun. Accordingly, your illusions are finely tuned and ultra-realistic.
Swamp StalkerSS40You are adapted to a marshy environment.
Swarm of ArrowsEL67You can fire a veritable storm of arrows at nearby opponents.
Swarm's EmbraceSh158You have a natural affinity for swarms and can stand in the midst of a swarm with few harmful effects.
SwarmfightingGeneralCW105You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.
SwarmfightingRac169You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.
Sweet TalkerCS81Your social expertise is more pronounced than that of most others.
Swift AmbusherCS81You combine your scout training with the stealth of a rogue to open up new methods of ambushing enemies.
Swift and SilentPG45The shadows are your friends, and your footfalls are whispers of death.
Swift CallCC62You can call your special mount in the blink of an eye.
Swift HunterCS81You have applied the hit-and-run tactics learned from scouting to your strong hunting abilities.
Swift TumblerCi64You can flip, twist, and roll with great speed.
Swift Wild Shape [Wild]CC62You can shift forms in the blink of an eye.
Swiftness of OrienGeneralPE48You can draw on the power of your Mark of Passage to temporarily enhance your speed or the speed of your mount.
Swiftwing EliteRE116Your swiftwing shifter trait improves.
Swim Like a FishWildCD85You can breathe and swim underwater with grace.
Swim-By AttackSto94You can attack in the middle of a fast pass by your opponent.
Sword of the Arcane OrderCV34Members of your military order have a special connection with arcane magic.
Symbiont MasteryMoE51You have stronger control over an attached symbiont than regular creatures, and you gain vitality for each symbiont attached to you.
Synad Multitask, EnhancedCP58As a synad, your threefold mind grants you an additional opportunity to multitask.
Tactile TrapsmithCAd112You can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap.
Tail ConstrictDr74You can make constriction attacks with your tail.
Tail RattleSK147Your tail gains a rattle like that of a serpent.
Tail Sweep KnockdownDr74Your tail sweep attack knocks opponents prone.
Tainted FuryHH124You can channel your physical corruption into a state of fury.
Talenta Dinosaur BondRacialPE75You have undergone grueling training on the dinosaur back and are skilled in the halfling techniques of fighting while mounted.
Talenta DrifterRacialPE75Your extensive travels on the Talenta Plains give you an advantage while in that region.
Talenta WarriorRE112You have trained with the ancestral weapons of the Talenta halflings and are particularly adept at striking from the back of a dinosaur mount.
TalentedXPH51You can overchannel powers with less cost to yourself.
Talfirian SongRac170You can use the power of your bardic music to enhance your illusion spells.
Tall Mouther HunterShS21Because of your cultural hatred for tall mouthers, you have had specific training in how best to fight them.
Tap MantleCP58You gain the ability to access the powers in a new mantle.
TashalatoraSoS119You have successfully integrated martial arts with psionic power under the tutelage of Tashalatora masters.
Tattoo FocusDMG194You bear the powerful magical tattoos of a Red Wizard of Thay.
Tattoo FocusFRCS38You bear the powerful magic tattoos of a Red Wizard of Thay.
Tattoo FocusPG45You bear the powerful magical tattoos of a Red Wizard of Thay.
Tattoo MagicLD189You can create tattoos that store spells.
Tattoo MagicRac170You can create tattoos that store spells.
Telepathic AffinityCP60The entity you host gives you the ability to better communicate with other creatures.
Telling BlowPH283When you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack.
Temper EctoplasmGh39You can make durable equipment out of ectoplasm.
Tempest BreathDr74You can make your breath weapon strike with the force of a windstorm.
Tempting Fate [Luck]CS81You are very hard to kill.
Tenacious MagicEL68Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed.
Tenacious MagicFRCS38You can use the Shadow Weave to make your spells harder for Weave users to dispel.
Tenacious MagicPG45You can use the Shadow Weave to make your spells harder for Weave users to dispel.
Terrifying RageDMG210While in a rage, you panic your opponents.
Terrifying RageEL68While in a rage, you panic your opponents.
Terrifying Strike [Ambush]DrU54Your sneak attacks inspire fear.
The Gentle Way MasteryOA81You have mastered the martial arts style of The Gentle Way -- a soft form emphasizing throws and movement.
TheocratRac170You have the delicate touch needed to maintain the favor of your patron deity and the political skills needed to survive in the trenches of bureaucratic warfare common in the lands ruled by agents of the Mulhorandi pantheon.
Thick-SkinnedSS40Your tough hide grants improved damage reduction.
Thicken MucusLoM23An aboleth with this feat can produce mucus that is thicker than normal, and other creatures find it difficult to swim through.
Third Time's the Charm [Luck]CS81Your deity smiles upon you.
Thrall BredLoM182Spawned in the breeding pits of the mind flayers or the beholders, you have unusual strength and hardiness, as well as loyalty.
Thrall to DemonBV50The character formally supplicates himself to a demon prince.
Thrall to DemonCR23You formally supplicate yourself to a demon prince.
Thrall to Demon [Vile]FCI87You formally become a supplicant to a demon lord. In return for your obedience, you gain a small measure of that demon lord's power.
Three MountainsStyleCW114You are a master of fighting with powerful bludgeoning weapons.
Thri-Kreen CarapaceCP58Your carapace is harder than average.
Thri-Kreen ClawCP58You can use yourmetaphysical claw psi-like ability more often.
Thri-Kreen DisplacementCP58You can use yourpsionic displacement psi-like ability more often.
Thri-Kreen PoisonCP58You can use your poison bite more often.
Throat Punch [Ambush]CS82By making a precise punch to the throat, you can render a target unable to speak effectively.
Throw AnythingGeneralCW105In your hands, any weapon becomes a deadly ranged weapon.
Throw AnythingSF9In your hands, any weapon becomes a deadly ranged weapon.
ThugFRCS38Your people know how to get the jump on the competition and push other people around.
ThugPG45You have a knack for getting the jump on the competition and pushing other people around.
Thunder TwinFRCS38You are one of the dwarven generation of twins born after Moradin's Thunder Blessing in the Year of Thunder (1306 DC).
Thunder TwinPG46You are one of the generation of dwarf twins born after Moradin's Thunder Blessing in the Year of Thunder.
ThunderclapSS40You create a cone of deafening sound by clapping two limbs together.
Thundering RageEL68Your rage attacks can cause thunderous roars that can deafen opponents.
Tiger BloodedToB33The Tiger Claw discipline teaches students to mimic the rampant, feral qualities of a wild animal.
TirelessPG46You don't know the meaning of the word quit.
Titan FightingRS145You have been trained to fight larger creatures, and you are adept at dodging their attacks.
Tomb-Born FortitudeLM30The power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave.
Tomb-Born ResilienceLM30The power of undeath taints you, deadening your mind and body to the effects of mind-controlling magic, poison, and disease.
Tomb-Born VitalityLM31The power of undeath taints you, body and soul. Its power has removed your need to sleep and eat.
Tomb-Tainted SoulLM31Your soul is tainted by the foul touch of undeath.
Toothed BlowSto94You are able to hammer your foes more effectively underwater.
Tormented KnightCR23You are inexorably bound to the loathsome yugoloths that lurk in the Barrens of Doom and Despair, and you strive to bring misery and pain to all creatures that oppose them.
Tormtor School [Style]DrU57You have learned House Tormtor's fighting technique from its weapon masters.
Totem CompanionECS61Instead of an animal companion, you have your totem magical beast as a companion.
Touch Attack SpecializationGh39Choose one of your ghost touch attacks that deals hit point damage, ability damage, or ability drain, such as Corrupting Touch. You are especially good at using this touch attack.
Touch of BenevolenceCR22Despite your evil alignment, you are prone to moments of benevolence and mercy.
Touch of CaptivationGeneralPE35You are sakah, and your fiendish gift allows you to captivate people around you.
Touch of DeceptionGeneralPE35You are sakah, and your fiend gift allows you to alter your appearance and trick others.
Touch of Distraction [Reserve]ReserveCM48Your touch briefly clouds the mind of a foe, impeding its efforts.
Touch of Golden IceBE47Your touch is poisonous to evil creatures.
Touch of HatePG177Because you are favored by Bane, you can transform animals into evil minions.
Touch of Healing [Reserve]CC62You can channel divine energy into healing with a touch.
Touch of SilverFE148Your devotion to the Silver Flame allows you to burn the Church's foes with holy energies.
Touch of SummoningGeneralPE35You are sakah, and your fiendish gift allows you to summon fell creatures to do your bidding.
Touch of TaintHH124One of your attack forms that normally deals ability damage, ability drain, or energy drain can also deal corruption or depravity.
Touch Spell SpecializationCAr83You deal extra damage with touch spells.
TouchstoneSa53You forge a link with a power-rich location, referred to as a touchstone site.
Toughening TransmutationGeneralCM48Casting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff.
ToughnessGeneralPH101You are tougher than normal.
Tower Shield ProficiencyGeneralPH101You are proficient with tower shields.
Toxic MucusLoM23An aboleth with this feat can produce mucus that is poisonous to other creatures.
TrackGeneralPH101You can follow the trails of creatures and characters across most types of terrain.
TrampleGeneralPH101You are trained in using your mount to knock down opponents.
Transdimensional Breath [Psionic]DrF50Your breath weapon affects bordering planes.
Transdimensional PowerCP64You can manifest powers that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the power's area.
Transdimensional SpellCAr84You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area.
Transdimensional SpellMetamagicCD85You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area.
Trap EngineerDu46You have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices.
Trap SenseEL68You can sense nearby traps even if not actively searching for them.
Trap SensitivityDu46Your senses are so attuned that you can detect mechanical traps that are close by.
Trap WardenDra144Your dragonmark allows you to sense, avert, and disarm traps more easily.
TrapmasterLE9You have studied the funereal architecture and lethal traps of a dozen long-dead cultures, which gives you an uncanny knack for avoiding traps.
Travel Devotion [Domain]CC62You can move quickly around the battlefield.
TreefriendSS40You are adapted to a forest environment.
TreetopperFRCS38Your people are at home in the trees and high places, daring falls that paralyze most other folk in abject terror.
TreetopperPG46Your people are at home in the trees and high places.
Tremendous ChargeDCS87You know how to use your mount's power to make your lance attacks even more deadly.
Trickery Devotion [Domain]CC63You project a simulacrum of yourself that can perform limited tasks.
Trivial KnowledgeRS145You have the ability to dredge up obscure knowledge in appropriate situations.
Trophy CollectorPH283A belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrified dragon's eye -- these are the intimidating symbols of your trade.
True BelieverGeneralCD86Your deity rewards your unquestioning faith and dedication.
True BelieverMIC222Your deity rewards your unquestioning faith and devotion.
TruebondDMG2232Your bond to your chosen item becomes stronger.
Truedive EliteRE116Your truedive shifter trait improves.
Truename RebuttalTM229You are particularly good at negating other truenamers' power with well-chosen truenames.
Truename ResearchTM229You have a knack for uncovering the personal truenames of friends and foes alike through study and investigation.
Truename TrainingTM229Unlike most of your peers, you have discovered the secret power of truenames.
TrustworthySaS40Others feel comfortable telling you their secrets.
Tumbling FeintPH284When you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself.
Tunnel FightingRS145You are adept at maneuvering and fighting in tight spaces and underground passages.
Tunnel FightingDu46You are adept at maneuvering and fighting in tight spaces and underground passages.
Tunnel RidingRS145You are particularly adept at maneuvering mounts through tight spaces and underground passages.
TunnelfighterUnd27You can fight more naturally in the cramped and close quarters of caves and tunnels than usual.
TunnelrunnerUnd27You can move naturally in the cramped quarters of caves and tunnels.
Turtle DartRS145You have mastered the style of fighting with a short sword while wearing extremely heavy armor and carrying a large shield.
Twin PowerXPH51You can manifest a power simultaneously with another power just like it.
Twin SpellCAr84You can simultaneously cast a single spell twice.
Twin SpellFRCS39You can cast a spell simultaneously with another spell just like it.
Twin SpellPG46You can cast a spell simultaneously with another spell just like it.
Twin SpellTB42You can cast a spell simultaneously with another spell just like it.
Twin Sword StyleFRCS39You have mastered a style of defense that others find frustrating.
Twin Sword StyleGh39You have mastered a style of defense that others find frustrating.
Twin Sword StylePG46You have mastered a defensive style based on wielding a blade in each hand.
Two-Bladed Mind BladeCP58When you reshape your mind blade, you can change it into an exotic weapon: a two-bladed sword.
Two-Weapon DefenseGeneralPH102Your two-weapon fighting style bolsters your defense as well as your offense.
Two-Weapon FightingGeneralPH102You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
Two-Weapon PouncePH284When you charge an opponent while wielding two weapons, you can make two quick attacks.
Two-Weapon RendEL68You can rend opponents when fighting with two weapons.
Two-Weapon RendPH284You wield two weapons with an artisan's precision.
Umbral MarkDra144Your dragonmark grants you new insight into the ways of shadow, making it harder for opponents to critically wound you.
Umbral Shroud [Reserve]CC63You control darkness and shadows.
Umbral Spell [Metamagic]DrU52You add the darkness descriptor to a spell you cast.
Unarmored BodyRE120Your body is crafted without its normal layer of armor, trading off physical strength for magical potential.
Unavoidable StrikeXPH52You can make an unarmed strike or use a natural weapon against your foe as if delivering a touch attack.
Unbalancing StrikeOA66You can strike a humanoid opponent's joints to knock him off balance.
Unbelievable Luck [Luck]CS82The powers of fortune truly smile on you more than most mortals.
Uncanny AccuracyEL68You can ignore anything less than total cover or total concealment when using ranged weapons.
Uncanny ScentSS40You can pinpoint scents at a greater distance.
Unconditional PowerXPH52Disabling conditions do not hold you back.
Undead EmpathyECS61You are adept at communicating with and influencing the undead.
Undead LeadershipLM31You gain the service of loyal undead followers.
Undead MasteryEpic DivineCD90You can command a greater number of undead than normal.
Undead MasteryEL68You can command a greater number of undead than normal.
Undead MeldshaperMoI41Despite having no soul of your own, you maintain the ability to channel incarnum through force of will alone.
Underfoot CombatRW152You can enter the space that a foe at least two size categories bigger than you occupies.
Undermountain Tactics [Tactical]Du46Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts, as have gnomes.
Undo ResistanceFCII85You learn to use cold iron weapons to unravel your opponent's magical defenses with a well-placed sneak attack.
Undying FateRD155You have pledged your unswerving obedience to Wee Jas, and she in turn has granted you special insight into life and death.
Unholy StrikeEpicCD90Your attacks deal great damage to good creatures.
Unholy StrikeEL68Your attacks deal great damage to good creatures.
Unlock DragonmarkDra144You can unlock the other powers of your dragonmark.
Unnatural EnemyGeneralPE86You have been trained in the ways of aberrations, and you know how to recognize them and spot their weaknesses.
Unnatural WillHH124You have learned to focus your force of personality and inner strength to stand against fearful circumstances.
Unnerving CalmToB33You know that the secret to defeating your enemies lies within the still center of your own mind.
Unquenchable Flame of LifeLM31You are hardened to the attacks of the undead.
Unquenchable Flame of LifeFE148You are hardened to the attacks of the undead.
Unseen ArrowTM138Developed by shadowblades, this feat allows a member of that class to apply his unseen weapon abilities to thrown or projectile weapons.
Unsettling EnchantmentGeneralCM48Your enchantment spells cloud the minds of even those who would otherwise resist their effects.
Unspeakable Vow [Vile]DrU55You willingly give yourself to the service of an evil deity or cause, denying yourself an ordinary life to serve your unspeakable ends.
Unyielding Bond of SoulFE148You are hardened to the attacks of the beings of other worlds.
Up the WallsXPH52You can run on walls for brief distances.
Urban StealthRD154You are particularly adept at moving quietly and unnoticed through the city.
Urban TrackingECS61You can track the location of missing persons or wanted individuals within communities.
Urban TrackingRD154You can track down the location of missing persons or wanted individuals within communities.
Urban TrackingCi64You can track down the location of missing persons or wanted individuals within communities.
Utterance FocusTM230You have a particular utterance you favor above others, and your enemies are less able to resist the power of your words.
Utterance of the Crafted ToolTM230As you strive for ever more mastery of Truespeech, you gain more power over the universe around you. You can now use the power of Truespeech to affect objects.
Utterance of the Evolving MindTM230Your further mastery of Truespeech allows you to wield its power more effectively against creatures.
Utterance of the Perfected MapTM230The power of the Truespeech can alter the state of reality itself. Reaching toward this great power, you have mastered an utterance from the Lexicon of the Perfected Map.
Vae School [Style]DrU57You have learned House Vae's fighting style.
Valenar TrampleGeneralPE141You are trained in Valenar cavalry techniques emphasizing trampling your opponents into the ground.
Vampire HunterLM31Your knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability.
Vatic GazePH285Your arcane studies have brought forth your nascent talent to sense magical auras and the power that others are capable of wielding.
Veil of CyricCSW146You have reconciled yourself to the unfortunate truth that hard decisions and regrettable actions are necessary in the service of your deity.
Vengeful SpiritGeneralCM48Your watchful spirit takes revenge on foes that have harmed you.
Vengeful SurgeFCII85Opponents who target you with magical effects risk sparking your ire.
Venom's Gift [Wild]CC63You can imbue your natural attacks with a touch of venom.
Venomous Strike [Ambush]DrU54You know where to place your sneak attacks to deliver a highly effective poisoned strike.
Vermin CompanionECS62Instead of an animal companion, you have a vermin creature as a companion.
Vermin ShapeECS62You can use your wild shape ability to assume vermin forms instead of animal forms.
Vermin TrainerDrU53Your service to the Spider Queen gives you insight into training vermin.
Vermin Wild ShapeEL68You can wild shape into vermin form.
VerminfriendBV50Vermin regard the character better than they would normally.
VerminfriendDrU53Thanks to your racial connection to their kind, vermin regard you as one of their own.
Versatile CombatantDrU53You have learned to combine attacks with the favored weapon of the drow.
Versatile PerformerCAd112You are skilled at many kinds of performances.
Versatile SpellcasterGeneralRDr101You can use two lower-level spell slots to cast a spell one level higher.
Versatile Unarmed StrikePH285You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.
Versatile Unarmed StrikeSoS119You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.
Vestigial Wings [Abyssal Heritor]FCI87A pair of vestigial wings sprouts from your shoulders.
Veteran KnowledgeHB99You are capable of seeing potential battlefield advantages where others cannot.
Vexing FlankerPH285You excel at picking apart an opponent's defenses when your allies also threaten them.
Via NegativaCR22You can channel greater amounts of negative energy into your inflict spells.
Vicious WoundSS40Damage you deal causes wounds that bleed excessively.
Victor's Luck [Luck]CS82You strike with devastating accuracy more often.
Vile Ki StrikeBV50The character can focus evil power into his unarmed strike.
Vile Martial StrikeBV50The character can focus evil power in her weapon blows.
Vile Natural AttackBV50The character can focus evil power into his natural attacks.
Violate SpellBV50The character can transform one of his spells into an evil spell, and the wounds the spell inflicts are tainted with the foulest evil.
Violate Spell-Like AbilityBV50The creature's spell-like abilities are particularly tainted with evil.
Virulent PoisonSS40Your poison attack is more effective.
Vital RecoveryToB33Preparing yourself to execute more of your maneuvers gives you the chance to catch a quick second wind and recover from damage you have sustained in the fight.
Volatile EscalationCP58When you are attacked with a telepathic power, your innate wildness forces a higher mental price on your attacker.
Volatile LeechCP58You gain the power points your attacker wastes attacking you with a telepathic power.
Vorpal StrikeEL68Your unarmed strikes can behead your opponents.
Vow of AbstinenceBE47You have taken a sacred vow to abstain from alcoholic beverages, drugs, stimulants such as caffeine, and intoxication.
Vow of ChastityBE47You have taken a sacred vow to refrain from marriage and sexual intercourse.
Vow of Decadence [Vile]DrU55You have taken an unspeakable vow to indulge your every desire, even at the expense of others around you.
Vow of NonviolenceBE47You have taken a sacred vow to avoid violence against humanoids.
Vow of ObedienceBE48You have taken a sacred vow to live according to the dictates of another, generally your superior in a religious order or similar organization.
Vow of PeaceBE48You have taken a sacred vow to abstain from harming any living creature.
Vow of PovertyBE48You have taken a sacred vow to forswear material possessions.
Vow of PurityBE48You have taken a sacred vow to avoid contact with dead flesh.
Vow of the Spider Queen [Vile]DrU55You have taken an unspeakable vow to further the interests of the Spider Queen at all costs.
Vow of Vengeance [Vile]DrU55Filled with hate, you have made an unspeakable vow to visit vengeance on those whom you believe wronged you and your people.
Wand MasteryECS62Wands are far more potent in your hands.
Wand SurgeMoE51You can squeeze more magic out of charged items.
Wanderer's DiplomacyPH285Many halflings journey far and wide across the world, spending no more than a few months in one place.
WandstrikeCAr84You can channel the magical energy of a wand through your melee attacks.
War Devotion [Domain]CC63You can control your abilities more effectively in combat.
Ward of KhyberDra145Your aberrant dragonmark protects you against the powers of those with true dragonmarks.
Warden InitiateECS62You have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches.
Warning Shout [Bardic Music]CS82The force of your performance is so potent that it can guide an ally to safety.
Warped MindLoM182Your tainted form has altered the physical nature of your brain, making you resistant to mental effects and more capable of unleashing the power of your mind on others.
Warrior InstinctOA66Your ancestor, Matsu Hitomi, was the most famous female samurai of the early Empire.
Warrior ShugenjaOA66Your ancestor, Agasha Nodotai, was a shugenja well versed in the code of bushido and the way of war.
Water AdaptationRac170You favor your aquatic elven parent and have developed the ability to breathe and move about in water easily.
Water AdaptationSto94You favor your aquatic elf parent and have developed the ability to breathe and move about in water easily.
Water Devotion [Domain]CC64You can create a water guardian.
Water HeritagePlH42You are descended from creatures native to the Plane of Water.
Water Splitting StonePH285You channel your kienergy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows.
WaterspawnLoM182Your abnormal body and heritage has become more pronounced. You have prominent fins and are supremely well adapted to the icy deeps.
Weakening TouchGeneralCW106You can temporarily weaken an opponent with your unarmed strike.
Weapon and Torch [Style]Du47You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame.
Weapon FinesseGeneralPH102You are especially skilled at using weapons that can benefit as much from Dexterity as from Strength.
Weapon FocusGeneralPH102Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as a weapon for purposes of this feat. You are especially good with this weapon.
Weapon Group (Axes)UA95You understand how to use axes and axelike weapons.
Weapon Group (Basic Weapons)UA95You understand how to use a few basic weapons.
Weapon Group (Bows)UA95You understand how to use bows.
Weapon Group (Claw Weapons)UA95You understand how to use weapons strapped to the hands.
Weapon Group (Crossbows)UA95You understand how to use crossbows.
Weapon Group (Druid Weapons)UA95You understand how to use weapons favored by druids.
Weapon Group (Exotic Double Weapon)UA95You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.
Weapon Group (Exotic Weapons)UA96You understand how to use the exotic weapons associated with the weapon groups that you have mastered.
Weapon Group (Flails and Chains)UA96You understand how to use flails and chain weapons.
Weapon Group (Heavy Blades)UA96You understand how to use large bladed weapons.
Weapon Group (Light Blades)UA96You understand how to use light bladed weapons.
Weapon Group (Maces and Clubs)UA96You understand how to use maces and clubs.
Weapon Group (Monk Weapons)UA97You understand how to use weapons normally favored by monks.
Weapon Group (Picks and Hammers)UA97You understand how to use picks and hammers.
Weapon Group (Polearms)UA97You understand how to use polearms.
Weapon Group (Slings and Thrown Weapons)UA97You understand how to use slings and handheld thrown weapons.
Weapon Group (Spears and Lances)UA97You understand how to use spears and javelins.
Weapon SpecializationGeneralPH102Choose one type of weapon for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.
Weapon SupremacyPH285You are a grandmaster in the use of your chosen weapon.
Whirling Steel StrikeECS62Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longsword.
Whirlwind AttackGeneralPH102You can strike nearby opponents in an amazing, spinning attack
Whirlwind Tail SweepDr75You can sweep your tail in a circular arc.
Whispered SecretsRD155You revere the Maimed Lord and have devoted your miserable, worthless life to learning but a few of the Whispered One's secrets.
White Dragon Lineage [Draconic]DM22Your veins run with the savage blood of white dragons, allowing you to whyp yourself into a ragelike state.
White Raven DefenseToB33The White Raven discipline has taught you to shine as a gleaming beacon of hope and endurance amid the chaos of battle.
White Scorpion StrikeRE112Your fists and feet sting like the dread white scorpion and are particularly effective against undead.
Widen Aura of CourageEL69Your aura of courage is wider than normal.
Widen Aura of DespairEL69Your aura of despair is wider than normal.
Widen PowerXPH52You can increase the area of your powers.
Widen SpellDD52The deity can increase the area of its spells.
Widen SpellMag23You can increase the area of your spells.
Widen SpellMetamagicPH102You can increase the area of your spells.
Widen SpellTB42You can increase the area of your spells.
Widen Supernatural AbilityTM75You can increase the area of your supernatural abilities.
Wield Oversized WeaponEpicCW153You can use larger than normal weapons with ease.
Wild TalentLoM182Your mind wakes to a previously unrealized talent for psionics.
Wild TalentXPH52Your mind wakes to a previously unrealized talent for psionics.
Wildhunt EliteRE116Your shifter-enhanced instincts and senses allow you to detect concealed and invisible creatures.
Willing DeformityBV50Through scarification, self-mutilation, and supplication to dark power, the character intentionally mars her own body.
Willing DeformityHH125Through scarification, self-mutilation, or supplication to dark powers, you intentionally mar your own body.
Wind and Fire [Style]SoS119You have mastered the style of fighting with two cutting wheels at the same time, and you are adept at opening wounds with them.
Wind-Guided Arrows [Reserve]ReserveCM48Your mastery of the wind allows you to alter the flight of a ranged weapon.
Wing ExpertTacticalRDr105You can use your wings to create a variety of effects.
Winged WarriorRW153You use your wings for more than just flying.
WingoverMM304The creature can change direction quickly while flying.
WingoverMM218The creature can change direction quickly while flying.
WingoverMW25You change direction quickly once per round while airborne.
Wingover-MM5205The creature can change direction quickly while flying.
WingsingerSto94You can use song or a wind instrument to compel the winds to obey you.
WingstormDr75You can flatten targets with blasts of air from your wings.
WingstormSS40You can flatten targets with blasts of air from your wings.
Winter's Blast [Reserve]ReserveCM48The frozen magic within you can burst forth in a hail of frost.
Winter's ChampionFr50Your paladin spell list is enhanced.
Winter's ChildSS40You are adapted to a cold environment.
Winter's MountFr50Your special mount is native to the frostfell.
Winters MarkDra145As a member of the Children of Winter sect, you use the dark power of your aberrant dragonmark to cleanse the world.
Wisdom Breeds CautionUnd27Not getting into a dangerous situation is generally the wisest course, but if danger is unavoidable, you're prepared. You rely more on caution and forethought than you do on physical prowess.
Wise to Your WaysGh39You are particularly resistant to the unusual attacks of your favored enemy.
WitchlightGh39You can create witchlight, a harmless faint light, on yourself or an object.
WolfpackRW153You can gain an extra advantage when you and your allies can gang up on a foe.
Wolverine's RageWildCD86You can fly into a berserk rage when injured.
Woodland ArcherRW154You have honed your archery ability in the wilds of the forest.
WoodwiseShS21You are trained in fighting in woodlands and know how to use the terrain to best advantage.
Words of CreationBE48You have learned a few of the words that were spoken to create the world.
Words of Draconic Power [Ceremony]DM22You tap into the great tradition of draconic magic to enhance the words of your allies.
Worldly FocusFE148Your belief in the omnipresence of the gods is so strong, you can channel your spells through the environment rather than a holy symbol.
Wounding AttackXPH52Your vicious attacks wound your foe.
Wounding SpellLE9Because you have studied the cruel arts of the Athalantan magelords of old, you know how to cast spells that cause terrible, bleeding wounds.
Wrest PossessionFE148If you resist control by a possessing fiend, you can attempt to seize control of its abilities.
WyrmgrafterGeneralRDr101You can apply draconic grafts to other living creatures or to yourself.
Xaniqos School [Style]DrU57You have learned the fighting style of House Xaniqos, which favors aggressive crossbow maneuvers.
Xeph Burst, ExtraCP59You can use your burst racial trait more often.
Xeph CelerityCP59You can use your burst racial trait to gain an extra attack.
Yondalla's SenseRW152You display a shrewd perception of danger. Other halflings say the blessing of Yondalla is upon you.
Zen ArcheryGeneralCW106Your intuition guides your hand when you use a ranged weapon.
Zen ArcherySF9Your intuition guides your hand when you use a ranged weapon.
Zone of AnimationEpic DivineCD90You can channel negative energy to animate undead.
Zone of AnimationEL69You can channel negative energy to animate undead.
[Creature Type] TrainerGeneralAE73You are skilled at training a particular type of creature.